and due to type based aliasing rules decides that for two overlapping
union temporaries { short s; int i; } accesses to the same mem through
different types may not alias and happily reorders stores across
- life-time boundaries of the temporaries (See PR25654).
- We also have to mind MEM_IN_STRUCT_P and MEM_SCALAR_P. */
+ life-time boundaries of the temporaries (See PR25654). */
static void
add_alias_set_conflicts (void)
(void *)(size_t) uid)) = part;
*((tree *) pointer_map_insert (cfun->gimple_df->decls_to_pointers,
decl)) = name;
+ if (TREE_ADDRESSABLE (decl))
+ TREE_ADDRESSABLE (name) = 1;
}
/* Make the SSA name point to all partition members. */
reg = gen_raw_REG (GET_MODE (reg), OUTGOING_REGNO (REGNO (reg)));
incoming = replace_equiv_address_nv (incoming, reg);
}
+ else
+ incoming = copy_rtx (incoming);
}
#endif
|| (GET_CODE (XEXP (incoming, 0)) == PLUS
&& XEXP (XEXP (incoming, 0), 0) == virtual_incoming_args_rtx
&& CONST_INT_P (XEXP (XEXP (incoming, 0), 1)))))
- return incoming;
+ return copy_rtx (incoming);
return NULL_RTX;
}
return op0;
}
+/* Ensure INSN_VAR_LOCATION_LOC (insn) doesn't have unbound complexity.
+ Allow 4 levels of rtl nesting for most rtl codes, and if we see anything
+ deeper than that, create DEBUG_EXPRs and emit DEBUG_INSNs before INSN. */
+
+static void
+avoid_complex_debug_insns (rtx insn, rtx *exp_p, int depth)
+{
+ rtx exp = *exp_p;
+ const char *format_ptr;
+ int i, j;
+
+ if (exp == NULL_RTX)
+ return;
+
+ if ((OBJECT_P (exp) && !MEM_P (exp)) || GET_CODE (exp) == CLOBBER)
+ return;
+
+ if (depth == 4)
+ {
+ /* Create DEBUG_EXPR (and DEBUG_EXPR_DECL). */
+ rtx dval = make_debug_expr_from_rtl (exp);
+
+ /* Emit a debug bind insn before INSN. */
+ rtx bind = gen_rtx_VAR_LOCATION (GET_MODE (exp),
+ DEBUG_EXPR_TREE_DECL (dval), exp,
+ VAR_INIT_STATUS_INITIALIZED);
+
+ emit_debug_insn_before (bind, insn);
+ *exp_p = dval;
+ return;
+ }
+
+ format_ptr = GET_RTX_FORMAT (GET_CODE (exp));
+ for (i = 0; i < GET_RTX_LENGTH (GET_CODE (exp)); i++)
+ switch (*format_ptr++)
+ {
+ case 'e':
+ avoid_complex_debug_insns (insn, &XEXP (exp, i), depth + 1);
+ break;
+
+ case 'E':
+ case 'V':
+ for (j = 0; j < XVECLEN (exp, i); j++)
+ avoid_complex_debug_insns (insn, &XVECEXP (exp, i, j), depth + 1);
+ break;
+
+ default:
+ break;
+ }
+}
+
/* Expand the _LOCs in debug insns. We run this after expanding all
regular insns, so that any variables referenced in the function
will have their DECL_RTLs set. */
if (DEBUG_INSN_P (insn))
{
tree value = (tree)INSN_VAR_LOCATION_LOC (insn);
- rtx val;
+ rtx val, prev_insn, insn2;
enum machine_mode mode;
if (value == NULL_TREE)
}
INSN_VAR_LOCATION_LOC (insn) = val;
+ prev_insn = PREV_INSN (insn);
+ for (insn2 = insn; insn2 != prev_insn; insn2 = PREV_INSN (insn2))
+ avoid_complex_debug_insns (insn2, &INSN_VAR_LOCATION_LOC (insn2), 0);
}
flag_strict_aliasing = save_strict_alias;