#include "tree-pass.h"
#include "df.h"
-#ifndef HAVE_conditional_execution
-#define HAVE_conditional_execution 0
-#endif
-
/* The number of rounds. In most cases there will only be 4 rounds, but
when partitioning hot and cold basic blocks into separate sections of
the .o file there will be an extra round.*/
edge_iterator ei;
/* Find EDGE_CAN_FALLTHRU edge. */
- FOR_EACH_EDGE (e, ei, cur_bb->succs)
+ FOR_EACH_EDGE (e, ei, cur_bb->succs)
if (e->flags & EDGE_CAN_FALLTHRU)
{
fall_thru = e;
fall_thru_label = block_label (fall_thru->dest);
- if (old_jump && fall_thru_label)
+ if (old_jump && JUMP_P (old_jump) && fall_thru_label)
invert_worked = invert_jump (old_jump,
fall_thru_label,0);
if (invert_worked)
/* This is the case where both edges out of the basic
block are crossing edges. Here we will fix up the
fall through edge. The jump edge will be taken care
- of later. The EDGE_CROSSING flag of fall_thru edge
+ of later. The EDGE_CROSSING flag of fall_thru edge
is unset before the call to force_nonfallthru
function because if a new basic-block is created
this edge remains in the current section boundary
{
if (targetm.cannot_modify_jumps_p ())
return false;
- return (optimize > 0 && flag_expensive_optimizations);
+ return (optimize > 0
+ && flag_expensive_optimizations
+ && ! optimize_function_for_size_p (cfun));
}
|| single_pred_p (single_succ (bb)))
continue;
- if (!optimize_bb_for_size_p (bb))
- continue;
-
/* The successor block has to be a duplication candidate. */
if (!bitmap_bit_p (candidates, single_succ (bb)->index))
continue;
static void
partition_hot_cold_basic_blocks (void)
{
- basic_block cur_bb;
edge *crossing_edges;
int n_crossing_edges;
int max_edges = 2 * last_basic_block;
crossing_edges = XCNEWVEC (edge, max_edges);
- cfg_layout_initialize (0);
-
- FOR_EACH_BB (cur_bb)
- if (cur_bb->index >= NUM_FIXED_BLOCKS
- && cur_bb->next_bb->index >= NUM_FIXED_BLOCKS)
- cur_bb->aux = cur_bb->next_bb;
-
find_rarely_executed_basic_blocks_and_crossing_edges (&crossing_edges,
&n_crossing_edges,
&max_edges);
fix_edges_for_rarely_executed_code (crossing_edges, n_crossing_edges);
free (crossing_edges);
-
- cfg_layout_finalize ();
}
\f
static bool
splitting possibly introduced more crossjumping opportunities. */
cfg_layout_initialize (CLEANUP_EXPENSIVE);
- if (flag_reorder_blocks || flag_reorder_blocks_and_partition)
+ if ((flag_reorder_blocks || flag_reorder_blocks_and_partition)
+ /* Don't reorder blocks when optimizing for size because extra jump insns may
+ be created; also barrier may create extra padding.
+
+ More correctly we should have a block reordering mode that tried to
+ minimize the combined size of all the jumps. This would more or less
+ automatically remove extra jumps, but would also try to use more short
+ jumps instead of long jumps. */
+ && optimize_function_for_speed_p (cfun))
{
reorder_basic_blocks ();
cleanup_cfg (CLEANUP_EXPENSIVE);
NULL, /* next */
0, /* static_pass_number */
TV_REORDER_BLOCKS, /* tv_id */
- 0, /* properties_required */
+ PROP_cfglayout, /* properties_required */
0, /* properties_provided */
0, /* properties_destroyed */
0, /* todo_flags_start */
TODO_dump_func | TODO_verify_rtl_sharing/* todo_flags_finish */
}
};
-
-