\r
/*\r
WebAudio : 1,\r
- HTML5 : 2,\r
+ HTMLAudio : 2,\r
Flash : 3,\r
Silverlight : 4,\r
Unity : 5,\r
X_TEMP.onSystemReady.push(\r
function(){\r
var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
- i = X_Audio_BACKENDS.length;\r
+ i = X_Audio_BACKENDS.length,\r
+ be;\r
for( ; i; ){\r
- X_Object_override( canPlay, X_Audio_BACKENDS[ --i ].canPlay );\r
+ be = X_Audio_BACKENDS[ --i ];\r
+ X_Object_override( canPlay, be.canPlay );\r
+ X[ 'Audio' ][ be.backendName ] = be.backendID;\r
};\r
});\r
\r
* <dt>X.Event.MEDIA_LOOPED <dd>ループ時に発生\r
* <dt>X.Event.MEDIA_ENDED <dd>再生位置の(音声の)最後についた\r
* <dt>X.Event.MEDIA_PAUSED <dd>ポーズした\r
- * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
- * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
+ * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。\r
+ * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。\r
* </dl>\r
* \r
* @alias X.Audio\r
\r
\r
\r
-var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
- 'X.AbstractAudioBackend',\r
+var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
+ 'X.AudioBase',\r
X_Class.ABSTRACT,\r
{\r
+ url : '', //\r
+ target : null, //\r
\r
- url : '',\r
- target : null,\r
- \r
- startTime : 0,\r
- endTime : -1,\r
+ startTime : 0, //\r
+ endTime : -1, //\r
loopStartTime : -1,\r
loopEndTime : -1,\r
seekTime : -1,\r
- duration : 0,\r
+ duration : 0, //\r
\r
playing : false,\r
- error : 0, \r
+ error : 0, // \r
autoLoop : false,\r
looped : false,\r
- autoplay : false,\r
+ autoplay : false,//\r
gain : 0.5,\r
\r
play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
'loopEndTime' : loopEndTime\r
} );\r
};\r
+ // canPlay() : autoplay = true\r
this.actualPlay();\r
},\r
\r
seek : function( seekTime ){\r
- if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
+ if( seekTime < X_Audio_getEndTime( this ) ){\r
this.setState( { 'currentTime' : seekTime } );\r
};\r
},\r
\r
pause : function(){\r
this.playing && this.actualPause();\r
+ // delete this.autoplay\r
+ // delete this.playing\r
}, \r
\r
loop : function( v ){\r
v = obj[ k ];\r
switch( k ){\r
case 'currentTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( X_Type_isNumber( v ) ){\r
if( playing ){\r
if( this.getActualCurrentTime() !== v ){\r
break;\r
\r
case 'startTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.startTime !== v ){\r
this.startTime = v; \r
break;\r
\r
case 'endTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.endTime !== v ){\r
this.endTime = v;\r
break;\r
\r
case 'loopStartTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.loopStartTime !== v ){\r
this.loopStartTime = v; \r
break;\r
\r
case 'loopEndTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.loopEndTime !== v ){\r
this.loopEndTime = v;\r
\r
if( this.endTime < this.startTime ||\r
( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
- X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
+ X_Audio_getEndTime( this ) < this.seekTime// ||\r
//this.duration < this.endTime\r
){\r
console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
};\r
\r
v = end + seek + volume;\r
- return v && this.afterUpdateState( v ); \r
+ return v && this.playing && this.afterUpdateState( v );\r
}\r
\r
}\r
);\r
\r
\r
-function X_AudioWrapper_timeStringToNumber( time ){\r
+function X_Audio_timeStringToNumber( time ){\r
var ary, ms, s = 0, m = 0, h = 0;\r
if( X_Type_isNumber( time ) ) return time;\r
if( !X_Type_isString( time ) || !time.length ) return;\r
return ms < 0 ? 0 : ms;\r
};\r
\r
-function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
+function X_Audio_getStartTime( audioWrapper, endTime, delSeekTime ){\r
var seek = audioWrapper.seekTime;\r
\r
if( delSeekTime ) delete audioWrapper.seekTime;\r
return audioWrapper.startTime;\r
};\r
\r
-function X_AudioWrapper_getEndTime( audioWrapper ){\r
+function X_Audio_getEndTime( audioWrapper ){\r
var duration = audioWrapper.duration;\r
\r
if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r