this.isProvidePower = false;
PacketDispatcher.sendPacketToAllPlayers(this.getDescriptionPacket());
}
- if (this.worldObj instanceof WorldServer) {
- System.out.println(this.atomsList + ":Server");
- System.out.println(this.atomsAmountList + ":Server");
- } else {
- System.out.println(this.atomsList + ":Client");
- System.out.println(this.atomsAmountList + ":Client");
- }
}
@Override