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skyscrapersim/skyscraper.git
2016-12-27 ryanAdded Reset functionality to escalator object
2016-12-27 ryanFix walls and floors
2016-12-27 ryanCentered escalator object
2016-12-27 ryanProperly initialize step objects
2016-12-27 ryanReset movement when switching off escalator
2016-12-27 ryanFixed step names
2016-12-27 ryanAdded a multiplier to fix camera movement speed
2016-12-27 ryanSplit out 'speed' variable
2016-12-27 ryanSome work on escalator-camera movement
2016-12-26 ryanMerged rev 4808
2016-12-26 ryanIntegrated reporting functions
2016-12-26 ryanIntegrated Enabled() function into Object
2016-12-26 ryanCut fixes
2016-12-26 ryanRunloop fixes
2016-12-26 ryanReverse movement fixes
2016-12-26 ryanFixed click-shift order
2016-12-26 ryanFixes
2016-12-26 ryanEscalator is now in line with the floor
2016-12-26 ryanSome reverse movement work
2016-12-26 ryanFix
2016-12-26 ryanFixes, and updated guide
2016-12-26 ryanMore work, and added "Simple - Escalator" building
2016-12-26 ryanShift-clicking on escalators changes run status
2016-12-26 ryanFixes
2016-12-26 ryanMerged run_direction with run
2016-12-26 ryanMore fixes
2016-12-26 ryanStep fixes
2016-12-25 ryanAdded unknown exception handler
2016-12-25 ryanTread fixes
2016-12-25 ryanFixes
2016-12-25 ryanFixes
2016-12-25 ryanBasic motion is now working
2016-12-25 ryanStep movement work
2016-12-25 ryanFixes for vertical door movement
2016-12-22 ryanRemoved testing code
2016-12-21 ryanMore escalator work
2016-12-20 ryanSwitch to std::abs
2016-12-20 ryanSome warning fixes
2016-12-20 ryanVersion number update
2016-12-19 ryanUpdates
2016-12-13 ryanCleanup
2016-12-09 ryanFixes
2016-12-08 ryanReverting change from rev 4793
2016-12-08 ryanDisable "contains" polygon check, due to issues
2016-11-22 ryanElevators should return to the bottom floor when inspec...
2016-11-21 ryanLock fix
2016-11-21 ryanCode cleanup
2016-11-21 ryanSwitch more manager objects to dynamic runloops
2016-11-21 ryanFix for child manager loops
2016-11-21 ryanRevolving door manager needs to be created/destroyed
2016-11-21 ryanRenamed WallObject to Wall
2016-11-18 ryanFixes
2016-11-18 ryanAdded rotation parameter
2016-11-18 ryanWall fix
2016-11-18 ryanFix
2016-11-18 ryanGuide fixes
2016-11-18 ryanFixes
2016-11-18 ryanAdded revolving door demo
2016-11-18 ryanAdded new files to Visual C++ project
2016-11-18 ryanUpdated changelog
2016-11-18 ryanDelete objects on shutdown
2016-11-18 ryanRemoved extra voffset value
2016-11-18 ryanLocking parameter fix
2016-11-18 ryanAdded script support for revolving doors
2016-11-18 ryanMore revolving door work
2016-11-18 ryanFixes
2016-11-18 ryanAdding Revolving Door class
2016-11-18 ryanAdded new OnHit function
2016-11-17 ryanWhen in fire service phase 2 mode, only open phase...
2016-11-17 ryanUpdated changelog
2016-10-15 ryanAdded "PeakOff" action, and updated documentation
2016-09-27 ryanReset mouse cursor when exiting to main menu
2016-09-24 ryanUpdated changelog
2016-09-24 ryanFinishMove should turn on floor that the camera is...
2016-09-22 ryanCleanup
2016-09-22 ryanUpdate naming of directional indicator meshes
2016-09-18 ryanAdded back the mesh name
2016-09-18 ryanMore work for last commit
2016-09-18 ryanShow main object name instead of mesh name, for click...
2016-09-15 ryanCall button processed state should be reset when elevat...
2016-09-15 ryanCallbutton "off" action should return false, to prevent...
2016-09-15 ryanBuild warning fix
2016-09-13 ryanPlaced some grouped elevators at the top of the service...
2016-09-12 ryanUpdated changelog
2016-09-12 ryanFinishDoors function should show a script error if...
2016-09-12 ryanShow an error if a scene node is not created properly
2016-09-12 ryanAnother fix as part of revision 4743 changes, which...
2016-09-12 ryanWhen freelook is enabled in an engine, the mouse cursor...
2016-09-12 ryanValues need to be cleared when switching engines
2016-09-11 ryanCall button group light fix - the up/down status should...
2016-09-11 ryanReturn code fix for revision 4717 - fixes fire service...
2016-09-10 ryanUpdated changelog
2016-09-10 ryanIn cut function, when skipping a polygon, the "polychec...
2016-09-10 ryanAvailableForCall function's car floor range check shoul...
2016-09-10 ryanFixed match issue - should be matching on ElevatorCar...
2016-09-10 ryanFor the "Elevator:Car" script parameter, if just the...
2016-09-09 ryanConsolidated some code into a GetMeshParent() function
2016-09-09 ryanAdded INI file and script "HoistwayAccessHold" option
2016-09-09 ryanActions can now have a "hold" state, which requires...
2016-09-09 ryan-started work on making Hoistway Access constant-pressure
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