2011-04-24 |
Myun2 | directx/dx10/shader.hpp: set_primitive_topology(),... |
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2011-04-24 |
Myun2 | set_vertex_buffer()お試しと修正 |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp: shader -> shader_device, set_v... |
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2011-04-24 |
Myun2 | directx/tuple_ul.hpp: 2~9のコンストラクタを作った |
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2011-04-24 |
Myun2 | directx/dx10/buffer.hpp: input_vertex_buffer Add. |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp Add. |
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2011-04-24 |
Myun2 | directx/shader_param.hpp: bool, int, uint, double Add. |
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2011-04-24 |
Myun2 | directx/shader_param.hpp: への vector_rgb, vector_rgba... |
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2011-04-24 |
Myun2 | directx/color.hpp: vector_rgb, vector_rgba 追加 |
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2011-04-24 |
Myun2 | tule_ul.hpp: 32パラメータ一部 |
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2011-04-24 |
Myun2 | directx/shader_param.hpp 出来てきたっぽい? |
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2011-04-23 |
Myun2 | directx/tuple_ul.hpp Add. |
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2011-04-23 |
Myun2 | graphics/directx/shader_param.hpp Add. |
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2011-04-23 |
Myun2 | dx10/buffer.hpp: コンストラクタ実装 …エラーになるけど・・・ |
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2011-04-23 |
Myun2 | dx10/buffer.hpp Add. |
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2011-04-23 |
Myun2 | なんでインターフェースクラス名に合わせたファイル名にしてたんだろうっけなぁ・・・ |
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2011-04-23 |
Myun2 | float4, d3dcolor_2_float4() 追加 |
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2011-04-23 |
Myun2 | graphics/directx/color.hpp: カラーのマクロを追加 |
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2011-04-23 |
Myun2 | dx10/idirect3d_device.hpp: とりあえずstart()までは作ってみた(動作未確認) |
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2011-04-23 |
Myun2 | DirectX10対応を始める |
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2011-04-17 |
Myun2 | windows/message_loop.hpp: message_loop Add. |
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2011-04-17 |
Myun2 | windows/message_loop.hpp: peek_message_loop |
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2011-04-17 |
Myun2 | windows/message_loop.hpp Add. |
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2011-04-17 |
Myun2 | windows/std_controls.hpp Add. |
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2011-04-17 |
Myun2 | windows/control.hpp: なんか結局色々要らなくなったらしいっす・・・? |
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2011-04-17 |
Myun2 | control.hpp: std_control |
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2011-04-17 |
Myun2 | windows/window.hpp, control.hpp: 101101_window\101101_w... |
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2011-04-17 |
Myun2 | windows/window.hpp, control.hpp: ウインドウの初期表示・非表示・最大化... |
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2011-04-17 |
Myun2 | windows/control.hpp: ShowWindow も m_nPreCreateShowWindo... |
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2011-04-17 |
Myun2 | control.hpp: enableはm_dwPreCreateStyleでアレソレ? |
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2011-04-17 |
Myun2 | control.hpp: enable(), disable(), set_focus() 対応 |
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2011-04-17 |
Myun2 | directx: 例外コードのhead |
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2011-04-17 |
Myun2 | directx: exception_code 対応 |
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2011-04-17 |
Myun2 | windows/control.hpp, window.hpp: パラメータの順序変更と日本語取り除き |
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2011-04-17 |
Myun2 | idirect3d_device.hpp: present()実装 |
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2011-04-17 |
Myun2 | dx9/idirect3d_device.hpp: clear()を実装(でもクリアされない・・・) |
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2011-04-17 |
Myun2 | idirect3d_device.hpp: やっと start() @ CreateDevice()... |
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2011-04-16 |
Myun2 | directx/idirect3d_device.hpp: start()に分離しよう |
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2011-04-16 |
Myun2 | graphics/device 途中です… |
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2011-04-16 |
Myun2 | directx/common.hpp: tnl_mode Add. |
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2011-04-16 |
Myun2 | 複数ソース対応。…途中まで・・・ |
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2011-04-16 |
Myun2 | directx/common.hpp: device_mode。 static const な変数として |
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2011-04-16 |
Myun2 | directx/common.hpp: device_mode Add. (Prototype) |
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2011-04-16 |
Myun2 | 色を color.hpp に分離 |
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2011-04-16 |
Myun2 | dx9/idirect3d_device.hpp: begin_scene(), end_scene... |
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2011-04-16 |
Myun2 | windows/menu.hpp: 101022_menu\7.2_サブメニュー対応 |
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2011-04-16 |
Myun2 | menu.hpp: 7) 動作確認 |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\5_sys_bitmap対応 |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4.7_Popupメニュー対応 |
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2011-04-16 |
Myun2 | menu.hpp: set系メソッドとoperator = |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4.5_bulk_start等 |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4_menuitem対応(とりあえず取得だけ) |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\3.5_menu_exception |
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2011-04-15 |
Myun2 | menu_test.cpp Add. |
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2011-04-15 |
Myun2 | menu.hpp: 101022_menu\3_addやinsertの追加 |
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2011-04-15 |
Myun2 | windows/menu.hpp: 101022_menu\2_アタッチに対応したりだとか |
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2011-04-15 |
Myun2 | windows/menu.hpp Add. |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\11_get_child()とかその辺り |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\10__open_ex()への分離 |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\9_get_value_name()実装 |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\8.5_stringに直接書き込んじゃうと言う... |
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2011-03-20 |
Myun2 | windows/fileutil.hpp Add. : file_exception, get_module_... |
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2011-03-20 |
Myun2 | windows/registory.hpp: サヨナラ日本語!(一部…), get_str_value... |
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2011-03-20 |
Myun2 | windows/registory.hpp: 10102x_registory\7.2 |
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2011-03-20 |
Myun2 | window.hpp: disable_close_button(), enable_ime(), windo... |
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2011-03-20 |
Myun2 | window.hpp, control.hpp: 101022_window\2_EXへの対応等 |
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2011-03-20 |
Myun2 | window.hpp, control.hpp: 101022_window\1_ウインドウオプション拡張 |
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2011-03-20 |
Myun2 | window.hpp, control.hpp: メッセージコールバック実装。ウインドウ出てくるようになったー!!! |
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2011-03-20 |
Myun2 | 101021_window\13) control.hpp: ウインドウ出てこないのでメッセージコールバックアレコレ中 |
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2011-03-20 |
Myun2 | window.hpp, (control.hpp): ウインドウクラスを。 |
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2011-03-20 |
Myun2 | registory.hpp: 7_色々, 7.1 |
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2011-03-20 |
Myun2 | registory.hpp: 6_値の読み取りまで対応! |
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2011-03-20 |
Myun2 | registory.hpp: 5_openからcloseまで通し |
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2011-03-20 |
Myun2 | registory.hpp: 4_openをとりあえず実装 |
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2011-03-20 |
Myun2 | registory.hpp: 3.1_とりえあずコンパイル通りました |
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2011-03-20 |
Myun2 | registory.hpp: 3__m_rootkey_map |
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2011-03-20 |
Myun2 | registory.hpp: 2.2__make_rootkey_map開始 |
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2010-11-20 |
Myun2 | registory.hpp: 2.1 |
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2010-11-20 |
Myun2 | windows/registory.hpp Add. |
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2010-10-31 |
Myun2 | window.hpp: 引数を並べ替えたりとか |
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2010-10-31 |
Myun2 | window.hpp: の方を作り始める |
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2010-10-31 |
Myun2 | control.hpp: message_callback_base: WM_SIZING 対応, コールバッ... |
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2010-10-31 |
Myun2 | control.hpp: message_callback_base に WM_CLOSE, WM_MOVE 追加 |
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2010-10-31 |
Myun2 | control.hpp: message_callback_base 追加し始め |
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2010-10-31 |
Myun2 | windows/control: control::preset_class ちゃんと使えるように… |
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2010-10-24 |
Myun2 | windows/control: control::preset_class 追加 |
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2010-10-24 |
Myun2 | windows/control: 例外対応 |
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2010-10-24 |
Myun2 | windows/control.hpp: ちゃんとボタンが表示される所まで確認! |
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2010-10-23 |
Myun2 | windows/control.hpp: コンパイル通るとこまで確認 |
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2010-10-23 |
Myun2 | windows/control.hpp: window_class_ を実装, user_class_cont... |
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2010-10-23 |
Myun2 | control.hpp: unregist_window_class(), auto_window_class 改善 |
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2010-10-23 |
Myun2 | control.hpp: window_class, regist_window_class(), unreg... |
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2010-10-23 |
Myun2 | control.hpp: start()を追加 |
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2010-10-23 |
Myun2 | windows/control.hpp Add. |
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2010-10-03 |
Myun2 | get_adapter_display_mode()のテストも |
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2010-10-03 |
Myun2 | test_device()のテスト |
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2010-10-03 |
Myun2 | get_adapter_display_mode() |
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2010-10-03 |
Myun2 | directx/idirect3d.hpp -> bases.hpp にリネーム |
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2010-10-03 |
Myun2 | directx/dx10 色々 |
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2010-10-02 |
Myun2 | capsをどうにかしようと色々と頑張ろうと |
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