2016-12-26 |
ryan | Fixed click-shift order |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Escalator is now in line with the floor |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Some reverse movement work |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Fix |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Fixes, and updated guide |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | More work, and added "Simple - Escalator" building |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Shift-clicking on escalators changes run status |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Merged run_direction with run |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | More fixes |
commit | commitdiff | tree | snapshot |
2016-12-26 |
ryan | Step fixes |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Added unknown exception handler |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Tread fixes |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Basic motion is now working |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Step movement work |
commit | commitdiff | tree | snapshot |
2016-12-25 |
ryan | Fixes for vertical door movement |
commit | commitdiff | tree | snapshot |
2016-12-22 |
ryan | Removed testing code |
commit | commitdiff | tree | snapshot |
2016-12-21 |
ryan | More escalator work |
commit | commitdiff | tree | snapshot |
2016-12-20 |
ryan | Switch to std::abs |
commit | commitdiff | tree | snapshot |
2016-12-20 |
ryan | Some warning fixes |
commit | commitdiff | tree | snapshot |
2016-12-20 |
ryan | Version number update |
commit | commitdiff | tree | snapshot |
2016-12-19 |
ryan | Updates |
commit | commitdiff | tree | snapshot |
2016-12-13 |
ryan | Cleanup |
commit | commitdiff | tree | snapshot |
2016-12-09 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-12-08 |
ryan | Reverting change from rev 4793 |
commit | commitdiff | tree | snapshot |
2016-12-08 |
ryan | Disable "contains" polygon check, due to issues |
commit | commitdiff | tree | snapshot |
2016-11-22 |
ryan | Elevators should return to the bottom floor when inspec... |
commit | commitdiff | tree | snapshot |
2016-11-21 |
ryan | Lock fix |
commit | commitdiff | tree | snapshot |
2016-11-21 |
ryan | Code cleanup |
commit | commitdiff | tree | snapshot |
2016-11-21 |
ryan | Switch more manager objects to dynamic runloops |
commit | commitdiff | tree | snapshot |
2016-11-21 |
ryan | Fix for child manager loops |
commit | commitdiff | tree | snapshot |
2016-11-21 |
ryan | Revolving door manager needs to be created/destroyed |
commit | commitdiff | tree | snapshot |
2016-11-21 |
ryan | Renamed WallObject to Wall |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Added rotation parameter |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Wall fix |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Fix |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Guide fixes |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Added revolving door demo |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Added new files to Visual C++ project |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Updated changelog |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Delete objects on shutdown |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Removed extra voffset value |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Locking parameter fix |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Added script support for revolving doors |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | More revolving door work |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Fixes |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Adding Revolving Door class |
commit | commitdiff | tree | snapshot |
2016-11-18 |
ryan | Added new OnHit function |
commit | commitdiff | tree | snapshot |
2016-11-17 |
ryan | When in fire service phase 2 mode, only open phase... |
commit | commitdiff | tree | snapshot |
2016-11-17 |
ryan | Updated changelog |
commit | commitdiff | tree | snapshot |
2016-10-15 |
ryan | Added "PeakOff" action, and updated documentation |
commit | commitdiff | tree | snapshot |
2016-09-27 |
ryan | Reset mouse cursor when exiting to main menu |
commit | commitdiff | tree | snapshot |
2016-09-24 |
ryan | Updated changelog |
commit | commitdiff | tree | snapshot |
2016-09-24 |
ryan | FinishMove should turn on floor that the camera is... |
commit | commitdiff | tree | snapshot |
2016-09-22 |
ryan | Cleanup |
commit | commitdiff | tree | snapshot |
2016-09-22 |
ryan | Update naming of directional indicator meshes |
commit | commitdiff | tree | snapshot |
2016-09-18 |
ryan | Added back the mesh name |
commit | commitdiff | tree | snapshot |
2016-09-18 |
ryan | More work for last commit |
commit | commitdiff | tree | snapshot |
2016-09-18 |
ryan | Show main object name instead of mesh name, for click... |
commit | commitdiff | tree | snapshot |
2016-09-15 |
ryan | Call button processed state should be reset when elevat... |
commit | commitdiff | tree | snapshot |
2016-09-15 |
ryan | Callbutton "off" action should return false, to prevent... |
commit | commitdiff | tree | snapshot |
2016-09-15 |
ryan | Build warning fix |
commit | commitdiff | tree | snapshot |
2016-09-13 |
ryan | Placed some grouped elevators at the top of the service... |
commit | commitdiff | tree | snapshot |
2016-09-12 |
ryan | Updated changelog |
commit | commitdiff | tree | snapshot |
2016-09-12 |
ryan | FinishDoors function should show a script error if... |
commit | commitdiff | tree | snapshot |
2016-09-12 |
ryan | Show an error if a scene node is not created properly |
commit | commitdiff | tree | snapshot |
2016-09-12 |
ryan | Another fix as part of revision 4743 changes, which... |
commit | commitdiff | tree | snapshot |
2016-09-12 |
ryan | When freelook is enabled in an engine, the mouse cursor... |
commit | commitdiff | tree | snapshot |
2016-09-12 |
ryan | Values need to be cleared when switching engines |
commit | commitdiff | tree | snapshot |
2016-09-11 |
ryan | Call button group light fix - the up/down status should... |
commit | commitdiff | tree | snapshot |
2016-09-11 |
ryan | Return code fix for revision 4717 - fixes fire service... |
commit | commitdiff | tree | snapshot |
2016-09-10 |
ryan | Updated changelog |
commit | commitdiff | tree | snapshot |
2016-09-10 |
ryan | In cut function, when skipping a polygon, the "polychec... |
commit | commitdiff | tree | snapshot |
2016-09-10 |
ryan | AvailableForCall function's car floor range check shoul... |
commit | commitdiff | tree | snapshot |
2016-09-10 |
ryan | Fixed match issue - should be matching on ElevatorCar... |
commit | commitdiff | tree | snapshot |
2016-09-10 |
ryan | For the "Elevator:Car" script parameter, if just the... |
commit | commitdiff | tree | snapshot |
2016-09-09 |
ryan | Consolidated some code into a GetMeshParent() function |
commit | commitdiff | tree | snapshot |
2016-09-09 |
ryan | Added INI file and script "HoistwayAccessHold" option |
commit | commitdiff | tree | snapshot |
2016-09-09 |
ryan | Actions can now have a "hold" state, which requires... |
commit | commitdiff | tree | snapshot |
2016-09-09 |
ryan | -started work on making Hoistway Access constant-pressure |
commit | commitdiff | tree | snapshot |
2016-08-16 |
ryan | Rename "check" option to "check-script" |
commit | commitdiff | tree | snapshot |
2016-08-16 |
ryan | Fixes for ShowMenu behavior and command line "no-menu... |
commit | commitdiff | tree | snapshot |
2016-08-16 |
ryan | Added CheckScript mode, which allows scripts to be... |
commit | commitdiff | tree | snapshot |
2016-08-15 |
ryan | -fix for the "Stairwells" string match in the GetObject... |
commit | commitdiff | tree | snapshot |
2016-08-15 |
ryan | Memory leak fix for Dynamic Mesh system - the mVertexEl... |
commit | commitdiff | tree | snapshot |
2016-08-15 |
ryan | Added a check to ensure that a floor's altitude is... |
commit | commitdiff | tree | snapshot |
2016-08-15 |
ryan | Move end-of-section code into per-section functions |
commit | commitdiff | tree | snapshot |
2016-08-13 |
ryan | Brought back ComputeNormal function, which was removed... |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Character controller should remove itself from Bullet... |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Call buttons should not store pointers to control objec... |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Index fix |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Object deletion fixes |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Removed old call button code from camera object, and... |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Engine header cleanups |
commit | commitdiff | tree | snapshot |
2016-08-12 |
ryan | Call button actions can now be used from scripts, and... |
commit | commitdiff | tree | snapshot |
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