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Break out Step object into separate files
2016-12-28
ryan
Break out Step object into separate files
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2016-12-28
ryan
Moving walkways now work
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2016-12-28
ryan
Fixes
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2016-12-28
ryan
Adding Moving Walkway class
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2016-12-27
ryan
Don't load models in headless mode
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2016-12-27
ryan
Merging Headless branch into trunk
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2016-12-27
ryan
Make destructor virtual
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2016-12-27
ryan
Name fix
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2016-12-27
ryan
Cosmetic fix
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2016-12-27
ryan
Added Reset functionality to escalator object
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2016-12-27
ryan
Fix walls and floors
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2016-12-27
ryan
Centered escalator object
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2016-12-27
ryan
Properly initialize step objects
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2016-12-27
ryan
Reset movement when switching off escalator
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2016-12-27
ryan
Fixed step names
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2016-12-27
ryan
Added a multiplier to fix camera movement speed
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2016-12-27
ryan
Split out 'speed' variable
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2016-12-27
ryan
Some work on escalator-camera movement
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2016-12-26
ryan
Merged rev 4808
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2016-12-26
ryan
Integrated reporting functions
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2016-12-26
ryan
Integrated Enabled() function into Object
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2016-12-26
ryan
Cut fixes
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2016-12-26
ryan
Runloop fixes
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2016-12-26
ryan
Reverse movement fixes
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2016-12-26
ryan
Fixed click-shift order
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2016-12-26
ryan
Fixes
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2016-12-26
ryan
Escalator is now in line with the floor
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2016-12-26
ryan
Some reverse movement work
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2016-12-26
ryan
Fix
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2016-12-26
ryan
Fixes, and updated guide
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2016-12-26
ryan
More work, and added "Simple - Escalator" building
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2016-12-26
ryan
Shift-clicking on escalators changes run status
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2016-12-26
ryan
Fixes
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2016-12-26
ryan
Merged run_direction with run
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2016-12-26
ryan
More fixes
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2016-12-26
ryan
Step fixes
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2016-12-25
ryan
Added unknown exception handler
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2016-12-25
ryan
Tread fixes
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2016-12-25
ryan
Fixes
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2016-12-25
ryan
Fixes
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2016-12-25
ryan
Basic motion is now working
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2016-12-25
ryan
Step movement work
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2016-12-25
ryan
Fixes for vertical door movement
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2016-12-22
ryan
Removed testing code
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2016-12-21
ryan
More escalator work
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2016-12-20
ryan
Switch to std::abs
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2016-12-20
ryan
Some warning fixes
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2016-12-20
ryan
Version number update
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2016-12-19
ryan
Updates
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2016-12-13
ryan
Cleanup
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2016-12-09
ryan
Fixes
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2016-12-08
ryan
Reverting change from rev 4793
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2016-12-08
ryan
Disable "contains" polygon check, due to issues
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2016-11-22
ryan
Elevators should return to the bottom floor when inspection...
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2016-11-21
ryan
Lock fix
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2016-11-21
ryan
Code cleanup
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2016-11-21
ryan
Switch more manager objects to dynamic runloops
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2016-11-21
ryan
Fix for child manager loops
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2016-11-21
ryan
Revolving door manager needs to be created/destroyed
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2016-11-21
ryan
Renamed WallObject to Wall
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2016-11-18
ryan
Fixes
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2016-11-18
ryan
Added rotation parameter
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2016-11-18
ryan
Wall fix
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2016-11-18
ryan
Fix
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2016-11-18
ryan
Guide fixes
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2016-11-18
ryan
Fixes
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2016-11-18
ryan
Added revolving door demo
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2016-11-18
ryan
Added new files to Visual C++ project
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2016-11-18
ryan
Updated changelog
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2016-11-18
ryan
Delete objects on shutdown
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2016-11-18
ryan
Removed extra voffset value
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2016-11-18
ryan
Locking parameter fix
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2016-11-18
ryan
Added script support for revolving doors
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2016-11-18
ryan
More revolving door work
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2016-11-18
ryan
Fixes
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2016-11-18
ryan
Adding Revolving Door class
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2016-11-18
ryan
Added new OnHit function
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2016-11-17
ryan
When in fire service phase 2 mode, only open phase...
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2016-11-17
ryan
Updated changelog
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2016-10-15
ryan
Added "PeakOff" action, and updated documentation
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2016-09-27
ryan
Reset mouse cursor when exiting to main menu
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2016-09-24
ryan
Updated changelog
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2016-09-24
ryan
FinishMove should turn on floor that the camera is...
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2016-09-22
ryan
Cleanup
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2016-09-22
ryan
Update naming of directional indicator meshes
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2016-09-18
ryan
Added back the mesh name
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2016-09-18
ryan
More work for last commit
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2016-09-18
ryan
Show main object name instead of mesh name, for click...
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2016-09-15
ryan
Call button processed state should be reset when elevator...
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2016-09-15
ryan
Callbutton "off" action should return false, to prevent...
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2016-09-15
ryan
Build warning fix
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2016-09-13
ryan
Placed some grouped elevators at the top of the serviced...
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2016-09-12
ryan
Updated changelog
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2016-09-12
ryan
FinishDoors function should show a script error if...
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2016-09-12
ryan
Show an error if a scene node is not created properly
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2016-09-12
ryan
Another fix as part of revision 4743 changes, which...
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2016-09-12
ryan
When freelook is enabled in an engine, the mouse cursor...
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2016-09-12
ryan
Values need to be cleared when switching engines
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2016-09-11
ryan
Call button group light fix - the up/down status should...
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2016-09-11
ryan
Return code fix for revision 4717 - fixes fire service...
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