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SDL_EventFilter 新規追加
2022-12-11
maruhiro
SDL_EventFilter 新規追加
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2022-12-11
maruhiro
SDL_EventType SDL_DISPLAYEVENTを追加
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2022-12-11
maruhiro
SDL_GetWindowSizeInPixels 新規追加
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2022-12-10
maruhiro
FAQ:一般 Androidの最低バージョンを変更
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2022-12-10
maruhiro
FAQ:一般 公式ロゴ画像へのリンクを修正
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2022-12-10
maruhiro
SDL_GameControllerGetStringForAxis サンプルコードを追加
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2022-12-10
maruhiro
SDL_JoyDeviceEvent アクセスするためのフィールド名を追記
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2022-12-10
maruhiro
SDL_DestroyRenderer NULLの場合を明細に記述
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2022-12-10
maruhiro
SDL_FRectEquals 新規追加
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2022-12-10
maruhiro
SDL_FRectEmpty 新規追加
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2022-12-10
maruhiro
SDL_FRect 新規追加
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2022-12-10
maruhiro
SDL_PointInFRect 新規追加
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2022-12-08
maruhiro
SDL_VertexSolid 新規追加
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2022-12-08
maruhiro
SDL_DisplayEvent 新規追加
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2022-12-08
maruhiro
SDL_AudioDeviceEvent 修正
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2022-12-08
maruhiro
SDL_WarpMouseInWindow 詳細に相対モードの場合とリモートデスクトップの場合を追記
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2022-12-07
maruhiro
SDL_ResetHint 新規追加
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2022-12-07
maruhiro
SDL_JoystickSetPlayerIndex プレイヤー番号のクリアを追加
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2022-12-07
maruhiro
SDL_GameControllerSetPlayerIndex プレイヤー番号のクリアを追加
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2022-12-07
maruhiro
SDL_GetRectDisplayIndex 新規追加
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2022-12-07
maruhiro
SDL_GetPointDisplayIndex 新規追加
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2022-12-06
maruhiro
SDL_CaptureMouse 明細に追記
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2022-12-06
maruhiro
SDL_GetDisplayDPI 明細に追記
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2022-12-04
maruhiro
FAQ:Windows main関数が見つからない場合を追記
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2022-12-04
maruhiro
SDL_CreateWindow 高DPIの場合の注意を追記
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2022-12-04
maruhiro
SDL_AudioFormat 修正
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2022-12-04
maruhiro
SDL_Keycode SDL_SCANCODE_AC_FORWADを修正
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2022-12-04
maruhiro
SDL_GetDefaultAudioInfo 新規追加
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2022-12-04
maruhiro
SDL_ResetKeyboard 新規追加
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2022-12-04
maruhiro
SDL_SetTextInputRect 引数の型を修正
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2022-12-04
maruhiro
SDL_Keymod KMOD_SCROLLを追加
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2022-12-04
maruhiro
TextInputチュートリアルへのリンクを修正
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2022-12-04
maruhiro
SDL_SetTextInputRect SDL_SetTextInputRectとSDL_StartTextInput...
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2022-12-04
maruhiro
SDL_assert_release SDL_ASSERT環境変数の説明を追加
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2022-12-04
maruhiro
SDL_assert_paranoid SDL_ASSERT環境変数の説明を追加
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2022-12-04
maruhiro
SDL_assert SDL_ASSERT環境変数の説明を追加
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2022-12-04
maruhiro
SDL_GetOriginalMemoryFunctions 新規追加
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2022-12-04
maruhiro
SDL_GDKRunApp 新規追加
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2022-12-04
maruhiro
SDL_GDKGetTaskQueue 新規追加
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2022-12-04
maruhiro
FAQ:一般 オフラインマニュアルのリンク先を修正
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2022-12-04
maruhiro
SDL_RenderLogicalToWindow 新規追加
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2022-12-04
maruhiro
SDL_RenderGetD3D12Device 新規追加
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2022-12-03
maruhiro
SDL_HasLSX 新規追加
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2022-12-03
maruhiro
SDL_HasLASX 新規追加
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2022-12-03
maruhiro
SDL_GUIDToString 新規追加
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2022-12-03
maruhiro
SDL_GUIDFromString 新規追加
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2022-12-03
maruhiro
SDL_JoystickGetFirmwareVersion 新規追加
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2022-12-03
maruhiro
SDL_GameControllerGetFirmwareVersion 新規追加
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2022-12-03
maruhiro
SDL_OpenAudioDevice 可能なフラグにSDL_AUDIO_ALLOW_SAMPLES_CHANGEを追加
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2022-12-01
maruhiro
SDL_DestroyCond 重複したサンプルコードを削除
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2022-12-01
maruhiro
SDL_GL_SetSwapInterval Khronosへのリンクを修正
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2022-12-01
maruhiro
SDL_GameControllerAxis 列挙体の値を追加
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2022-12-01
maruhiro
headerからwikiに同期
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2022-11-30
maruhiro
SDL_NumJoysticks 関連項目を追加 https://github.com/libsdl...
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2022-11-30
maruhiro
SDL_JoystickPathForIndex 新規追加 https://github.com/libsdl...
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2022-11-30
maruhiro
SDL_JoystickPath 新規追加 https://github.com/libsdl-org...
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2022-11-30
maruhiro
SDL_GameControllerPathForIndex 新規追加 https://github...
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2022-11-30
maruhiro
SDL_GameControllerPath 新規追加 https://github.com/libsdl...
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2022-07-10
maruhiro
SDL_GameControllerButton SDL更新に伴うボタンの追加 https://github...
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2022-07-10
maruhiro
SDL_ComposeCustomBlendMode Direct3Dのブレンドモードの説明を更新 https...
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2022-07-10
maruhiro
SDL_RenderGetWindow 新規追加 https://github.com/libsdl...
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2022-07-10
maruhiro
SDL_UnionFRect 新規追加 https://github.com/libsdl-org/sdlwiki...
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2022-07-10
maruhiro
SDL_IntersectFRectAndLine 新規追加 https://github.com/libsdl...
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2022-07-10
maruhiro
SDL_IntersectFRect 新規追加 https://github.com/libsdl-org...
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2022-07-10
maruhiro
SDL_HasIntersectionF 新規追加 https://github.com/libsdl...
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2022-07-10
maruhiro
SDL_FPoint 新規追加 https://github.com/libsdl-org/sdlwiki...
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2022-07-10
maruhiro
SDL_EncloseFPoints 新規追加 https://github.com/libsdl-org...
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2022-07-10
maruhiro
SDL 2.0の更新履歴を更新 (祝 SDL 2.24.0リリース!)
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2022-04-24
maruhiro
SDL_RenderReadPixels 詳細に追記 https://github.com/libsdl...
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2022-04-24
maruhiro
SDL_IsTextInputShown 新規追加 https://github.com/libsdl...
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2022-04-24
maruhiro
SDL_ClearComposition 新規追加 https://github.com/libsdl...
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2022-04-24
maruhiro
SDL_MouseWheelEvent 浮動小数点の移動量を追加 https://github.com...
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2022-04-24
maruhiro
SDL_JoystickRumbleTriggers 対応コントローラーの記述を修正 https:/...
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2022-04-24
maruhiro
SDL_GameControllerRumbleTriggers 対応コントローラーの記述を修正 https...
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2022-03-28
maruhiro
SDL_GetQueuedAudioSize 戻り値の型を修正. 正しくはUint32です. https...
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2022-02-27
maruhiro
SDL_SetTextInputRect 明細にSDL_HINT_IME_SHOW_UIヒントの設定が必要なことを追記...
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2022-02-27
maruhiro
SDL_GetTouchName 新規追加 https://github.com/libsdl-org...
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2022-02-27
maruhiro
SDL_QueryTexture 引数をNULLにできることを記述 https://github.com...
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2022-02-27
maruhiro
SDL_DisplayMode サンプルコードの空白を修正 https://github.com/libsdl...
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2022-02-27
maruhiro
SDL_AndroidSendMessage 新規追加 https://github.com/libsdl...
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2022-02-07
maruhiro
SDL_VERSIONマクロ サンプルコードを修正 https://github.com/libsdl...
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2022-02-07
maruhiro
SDL_version構造体 サンプルコードを修正 https://github.com/libsdl...
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2022-01-23
maruhiro
SDL_GetVersion printfをSDL_Logに置き換えた https://github...
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2022-01-23
maruhiro
SDL_LockMutex サンプルコードを追加 https://github.com/libsdl...
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2022-01-23
maruhiro
SDL_SemWait サンプルコードを追加 https://github.com/libsdl-org...
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2022-01-23
maruhiro
SDL_TryLockMutex printfをSDL_Logに置き換えた https://github...
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2022-01-23
maruhiro
SDL_CreateMutex printfをSDL_Logに置き換えた https://github...
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2022-01-23
maruhiro
サンプルコードを修正
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2022-01-23
maruhiro
SDL_WaitThread printfをSDL_Logに置き換える https://github...
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2022-01-23
maruhiro
SDL_GetThreadID printfをSDL_Logに置き換える https://github...
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2022-01-23
maruhiro
SDL_CreateThread サンプルコードのprintfをSDL_Logに置き換える https...
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2022-01-21
maruhiro
SDL_RenderGeometryRaw 関連項目(関数)を追加 https://github.com...
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2022-01-21
maruhiro
FAQ:一般 オフラインwikiの記述を追加 https://github.com/libsdl-org...
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2022-01-21
maruhiro
SDL_acos サンプルコードの空白を消去 https://github.com/libsdl-org...
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2022-01-21
maruhiro
SDL_AllocRW サンプルコードを整形 https://github.com/libsdl-org...
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2022-01-21
maruhiro
SDL_Vertex 新規追加 https://github.com/libsdl-org/sdlwiki...
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2022-01-13
maruhiro
SDL 2.0の更新履歴を更新 (祝 SDL 2.0.20リリース!)
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2022-01-01
maruhiro
リンクを修正
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2022-01-01
maruhiro
HIDデバイスカテゴリを追加
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2022-01-01
maruhiro
更新履歴にリンクを追加
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