2011-04-24 |
Myun2 | directx/shader_param.hpp: bool, int, uint, double Add.
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2011-04-24 |
Myun2 | directx/shader_param.hpp: への vector_rgb, vector_rgba...
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2011-04-24 |
Myun2 | directx/color.hpp: vector_rgb, vector_rgba 追加
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2011-04-24 |
Myun2 | tule_ul.hpp: 32パラメータ一部
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2011-04-24 |
Myun2 | directx/shader_param.hpp 出来てきたっぽい?
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2011-04-23 |
Myun2 | directx/tuple_ul.hpp Add.
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2011-04-23 |
Myun2 | graphics/directx/shader_param.hpp Add.
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2011-04-23 |
Myun2 | dx10/buffer.hpp: コンストラクタ実装 …エラーになるけど・・・
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2011-04-23 |
Myun2 | dx10/buffer.hpp Add.
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2011-04-23 |
Myun2 | なんでインターフェースクラス名に合わせたファイル名にしてたんだろうっけなぁ・・・
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2011-04-23 |
Myun2 | float4, d3dcolor_2_float4() 追加
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2011-04-23 |
Myun2 | graphics/directx/color.hpp: カラーのマクロを追加
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2011-04-23 |
Myun2 | dx10/idirect3d_device.hpp: とりあえずstart()までは作ってみた(動作未確認)
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2011-04-23 |
Myun2 | DirectX10対応を始める
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2011-04-17 |
Myun2 | windows/message_loop.hpp: message_loop Add.
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2011-04-17 |
Myun2 | windows/message_loop.hpp: peek_message_loop
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2011-04-17 |
Myun2 | windows/message_loop.hpp Add.
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2011-04-17 |
Myun2 | windows/std_controls.hpp Add.
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2011-04-17 |
Myun2 | windows/control.hpp: なんか結局色々要らなくなったらしいっす・・・?
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2011-04-17 |
Myun2 | control.hpp: std_control
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2011-04-17 |
Myun2 | windows/window.hpp, control.hpp: 101101_window\101101_window\4.1
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2011-04-17 |
Myun2 | windows/window.hpp, control.hpp: ウインドウの初期表示・非表示・最大化...
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2011-04-17 |
Myun2 | windows/control.hpp: ShowWindow も m_nPreCreateShowWindow...
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2011-04-17 |
Myun2 | control.hpp: enableはm_dwPreCreateStyleでアレソレ?
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2011-04-17 |
Myun2 | control.hpp: enable(), disable(), set_focus() 対応
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2011-04-17 |
Myun2 | directx: 例外コードのhead
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2011-04-17 |
Myun2 | directx: exception_code 対応
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2011-04-17 |
Myun2 | windows/control.hpp, window.hpp: パラメータの順序変更と日本語取り除き
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2011-04-17 |
Myun2 | idirect3d_device.hpp: present()実装
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2011-04-17 |
Myun2 | dx9/idirect3d_device.hpp: clear()を実装(でもクリアされない・・・)
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2011-04-17 |
Myun2 | idirect3d_device.hpp: やっと start() @ CreateDevice()...
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2011-04-16 |
Myun2 | directx/idirect3d_device.hpp: start()に分離しよう
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2011-04-16 |
Myun2 | graphics/device 途中です…
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2011-04-16 |
Myun2 | directx/common.hpp: tnl_mode Add.
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2011-04-16 |
Myun2 | 複数ソース対応。…途中まで・・・
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2011-04-16 |
Myun2 | directx/common.hpp: device_mode。 static const な変数として
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2011-04-16 |
Myun2 | directx/common.hpp: device_mode Add. (Prototype)
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2011-04-16 |
Myun2 | 色を color.hpp に分離
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2011-04-16 |
Myun2 | dx9/idirect3d_device.hpp: begin_scene(), end_scene...
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2011-04-16 |
Myun2 | windows/menu.hpp: 101022_menu\7.2_サブメニュー対応
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2011-04-16 |
Myun2 | menu.hpp: 7) 動作確認
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\5_sys_bitmap対応
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4.7_Popupメニュー対応
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2011-04-16 |
Myun2 | menu.hpp: set系メソッドとoperator =
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4.5_bulk_start等
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4_menuitem対応(とりあえず取得だけ)
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\3.5_menu_exception
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2011-04-15 |
Myun2 | menu_test.cpp Add.
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2011-04-15 |
Myun2 | menu.hpp: 101022_menu\3_addやinsertの追加
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2011-04-15 |
Myun2 | windows/menu.hpp: 101022_menu\2_アタッチに対応したりだとか
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2011-04-15 |
Myun2 | windows/menu.hpp Add.
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\11_get_child()とかその辺り
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\10__open_ex()への分離
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\9_get_value_name()実装
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\8.5_stringに直接書き込んじゃうと言うイケナイ技☆
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2011-03-20 |
Myun2 | windows/fileutil.hpp Add. : file_exception, get_module_filep...
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2011-03-20 |
Myun2 | windows/registory.hpp: サヨナラ日本語!(一部…), get_str_value...
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2011-03-20 |
Myun2 | windows/registory.hpp: 10102x_registory\7.2
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2011-03-20 |
Myun2 | window.hpp: disable_close_button(), enable_ime(), window_sha...
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2011-03-20 |
Myun2 | window.hpp, control.hpp: 101022_window\2_EXへの対応等
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2011-03-20 |
Myun2 | window.hpp, control.hpp: 101022_window\1_ウインドウオプション拡張
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2011-03-20 |
Myun2 | window.hpp, control.hpp: メッセージコールバック実装。ウインドウ出てくるようになったー!!!
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2011-03-20 |
Myun2 | 101021_window\13) control.hpp: ウインドウ出てこないのでメッセージコールバックアレコレ中
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2011-03-20 |
Myun2 | window.hpp, (control.hpp): ウインドウクラスを。
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2011-03-20 |
Myun2 | registory.hpp: 7_色々, 7.1
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2011-03-20 |
Myun2 | registory.hpp: 6_値の読み取りまで対応!
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2011-03-20 |
Myun2 | registory.hpp: 5_openからcloseまで通し
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2011-03-20 |
Myun2 | registory.hpp: 4_openをとりあえず実装
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2011-03-20 |
Myun2 | registory.hpp: 3.1_とりえあずコンパイル通りました
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2011-03-20 |
Myun2 | registory.hpp: 3__m_rootkey_map
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2011-03-20 |
Myun2 | registory.hpp: 2.2__make_rootkey_map開始
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2010-11-20 |
Myun2 | registory.hpp: 2.1
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2010-11-20 |
Myun2 | windows/registory.hpp Add.
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2010-10-31 |
Myun2 | window.hpp: 引数を並べ替えたりとか
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2010-10-31 |
Myun2 | window.hpp: の方を作り始める
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2010-10-31 |
Myun2 | control.hpp: message_callback_base: WM_SIZING 対応, コールバックメソッド...
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2010-10-31 |
Myun2 | control.hpp: message_callback_base に WM_CLOSE, WM_MOVE 追加
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2010-10-31 |
Myun2 | control.hpp: message_callback_base 追加し始め
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2010-10-31 |
Myun2 | windows/control: control::preset_class ちゃんと使えるように…
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2010-10-24 |
Myun2 | windows/control: control::preset_class 追加
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2010-10-24 |
Myun2 | windows/control: 例外対応
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2010-10-24 |
Myun2 | windows/control.hpp: ちゃんとボタンが表示される所まで確認!
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2010-10-23 |
Myun2 | windows/control.hpp: コンパイル通るとこまで確認
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2010-10-23 |
Myun2 | windows/control.hpp: window_class_ を実装, user_class_control...
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2010-10-23 |
Myun2 | control.hpp: unregist_window_class(), auto_window_class 改善
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2010-10-23 |
Myun2 | control.hpp: window_class, regist_window_class(), unregist_w...
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2010-10-23 |
Myun2 | control.hpp: start()を追加
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2010-10-23 |
Myun2 | windows/control.hpp Add.
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2010-10-03 |
Myun2 | get_adapter_display_mode()のテストも
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2010-10-03 |
Myun2 | test_device()のテスト
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2010-10-03 |
Myun2 | get_adapter_display_mode()
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2010-10-03 |
Myun2 | directx/idirect3d.hpp -> bases.hpp にリネーム
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2010-10-03 |
Myun2 | directx/dx10 色々
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2010-10-02 |
Myun2 | capsをどうにかしようと色々と頑張ろうと
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2010-10-02 |
Myun2 | アサーション追加
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2010-10-02 |
Myun2 | first::get_device_caps() 実装
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2010-10-02 |
Myun2 | windows_window_test Add.
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2010-10-01 |
Myun2 | windows/window.hpp Add.
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2010-10-01 |
Myun2 | iunknown_ を追加。で、各クラスもコレを使うように
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2010-10-01 |
Myun2 | ちょろちょろとした更新
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