OSDN Git Service

Fixes
[skyscrapersim/skyscraper.git] / src /
2016-12-25 ryanFixes
2016-12-25 ryanBasic motion is now working
2016-12-25 ryanStep movement work
2016-12-25 ryanFixes for vertical door movement
2016-12-22 ryanRemoved testing code
2016-12-21 ryanMore escalator work
2016-12-20 ryanSwitch to std::abs
2016-12-20 ryanSome warning fixes
2016-12-20 ryanVersion number update
2016-12-13 ryanCleanup
2016-12-08 ryanReverting change from rev 4793
2016-12-08 ryanDisable "contains" polygon check, due to issues
2016-11-22 ryanElevators should return to the bottom floor when inspec...
2016-11-21 ryanLock fix
2016-11-21 ryanCode cleanup
2016-11-21 ryanSwitch more manager objects to dynamic runloops
2016-11-21 ryanFix for child manager loops
2016-11-21 ryanRevolving door manager needs to be created/destroyed
2016-11-21 ryanRenamed WallObject to Wall
2016-11-18 ryanFixes
2016-11-18 ryanAdded rotation parameter
2016-11-18 ryanFixes
2016-11-18 ryanDelete objects on shutdown
2016-11-18 ryanRemoved extra voffset value
2016-11-18 ryanLocking parameter fix
2016-11-18 ryanAdded script support for revolving doors
2016-11-18 ryanMore revolving door work
2016-11-18 ryanFixes
2016-11-18 ryanAdding Revolving Door class
2016-11-18 ryanAdded new OnHit function
2016-11-17 ryanWhen in fire service phase 2 mode, only open phase...
2016-10-15 ryanAdded "PeakOff" action, and updated documentation
2016-09-27 ryanReset mouse cursor when exiting to main menu
2016-09-24 ryanFinishMove should turn on floor that the camera is...
2016-09-22 ryanCleanup
2016-09-22 ryanUpdate naming of directional indicator meshes
2016-09-18 ryanAdded back the mesh name
2016-09-18 ryanMore work for last commit
2016-09-18 ryanShow main object name instead of mesh name, for click...
2016-09-15 ryanCall button processed state should be reset when elevat...
2016-09-15 ryanCallbutton "off" action should return false, to prevent...
2016-09-15 ryanBuild warning fix
2016-09-12 ryanFinishDoors function should show a script error if...
2016-09-12 ryanShow an error if a scene node is not created properly
2016-09-12 ryanAnother fix as part of revision 4743 changes, which...
2016-09-12 ryanWhen freelook is enabled in an engine, the mouse cursor...
2016-09-12 ryanValues need to be cleared when switching engines
2016-09-11 ryanCall button group light fix - the up/down status should...
2016-09-11 ryanReturn code fix for revision 4717 - fixes fire service...
2016-09-10 ryanIn cut function, when skipping a polygon, the "polychec...
2016-09-10 ryanAvailableForCall function's car floor range check shoul...
2016-09-10 ryanFixed match issue - should be matching on ElevatorCar...
2016-09-10 ryanFor the "Elevator:Car" script parameter, if just the...
2016-09-09 ryanConsolidated some code into a GetMeshParent() function
2016-09-09 ryanAdded INI file and script "HoistwayAccessHold" option
2016-09-09 ryanActions can now have a "hold" state, which requires...
2016-09-09 ryan-started work on making Hoistway Access constant-pressure
2016-08-16 ryanRename "check" option to "check-script"
2016-08-16 ryanFixes for ShowMenu behavior and command line "no-menu...
2016-08-16 ryanAdded CheckScript mode, which allows scripts to be...
2016-08-15 ryan-fix for the "Stairwells" string match in the GetObject...
2016-08-15 ryanMemory leak fix for Dynamic Mesh system - the mVertexEl...
2016-08-15 ryanAdded a check to ensure that a floor's altitude is...
2016-08-15 ryanMove end-of-section code into per-section functions
2016-08-13 ryanBrought back ComputeNormal function, which was removed...
2016-08-12 ryanCall buttons should not store pointers to control objec...
2016-08-12 ryanIndex fix
2016-08-12 ryanObject deletion fixes
2016-08-12 ryanRemoved old call button code from camera object, and...
2016-08-12 ryanEngine header cleanups
2016-08-12 ryanCall button actions can now be used from scripts, and...
2016-08-12 ryanCallbutton Fireservice return code fix
2016-08-12 ryanCallbutton status in Call function should only be check...
2016-08-12 ryanCall button panel sizing fixes
2016-08-12 ryanCall Button object cleanups
2016-08-12 ryanStarted revamp of Call Button objects
2016-08-11 ryanObjects need to unregister their dynamic runloops on...
2016-08-11 ryanAdded virtual OnClick function for objects
2016-08-10 ryanShut down resource manager on exit
2016-08-10 ryanCall button timer should quickly fire on the first...
2016-08-09 ryanAdded support for dynamic runloops, which should help...
2016-08-09 ryan-removed last commit's Notify report option for timers...
2016-08-09 ryan-have Door code also use a timer object instead of...
2016-08-09 ryanMore code cleanups for last commit
2016-08-09 ryanHave call buttons use a Timer object for processing...
2016-08-09 ryan-fixed a loop issue in the ProcessGotoFloor function...
2016-08-08 ryanAdded more car number messages
2016-08-08 ryanWhen adding an elevator route, the car number should...
2016-08-08 ryanWhen enabling Hoistway Access, require shaft doors...
2016-08-08 ryanHoistway Access switch should cause elevator to move...
2016-08-07 ryanAdd profiling to ElevatorCar loop
2016-08-06 ryanMake function for resetting the door object "finished...
2016-08-06 ryanUse DoorWrapper's MoveDoors function instead
2016-08-06 ryanMoved Camera loop code and timing code into standard...
2016-08-06 ryanProfiling fixes for last commit
2016-08-05 ryanRenamed SBS MainLoop to standard object "Loop", and...
2016-08-05 ryanHave ResetBuilding function be used as the standard...
2016-08-05 ryanConversion fix for ISect/GetPoint function, and added...
2016-08-05 ryanReturn code fixes
2016-08-05 ryanCleanup
next