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Cleanups
[skyscrapersim/skyscraper.git] / src / sbs / sbs.cpp
2016-12-28 ryanCleanups
2016-12-28 ryanInitialize Headless value
2016-12-27 ryanMerging Headless branch into trunk
2016-12-26 ryanIntegrated Enabled() function into Object
2016-12-26 ryanRunloop fixes
2016-12-22 ryanRemoved testing code
2016-12-20 ryanSwitch to std::abs
2016-12-20 ryanVersion number update
2016-11-21 ryanCode cleanup
2016-11-21 ryanSwitch more manager objects to dynamic runloops
2016-11-21 ryanFix for child manager loops
2016-11-21 ryanRevolving door manager needs to be created/destroyed
2016-11-21 ryanRenamed WallObject to Wall
2016-11-18 ryanMore revolving door work
2016-09-09 ryanActions can now have a "hold" state, which requires...
2016-08-15 ryan-fix for the "Stairwells" string match in the GetObject...
2016-08-12 ryanCall buttons should not store pointers to control objec...
2016-08-12 ryanObject deletion fixes
2016-08-12 ryanStarted revamp of Call Button objects
2016-08-09 ryanAdded support for dynamic runloops, which should help...
2016-08-09 ryan-removed last commit's Notify report option for timers...
2016-08-09 ryan-have Door code also use a timer object instead of...
2016-08-09 ryanMore code cleanups for last commit
2016-08-09 ryanHave call buttons use a Timer object for processing...
2016-08-06 ryanMoved Camera loop code and timing code into standard...
2016-08-06 ryanProfiling fixes for last commit
2016-08-05 ryanRenamed SBS MainLoop to standard object "Loop", and...
2016-08-05 ryanHave ResetBuilding function be used as the standard...
2016-08-04 ryanRemoved conversion parameters for the wall intersection...
2016-08-02 ryan-added "selection_position" parameter to Control object...
2016-07-30 ryanFixes for deleting elevator cars
2016-07-28 ryanUpdate email address
2016-07-28 ryanMerging Double Decker branch into trunk - this introduc...
2016-07-19 ryan-added more performance metrics for the Profiler
2016-06-15 ryanMore work, mainly size_t conversions for Find functions
2016-06-14 ryanMain size_t work in SBS
2016-04-20 ryanMoved global door code into new DoorManager object...
2016-04-15 ryan-added AddExternalDoor script command
2016-02-15 ryanBuild fixes for Ogre 1.10
2016-02-06 ryanMore header include fixes
2016-02-06 ryanRemoved stringvector header
2016-02-06 ryanAdded texture.h to Visual C++ project, and fixed some...
2016-02-06 ryanMore header cleanups
2016-02-06 ryanMore header cleanups
2016-02-06 ryanMoved out scene manager header
2016-02-06 ryan-more header rework
2016-02-06 ryanMoved some includes out of main header
2016-02-06 ryanCreated new TextureManager object, for texture-related...
2016-02-06 ryanFunction and header cleanups
2016-02-02 ryanMerging Dynamic Meshes branch into trunk
2016-01-21 ryanMore fixes
2016-01-19 ryanDisable elevators in shafts that have ShowFloors disabl...
2016-01-19 ryan-turn off shafts and stairwells when resetting building
2016-01-16 ryanHave Global AddWall/AddFloor commands use a specified...
2016-01-16 ryan-have AddGround also draw underside of landscape
2016-01-14 ryanAdded support for creating custom models
2016-01-10 ryanRemoved polygon name parameter
2016-01-09 ryanAdded CreateWallObject and AddPolygon script commands
2016-01-09 ryanAdded support for specifying custom mesh names in scripts
2016-01-09 ryanHave CreateWallBox and AddDoorwayWalls functions automa...
2016-01-09 ryanFixed an issue where the AddCustomWall, AddCustomFloor...
2016-01-09 ryanMade new CreatePolygon function, and moved the AddCusto...
2016-01-07 ryanYear update
2016-01-07 ryanOnly have the primary engine create the old skybox
2016-01-07 ryanHitBeam function now works properly with engine rotations
2016-01-07 ryan-added support for children engines, and have child...
2016-01-07 ryanOnly set bounds if the building is not the primary...
2016-01-07 ryanAdded support for cutting an existing building for...
2016-01-07 ryanAdded Rotation parameter for sim engines
2016-01-05 ryanOffset fix
2016-01-05 ryanMore fixes
2016-01-05 ryanAdded orientation versions of ToGlobal/FromGlobal functions
2016-01-05 ryanAdded ToGlobal and FromGlobal functions
2016-01-05 ryanHitBeam function fixes for engine offsets
2016-01-03 ryanAdded Swap functions
2016-01-03 ryanFixed top interior wall of CreateWallBox function,...
2016-01-03 ryanAdded Texture Override support to the CreateWallBox...
2016-01-02 ryanAdded building resets when moving between buildings...
2016-01-01 ryanAdded support for walking between engines, with automat...
2015-12-29 ryanHave SBS engine report instance number in console repor...
2015-12-29 ryanAdded Position and Bounds script global commands, and...
2015-12-29 ryanRemove physics engine bounding box values
2015-12-29 ryanStarted script code for loading multiple buildings
2015-12-27 ryanFixed wall/floor boundary checks
2015-12-27 ryanMore work
2015-12-27 ryanRename boundary trigger, and made it so that sound...
2015-12-27 ryan-added position-based IsInside function to Trigger...
2015-12-27 ryanAdded more boundary cuts
2015-12-27 ryanAdded support for cutting outside engine bounds for...
2015-12-27 ryanAdded bounds variables and main proximity trigger to...
2015-12-22 ryanMoved SBS globals into SBS namespace, and moved Truncat...
2015-12-16 ryan-array size fix for GetPerson function - fixes a crash...
2015-12-12 ryanFunction fix
2015-12-12 ryanRandom activity fix
2015-12-12 ryan-main work on People Manager dialog
2015-12-12 ryanStarted People Manager dialog
2015-12-12 ryanAdd instance number to engine state dump
2015-12-12 ryanMerging Engine Contexts branch into trunk - this introd...
2015-12-06 ryanRemoved old RandomActivity functionality, and updated...
2015-12-06 ryan-person routing appears to be working fine now
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