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Fix for last commit
[skyscrapersim/skyscraper.git] / src / frontend / skyscraper.cpp
2017-02-01 ryanFix for last commit
2017-02-01 ryanFixed an issue where the Caelum sky name wouldn't be...
2017-01-01 ryanYear and changelog update
2016-12-27 ryanMerging Headless branch into trunk
2016-12-25 ryanAdded unknown exception handler
2016-12-20 ryanVersion number update
2016-09-27 ryanReset mouse cursor when exiting to main menu
2016-09-12 ryanWhen freelook is enabled in an engine, the mouse cursor...
2016-08-16 ryanRename "check" option to "check-script"
2016-08-16 ryanFixes for ShowMenu behavior and command line "no-menu...
2016-08-16 ryanAdded CheckScript mode, which allows scripts to be...
2016-08-10 ryanShut down resource manager on exit
2016-07-29 ryanSplit Script Processor out into multiple files
2016-07-28 ryanUpdate email address
2016-07-19 ryan-added more performance metrics for the Profiler
2016-06-26 ryanSet name of FMod audio client, used with PulseAudio...
2016-06-14 ryanChanges for decrement loops
2016-06-14 ryanFrontend size_t migrations, to simplify loop code
2016-04-29 ryanDisable double-buffer fps fix in Windows, due to an...
2016-04-28 ryanQueue the creation of the progress dialog, to fix an...
2016-04-27 ryan-fixed a crash on Mac if launching a building from...
2016-04-27 ryanDeleteButtons should be run in Load function
2016-04-27 ryanAdded building "open with" load support for Mac systems
2016-04-27 ryanDon't switch working directory on Mac
2016-04-27 ryanFixes for last commit
2016-04-27 ryanApp should switch current working directory to executab...
2016-04-27 ryanFixes for command line options and Windows
2016-04-27 ryanAdded fullscreen and no-panel command line options
2016-04-27 ryanAdded version and verbose command line options
2016-04-26 ryanAdded option to disable the intro music
2016-04-26 ryanHeader cleanups
2016-04-26 ryanIntegrated the command line parser into the Skyscraper...
2016-04-26 ryanUpdated command line options
2016-04-26 ryanAdded command line options for showing/hiding the conso...
2016-04-26 ryanFix for last commit
2016-04-26 ryanStrip the path from the building filename
2016-04-26 ryanMore command line option work
2016-04-26 ryanStarted command line option support
2016-04-24 ryanInclude fix for rev 4505
2016-03-25 ryanRemaining wxString cleanups (for wx 3.0)
2016-03-20 ryanSwitchEngines function should try to switch to active...
2016-02-16 ryanFixes
2016-02-15 ryanBuild fixes for Ogre 1.10
2016-02-07 ryanFrontend header cleanups
2016-02-06 ryanSome frontend header cleanups
2016-02-06 ryanMore header cleanups
2016-02-06 ryanMore header cleanups
2016-01-21 ryanMoved mouse functions into MainScreen code, and cleaned...
2016-01-21 ryanMoved mainscreen code into separate files
2016-01-21 ryanConsolidated key state code into separate function
2016-01-21 ryanFixes to last commit, and removed old keyboard code...
2016-01-21 ryanAdded event-driven keyboard input system; still needs...
2016-01-19 ryanDisable Caelum sky system when switching to wireframe...
2016-01-18 ryanWhen switching to fullscreen on Windows, enable double...
2016-01-13 ryanFixed menu screen button corruption with double-precisi...
2016-01-12 ryanIncreased size of "load building" dialog
2016-01-12 ryanReplaced the old file selection dialog with a simplifie...
2016-01-12 ryanCleanups
2016-01-12 ryanModal windows should be created on the stack instead
2016-01-12 ryanFix for last commit
2016-01-12 ryanSemicolon key now shows the Load Building dialog
2016-01-12 ryanAdded content to Load Building dialog
2016-01-10 ryanClean up empty engine slots at the end of the list...
2016-01-10 ryanFixes for rev 4199
2016-01-10 ryanIf a user walks outside of all engine boundaries, rever...
2016-01-10 ryanLots of fixes to support deleting engines. The system...
2016-01-08 ryanRemoved engine centering code, since a double-precision...
2016-01-08 ryanMove switch pending flag into Render function
2016-01-07 ryanFor CenterEngine function, have it delay movement of...
2016-01-07 ryanYear update
2016-01-07 ryanOnly have the primary engine create the old skybox
2016-01-07 ryan-added support for children engines, and have child...
2016-01-07 ryanAdded Rotation parameter for sim engines
2016-01-06 ryanWindows build fix
2016-01-05 ryanAdded CenterEngine option to INI file
2016-01-05 ryanFixes for engine switching
2016-01-05 ryanSwitch to other engines when entering their bounds...
2016-01-05 ryanFixed crashes in the Object Manager and Move Object...
2016-01-02 ryanReset camera position if attaching to an engine where...
2016-01-02 ryanReport when setting an active engine
2016-01-02 ryan-moved CameraState code into engine
2016-01-02 ryanAdded building resets when moving between buildings...
2016-01-01 ryanAdded support for walking between engines, with automat...
2015-12-31 ryanCode cleanup
2015-12-31 ryanMake sure progress dialog is deleted on shutdown
2015-12-29 ryanMore fixes
2015-12-29 ryanIf concurrent loading is off, make sure buildings load...
2015-12-29 ryanBuilding load fixes
2015-12-29 ryanFixes, and added the Simple Concurrent building
2015-12-29 ryanStarted script code for loading multiple buildings
2015-12-28 ryanKeep track of engine shift offset, mainly so that newly...
2015-12-28 ryanWhen switching active engines, the engines are now...
2015-12-27 ryanAdded support for cutting outside engine bounds for...
2015-12-25 ryanRemoved 'k' engine shutdown key assignment
2015-12-22 ryanInitialization fixes
2015-12-22 ryanMSVC build fixes
2015-12-22 ryanMore variable cleanups
2015-12-22 ryanMain work on removing main window singleton pointers
2015-12-22 ryanMoved SBS globals into SBS namespace, and moved Truncat...
2015-12-22 ryanHave only main screen handle idle events - this and...
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