OSDN Git Service

Switch to std::abs
[skyscrapersim/skyscraper.git] / ogrebullet /
2016-08-12 ryanCharacter controller should remove itself from Bullet...
2016-08-10 ryanHave character controller properly clean up objects...
2016-07-29 ryanAssertion fix
2016-07-19 ryanRemoved run time check option that's incompatible with...
2016-02-16 ryanFixes
2016-01-22 ryanAdd proper isInWorld check to base collision object...
2016-01-21 ryanManually update static collider bounding boxes, to...
2016-01-18 ryanUpdated compiler options
2015-12-07 ryanAdded OgreBullet project files to main solution, to...
2015-11-10 ryanModel meshes should be allowed an offset, for centering...
2015-11-10 ryanFor models, box colliders are now centered properly...
2015-11-09 ryanOgreBullet should be checking for existence of resource...
2015-11-02 ryanFixes to last commit
2015-11-02 ryanModel meshes now update parent (main) object scenenode...
2015-10-23 ryanRemoved extra SSE option from 64-bit config
2015-10-23 ryanUpdated project files for Visual C++ 2015
2015-10-17 ryanReverted last change
2015-10-17 ryanOrientation transforms should use SetDerived
2015-08-21 ryanCosmetic fixes
2015-08-17 ryanMerging changes from node_rework branch into trunk...
2015-06-17 ryanAdded Ogre 1.9 folders and Camera Texture files to...
2015-02-25 ryanDisabled more warnings on Visual C++
2014-03-01 ryan-fixed recent issue with <end> command looping
2014-02-09 ryanInclude fix for Ogre 1.9
2014-01-23 ryanCleanups
2013-03-29 ryanUpdated Visual Studio project files for VS2010
2013-02-09 ryanInitialization fix - solves reload crash
2013-01-26 ryanFixed LastHitMesh
2013-01-16 ryanFixed a deallocation issue
2013-01-11 ryan-added rest of floor commands to parameter viewer
2012-12-29 ryan-reverted mesh offset code - isn't working properly...
2012-12-29 ryan-added couch model to Simple building, with physics...
2012-12-04 ryan-collision transform fixes
2012-12-01 ryanPerformance fixes
2012-11-29 ryanLibrary filename fixes
2012-11-29 ryanType updates for compatibility with newer Bullet versions
2012-11-29 ryanBuild flag updates
2012-11-29 ryanUpdated for Bullet double-precision
2012-11-28 ryanEdge callback fix
2012-10-19 ryan-fixed disabling of collision detection
2011-09-25 ryanHit mesh iteration fix
2011-04-08 ryanPossible fix for movement speed issues
2011-04-07 ryanUpdated parameter for Bullet change
2011-04-07 ryanCamera bounce fix
2011-03-11 ryanFixes - had to abstract clock function for Windows...
2011-01-16 ryanFixed collision enabling/disabling
2011-01-13 ryanTexel fixes and misc bullet stuff
2011-01-12 ryanAdded code for Bullet's internal edge utility, to smoot...
2011-01-04 ryanMore refinements
2011-01-04 ryanKinematic collider now works
2011-01-04 ryanInit fixes
2010-12-31 ryanUpdates
2010-12-30 ryanMore work on character object
2010-12-21 ryanRemoved extra libraries
2010-12-21 ryanStarted kinematic controller
2010-12-21 ryanRemoved old broadphase code
2010-12-20 ryanSwitched to btDbvtBroadphase
2010-12-06 ryanPath fix
2010-12-05 ryanPath fix
2010-12-05 ryanFixes
2010-12-03 ryanFixed ChangeTexture function and solved camera bouncing...
2010-11-30 ryanAdded gravity options
2010-11-27 ryanTransform fixes
2010-11-27 ryanFixed initial camera positioning
2010-11-27 ryanFixed camera offset
2010-11-27 ryanMisc work
2010-11-26 ryanFixes
2010-11-26 ryanAdded movable option and debug info generation
2010-11-26 ryanAdded support for removing object from dynamics world
2010-11-25 ryanRemoved scenenodes again
2010-11-25 ryanFixes
2010-11-24 ryanDivided collision meshes and added checks - also remove...
2010-11-24 ryanCollision changes
2010-11-24 ryanMore camera collider work
2010-11-23 ryanPosition fix
2010-11-22 ryanPositioning work
2010-11-21 ryanFixes
2010-11-21 ryanFix
2010-11-21 ryanCollider work
2010-11-21 ryanReorganization
2010-11-20 ryanAdded ogrebullet project files
2010-11-20 ryanLots of work
2010-11-20 ryanStarted some physics code
2010-11-20 ryanMore updates to build system, and integrated OgreBullet