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[skyscrapersim/skyscraper.git]
/
ogrebullet
/
2016-08-12
ryan
Character controller should remove itself from Bullet...
tree
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commitdiff
2016-08-10
ryan
Have character controller properly clean up objects...
tree
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commitdiff
2016-07-29
ryan
Assertion fix
tree
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commitdiff
2016-07-19
ryan
Removed run time check option that's incompatible with...
tree
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commitdiff
2016-02-16
ryan
Fixes
tree
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commitdiff
2016-01-22
ryan
Add proper isInWorld check to base collision object...
tree
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commitdiff
2016-01-21
ryan
Manually update static collider bounding boxes, to...
tree
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commitdiff
2016-01-18
ryan
Updated compiler options
tree
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commitdiff
2015-12-07
ryan
Added OgreBullet project files to main solution, to...
tree
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commitdiff
2015-11-10
ryan
Model meshes should be allowed an offset, for centering...
tree
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commitdiff
2015-11-10
ryan
For models, box colliders are now centered properly...
tree
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commitdiff
2015-11-09
ryan
OgreBullet should be checking for existence of resource...
tree
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commitdiff
2015-11-02
ryan
Fixes to last commit
tree
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commitdiff
2015-11-02
ryan
Model meshes now update parent (main) object scenenode...
tree
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commitdiff
2015-10-23
ryan
Removed extra SSE option from 64-bit config
tree
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commitdiff
2015-10-23
ryan
Updated project files for Visual C++ 2015
tree
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commitdiff
2015-10-17
ryan
Reverted last change
tree
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commitdiff
2015-10-17
ryan
Orientation transforms should use SetDerived
tree
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commitdiff
2015-08-21
ryan
Cosmetic fixes
tree
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commitdiff
2015-08-17
ryan
Merging changes from node_rework branch into trunk...
tree
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commitdiff
2015-06-17
ryan
Added Ogre 1.9 folders and Camera Texture files to...
tree
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commitdiff
2015-02-25
ryan
Disabled more warnings on Visual C++
tree
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commitdiff
2014-03-01
ryan
-fixed recent issue with <end> command looping
tree
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commitdiff
2014-02-09
ryan
Include fix for Ogre 1.9
tree
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commitdiff
2014-01-23
ryan
Cleanups
tree
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commitdiff
2013-03-29
ryan
Updated Visual Studio project files for VS2010
tree
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commitdiff
2013-02-09
ryan
Initialization fix - solves reload crash
tree
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commitdiff
2013-01-26
ryan
Fixed LastHitMesh
tree
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commitdiff
2013-01-16
ryan
Fixed a deallocation issue
tree
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commitdiff
2013-01-11
ryan
-added rest of floor commands to parameter viewer
tree
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commitdiff
2012-12-29
ryan
-reverted mesh offset code - isn't working properly...
tree
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commitdiff
2012-12-29
ryan
-added couch model to Simple building, with physics...
tree
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commitdiff
2012-12-04
ryan
-collision transform fixes
tree
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commitdiff
2012-12-01
ryan
Performance fixes
tree
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commitdiff
2012-11-29
ryan
Library filename fixes
tree
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commitdiff
2012-11-29
ryan
Type updates for compatibility with newer Bullet versions
tree
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commitdiff
2012-11-29
ryan
Build flag updates
tree
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commitdiff
2012-11-29
ryan
Updated for Bullet double-precision
tree
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commitdiff
2012-11-28
ryan
Edge callback fix
tree
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commitdiff
2012-10-19
ryan
-fixed disabling of collision detection
tree
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commitdiff
2011-09-25
ryan
Hit mesh iteration fix
tree
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commitdiff
2011-04-08
ryan
Possible fix for movement speed issues
tree
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commitdiff
2011-04-07
ryan
Updated parameter for Bullet change
tree
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commitdiff
2011-04-07
ryan
Camera bounce fix
tree
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commitdiff
2011-03-11
ryan
Fixes - had to abstract clock function for Windows...
tree
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commitdiff
2011-01-16
ryan
Fixed collision enabling/disabling
tree
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commitdiff
2011-01-13
ryan
Texel fixes and misc bullet stuff
tree
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commitdiff
2011-01-12
ryan
Added code for Bullet's internal edge utility, to smoot...
tree
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commitdiff
2011-01-04
ryan
More refinements
tree
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commitdiff
2011-01-04
ryan
Kinematic collider now works
tree
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commitdiff
2011-01-04
ryan
Init fixes
tree
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commitdiff
2010-12-31
ryan
Updates
tree
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commitdiff
2010-12-30
ryan
More work on character object
tree
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commitdiff
2010-12-21
ryan
Removed extra libraries
tree
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commitdiff
2010-12-21
ryan
Started kinematic controller
tree
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commitdiff
2010-12-21
ryan
Removed old broadphase code
tree
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commitdiff
2010-12-20
ryan
Switched to btDbvtBroadphase
tree
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commitdiff
2010-12-06
ryan
Path fix
tree
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commitdiff
2010-12-05
ryan
Path fix
tree
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commitdiff
2010-12-05
ryan
Fixes
tree
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commitdiff
2010-12-03
ryan
Fixed ChangeTexture function and solved camera bouncing...
tree
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commitdiff
2010-11-30
ryan
Added gravity options
tree
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commitdiff
2010-11-27
ryan
Transform fixes
tree
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commitdiff
2010-11-27
ryan
Fixed initial camera positioning
tree
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commitdiff
2010-11-27
ryan
Fixed camera offset
tree
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commitdiff
2010-11-27
ryan
Misc work
tree
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commitdiff
2010-11-26
ryan
Fixes
tree
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commitdiff
2010-11-26
ryan
Added movable option and debug info generation
tree
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commitdiff
2010-11-26
ryan
Added support for removing object from dynamics world
tree
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commitdiff
2010-11-25
ryan
Removed scenenodes again
tree
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commitdiff
2010-11-25
ryan
Fixes
tree
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commitdiff
2010-11-24
ryan
Divided collision meshes and added checks - also remove...
tree
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commitdiff
2010-11-24
ryan
Collision changes
tree
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commitdiff
2010-11-24
ryan
More camera collider work
tree
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commitdiff
2010-11-23
ryan
Position fix
tree
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commitdiff
2010-11-22
ryan
Positioning work
tree
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commitdiff
2010-11-21
ryan
Fixes
tree
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commitdiff
2010-11-21
ryan
Fix
tree
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commitdiff
2010-11-21
ryan
Collider work
tree
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commitdiff
2010-11-21
ryan
Reorganization
tree
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commitdiff
2010-11-20
ryan
Added ogrebullet project files
tree
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commitdiff
2010-11-20
ryan
Lots of work
tree
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commitdiff
2010-11-20
ryan
Started some physics code
tree
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commitdiff
2010-11-20
ryan
More updates to build system, and integrated OgreBullet
tree
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commitdiff