if (mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ)) {
if (by_hero && cansee(x,y))
+/*JP
pline("%s twitches feebly.",
+*/
+ pline("%s\82Í\82í\82¸\82©\82Éáz\9d¹\82µ\82½\81D",
upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
return (struct monst *) 0;
}
shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
if (cansee(x, y))
+#if 0 /*JP*/
pline(
"%s glows iridescently.",
upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
+#else
+ pline(
+ "%s\82Í\93ø\90F\82É\8bP\82¢\82½\81D",
+ upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
+#endif
else if (shkp)
/* need some prior description of the corpse since
stolen_value() will refer to the object as "it" */
+/*JP
pline("A corpse is resuscitated.");
+*/
+ pline("\8e\80\91Ì\82ª\91h\90¶\82µ\82½\81D");
/* don't charge for shopkeeper's own corpse if we just revived him */
if (shkp && mtmp != shkp)