lowest-order set bit in OFFSET, but don't change the alignment if OFFSET
if zero. */
if (offset != 0)
- memalign = MIN (memalign,
- (unsigned int) (offset & -offset) * BITS_PER_UNIT);
+ memalign
+ = MIN (memalign,
+ (unsigned HOST_WIDE_INT) (offset & -offset) * BITS_PER_UNIT);
/* We can compute the size in a number of ways. */
if (GET_MODE (new) != BLKmode)
MEM_ATTRS (new)
= get_mem_attrs (MEM_ALIAS_SET (memref), MEM_EXPR (memref), 0, 0,
MIN (MEM_ALIGN (memref),
- (unsigned int) pow2 * BITS_PER_UNIT),
+ (unsigned HOST_WIDE_INT) pow2 * BITS_PER_UNIT),
GET_MODE (new));
return new;
}
}
if (basic_block_for_insn
- && (unsigned int)INSN_UID (after) < basic_block_for_insn->num_elements
+ && (unsigned int) INSN_UID (after) < basic_block_for_insn->num_elements
&& (bb = BLOCK_FOR_INSN (after)))
{
set_block_for_insn (insn, bb);
}
if (basic_block_for_insn
- && (unsigned int)INSN_UID (before) < basic_block_for_insn->num_elements
+ && (unsigned int) INSN_UID (before) < basic_block_for_insn->num_elements
&& (bb = BLOCK_FOR_INSN (before)))
{
set_block_for_insn (insn, bb);
abort ();
}
if (basic_block_for_insn
- && (unsigned int)INSN_UID (insn) < basic_block_for_insn->num_elements
+ && (unsigned int) INSN_UID (insn) < basic_block_for_insn->num_elements
&& (bb = BLOCK_FOR_INSN (insn)))
{
if (INSN_P (insn))
bb->flags |= BB_DIRTY;
if (bb->head == insn)
{
- /* Never ever delete the basic block note without deleting whole basic
- block. */
+ /* Never ever delete the basic block note without deleting whole
+ basic block. */
if (GET_CODE (insn) == NOTE)
abort ();
bb->head = next;
reorder_insns_nobb (from, to, after);
if (basic_block_for_insn
- && (unsigned int)INSN_UID (after) < basic_block_for_insn->num_elements
+ && (unsigned int) INSN_UID (after) < basic_block_for_insn->num_elements
&& (bb = BLOCK_FOR_INSN (after)))
{
rtx x;
bb->flags |= BB_DIRTY;
if (basic_block_for_insn
- && (unsigned int)INSN_UID (from) < basic_block_for_insn->num_elements
+ && ((unsigned int) INSN_UID (from)
+ < basic_block_for_insn->num_elements)
&& (bb2 = BLOCK_FOR_INSN (from)))
{
if (bb2->end == to)
return after;
if (basic_block_for_insn
- && (unsigned int)INSN_UID (after) < basic_block_for_insn->num_elements
+ && (unsigned int) INSN_UID (after) < basic_block_for_insn->num_elements
&& (bb = BLOCK_FOR_INSN (after)))
{
bb->flags |= BB_DIRTY;