stレーンサイズ8.w = 0x24;\r
stレーンサイズArray[ 7 ] = stレーンサイズ8;\r
this.stレーンサイズ = stレーンサイズArray;\r
- this.strファイル名 = new string[] { @"Graphics\ScreenPlayDrums lane flush cymbal.png", @"Graphics\ScreenPlayDrums lane flush hihat.png", @"Graphics\ScreenPlayDrums lane flush snare.png", @"Graphics\ScreenPlayDrums lane flush bass.png", @"Graphics\ScreenPlayDrums lane flush hitom.png", @"Graphics\ScreenPlayDrums lane flush lowtom.png", @"Graphics\ScreenPlayDrums lane flush floortom.png", @"Graphics\ScreenPlayDrums lane flush cymbal.png", @"Graphics\ScreenPlayDrums lane flush cymbal reverse.png", @"Graphics\ScreenPlayDrums lane flush hihat reverse.png", @"Graphics\ScreenPlayDrums lane flush snare reverse.png", @"Graphics\ScreenPlayDrums lane flush bass reverse.png", @"Graphics\ScreenPlayDrums lane flush hitom reverse.png", @"Graphics\ScreenPlayDrums lane flush lowtom reverse.png", @"Graphics\ScreenPlayDrums lane flush floortom reverse.png", @"Graphics\ScreenPlayDrums lane flush cymbal reverse.png" };\r
+ this.strファイル名 = new string[] {\r
+ @"Graphics\ScreenPlayDrums lane flush cymbal.png",\r
+ @"Graphics\ScreenPlayDrums lane flush hihat.png",\r
+ @"Graphics\ScreenPlayDrums lane flush snare.png",\r
+ @"Graphics\ScreenPlayDrums lane flush bass.png",\r
+ @"Graphics\ScreenPlayDrums lane flush hitom.png",\r
+ @"Graphics\ScreenPlayDrums lane flush lowtom.png",\r
+ @"Graphics\ScreenPlayDrums lane flush floortom.png",\r
+ @"Graphics\ScreenPlayDrums lane flush cymbal.png",\r
+ @"Graphics\ScreenPlayDrums lane flush cymbal reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush hihat reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush snare reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush bass reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush hitom reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush lowtom reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush floortom reverse.png",\r
+ @"Graphics\ScreenPlayDrums lane flush cymbal reverse.png"\r
+ };\r
base.b活性化してない = true;\r
}\r
\r
{\r
for ( int i = 0; i < 0x10; i++ )\r
{\r
- this.txFlush[ i ] = CDTXMania.tテクスチャの生成( CSkin.Path( this.strファイル名[ i ] ) );\r
+ this.txFlush[ i ] = CDTXMania.tテクスチャの生成Af( CSkin.Path( this.strファイル名[ i ] ) );\r
}\r
base.OnManagedリソースの作成();\r
}\r
{\r
int x = this.stレーンサイズ[ j ].x;\r
int w = this.stレーンサイズ[ j ].w;\r
- for ( int k = 0; k < 3; k++ )\r
+ //for ( int k = 0; k < 3; k++ )\r
+ int k = 0;\r
{\r
if ( CDTXMania.ConfigIni.bReverse.Drums )\r
{\r
(int) ( ( ( k * 0x2a ) + 2 ) * Scale.X ),\r
0,\r
( ( w - m ) < 0x2a ) ? (int) ( ( w - m ) * Scale.X ) : (int) ( 0x2a * Scale.X ),\r
- (int) ( 0x80 * Scale.Y )\r
+ (int) ( 0x80 * 3 * Scale.Y )\r
)\r
);\r
}\r
(int) ( k * 0x2a * Scale.X ),\r
0,\r
( ( w - n ) < 0x2a ) ? (int) ( ( w - n ) * Scale.X ) : (int) ( 0x2a * Scale.X ),\r
- (int) ( 0x80 * Scale.Y )\r
+ (int) ( 0x80 * 3 * Scale.Y )\r
)\r
);\r
}\r
private CCounter[] ct進行 = new CCounter[ 8 ];\r
private readonly string[] strファイル名;\r
private readonly STレーンサイズ[] stレーンサイズ;\r
- private CTexture[] txFlush = new CTexture[ 0x10 ];\r
+ private CTextureAf[] txFlush = new CTextureAf[ 0x10 ];\r
//-----------------\r
#endregion\r
}\r