float height = std::abs(extents_max.y - extents_min.y);
float mainheight = wrapper->Height / 2;
if (direction == 0)
- offset = wrapper->Height - extents_max.y;
+ offset = extents_max.y - wrapper->Height - wrapper->voffset;
else
- offset = extents_min.y;
+ offset = extents_min.y - wrapper->voffset;
float newheight = height + offset;
marker1 = newheight / 4;
float height = std::abs(extents_max.y - extents_min.y);
float mainheight = wrapper->Height / 2;
if (direction == 0)
- offset = wrapper->Height - extents_max.y;
+ offset = extents_max.y - wrapper->Height - wrapper->voffset;
else
- offset = extents_min.y;
+ offset = extents_min.y - wrapper->voffset;
marker1 = 0;
marker2 = mainheight + (height - mainheight) + offset;