//create object mesh
std::string base = "Directional Indicator " + ToString(elevator) + ":" + ToString(car) + ":" + ToString(floor);
SetName(base);
- DirectionalMeshBack = new MeshObject(this, base + ":Back", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
+ DirectionalMeshBack = new MeshObject(this, "Back", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
if (Single == false)
{
- DirectionalMeshUp = new MeshObject(this, base + ":Up", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
- DirectionalMeshDown = new MeshObject(this, base + ":Down", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
+ DirectionalMeshUp = new MeshObject(this, "Up", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
+ DirectionalMeshDown = new MeshObject(this, "Down", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
}
else
- DirectionalMesh = new MeshObject(this, base + ":Arrow", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
+ DirectionalMesh = new MeshObject(this, "Arrow", 0, "", sbs->GetConfigFloat("Skyscraper.SBS.MaxSmallRenderDistance", 100));
sbs->GetTextureManager()->ResetTextureMapping(true);