bool EventViewDraw;
+int esSceneProc;
+
@interface EventScene : NSObject
{
NSTimer *timer;
}
}
+
+
int dCount = 0;
ST = evSTtop;
if(!ST){
[dialogTF setStringValue:@""];
[faceIV setImage:nil];
[wallIV setImage:nil];
- [fsWindow makeKeyAndOrderFront:nil];
- [esWindow close];
FieldSceneInitFlag = true;
+ initMapFlag = true;
EventViewDraw = true;
UTop = NULL;
if(MF[MFselectedRow+1].MS.battleSetMode){
[dialogTF setStringValue:@""];
[faceIV setImage:nil];
[wallIV setImage:nil];
- [titleWindow makeKeyAndOrderFront:nil];
- [esWindow close];
+ if(esSceneProc == 0){
+ [titleWindow makeKeyAndOrderFront:nil];
+ esSceneProc++;
+ }
+
return;
}
+ }else{
+
+ if(esSceneProc == 0){
+ [esWindow setFrameOrigin:NSMakePoint(titleWindow.frame.origin.x, titleWindow.frame.origin.y)];
+ [esWindow makeKeyAndOrderFront:nil];
+ [titleWindow close];
+ esSceneProc++;
+ }
}
if(jumpFlag){
mapInitFlag = true;
[MapViewInst loadMapChip];
mapInitFlag = false;
- [fsWindow makeKeyAndOrderFront:nil];
[esWindow close];
UTop = NULL;
if(MF[MFselectedRow+1].MS.battleSetMode){
postImageWall = NULL;
evActive = true;
FieldSceneInitFlag = true;
+ initMapFlag = true;
startOrEndFlag = true;
cnt = 0;
int Gnum1;
int Gnum2;
+int mapChipDataLoadProc;
+
@interface FieldScene : NSObject
{
NSTimer *time;
}
MS.D->ET3 = MS.D->ET1 + (double)deltaR;
+ MS.D->ET4 = MS.D->ET3;
MSDPt = MS.D->P;
while (MS.D->P) {
[self initGuildList];
cpuTurnEndFlag = false;
+ mapChipDataLoadProc = 0;
}
if(unitBreak){
}
}
- [self EventFunc];
+ [self EventFunc:true];
if(wtRdy3)
return;
B = BTop;
}
+ eventTime++;
+ U = UTop;
+
+ [self EventFunc:false];
+ pussyCumsOnlyOnceFlag = false;
+
goto lolwtfshit;
}
}
eventTime++;
U = UTop;
+
+ [self EventFunc:false];
+
pussyCumsOnlyOnceFlag = false;
wtRdy = false;
}
if(mapChipDataLoadFail){
-
[endGamePanel close];
- [esWindow makeKeyAndOrderFront:nil];
- [fsWindow close];
endGameCondition = false;
initMapFlag = false;
mapChipDataLoadFail = false;
return;
+ }else if(initMapFlag){
+ mapChipDataLoadProc++;
+ }
+
+ if(mapChipDataLoadProc > 2)
+ mapChipDataLoadProc = 2;
+
+ if(mapChipDataLoadProc == 1){
+ [fsWindow makeKeyAndOrderFront:nil];
+ [esWindow close];
+ [titleWindow close];
+ mapChipDataLoadProc++;
}
if(TeamCountFlag && !endGameCondition){
}
[endGamePanel close];
- [esWindow makeKeyAndOrderFront:nil];
+
[fsWindow close];
+ esSceneProc = 0;
+
[BGMsub stop];
endGameCondition = false;
[titleWindow makeKeyAndOrderFront:nil];
[fsWindow close];
+ esSceneProc = 0;
+
[BGMsub stop];
endGameCondition = false;
return;
}
- [esWindow makeKeyAndOrderFront:nil];
[fsWindow close];
+ esSceneProc = 0;
+
[BGMsub stop];
endGameCondition = false;
}
--(void)EventFunc{
+-(void)EventFunc:(bool)eventLoopProcFlag{
- if(battleBegin && !pussyLoopFlag && !pussyCumsOnlyOnceFlag){
+ if(battleBegin && !pussyLoopFlag){
wtRdy3 = true;
bool proccessTrue = false;
static bool onlyBigin = false;
}
- if(MS.D->ET3 <= eventTime)
+ if(eventTime == MS.D->ET4){
proccessTrue = true;
+ if(MS.D->ETtype == 4){
+
+ double deltaET = floor(MS.D->ET2) - floor(MS.D->ET1);
+ int deltaR = 0;
+ if(deltaET < 0) deltaET = 0;
+
+ if(MS.D->ET1 <= eventTime && MS.D->ET2 >= eventTime){
+ if(deltaET > 0) deltaR = rand()%(int)deltaET;
+ }
+
+ MS.D->ET3 = MS.D->ET1 + (double)deltaR;
+
+ MS.D->ET4 += MS.D->ET3;
+ }
+
+ // NSLog(@"%g %d", eventTime, P[0].resource);
+ }else{
+
+ MS.D = MS.D->next;
+
+ continue;
+ }
+
if(MS.D->type == -1 && !EventFailFlag)
if(MS.D->endFlag)
continue;
+ if(!MS.D->ET4 == 0 && pussyCumsOnlyOnceFlag){
+ EventFailFlag = true;
+ }
- if(EventFailFlag){
+ if(EventFailFlag || !proccessTrue){
while (MS.D->P) {
MS.D->P->endFlag = true;
MS.D->P = MS.D->P->next;
MF[MFselectedRow+1].MS.D = MS.D;
cpuTurnEndFlag = false;
battleSetUpIgnore = false;
- pussyCumsOnlyOnceFlag = true;
+ if(!eventLoopProcFlag)
+ pussyCumsOnlyOnceFlag = true;
wtRdy3 = false;
}
if(MS0->type == 37)
Proc = TITLE_FLAG;
+
+
+
switch(Proc){
case MESSAGE_FLAG:
coolTime = true;
break;
case SELECTION_FLAG:
+
MS0 = [self setSelection:MS0];
coolTime = true;
break;
if(FieldSceneInitFlag){
- initMapFlag = true;
FieldSceneInitFlag = false;
NSRect seRect = NSMakeRect(0, 0, chipWidth*32, chipHeight*32);
double ET1;
double ET2;
double ET3;
+ double ET4;
int ETtype;
int *switch1;
MFselectedRow = scenarioNumb + 1;
[SLPanel close];
[NSApp stopModal];
- NSPoint windowPoint;
- windowPoint.x = [titleWindow frame].origin.x;
- windowPoint.y = [titleWindow frame].origin.y;
- [eventSceneWindow setFrameOrigin:windowPoint];
- [eventSceneWindow makeKeyAndOrderFront:nil];
- [titleWindow close];
+ esSceneProc = 0;
evActive = true;
[SLPanel close];
MFselectedRow = scenarioNumb + 1;
[SLPanel close];
[NSApp stopModal];
- NSPoint windowPoint;
- windowPoint.x = [titleWindow frame].origin.x;
- windowPoint.y = [titleWindow frame].origin.y;
- [eventSceneWindow setFrameOrigin:windowPoint];
- [eventSceneWindow makeKeyAndOrderFront:nil];
- [titleWindow close];
+ esSceneProc = 0;
evActive = true;
}
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<imageCell key="cell" refusesFirstResponder="YES" alignment="left" imageScaling="proportionallyDown" imageFrameStyle="photo" id="10281"/>
</imageView>
+ <customView id="aPb-WE-XhR" customClass="EventView">
+ <rect key="frame" x="0.0" y="0.0" width="640" height="480"/>
+ <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
+ </customView>
<box autoresizesSubviews="NO" title="Box" boxType="custom" borderType="line" titlePosition="noTitle" id="10247">
<rect key="frame" x="150" y="22" width="470" height="100"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<color key="borderColor" white="0.0" alpha="0.41999999999999998" colorSpace="calibratedWhite"/>
<color key="fillColor" red="0.79993206520000004" green="0.75136146059999998" blue="0.72815454430000004" alpha="0.65000000000000002" colorSpace="calibratedRGB"/>
</box>
- <customView id="aPb-WE-XhR" customClass="EventView">
- <rect key="frame" x="0.0" y="0.0" width="640" height="480"/>
- <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
- </customView>
</subviews>
</view>
<point key="canvasLocation" x="-465" y="1846"/>