= build_function_type_list (void_type_node, pdi_type_node, NULL_TREE);
tree fpreg_type;
+ tree float80_type;
/* The __fpreg type. */
fpreg_type = make_node (REAL_TYPE);
(*lang_hooks.types.register_builtin_type) (fpreg_type, "__fpreg");
/* The __float80 type. */
- if (INTEL_EXTENDED_IEEE_FORMAT)
- /* The __float80 type is a synonym for "long double". */
- (*lang_hooks.types.register_builtin_type) (long_double_type_node,
- "__float80");
- else
- {
- tree float80_type = make_node (REAL_TYPE);
- /* ??? Once the IA64 back end supports both 80-bit and 128-bit
- floating types, this type should have XFmode, not TFmode.
- TYPE_PRECISION should be 80 bits, not 128. */
- TYPE_PRECISION (float80_type) = 128;
- layout_type (float80_type);
- (*lang_hooks.types.register_builtin_type) (float80_type, "__float80");
- }
+ float80_type = make_node (REAL_TYPE);
+ /* ??? Once the IA64 back end supports both 80-bit and 128-bit
+ floating types, this type should have XFmode, not TFmode.
+ TYPE_PRECISION should be 80 bits, not 128. */
+ TYPE_PRECISION (float80_type) = 128;
+ layout_type (float80_type);
+ (*lang_hooks.types.register_builtin_type) (float80_type, "__float80");
/* The __float128 type. */
if (INTEL_EXTENDED_IEEE_FORMAT)