Separate externs.h to store.h.
<ClInclude Include="..\..\src\selfinfo.h" />\r
<ClInclude Include="..\..\src\spells-summon.h" />\r
<ClInclude Include="..\..\src\floor-streams.h" />\r
+ <ClInclude Include="..\..\src\store.h" />\r
<ClInclude Include="..\..\src\trap.h" />\r
<ClInclude Include="..\..\src\types.h" />\r
<ClInclude Include="..\..\src\z-config.h" />\r
rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c snipe.c \
spells1.c spells2.c spells3.c spells-summon.c spells-summon.h \
- store.c tables.c trap.c trap.h types.h util.c \
+ store.h store.c tables.c trap.c trap.h types.h util.c \
variable.c wild.c wizard1.c wizard2.c xtra1.c xtra2.c z-config.h \
z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
z-virt.c z-virt.h
*/
#include "angband.h"
-
+#include "store.h"
#define MAX_LINELEN 1024
#include "angband.h"
#include "history.h"
#include "monster-hook.h"
+#include "store.h"
/*!
* オートローラーの内容を描画する間隔 /
#include "cmd-pet.h"
#include "floor-events.h"
#include "object-curse.h"
+#include "store.h"
static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
extern bool eat_lock(void);
extern bool shock_power(void);
-/* store.c */
-extern bool combine_and_reorder_home(int store_num);
-extern void do_cmd_store(void);
-extern void store_shuffle(int which);
-extern void store_maint(int town_num, int store_num);
-extern void store_init(int town_num, int store_num);
-extern void move_to_black_market(object_type * o_ptr);
-
/* bldg.c */
extern bool get_nightmare(MONRACE_IDX r_idx);
extern void battle_monsters(void);
#include "generate.h"\r
#include "rooms.h"\r
#include "rooms-city.h"\r
+#include "store.h"\r
\r
\r
\r
#include "angband.h"\r
+#include "generate.h"\r
#include "grid.h"\r
#include "rooms.h"\r
-#include "generate.h"\r
+#include "store.h"\r
#include "trap.h"\r
\r
/*\r
#include "cmd-item.h"
#include "cmd-zapwand.h"
#include "cmd-magiceat.h"
+#include "store.h"
#define MIN_STOCK 12
--- /dev/null
+\r
+/* store.c */\r
+extern bool combine_and_reorder_home(int store_num);\r
+extern void do_cmd_store(void);\r
+extern void store_shuffle(int which);\r
+extern void store_maint(int town_num, int store_num);\r
+extern void store_init(int town_num, int store_num);\r
+extern void move_to_black_market(object_type * o_ptr);\r