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merge from gcc
authorDJ Delorie <dj@delorie.com>
Tue, 7 Dec 2004 20:02:09 +0000 (20:02 +0000)
committerDJ Delorie <dj@delorie.com>
Tue, 7 Dec 2004 20:02:09 +0000 (20:02 +0000)
libiberty/ChangeLog
libiberty/splay-tree.c

index b053857..378ee0a 100644 (file)
@@ -1,3 +1,8 @@
+2004-12-07  DJ Delorie  <dj@redhat.com>
+
+       * splay-tree.c (splay_tree_delete_helper): Redesign the logic so
+       that recursion (and thus large stack space) is not needed.
+
 2004-11-29  Matt Kraai  <kraai@alumni.cmu.edu>
 
        * pex-unix.c: Fix the spelling of longjmp.
index fc98db1..b1410aa 100644 (file)
@@ -59,18 +59,59 @@ splay_tree_delete_helper (sp, node)
      splay_tree sp;
      splay_tree_node node;
 {
+  splay_tree_node pending = 0;
+  splay_tree_node active = 0;
+
   if (!node)
     return;
 
-  splay_tree_delete_helper (sp, node->left);
-  splay_tree_delete_helper (sp, node->right);
+#define KDEL(x)  if (sp->delete_key) (*sp->delete_key)(x);
+#define VDEL(x)  if (sp->delete_value) (*sp->delete_value)(x);
+
+  KDEL (node->key);
+  VDEL (node->value);
+
+  /* We use the "key" field to hold the "next" pointer.  */
+  node->key = (splay_tree_key)pending;
+  pending = (splay_tree_node)node;
+
+  /* Now, keep processing the pending list until there aren't any
+     more.  This is a little more complicated than just recursing, but
+     it doesn't toast the stack for large trees.  */
+
+  while (pending)
+    {
+      active = pending;
+      pending = 0;
+      while (active)
+       {
+         splay_tree_node temp;
+
+         /* active points to a node which has its key and value
+            deallocated, we just need to process left and right.  */
 
-  if (sp->delete_key)
-    (*sp->delete_key)(node->key);
-  if (sp->delete_value)
-    (*sp->delete_value)(node->value);
+         if (active->left)
+           {
+             KDEL (active->left->key);
+             VDEL (active->left->value);
+             active->left->key = (splay_tree_key)pending;
+             pending = (splay_tree_node)(active->left);
+           }
+         if (active->right)
+           {
+             KDEL (active->right->key);
+             VDEL (active->right->value);
+             active->right->key = (splay_tree_key)pending;
+             pending = (splay_tree_node)(active->right);
+           }
 
-  (*sp->deallocate) ((char*) node, sp->allocate_data);
+         temp = active;
+         active = (splay_tree_node)(temp->key);
+         (*sp->deallocate) ((char*) temp, sp->allocate_data);
+       }
+    }
+#undef KDEL
+#undef VDEL
 }
 
 /* Help splay SP around KEY.  PARENT and GRANDPARENT are the parent