Version 1.10 (2.0 Alpha 10)
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+-FinishDoors function should show a script error if it fails
+-show an error if a scene node is not created properly
+-when freelook is enabled in an engine, the mouse cursor needs to be updated when switching engines. This also consolidates the related freelook code into a function.
+-values need to be cleared when switching engines
-fixes for reported issues with multi-car support
-for the "Elevator:Car" script parameter, if just the elevator is specified, the code should find the car that services the floor, instead of just using the first car
-added INI file and script "HoistwayAccessHold" option