return -1;
}
- if((s->avctx->active_thread_type & FF_THREAD_SLICE) &&
+ if((s->encoding || (s->avctx->active_thread_type & FF_THREAD_SLICE)) &&
(s->avctx->thread_count > MAX_THREADS || (s->avctx->thread_count > s->mb_height && s->mb_height))){
av_log(s->avctx, AV_LOG_ERROR, "too many threads\n");
return -1;
s->thread_context[0]= s;
if (s->width && s->height) {
- if (HAVE_THREADS && s->avctx->active_thread_type&FF_THREAD_SLICE) {
+ if (s->encoding || (HAVE_THREADS && s->avctx->active_thread_type&FF_THREAD_SLICE)) {
threads = s->avctx->thread_count;
for(i=1; i<threads; i++){
{
int i, j, k;
- if (HAVE_THREADS && s->avctx->active_thread_type&FF_THREAD_SLICE) {
+ if (s->encoding || (HAVE_THREADS && s->avctx->active_thread_type&FF_THREAD_SLICE)) {
for(i=0; i<s->avctx->thread_count; i++){
free_duplicate_context(s->thread_context[i]);
}
{
MpegEncContext *s = avctx->priv_data;
AVFrame *pic_arg = data;
- int i, stuffing_count, context_count = avctx->active_thread_type&FF_THREAD_SLICE ? avctx->thread_count : 1;
+ int i, stuffing_count, context_count = avctx->thread_count;
for(i=0; i<context_count; i++){
int start_y= s->thread_context[i]->start_mb_y;
{
int i;
int bits;
- int context_count = (s->avctx->active_thread_type & FF_THREAD_SLICE) ? s->avctx->thread_count : 1;
+ int context_count = s->avctx->thread_count;
s->picture_number = picture_number;