#Artifact lights
unidentified lights:^Jewel#!!
-unidentified lights:^levitatioin stone#!!
+unidentified lights:^levitation stone#!!
unidentified lights:^Palantir#!!
unidentified lights:^stone#@A0
unidentified lights:^star#!!
~*identified* artifacts#%
#
-# pick all items which can stack your inventry without inscription.
+# pick all items which can stack your inventory without inscription.
#
collecting rod
collecting potion
to see invisible creatures, you must tunnel into the wall space
containing the creature.
-Bolt spells does full damage to such creaure in a wall, but ball
+Bolt spells does full damage to such creature in a wall, but ball
spells will be stopped and blow up just in front of a wall and does
only half damages. Inversely, when you have ghost like form, and are
in a wall, you will take only half damage from ball spells and
you are fighting a demon and your weapon slays both evil and demons
(demons are evil)), only the most effective slay will apply.
-Hengband has extended the original Angband's concept of adding random
-abilities to the various Ego types considerably. These can be either
-guaranteed or have only a varying chance of being granted. (See
-'Randabil.spo' for details of the random powers of Ego Weapons).
-
-
(Defender)
A magical weapon that actually helps the wielder defend himself,
by increasing his/her armor class, and providing resistance
=== Creating a Character ===
-Hengband is a roleplaying game, in which you, the player, control a
+Hengband is a role playing game, in which you, the player, control a
character in the world of Hengband. Perhaps the most important thing
you control is the birth of your character, in which you choose or
allow to be chosen various attributes that will affect the future life
***** <LifeRating>
=== Life Ratings ===
-In Hnegband, Life Rating is not displayed at character making, but
+In Hengband, Life Rating is not displayed at character making, but
displayed later by magical means such as Self Knowledge. Life Rating
is an indication of how many hitpoints your character will have at
character level 50 before taking into consideration any bonus from
Your choices as to sex, race, class, realm, personality are
irrevocable and will remain fixed for the entire life of that
character. There are a few exception to this; The Chaos spell
-'Polymorh Self' (and the mutation of the same name) may cause your
+'Polymorph Self' (and the mutation of the same name) may cause your
race to change as one of its possible effects. And some classes which
can use two realm of magic at once such as Mage can change second
magic realm comparatively freely.
happens, your hitpoints, mana (if any), certain skills such as melee
fighting and bows and throws will all increase. Some races and classes
will also gain new powers and abilities when crossing certain
-experience threshholds.
+experience thresholds.
Deep down inside, the real objective of the game is to increase your
experience, and certain other characteristics, and also to collect
Mage
A Mage is a spell caster that must live by his wits as he cannot
hope to simply hack his way through the dungeon like a warrior. In
- addition to his spellbooks, a mage should carry a range of magical
+ addition to his spellbooks, a Mage should carry a range of magical
devices to help him in his endeavors which he can master far more
- easily than anyone else. A mage's prime statistic is Intelligence
+ easily than anyone else. A Mage's prime statistic is Intelligence
as this determines his spell casting ability.
Priest
very good fighters, but not very good at missile weapons. A
paladin lacks much in the way of abilities. He is poor at stealth,
perception, searching, and magical devices but has a decent saving
- throw due to his divine alliance. Wisdom determines a Paradin's
+ throw due to his divine alliance. Wisdom determines a Paladin's
success at praying to his deity.
Warrior-Mage
Combat
"Combat" gives you comparatively high melee and shooting
abilities, and average constitution. Other skills such as stealth,
- magic defence, and magical devices are weakened. All "Combat"
+ magic defense, and magical devices are weakened. All "Combat"
people have great respect for the legendary "Combat Echizen".\
(See "Death Crimson" / Ecole Software Corp.)", "A "Lazy" person
has no good stats and can do no action well.
***** <PrimaryStats>
-=== Primary Statistcs ===
+=== Primary Statistics ===
Each character has six primary "stats", strength, intelligence,
wisdom, dexterity, constitution, and charisma, which modify the
numerical value, ranging from a minimum of 3, up to a normal maximum
of 18, and even higher, into the "percentile" range, represented as
"18/01" through "18/130". True maximum of each base stat is randomly
-ranging from 18/70 to 18/130, and avarage of all your stat maximums
-are always 18/100. These maxiums are choosen randomly when your
+ranging from 18/70 to 18/130, and average of all your stat maximums
+are always 18/100. These maximums are chosen randomly when your
character is created or your character quaff a Potion of New Life.
Actually, every stat can be raised even above 18/100 by modification
from race, class, personality and magical equipment, up to a pure
paladins and monks) to use prayers. WIS will affect the number of
spells these classes may learn each level, the number of spell
points they receive and their spell fail rates. In addition, WIS
- is also used to determine a mindcrafter's ability to use his or
+ is also used to determine a Mindcrafter's ability to use his or
her mental powers. These classes cannot learn spells if their
wisdom is 7 or lower. Wise character's will have better chances of
resisting magical spells cast upon them by monsters.
prices from store owners, whereas a character with a very low
charisma may be robbed blind. A high charisma will also mean more
starting money for the character. Charisma is also used when
- calculating the success of a mindcrafter at dominating a monster.
+ calculating the success of a Mindcrafter at dominating a monster.
***** <PrimarySkills>
' (unused) ^U (tunnel - north east)
" Enter a user pref command ^V Examine current target
, Run ^W (special - wizard mode)
- < Go up staircase (Enter glabal map) ^X Save and quit
+ < Go up staircase (Enter global map) ^X Save and quit
. Stay still (with pickup) ^Y (tunnel - north west)
> Go down staircase(Enter normal map) ^Z (special - borg command)
\ (special - bypass keymap) | Check play record
Repeat previous command (n) ([)
This command repeat previously executed command with all its
arguments. Very useful to repeat casting, for example, magic
- missile to same oppornent.
+ missile to same opponent.
Toggle Choice Window (^E)
Toggles the display in the choice window (if available) between
(http://6904.teacup.com/combatechizen/bbs)
If you read and write Japanese, you can ask question and get various
-infomation from this BBS (Bulletin Board System).
+information from this BBS (Bulletin Board System).
--- FTP Sites ---
(ftp://clockwork.dementia.org/angband/Variant/Hengband/)
***** [2] commdesc.txt
***** [3] charattr.txt
***** [4] attack.txt#MonsterMemory
-***** [5] jtown.txt
+***** [5] town.txt
intelligence, wisdom or charisma. For spellcasting, you must always
carry spellbooks which include spells which you want to cast. You can
choose either one or two realms depend on class. In Hengband, you can
-change second realm in the middile of game. (Simply study('G') from a
+change second realm in the middle of game. (Simply study('G') from a
spellbook of new magic realm.)
There are eleven classes which use class specific magic(or technique);
Warrior
Warriors cast no spells. They hate magic. In fact, they even gain
experience for destroying high level spellbooks. They have a
- class power 'Sword Dancing' which attacks in mellee to six random
+ class power 'Sword Dancing' which attacks in melee to six random
directions at once.
Mage
spellbooks: 'pagan' means Life spellbooks for a Death Paladin and
all other spellbooks than Life for a Life Paladin. Each of them
have a class power 'Holy Lance' or 'Hell Lance'. Wisdom
- determines a Paradin's success at praying to his deity.
+ determines a Paladin's success at praying to his deity.
Warrior-Mage
Warrior-mages begin the game with Arcane magic, and they can
The different sects of monks are devoted to different areas of
magic. They select a realm from Life, Nature, Craft and Death.
They will eventually learn all prayers in the discipline of their
- choice. They have two class powers 'Asuume a Posture' and
- 'Double Attack'. They can choose diferent forms of posture in
+ choice. They have two class powers 'Assume a Posture' and
+ 'Double Attack'. They can choose different forms of posture in
different situations. And use powerful successive combination of
attacks for finish blow. Wisdom determines a Monk's spell
casting ability.
Magic-Eaters can absorb the energy of wands, staffs, and rods, and
can then use these magics as if they were carrying all of these
absorbed devices. Mana and changes of absorbed devices are
- regenerated naturaly by a Magic-Eaters power, and speed of
+ regenerated naturally by a Magic-Eaters power, and speed of
regeneration is influenced by their intelligence. They have a
class power 'Absorb Magic' which is used to absorb magic devices.
A Magic-Eater's prime statistic is intelligence.
Singing'. Charisma determines their singing ability.
Red-Mage
- Red Mages are similar to Warrior-Mage; they are decent figher and
+ Red Mages are similar to Warrior-Mage; they are decent fighter and
spellcaster. Red-Mages can use almost all spells from lower rank
spellbooks of all realms, first and second spellbooks of all
realms and third and fourth Arcane spellbooks, without having to
it around; the books is needed only when they study new combat
techniques. Samurai need a weapon wielded to use techniques of
Kendo, and most techniques will add powerful special properties to
- their blows; such as flaming, poisoning, vamparic, etc... There is
+ their blows; such as flaming, poisoning, vampiric, etc... There is
special treatment about their spellpoints; usual maximum of SP
doesn't depend on their level, but depend solely on wisdom, and
they can use the class power 'Concentration' to temporarily
increase SP beyond its usual maximum value. They have one more
- class power 'Assume a Posture'; They can choose diferent forms of
+ class power 'Assume a Posture'; They can choose different forms of
posture in different situations. Wisdom determines a Samurai's
ability to use the special combat techniques available to him.
ForceTrainer use both spellbook magic and their special spiritual
force called the Force. They can select a realm from Life, Nature,
Craft and Death like Monks. To use ordinary spellbook magic, you
- can use the cast a spell command("m") normaly. And to use The
+ can use the cast a spell command("m") normally. And to use The
Force, you can select it just as if it is spellbook 'w'; which
means you need to press 'm' and then 'w' to select the Force. The
most important spell of the Force is the 'Improve Force'; each
time a ForceTrainer activate it, their Force power become more
powerful, and their attack power in bare-handed melee fighting is
- increased temporaly. And then the improved Force can be released
+ increased temporary. And then the improved Force can be released
at one stroke when a ForceTrainer activates some other Force
- spell, typicaly an attack spell. They prefer fighting with neither
+ spell, typically an attack spell. They prefer fighting with neither
weapon nor armor, and wielding weapons or wearing heavy armor
disturbs use of the Force. They have a class power 'Clear Mind'
which allows them to rapidly regenerate their mana. Wisdom is a
A Blue-Mage can learn and cast spells/techniques of monsters as
their own spell, this magic system is called Blue magic. Unlike
Imitators, Blue-Mages remember their spells permanently, but they
- must learn spells from monsters by acrivating their class power
+ must learn spells from monsters by activating their class power
'Learning', and they can learn only attack spells and summoning
spells; they cannot learn healing, speed or etc., because these
spells don't hit Blue-Mages. Intelligence determines their spell
casting ability.
Cavalry
- Cavalrys don't use magic like Warrior. Since they are very good
+ Cavalries don't use magic like Warrior. Since they are very good
at riding, they have a class power 'Rodeo' which allows them to
forcibly saddle and tame wild monsters.
A Weaponsmith can improve weapons and armors for him or
herself. They can extract the essences of special effects from
weapons or armors which have various special abilities, and can
- add these essences to another weapon or armor. Normaly, each
+ add these essences to another weapon or armor. Normally, each
equipment can be improved only once, but they can remove
previously added essence from improved equipment to improve it
with another essence. To-hit, to-damage bonus and AC can be
set this option.
Center map while walking (*slow*) [center_player]
- The map always centres on the player with this option on. With it off, it
+ The map always centers on the player with this option on. With it off, it
is divided into 25 sections, with coordinates (0,0) to (4,4), and will
show one section at a time.
Centering even while running [center_running]
- Normally, the map does not centre on the player if the player
+ Normally, the map does not center on the player if the player
moves with the "run" command, only when the running finishes. If
- this option is set, the map always centre on the player.
+ this option is set, the map always center on the player.
Use special colors for torch-lit grids [view_yellow_lite]
This option causes special colors to be used for "torch-lit" grids
***** <GamePlay>
=== Option set 3 -- Game playing ===
-Manualy haggle in stores [manual_haggle]
+Manually haggle in stores [manual_haggle]
Usually, auto-haggle is used in stores and it resulting in a ten
percent sales tax on items which you would have otherwise been
forced to haggle for. If this option is set, auto-haggle is
of sight, but this is better accomplished by the "view_bright_lite"
option. Note that any non-floor grids which is seen by the player
are always memorized, and "object" which is seen by the player is
- memorized independantly from the memorization of the grid itself.
+ memorized independently from the memorization of the grid itself.
Map remembers all torch-lit grids [view_torch_grids]
Memorize all (torch-lit) floor grids which are seen by the player.
Allow empty 'arena' levels [empty_levels]
Normal dungeon levels consist mostly of rock. If this option is in
use, levels which have empty floor instead of solid rock may also
- be created (somewhat remniscent of Nethack's "big-room" levels).
+ be created (somewhat reminiscent of Nethack's "big-room" levels).
These levels can be extremely deadly, especially with breathing
monsters (since there are few obstructions to shield). Arena levels
may have vaults, nests and pits in them like normal levels. Some
If this option is set, names of every objects which identified
first time will be written in the Play-record.
-Record infomations of named pets [record_named_pet]
+Record informations of named pets [record_named_pet]
If this option is set, every action with your pets which are given
their own name will be written in the Play-record.
Display monster recall
Display a description of the most monster which has been most recently
- attacked, targetted, or examined in some way.
+ attacked, targeted, or examined in some way.
Display object recall
Display a description of the most recently selected object. Currently
=== Start up options ===
While cheating makes the game easier, the following options can make
-Hengband harder or easyer. So if you think the game is too easy or too
+Hengband harder or easier. So if you think the game is too easy or too
hard, or if you want to impress your friends, then switch on the
following options. The startup-options can only be accessed while
creating a new character (press '=' while creating the character).
estimation of your score.
Easy Mode (*) [easy_band]
- This option enables easy game mode for beginers. If this option is
+ This option enables easy game mode for beginners. If this option is
set, you takes only half damage from any enemy's attack compared
to normal mode, and monster's summoning spells become much
weaker. But your score will be estimated to be negative number,
level . See the "Allow empty 'arena' levels" option above.
Create terrain 'streamers' in the dungeon (*) [terrain_streams]
- If this option is enabled, rivers, lava flows, or frests will be
+ If this option is enabled, rivers, lava flows, or forests will be
generated in dungeon.
(Cheating) Ask for death saves (*) [munchkin_death]
Nightmare mode(it isn't even remotely fair!)(*) [ironman_nightmare]
If this option is enabled, all monsters become unusually
- powerfull, and fast. And there will be various unbelievable
+ powerful, and fast. And there will be various unbelievable
happening in various situations. Further more, at 12:00 of every
night, you will have a real nightmare.
for the next match or, if this is not your first match, 'p' to
return to the previous character which met your criteria.
-Autorole for weight, height and social status [autochara]
+Autoroll for weight, height and social status [autochara]
If this option is enabled, you can specify weight, height and
social status for auto-roller.
Next, the preference files for object auto-picker/destroyer will be
loaded. "pickpref.prf" is for every characters, and
-"pickpref-<<pleyer's name>>.prf" is for specific player.
+"pickpref-<<player's name>>.prf" is for specific player.
Several commands allow you to both load existing user pref files,
create new user pref files, append information to existing user pref
"Interact with macros" (@), "Interact with visuals" (%), and "Interact
with colors" (&), described below.
-In Hengband, all preferece which will be generated in-game are not
+In Hengband, all preference which will be generated in-game are not
simply appended to old files but replaces old lines. You don't need to
delete old lines with text editor.
Reload auto-picker/destroyer preference ($)
This command will reload "pickpref.prf" and
- "pickpref-<<playername>>.prf" for object auro-picker/destroyer
+ "pickpref-<<playername>>.prf" for object auto-picker/destroyer
after you edit these files with your text editor.
***** <Macros>
In Hengband, name of special keys as macro-trigger is displayed using
its real name, for example the Control-key plus the F1-key is
displayed as "\[control-F2]", and the Alt-key plus the G is displayed
-as "\[Alt-G]". In other variant these special keys will be, currentry,
+as "\[Alt-G]". In other variant these special keys will be, currently,
displayed using its key-code.
Note that the "action" of a macro will not be checked against other
When you press the F1 repeatedly, your character cast spell "c" of
spellbook "b", and rest to restore mana, and repeat. "X:avoid_abort"
-is needed because the Rest command will usually be stoped by any key
+is needed because the Rest command will usually be stopped by any key
input.
An explanation of 'avoid_abort' option is found the section on
Efficiency Options (see option.txt#Efficiency [1])
-***** [1] joption.txt#Efficiency
+***** [1] option.txt#Efficiency
***** <Autopick>
Hengband can automatically pick up or destroy specified objects when
you write objects name in the file "pickpref.prf" or
"pickpref-<<playername>>.prf" in the user directory, this will be
-~/.angband/Hengband/ for UNIX, or hengband\lib\user\ for other
+~/.angband/Hengband/ for UNIX, or Hengband\lib\user\ for other
operating systems.
The game will read the file "pickpref-<<playername>>.prf" first and
#Artifact lights
unidentified lights:^Jewel#!!
-unidentified lights:^levitatioin stone#!!
+unidentified lights:^levitation stone#!!
unidentified lights:^Palantir#!!
unidentified lights:^stone#@A0
unidentified lights:^star#!!
~*identified* artifacts#%
#
-# pick all items which can stack your inventry without inscription.
+# pick all items which can stack your inventory without inscription.
#
collecting rod
collecting potion
- The Serpent of Chaos summons guardians of each dungeons.
- Random artifact names list was expanded.
- Iron Spikes has (dmg per shot/dmg per turn) display.
- - Automaticaly tidy up bandles of ammo to 99 ammo and the rest.
+ - Automatically tidy up bundles of ammo to 99 ammo and the rest.
- Interact with visual command takes ^N ^A ^C.
- Support 16x16 tile. Selected by extra option -- -a on X11.
- 8x8 tile supports lighting effects.
Jan.27th, 2002 hengband 1.0.9 released.
- New character making screen
- - New character infomation 'C' screen
+ - New character information 'C' screen
- Range and accuracy of crossbow are changed.
- Rod of Pesticide was changed.
- The score server now holds colored screenshots at dying and winning.
(sadly English version of online help is not yet available)
- Rune of explosion no longer has anti-summoning effects.
- Rune of protection no longer has perfect
- anti-summonig effects. Sea of runes are no longer
+ anti-summoning effects. Sea of runes are no longer
perfect. But this change has a good side effect:
monsters can waste its time to try summoning.
- Identify spell now shows only unidentified items in the list.
Dec.31th, 2001 hengband 108fix1 version 3 released.
- Auto macro dump and other auto dump is now
- more usefull. Old dump lines will be deleted
+ more useful. Old dump lines will be deleted
before appending new dump.
- A minor typo and a minor bug fixed.
- Ninja had been a bit weakened.
- can study known spells using 'G' command for more proficiency.
- Some minor bugs was fixed.
- - Yet another japanese massage was taranslated.
+ - Yet another japanese massage was translated.
Dec.17th, 2001 hengband 1.0.7fix2 english beta4 released.
Yet another remained japanese messages are now translated.
Changed some option info texts and names again.
be lost. There is a limit in the total of studying spells.
- New classes:
- Tourist : thay can poorly cast arcane spells. difficult to survive.
+ Tourist : they can poorly cast arcane spells. difficult to survive.
Imitator : imitate spells or abilities which monsters have just used.
BeastMaster : dominate or summon monsters and ride on these.
Sorcerer : cast spells of all magic realms. But physically hopeless.
Other magic realms also exist for new classes' exclusive use.
Existing realms are modified.
- Class powers: class specific powers, like the racial one.
-- Pernangband-like large wilderness map and many differnt dungeons,
+- Pernangband-like large wilderness map and many different dungeons,
including Maze, Volcano, R'lyeh, Anti-magic cave, Anti-melee cave,
Chameleon cave, Dark cave, Hell, Heaven, etc.
- The amount of energy which player and monsters take in each turn are
- randomized, which makes piller-dancing impossible, and produces
+ randomized, which makes pillar-dancing impossible, and produces
danger of possible sudden death.
- Monsters can breath or cast spells to a place adjacent to player.
- A monster which was attacked in the last turn can move and cast spells
- Even artifacts will be removed by *destruction*.
- Player can name his pets, and can take pets over to any place.
-- Pet monsters will not turn agaist player when attacked by player.
+- Pet monsters will not turn against player when attacked by player.
- Monsters killed by player's pets don't drop items.
- Player and monsters cannot summon monsters of opposite alignment.
- New items:
- New casino game Monster Arena : You bets to one of four monsters.
They battle each other and you win when your monster wins.
- Auto picker: write item names on a file named 'pickpref.prf', then
- these items will be automaticaly picked up or destroyed and even
- automaticaly inscribed.
+ these items will be automatically picked up or destroyed and even
+ automatically inscribed.
make install
Substitute the version number to x.x.x.
- You need --disable-japanese option of the configure for english version.
+ You need --disable-japanese option of the configure for English version.
If you are a super user, --with-setgid=games option works.
then try
i Inventory list
l/x Look around
M Full dungeon map
- ~ Display various infomation
+ ~ Display various information
[other]
p Command pets