((q_ptr->status != QUEST_STATUS_STAGE_COMPLETED) ||
(down_stair && (quest[QUEST_TOWER1].status != QUEST_STATUS_COMPLETED))))))
{
-#ifdef JP
- msg_print("この階を一度去ると二度と戻って来られません。");
- if (get_check("本当にこの階を去りますか?")) return TRUE;
-#else
- msg_print("You can't come back here once you leave this floor.");
- if (get_check("Really leave this floor? ")) return TRUE;
-#endif
+ msg_print(_("この階を一度去ると二度と戻って来られません。", "You can't come back here once you leave this floor."));
+ if (get_check(_("本当にこの階を去りますか?", "Really leave this floor? "))) return TRUE;
}
else
{
/*!
- * @brief æ\8a\95å°\84å\87¦ç\90\86ã\81®ã\82µã\83\96ルーチン /
+ * @brief æ\8a\95å°\84å\87¦ç\90\86ã\83¡ã\82¤ã\83³ルーチン /
* Throw an object from the pack or floor.
* @param mult 威力の倍率
* @param boomerang ブーメラン処理ならばTRUE
* the item to be destroyed? Should it do any damage at all?
* </pre>
*/
-bool do_cmd_throw_aux(int mult, bool boomerang, OBJECT_IDX shuriken)
+bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
{
DIRECTION dir;
OBJECT_IDX item;
}
-/*!
- * @brief 投射処理のメインルーチン /
- * Throw an object from the pack or floor.
- * @return なし
- */
-void do_cmd_throw(void)
-{
- do_cmd_throw_aux(1, FALSE, -1);
-}
-
-
#ifdef TRAVEL
/*
* Hack: travel command
extern void do_cmd_rest(void);
extern void do_cmd_fire(void);
extern void do_cmd_fire_aux(int item, object_type *j_ptr);
-extern void do_cmd_throw(void);
-extern bool do_cmd_throw_aux(int mult, bool boomerang, OBJECT_IDX shuriken);
+extern bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken);
#ifdef TRAVEL
extern void do_cmd_travel(void);
#endif
}
/* Gives a multiplier of 2 at first, up to 3 at 40th */
- do_cmd_throw_aux(1, FALSE, slot);
+ do_cmd_throw(1, FALSE, slot);
p_ptr->energy_use = 100;
}
/* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
case 3: /* MUT1_LAUNCHER */
/* Gives a multiplier of 2 at first, up to 3 at 40th */
- if (!do_cmd_throw_aux(2 + lvl / 40, FALSE, -1)) return FALSE;
+ if (!do_cmd_throw(2 + lvl / 40, FALSE, -1)) return FALSE;
break;
default: