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Move float-specific function to mpegaudiodec_float.c
authorVitor Sessak <vitor1001@gmail.com>
Wed, 23 Jun 2010 20:45:36 +0000 (20:45 +0000)
committerVitor Sessak <vitor1001@gmail.com>
Wed, 23 Jun 2010 20:45:36 +0000 (20:45 +0000)
Originally committed as revision 23743 to svn://svn.ffmpeg.org/ffmpeg/trunk

libavcodec/mpegaudiodec.c
libavcodec/mpegaudiodec_float.c

index 858f3b4..bdf01ea 100644 (file)
@@ -897,26 +897,7 @@ static void apply_window_mp3_c(MPA_INT *synth_buf, MPA_INT *window,
 /* 32 sub band synthesis filter. Input: 32 sub band samples, Output:
    32 samples. */
 /* XXX: optimize by avoiding ring buffer usage */
-#if CONFIG_FLOAT
-void ff_mpa_synth_filter_float(MPADecodeContext *s, float *synth_buf_ptr,
-                               int *synth_buf_offset,
-                               float *window, int *dither_state,
-                               float *samples, int incr,
-                               float sb_samples[SBLIMIT])
-{
-    float *synth_buf;
-    int offset;
-
-    offset = *synth_buf_offset;
-    synth_buf = synth_buf_ptr + offset;
-
-    dct32(synth_buf, sb_samples);
-    s->apply_window_mp3(synth_buf, window, dither_state, samples, incr);
-
-    offset = (offset - 32) & 511;
-    *synth_buf_offset = offset;
-}
-#else
+#if !CONFIG_FLOAT
 void ff_mpa_synth_filter(MPA_INT *synth_buf_ptr, int *synth_buf_offset,
                          MPA_INT *window, int *dither_state,
                          OUT_INT *samples, int incr,
index dcdeea5..578270b 100644 (file)
 #define CONFIG_FLOAT 1
 #include "mpegaudiodec.c"
 
+void ff_mpa_synth_filter_float(MPADecodeContext *s, float *synth_buf_ptr,
+                               int *synth_buf_offset,
+                               float *window, int *dither_state,
+                               float *samples, int incr,
+                               float sb_samples[SBLIMIT])
+{
+    float *synth_buf;
+    int offset;
+
+    offset = *synth_buf_offset;
+    synth_buf = synth_buf_ptr + offset;
+
+    dct32(synth_buf, sb_samples);
+    s->apply_window_mp3(synth_buf, window, dither_state, samples, incr);
+
+    offset = (offset - 32) & 511;
+    *synth_buf_offset = offset;
+}
+
 #if CONFIG_MP1FLOAT_DECODER
 AVCodec mp1float_decoder =
 {