\r
public void InspectBattleResult(dynamic result)\r
{\r
- if (result.disabled())\r
- return;\r
+ WriteLog(result);\r
+ _cell.Start = false;\r
+ }\r
+\r
+ private void WriteLog(dynamic result)\r
+ {\r
+ var log = CreateLog(result);\r
+ _writer("海戦・ドロップ報告書", log,\r
+ "日付,海域,マス,ボス,ランク,艦隊行動,味方陣形,敵陣形,敵艦隊,ドロップ艦種,ドロップ艦娘," +\r
+ "味方艦1,味方艦1HP,味方艦2,味方艦2HP,味方艦3,味方艦3HP,味方艦4,味方艦4HP,味方艦5,味方艦5HP,味方艦6,味方艦6HP," +\r
+ "敵艦1,敵艦1HP,敵艦2,敵艦2HP,敵艦3,敵艦3HP,敵艦4,敵艦4HP,敵艦5,敵艦5HP,敵艦6,敵艦6HP," +\r
+ "味方制空値,敵制空値,制空状態,マップ"\r
+ );\r
+ }\r
+\r
+ private string CreateLog(dynamic result)\r
+ {\r
var fShips = GenerateFriendShipList();\r
var eShips = GenerateEnemyShipList();\r
var boss = "";\r
boss = "出撃";\r
if (_cell.Boss)\r
boss = _cell.Start ? "出撃&ボス" : "ボス";\r
- var dropType = result.api_get_ship() ? result.api_get_ship.api_ship_type : "";\r
- if (result.api_get_useitem())\r
- {\r
- if (dropType == "")\r
- dropType = "アイテム";\r
- else\r
- dropType += "+アイテム";\r
- }\r
- var dropName = result.api_get_ship() ? result.api_get_ship.api_ship_name : "";\r
- if (result.api_get_useitem())\r
- {\r
- var itemName = _itemInfo.GetUseItemName((int)result.api_get_useitem.api_useitem_id);\r
- if (dropName == "")\r
- dropName = itemName;\r
- else\r
- dropName += "+" + itemName;\r
- }\r
+ var dropType = CreateDropType(result);\r
+ var dropName = CreateDropName(result);\r
+ var enemyName = result.api_enemy_info.api_deck_name;\r
+ var rank = result.api_win_rank;\r
var fp = _battleInfo.FighterPower;\r
var fPower = fp.Diff ? fp.RangeString : fp.Min.ToString();\r
- _writer("海戦・ドロップ報告書", string.Join(",",\r
- _mapName[_cell.Id],\r
- _cell.Cell, boss,\r
- result.api_win_rank,\r
- BattleFormationName(_battleInfo.Formation[2]),\r
- FormationName(_battleInfo.Formation[0]),\r
- FormationName(_battleInfo.Formation[1]),\r
- result.api_enemy_info.api_deck_name,\r
- dropType, dropName,\r
- string.Join(",", fShips),\r
- string.Join(",", eShips),\r
- fPower, _battleInfo.EnemyFighterPower.AirCombat + _battleInfo.EnemyFighterPower.UnknownMark,\r
- AirControlLevelName(_battleInfo.AirControlLevel),\r
- $"{_cell.Area}-{_cell.Map}"),\r
- "日付,海域,マス,ボス,ランク,艦隊行動,味方陣形,敵陣形,敵艦隊,ドロップ艦種,ドロップ艦娘," +\r
- "味方艦1,味方艦1HP,味方艦2,味方艦2HP,味方艦3,味方艦3HP,味方艦4,味方艦4HP,味方艦5,味方艦5HP,味方艦6,味方艦6HP," +\r
- "敵艦1,敵艦1HP,敵艦2,敵艦2HP,敵艦3,敵艦3HP,敵艦4,敵艦4HP,敵艦5,敵艦5HP,敵艦6,敵艦6HP," +\r
- "味方制空値,敵制空値,制空状態,マップ"\r
- );\r
- _cell.Start = false;\r
+ return string.Join(",",\r
+ _mapName[_cell.Id],\r
+ _cell.Cell, boss,\r
+ rank,\r
+ BattleFormationName(_battleInfo.Formation[2]),\r
+ FormationName(_battleInfo.Formation[0]),\r
+ FormationName(_battleInfo.Formation[1]),\r
+ enemyName,\r
+ dropType, dropName,\r
+ string.Join(",", fShips),\r
+ string.Join(",", eShips),\r
+ fPower, _battleInfo.EnemyFighterPower.AirCombat + _battleInfo.EnemyFighterPower.UnknownMark,\r
+ AirControlLevelName(_battleInfo.AirControlLevel),\r
+ $"{_cell.Area}-{_cell.Map}");\r
+ }\r
+\r
+ private static string CreateDropType(dynamic result)\r
+ {\r
+ var type = result.api_get_ship() ? (string)result.api_get_ship.api_ship_type : "";\r
+ if (!result.api_get_useitem())\r
+ return type;\r
+ return type == "" ? "アイテム" : type + "+アイテム";\r
+ }\r
+\r
+ private string CreateDropName(dynamic result)\r
+ {\r
+ var name = result.api_get_ship() ? (string)result.api_get_ship.api_ship_name : "";\r
+ if (!result.api_get_useitem())\r
+ return name;\r
+ var itemName = _itemInfo.GetUseItemName((int)result.api_get_useitem.api_useitem_id);\r
+ return name == "" ? itemName : name + "+" + itemName;\r
}\r
\r
private IEnumerable<string> GenerateFriendShipList()\r
\r
public void InspectMapStart(dynamic json)\r
{\r
- _battleLogger.InspectMapStart(json);\r
+ if ((_logType & LogType.Battle) != 0)\r
+ _battleLogger.InspectMapStart(json);\r
if ((_logType & LogType.Material) != 0)\r
WriteMaterialLog(_nowFunc());\r
}\r
{\r
WriteNow("戦果", _lastExp + "," + (int)json.api_get_eo_rate, "日付,経験値,EO");\r
}\r
- _battleLogger.InspectMapNext(json);\r
+ if ((_logType & LogType.Battle) != 0)\r
+ _battleLogger.InspectMapNext(json);\r
}\r
\r
public void InspectClearItemGet(dynamic json)\r
WriteNow("戦果", _lastExp + "," + rate, "日付,経験値,EO");\r
}\r
}\r
- if ((_logType & LogType.Battle) == 0)\r
- result.disabled = true;\r
- _battleLogger.InspectBattleResult(result);\r
+ if ((_logType & LogType.Battle) != 0)\r
+ _battleLogger.InspectBattleResult(result);\r
}\r
\r
public void InspectBasic(dynamic json)\r