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#none 固定配列宣言のほんのちょっとのリファクタ。
authoryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 8 Aug 2011 15:44:23 +0000 (15:44 +0000)
committeryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 8 Aug 2011 15:44:23 +0000 (15:44 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/trunk@234 16f42ceb-6dc6-49c8-ba94-f2d53467949d

DTXManiaプロジェクト/コード/ステージ/05.選曲/CStage選曲.cs

index fa62ea0..8f2a140 100644 (file)
@@ -392,7 +392,7 @@ namespace DTXMania
                                                        if ( CDTXMania.Pad.b押された( E楽器パート.DRUMS, Eパッド.BD ) )\r
                                                        {       // [BD]x2 スクロール速度変更\r
                                                                CommandHistory.Add( E楽器パート.DRUMS, EパッドFlag.BD );\r
-                                                               EパッドFlag[] comChangeScrollSpeed = new EパッドFlag[ 2 ] { EパッドFlag.BD, EパッドFlag.BD };\r
+                                                               EパッドFlag[] comChangeScrollSpeed = new EパッドFlag[] { EパッドFlag.BD, EパッドFlag.BD };\r
                                                                if ( CommandHistory.CheckCommand( comChangeScrollSpeed, E楽器パート.DRUMS ) )\r
                                                                {\r
                                                                        Debug.WriteLine( "ドラムススクロール速度変更" );\r
@@ -403,7 +403,7 @@ namespace DTXMania
                                                        if ( CDTXMania.Pad.b押された( E楽器パート.DRUMS, Eパッド.HH ) || CDTXMania.Pad.b押された( E楽器パート.DRUMS, Eパッド.HHO ) )\r
                                                        {       // [HH]x2 難易度変更\r
                                                                CommandHistory.Add( E楽器パート.DRUMS, EパッドFlag.HH );\r
-                                                               EパッドFlag[] comChangeDifficulty = new EパッドFlag[ 2 ] { EパッドFlag.HH, EパッドFlag.HH };\r
+                                                               EパッドFlag[] comChangeDifficulty = new EパッドFlag[] { EパッドFlag.HH, EパッドFlag.HH };\r
                                                                if ( CommandHistory.CheckCommand( comChangeDifficulty, E楽器パート.DRUMS ) )\r
                                                                {\r
                                                                        Debug.WriteLine( "ドラムス難易度変更" );\r
@@ -414,7 +414,7 @@ namespace DTXMania
                                                        if ( CDTXMania.Pad.b押されている( E楽器パート.GUITAR, Eパッド.G ) && CDTXMania.Pad.b押された( E楽器パート.GUITAR, Eパッド.Pick ) )    // #24177 2011.1.17 yyagi || -> &&\r
                                                        {       // [G] + [Pick][Pick] ギター難易度変更\r
                                                                CommandHistory.Add( E楽器パート.GUITAR, EパッドFlag.Pick | EパッドFlag.G );\r
-                                                               EパッドFlag[] comChangeDifficulty = new EパッドFlag[ 2 ] { EパッドFlag.Pick | EパッドFlag.G, EパッドFlag.Pick | EパッドFlag.G };\r
+                                                               EパッドFlag[] comChangeDifficulty = new EパッドFlag[] { EパッドFlag.Pick | EパッドFlag.G, EパッドFlag.Pick | EパッドFlag.G };\r
                                                                if ( CommandHistory.CheckCommand( comChangeDifficulty, E楽器パート.GUITAR ) )\r
                                                                {\r
                                                                        Debug.WriteLine( "ギター難易度変更" );\r
@@ -425,7 +425,7 @@ namespace DTXMania
                                                        if ( CDTXMania.Pad.b押されている( E楽器パート.BASS, Eパッド.G ) && CDTXMania.Pad.b押された( E楽器パート.BASS, Eパッド.Pick ) )                // #24177 2011.1.17 yyagi || -> &&\r
                                                        {       // [G] + [Pick][Pick] ベース難易度変更\r
                                                                CommandHistory.Add( E楽器パート.BASS, EパッドFlag.Pick | EパッドFlag.G );\r
-                                                               EパッドFlag[] comChangeDifficulty = new EパッドFlag[ 2 ] { EパッドFlag.Pick | EパッドFlag.G, EパッドFlag.Pick | EパッドFlag.G };\r
+                                                               EパッドFlag[] comChangeDifficulty = new EパッドFlag[] { EパッドFlag.Pick | EパッドFlag.G, EパッドFlag.Pick | EパッドFlag.G };\r
                                                                if ( CommandHistory.CheckCommand( comChangeDifficulty, E楽器パート.BASS ) )\r
                                                                {\r
                                                                        Debug.WriteLine( "ベース難易度変更" );\r
@@ -438,7 +438,7 @@ namespace DTXMania
                                                        {       // ギター[Pick]: コマンドとしてEnqueue\r
                                                                CommandHistory.Add( E楽器パート.GUITAR, EパッドFlag.Pick );\r
                                                                // Pick, G, G, Pick で、ギターとベースを入れ替え\r
-                                                               EパッドFlag[] comSwapGtBs1 = new EパッドFlag[ 4 ] { EパッドFlag.Pick, EパッドFlag.G, EパッドFlag.G, EパッドFlag.Pick };\r
+                                                               EパッドFlag[] comSwapGtBs1 = new EパッドFlag[] { EパッドFlag.Pick, EパッドFlag.G, EパッドFlag.G, EパッドFlag.Pick };\r
                                                                if ( CommandHistory.CheckCommand( comSwapGtBs1, E楽器パート.GUITAR ) )\r
                                                                {\r
                                                                        Debug.WriteLine( "ギターとベースの入れ替え1" );\r
@@ -452,7 +452,7 @@ namespace DTXMania
                                                        {       // ベース[Pick]: コマンドとしてEnqueue\r
                                                                CommandHistory.Add( E楽器パート.BASS, EパッドFlag.Pick );\r
                                                                // Pick, G, G, Pick で、ギターとベースを入れ替え\r
-                                                               EパッドFlag[] comSwapGtBs1 = new EパッドFlag[ 4 ] { EパッドFlag.Pick, EパッドFlag.G, EパッドFlag.G, EパッドFlag.Pick };\r
+                                                               EパッドFlag[] comSwapGtBs1 = new EパッドFlag[] { EパッドFlag.Pick, EパッドFlag.G, EパッドFlag.G, EパッドFlag.Pick };\r
                                                                if ( CommandHistory.CheckCommand( comSwapGtBs1, E楽器パート.BASS ) )\r
                                                                {\r
                                                                        Debug.WriteLine( "ギターとベースの入れ替え2" );\r
@@ -466,7 +466,7 @@ namespace DTXMania
                                                        {       // ギター[G]: コマンドとしてEnqueue\r
                                                                CommandHistory.Add( E楽器パート.GUITAR, EパッドFlag.G );\r
                                                                // ギター G, G, G で、ソート画面に遷移\r
-                                                               EパッドFlag[] comSortGt = new EパッドFlag[ 3 ] { EパッドFlag.G, EパッドFlag.G, EパッドFlag.G };\r
+                                                               EパッドFlag[] comSortGt = new EパッドFlag[] { EパッドFlag.G, EパッドFlag.G, EパッドFlag.G };\r
                                                                if ( CommandHistory.CheckCommand( comSortGt, E楽器パート.GUITAR ) )\r
                                                                {\r
                                                                        CDTXMania.Skin.sound変更音.t再生する();\r
@@ -479,7 +479,7 @@ namespace DTXMania
                                                        {       // ベース[G]: コマンドとしてEnqueue\r
                                                                CommandHistory.Add( E楽器パート.BASS, EパッドFlag.G );\r
                                                                // ベース G, G, G で、ソート画面に遷移\r
-                                                               EパッドFlag[] comSortBs = new EパッドFlag[ 3 ] { EパッドFlag.G, EパッドFlag.G, EパッドFlag.G };\r
+                                                               EパッドFlag[] comSortBs = new EパッドFlag[] { EパッドFlag.G, EパッドFlag.G, EパッドFlag.G };\r
                                                                if ( CommandHistory.CheckCommand( comSortBs, E楽器パート.BASS ) )\r
                                                                {\r
                                                                        CDTXMania.Skin.sound変更音.t再生する();\r
@@ -492,7 +492,7 @@ namespace DTXMania
                                                        {       // [BD]+[HT] 未使用\r
                                                                //\r
                                                                CommandHistory.Add( E楽器パート.DRUMS, EパッドFlag.HT );\r
-                                                               EパッドFlag[] comSort = new EパッドFlag[ 2 ] { EパッドFlag.BD, EパッドFlag.HT };\r
+                                                               EパッドFlag[] comSort = new EパッドFlag[] { EパッドFlag.BD, EパッドFlag.HT };\r
                                                                if ( CommandHistory.CheckCommand( comSort, E楽器パート.DRUMS ) )\r
                                                                {\r
                                                                        CDTXMania.Skin.sound変更音.t再生する();\r