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Add libgdx support.
authorkobayasi <kobayasi@pscnet.co.jp>
Sun, 16 Feb 2014 19:11:46 +0000 (04:11 +0900)
committerkobayasi <kobayasi@pscnet.co.jp>
Sun, 16 Feb 2014 19:11:46 +0000 (04:11 +0900)
22 files changed:
build.sbt
desktop/build.sbt
desktop/src/main/resources/com/jme3/asset/Desktop.cfg [moved from engine/src/desktop/com/jme3/asset/Desktop.cfg with 98% similarity]
engine/build.sbt
engine/src/desktop/com/jme3/system/JmeSystem.java
gdx/build.sbt [new file with mode: 0644]
gdx/src/main/java/com/jme3/asset/gdx/GdxAssetManager.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/asset/gdx/MMSFilterInputStream.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/renderer/gdx/GdxRenderer.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/renderer/gdx/TextureUtilGdx.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/JmeSystemDelegateImpl.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxAssetCache.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxAudioData.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxAudioLoader.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxAudioRenderer.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxContext.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxInput.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/system/gdx/GdxTimer.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/texture/plugins/gdx/GdxImageLoader.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/texture/plugins/gdx/GdxTGALoader.java [new file with mode: 0644]
gdx/src/main/java/com/jme3/util/RingBuffer.java [new file with mode: 0644]
gdx/src/main/resources/asset/Desktop.cfg [new file with mode: 0644]

index 18a240e..46b162d 100644 (file)
--- a/build.sbt
+++ b/build.sbt
@@ -10,7 +10,7 @@ lazy val desktop = project.dependsOn(engine)
 
 lazy val android = project
 
-lazy val gdx = project
+lazy val gdx = project.dependsOn(engine)
 
 lazy val niftygui = project.dependsOn(engine)
 
index 3deb975..cb09605 100644 (file)
@@ -10,10 +10,6 @@ unmanagedSourceDirectories in Compile ++= Seq(
 
 libraryDependencies += "org.lwjgl.lwjgl" % "lwjgl" % "2.9.0"
 
-libraryDependencies += "net.sf.sociaal" % "j-ogg-oggd" % "3.0.0.20130526"
-
-libraryDependencies += "net.sf.sociaal" % "j-ogg-vorbisd" % "3.0.0.20130526"
-
 libraryDependencies += "net.java.jinput" % "jinput" % "2.0.5"
 
 libraryDependencies += "org.bushe" % "eventbus" % "1.4"
@@ -1,24 +1,24 @@
-LOCATOR / com.jme3.asset.plugins.ClasspathLocator\r
-\r
-LOADER com.jme3.texture.plugins.AWTLoader : jpg, bmp, gif, png, jpeg, sph, spa\r
-LOADER com.jme3.audio.plugins.WAVLoader : wav\r
-LOADER com.jme3.audio.plugins.OGGLoader : ogg\r
-LOADER com.jme3.material.plugins.J3MLoader : j3m\r
-LOADER com.jme3.material.plugins.J3MLoader : j3md\r
-LOADER com.jme3.font.plugins.BitmapFontLoader : fnt\r
-LOADER com.jme3.texture.plugins.DDSLoader : dds\r
-LOADER com.jme3.texture.plugins.PFMLoader : pfm\r
-LOADER com.jme3.texture.plugins.HDRLoader : hdr\r
-LOADER com.jme3.texture.plugins.TGALoader : tga\r
-LOADER com.jme3.export.binary.BinaryImporter : j3o\r
-LOADER com.jme3.export.binary.BinaryImporter : j3f\r
-LOADER com.jme3.scene.plugins.OBJLoader : obj\r
-LOADER com.jme3.scene.plugins.MTLLoader : mtl\r
-LOADER com.jme3.scene.plugins.ogre.MeshLoader : meshxml, mesh.xml\r
-LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml\r
-LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material\r
-LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene\r
-LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend\r
-LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib\r
-LOADER projectkyoto.jme3.mmd.PMDLoaderGLSLSkinning2 : pmd\r
-LOADER projectkyoto.jme3.mmd.VMDLoader : vmd\r
+LOCATOR / com.jme3.asset.plugins.ClasspathLocator
+
+LOADER com.jme3.texture.plugins.AWTLoader : jpg, bmp, gif, png, jpeg, sph, spa
+LOADER com.jme3.audio.plugins.WAVLoader : wav
+LOADER com.jme3.audio.plugins.OGGLoader : ogg
+LOADER com.jme3.material.plugins.J3MLoader : j3m
+LOADER com.jme3.material.plugins.J3MLoader : j3md
+LOADER com.jme3.font.plugins.BitmapFontLoader : fnt
+LOADER com.jme3.texture.plugins.DDSLoader : dds
+LOADER com.jme3.texture.plugins.PFMLoader : pfm
+LOADER com.jme3.texture.plugins.HDRLoader : hdr
+LOADER com.jme3.texture.plugins.TGALoader : tga
+LOADER com.jme3.export.binary.BinaryImporter : j3o
+LOADER com.jme3.export.binary.BinaryImporter : j3f
+LOADER com.jme3.scene.plugins.OBJLoader : obj
+LOADER com.jme3.scene.plugins.MTLLoader : mtl
+LOADER com.jme3.scene.plugins.ogre.MeshLoader : meshxml, mesh.xml
+LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml
+LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
+LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
+LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend
+LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib
+LOADER projectkyoto.jme3.mmd.PMDLoaderGLSLSkinning2 : pmd
+LOADER projectkyoto.jme3.mmd.VMDLoader : vmd
index b25ff60..564ec78 100644 (file)
@@ -15,6 +15,7 @@ unmanagedSourceDirectories in Compile := Seq(
   , baseDirectory.value / "src/desktop-fx"
   , baseDirectory.value / "src/games"
 //  , baseDirectory.value / "src/jheora"
+  , baseDirectory.value / "src/jogg"
 //  , baseDirectory.value / "src/lwjgl-oal"
 //  , baseDirectory.value / "src/lwjgl-ogl"
   , baseDirectory.value / "src/mmd"
@@ -45,3 +46,6 @@ libraryDependencies += "xpp3" % "xpp3" % "1.1.4c"
 
 libraryDependencies += "com.jme3" % "noise" % "3.0.0-SNAPSHOT"
 
+libraryDependencies += "net.sf.sociaal" % "j-ogg-oggd" % "3.0.0.20130526"
+
+libraryDependencies += "net.sf.sociaal" % "j-ogg-vorbisd" % "3.0.0.20130526"
\ No newline at end of file
index 8659069..0901c93 100644 (file)
@@ -31,6 +31,7 @@
  */
 package com.jme3.system;
 
+import com.jme3.app.Application;
 import com.jme3.asset.AssetManager;
 import com.jme3.audio.AudioRenderer;
 
@@ -44,6 +45,7 @@ public class JmeSystem {
     private static boolean initialized = false;
 
     private static JmeSystemDelegate delegate;
+    protected static ThreadLocal<Application> app = new ThreadLocal<Application>();
 
     static {
         try {
diff --git a/gdx/build.sbt b/gdx/build.sbt
new file mode 100644 (file)
index 0000000..2cf88e2
--- /dev/null
@@ -0,0 +1,7 @@
+Common.settings
+
+name := "mms-gdx"
+
+libraryDependencies ++= Seq(
+  "com.badlogicgames.gdx" % "gdx" % "1.0-SNAPSHOT"
+)
\ No newline at end of file
diff --git a/gdx/src/main/java/com/jme3/asset/gdx/GdxAssetManager.java b/gdx/src/main/java/com/jme3/asset/gdx/GdxAssetManager.java
new file mode 100644 (file)
index 0000000..875ce1b
--- /dev/null
@@ -0,0 +1,47 @@
+package com.jme3.asset.gdx;
+
+import com.jme3.asset.*;
+import com.jme3.material.Material;
+import com.jme3.system.gdx.GdxAudioLoader;
+import com.jme3.texture.Texture;
+import com.jme3.texture.plugins.gdx.GdxTGALoader;
+import com.jme3.texture.plugins.gdx.GdxImageLoader;
+
+/**
+ * Created with IntelliJ IDEA.
+ * User: kobayasi
+ * Date: 13/10/08
+ * Time: 0:56
+ * To change this template use File | Settings | File Templates.
+ */
+public class GdxAssetManager extends DesktopAssetManager {
+    public GdxAssetManager() {
+        super(true);
+        registerLoader(GdxTGALoader.class, "tga");
+        this.registerLoader(GdxImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg","spa","sph");
+        this.registerLoader(GdxAudioLoader.class, "wav", "mp3", "ogg");
+    }
+
+    @Override
+    public <T> T loadAsset(AssetKey<T> key) {
+        return super.loadAsset(key);    //To change body of overridden methods use File | Settings | File Templates.
+    }
+
+    @Override
+    public Object loadAsset(String name) {
+        return super.loadAsset(name);    //To change body of overridden methods use File | Settings | File Templates.
+    }
+
+    @Override
+    public Texture loadTexture(TextureKey key) {
+        return super.loadTexture(key);    //To change body of overridden methods use File | Settings | File Templates.
+    }
+
+    @Override
+    public Material loadMaterial(String name) {
+        return super.loadMaterial(name);    //To change body of overridden methods use File | Settings | File Templates.
+    }
+
+
+
+}
diff --git a/gdx/src/main/java/com/jme3/asset/gdx/MMSFilterInputStream.java b/gdx/src/main/java/com/jme3/asset/gdx/MMSFilterInputStream.java
new file mode 100644 (file)
index 0000000..9e49d9c
--- /dev/null
@@ -0,0 +1,109 @@
+package com.jme3.asset.gdx;
+
+import java.io.FilterInputStream;
+import java.io.IOException;
+import java.io.InputStream;
+
+/**
+ *
+ * @author kobayasi
+ */
+public class MMSFilterInputStream extends FilterInputStream {
+
+    int size;
+
+    public MMSFilterInputStream(InputStream in, int size) {
+        super(in);
+        this.size = size;
+    }
+
+    @Override
+    public int available() throws IOException {
+        return size;
+    }
+
+    @Override
+    public void close() throws IOException {
+        super.close();
+    }
+
+    @Override
+    public synchronized void mark(int i) {
+        super.mark(i);
+    }
+
+    @Override
+    public boolean markSupported() {
+        return true;
+    }
+
+    @Override
+    public int read() throws IOException {
+        if (size == 0) {
+            return -1;
+        }
+        int i = super.read();
+        if (i >= 0) {
+            size--;
+        }
+        return i;
+    }
+
+    @Override
+    public int read(byte[] bytes) throws IOException {
+        int i = read(bytes, 0, bytes.length);
+        return i;
+    }
+
+    @Override
+    public int read(byte[] bytes, int i, int i1) throws IOException {
+        if (size == 0) {
+            return -1;
+        }
+        int readSize = 0;
+        if (i1 > size) {
+            i1 = size;
+        }
+        while(size > 0 && readSize != i1) {
+            int i2 = super.read(bytes, i+readSize, i1 - readSize);
+            if (i2 >= 0) {
+                size = size - i2;
+                readSize += i2;
+            } else {
+                break;
+            }
+        }
+        return readSize;
+    }
+
+    @Override
+    public synchronized void reset() throws IOException {
+        super.reset();
+    }
+
+    @Override
+    public long skip(long n) throws IOException {
+//        long totalBytesSkipped = 0L;
+//        while (totalBytesSkipped < n && size > 0) {
+//            long bytesSkipped = in.skip(n - totalBytesSkipped);
+//            size = size - (int) bytesSkipped;
+//            if (bytesSkipped == 0L) {
+//                int b = read();
+//                if (b < 0) {
+//                    break;  // we reached EOF
+//                } else {
+//                    bytesSkipped = 1; // we read one byte
+////                    size = size - 1;
+//                }
+//            }
+//            totalBytesSkipped += bytesSkipped;
+//        }
+        for(long i = 0;i<n;i++) {
+            if (read() < 0) {
+                return i-1;
+            }
+        }
+        return n;
+    }
+}
+
diff --git a/gdx/src/main/java/com/jme3/renderer/gdx/GdxRenderer.java b/gdx/src/main/java/com/jme3/renderer/gdx/GdxRenderer.java
new file mode 100644 (file)
index 0000000..ed7b54a
--- /dev/null
@@ -0,0 +1,3187 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.gdx;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.GL10;
+import com.badlogic.gdx.graphics.GL20;
+import com.jme3.light.LightList;
+import com.jme3.material.RenderState;
+import com.jme3.math.*;
+import com.jme3.renderer.*;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Mesh.Mode;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.shader.Attribute;
+import com.jme3.shader.Shader;
+import com.jme3.shader.Shader.ShaderSource;
+import com.jme3.shader.Shader.ShaderType;
+import com.jme3.shader.Uniform;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.FrameBuffer.RenderBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapAxis;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.IntMap;
+import com.jme3.util.ListMap;
+import com.jme3.util.NativeObjectManager;
+import com.jme3.util.SafeArrayList;
+import java.nio.*;
+import java.util.EnumSet;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public final class GdxRenderer implements Renderer {
+
+    private static final Logger logger = Logger.getLogger(GdxRenderer.class.getName());
+    private static final boolean VALIDATE_SHADER = false;
+    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
+    private final StringBuilder stringBuf = new StringBuilder(250);
+    private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
+    private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
+    private final RenderContext context = new RenderContext();
+    private final NativeObjectManager objManager = new NativeObjectManager();
+    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
+    // current state
+    private Shader boundShader;
+    private int initialDrawBuf, initialReadBuf;
+    private int glslVer;
+    private int vertexTextureUnits;
+    private int fragTextureUnits;
+    private int vertexUniforms;
+    private int fragUniforms;
+    private int vertexAttribs;
+    private int maxFBOSamples;
+    private int maxFBOAttachs = 1;
+    private int maxMRTFBOAttachs;
+    private int maxRBSize;
+    private int maxTexSize;
+    private int maxCubeTexSize;
+    private int maxVertCount;
+    private int maxTriCount;
+    private boolean tdc;
+    private FrameBuffer lastFb = null;
+    private FrameBuffer mainFbOverride = null;
+    private final Statistics statistics = new Statistics();
+    private int vpX, vpY, vpW, vpH;
+    private int clipX, clipY, clipW, clipH;
+    //private final GL10 gl;
+    private boolean powerOf2 = false;
+    private boolean verboseLogging = false;
+    private boolean useVBO = true;
+    public boolean adreno_finish_bug = false;
+
+    public GdxRenderer() {
+    }
+
+    public void setUseVA(boolean value) {
+        logger.log(Level.INFO, "use_VBO [{0}] -> [{1}]", new Object[]{useVBO, !value});
+        useVBO = !value;
+    }
+
+    public void setVerboseLogging(boolean value) {
+        logger.log(Level.INFO, "verboseLogging [{0}] -> [{1}]", new Object[]{verboseLogging, value});
+        verboseLogging = value;
+    }
+
+    protected void updateNameBuffer() {
+        int len = stringBuf.length();
+
+        nameBuf.position(0);
+        nameBuf.limit(len);
+        for (int i = 0; i < len; i++) {
+            nameBuf.put((byte) stringBuf.charAt(i));
+        }
+
+        nameBuf.rewind();
+    }
+
+    public Statistics getStatistics() {
+        return statistics;
+    }
+
+    public EnumSet<Caps> getCaps() {
+        return caps;
+    }
+
+    public void initialize() {
+
+        logger.info("Vendor: " + Gdx.gl20.glGetString(GL20.GL_VENDOR));
+        logger.info("Renderer: " + Gdx.gl20.glGetString(GL20.GL_RENDERER));
+        logger.info("Version: " + Gdx.gl20.glGetString(GL20.GL_VERSION));
+
+        String shadingLanguageVersion = Gdx.gl20.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION);
+        logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", shadingLanguageVersion);
+
+        /*
+        ContextCapabilities ctxCaps = GLContext.getCapabilities();
+        if (ctxCaps.OpenGL20){
+        caps.add(Caps.OpenGL20);
+        }
+        if (ctxCaps.OpenGL21){
+        caps.add(Caps.OpenGL21);
+        }
+        if (ctxCaps.OpenGL30){
+        caps.add(Caps.OpenGL30);
+        }
+         */
+        String versionStr = Gdx.gl20.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION);
+        if (versionStr == null || versionStr.equals("")) {
+//            glslVer = -1;
+//            throw new UnsupportedOperationException("GLSL and OpenGL2 is "
+//                    + "required for the OpenGL ES "
+//                    + "renderer!");
+            versionStr = "";
+        }
+        logger.info("GLES20.GL_SHADING_LANGUAGE_VERSION = " + versionStr);
+
+        // Fix issue in TestRenderToMemory when GL_FRONT is the main
+        // buffer being used.
+
+//        initialDrawBuf = GLES20.glGetIntegeri(GLES20.GL_DRAW_BUFFER);
+//        initialReadBuf = GLES20.glGetIntegeri(GLES20.GL_READ_BUFFER);
+
+        int spaceIdx = versionStr.lastIndexOf(" ");
+        if (spaceIdx >= 1) {
+            versionStr = versionStr.substring(spaceIdx, versionStr.length());
+        }
+
+        float version = 1;
+        try {
+            version = Float.parseFloat(versionStr);
+        } catch (Exception ex) {
+        }
+        glslVer = (int) (version * 100);
+
+        switch (glslVer) {
+            default:
+                if (glslVer < 400) {
+                    break;
+                }
+
+                // so that future OpenGL revisions wont break jme3
+
+                // fall through intentional
+            case 400:
+            case 330:
+            case 150:
+                caps.add(Caps.GLSL150);
+            case 140:
+                caps.add(Caps.GLSL140);
+            case 130:
+                caps.add(Caps.GLSL130);
+            case 120:
+                caps.add(Caps.GLSL120);
+            case 110:
+                caps.add(Caps.GLSL110);
+            case 100:
+                caps.add(Caps.GLSL100);
+                break;
+        }
+
+        if (!caps.contains(Caps.GLSL100)) {
+            logger.info("Force-adding GLSL100 support, since OpenGL is supported.");
+            caps.add(Caps.GLSL100);
+        }
+
+        Gdx.gl20.glGetIntegerv(GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
+        vertexTextureUnits = intBuf16.get(0);
+        logger.log(Level.INFO, "VTF Units: {0}", vertexTextureUnits);
+        if (vertexTextureUnits > 0) {
+            caps.add(Caps.VertexTextureFetch);
+        }
+
+        Gdx.gl20.glGetIntegerv(GL20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
+        fragTextureUnits = intBuf16.get(0);
+        logger.log(Level.INFO, "Texture Units: {0}", fragTextureUnits);
+        /*
+        GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
+        vertexUniforms = intBuf16.get(0);
+        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
+        
+        GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
+        fragUniforms = intBuf16.get(0);
+        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
+         */
+
+        Gdx.gl20.glGetIntegerv(GL20.GL_MAX_VERTEX_ATTRIBS, intBuf16);
+        vertexAttribs = intBuf16.get(0);
+        logger.log(Level.INFO, "Vertex Attributes: {0}", vertexAttribs);
+
+        /*
+        GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_FLOATS, intBuf16);
+        int varyingFloats = intBuf16.get(0);
+        logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
+         */
+
+        Gdx.gl20.glGetIntegerv(GL20.GL_SUBPIXEL_BITS, intBuf16);
+        int subpixelBits = intBuf16.get(0);
+        logger.log(Level.INFO, "Subpixel Bits: {0}", subpixelBits);
+        /*
+        GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_VERTICES, intBuf16);
+        maxVertCount = intBuf16.get(0);
+        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
+        
+        GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_INDICES, intBuf16);
+        maxTriCount = intBuf16.get(0);
+        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
+         */
+        Gdx.gl20.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, intBuf16);
+        maxTexSize = intBuf16.get(0);
+        logger.log(Level.INFO, "Maximum Texture Resolution: {0}" + maxTexSize);
+
+        Gdx.gl20.glGetIntegerv(GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
+        maxCubeTexSize = intBuf16.get(0);
+        logger.log(Level.INFO, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
+
+
+        /*
+        if (ctxCaps.GL_ARB_color_buffer_float){
+        // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        caps.add(Caps.FloatColorBuffer);
+        }
+        }
+        
+        if (ctxCaps.GL_ARB_depth_buffer_float){
+        caps.add(Caps.FloatDepthBuffer);
+        }
+        
+        if (ctxCaps.GL_ARB_draw_instanced)
+        caps.add(Caps.MeshInstancing);
+        
+        if (ctxCaps.GL_ARB_fragment_program)
+        caps.add(Caps.ARBprogram);
+        
+        if (ctxCaps.GL_ARB_texture_buffer_object)
+        caps.add(Caps.TextureBuffer);
+        
+        if (ctxCaps.GL_ARB_texture_float){
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        caps.add(Caps.FloatTexture);
+        }
+        }
+        
+        if (ctxCaps.GL_ARB_vertex_array_object)
+        caps.add(Caps.VertexBufferArray);
+        
+        boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
+        boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
+        if (latc || atdc){
+        caps.add(Caps.TextureCompressionLATC);
+        if (atdc && !latc){
+        tdc = true;
+        }
+        }
+        
+        if (ctxCaps.GL_EXT_packed_float){
+        caps.add(Caps.PackedFloatColorBuffer);
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        // because textures are usually uploaded as RGB16F
+        // need half-float pixel
+        caps.add(Caps.PackedFloatTexture);
+        }
+        }
+        
+        if (ctxCaps.GL_EXT_texture_array)
+        caps.add(Caps.TextureArray);
+        
+        if (ctxCaps.GL_EXT_texture_shared_exponent)
+        caps.add(Caps.SharedExponentTexture);
+        
+        if (ctxCaps.GL_EXT_framebuffer_object){
+        caps.add(Caps.FrameBuffer);
+        
+        glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
+        maxRBSize = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+        
+        glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
+        maxFBOAttachs = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
+        
+        if (ctxCaps.GL_EXT_framebuffer_multisample){
+        caps.add(Caps.FrameBufferMultisample);
+        
+        glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
+        maxFBOSamples = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
+        }
+        
+        if (ctxCaps.GL_ARB_draw_buffers){
+        caps.add(Caps.FrameBufferMRT);
+        glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
+        maxMRTFBOAttachs = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
+        }
+        }
+        
+        if (ctxCaps.GL_ARB_multisample){
+        glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
+        boolean available = intBuf16.get(0) != 0;
+        glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
+        int samples = intBuf16.get(0);
+        logger.log(Level.FINER, "Samples: {0}", samples);
+        boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
+        if (samples > 0 && available && !enabled){
+        glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
+        }
+        }
+         */
+        Gdx.gl20.glGetIntegerv(GL20.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
+        maxRBSize = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+        String extensions = Gdx.gl20.glGetString(GL20.GL_EXTENSIONS);
+        logger.log(Level.INFO, "GL_EXTENSIONS: {0}", extensions);
+
+//        GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, intBuf16);
+//        for (int i = 0; i < intBuf16.limit(); i++) {
+//            logger.log(Level.INFO, "Compressed Texture Formats: {0}", intBuf16.get(i));
+//        }
+
+        if (extensions.contains("GL_OES_texture_npot")) {
+            powerOf2 = true;
+        }
+
+
+
+        applyRenderState(RenderState.DEFAULT);
+//        GLES20.glClearDepthf(1.0f);
+
+        if (verboseLogging) {
+            logger.info("GLES20.glDisable(GL10.GL_DITHER)");
+        }
+
+        Gdx.gl20.glDisable(GL20.GL_DITHER);
+
+        checkGLError();
+
+        if (verboseLogging) {
+            logger.info("GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST)");
+        }
+
+        Gdx.gl20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
+
+//     checkGLError();
+
+        useVBO = true;
+
+        // NOTE: SDK_INT is only available since 1.6, 
+        // but for jME3 it doesn't matter since android versions 1.5 and below
+        // are not supported.
+        //if (Build.VERSION.SDK_INT >= 9) {
+        //    useVBO = true;
+        //}
+        // chekc Adreno200,205,220 bug
+        if (Gdx.gl20.glGetString(GL20.GL_RENDERER).indexOf("Adreno") >= 0) {
+            adreno_finish_bug = true;
+        }
+        logger.log(Level.INFO, "Caps: {0}", caps);
+    }
+
+    /**
+     * <code>resetGLObjects</code> should be called when die GLView gets recreated to reset all GPU objects
+     */
+    public void resetGLObjects() {
+        objManager.resetObjects();
+        statistics.clearMemory();
+        boundShader = null;
+        lastFb = null;
+        context.reset();
+    }
+
+    public void cleanup() {
+        objManager.deleteAllObjects(this);
+        statistics.clearMemory();
+    }
+
+    private void checkCap(Caps cap) {
+        if (!caps.contains(cap)) {
+            throw new UnsupportedOperationException("Required capability missing: " + cap.name());
+        }
+    }
+
+    /*********************************************************************\
+     |* Render State                                                      *|
+     \*********************************************************************/
+    public void setDepthRange(float start, float end) {
+
+        if (verboseLogging) {
+            logger.log(Level.INFO, "GLES20.glDepthRangef({0}, {1})", new Object[]{start, end});
+        }
+        Gdx.gl20.glDepthRangef(start, end);
+        checkGLError();
+    }
+
+    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
+        int bits = 0;
+        if (color) {
+            bits = GL20.GL_COLOR_BUFFER_BIT;
+        }
+        if (depth) {
+            bits |= GL20.GL_DEPTH_BUFFER_BIT;
+            if (context.depthWriteEnabled == false) {
+                Gdx.gl20.glDepthMask(true);
+                context.depthWriteEnabled = true;
+            }
+        }
+        if (stencil) {
+            bits |= GL20.GL_STENCIL_BUFFER_BIT;
+        }
+        if (bits != 0) {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glClear(color={0}, depth={1}, stencil={2})", new Object[]{color, depth, stencil});
+            }
+            Gdx.gl20.glClear(bits);
+            checkGLError();
+        }
+    }
+
+    public void setBackgroundColor(ColorRGBA color) {
+        if (verboseLogging) {
+            logger.log(Level.INFO, "GLES20.glClearColor({0}, {1}, {2}, {3})", new Object[]{color.r, color.g, color.b, color.a});
+        }
+        Gdx.gl20.glClearColor(color.r, color.g, color.b, color.a);
+        checkGLError();
+    }
+
+    public void applyRenderState(RenderState state) {
+        /*
+        if (state.isWireframe() && !context.wireframe){
+        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
+        context.wireframe = true;
+        }else if (!state.isWireframe() && context.wireframe){
+        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
+        context.wireframe = false;
+        }
+         */
+        if (state.isDepthTest() && !context.depthTestEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glEnable(GLES20.GL_DEPTH_TEST)");
+            }
+            Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST);
+            checkGLError();
+            if (verboseLogging) {
+                logger.info("GLES20.glDepthFunc(GL20.LEQUAL)");
+            }
+            Gdx.gl20.glDepthFunc(GL20.GL_LEQUAL);
+            checkGLError();
+            context.depthTestEnabled = true;
+        } else if (!state.isDepthTest() && context.depthTestEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glDisable(GLES20.GL_DEPTH_TEST)");
+            }
+            Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST);
+            checkGLError();
+            context.depthTestEnabled = false;
+        }
+        if (state.isAlphaTest() && !context.alphaTestEnabled) {
+//            GLES20.glEnable(GLES20.GL_ALPHA_TEST);
+//           GLES20.glAlphaFunc(GLES20.GL_GREATER, state.getAlphaFallOff());
+            context.alphaTestEnabled = true;
+        } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
+//            GLES20.glDisable(GLES20.GL_ALPHA_TEST);
+            context.alphaTestEnabled = false;
+        }
+        if (state.isDepthWrite() && !context.depthWriteEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glDepthMask(true)");
+            }
+            Gdx.gl20.glDepthMask(true);
+            checkGLError();
+            context.depthWriteEnabled = true;
+        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glDepthMask(false)");
+            }
+            Gdx.gl20.glDepthMask(false);
+            checkGLError();
+            context.depthWriteEnabled = false;
+        }
+        if (state.isColorWrite() && !context.colorWriteEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glColorMask(true, true, true, true)");
+            }
+            Gdx.gl20.glColorMask(true, true, true, true);
+            checkGLError();
+            context.colorWriteEnabled = true;
+        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glColorMask(false, false, false, false)");
+            }
+            Gdx.gl20.glColorMask(false, false, false, false);
+            checkGLError();
+            context.colorWriteEnabled = false;
+        }
+        if (state.isPointSprite() && !context.pointSprite) {
+//            GLES20.glEnable(GLES20.GL_POINT_SPRITE);
+//            GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
+//            GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
+//            GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
+        } else if (!state.isPointSprite() && context.pointSprite) {
+//            GLES20.glDisable(GLES20.GL_POINT_SPRITE);
+        }
+
+        if (state.isPolyOffset()) {
+            if (!context.polyOffsetEnabled) {
+                if (verboseLogging) {
+                    logger.info("GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL)");
+                }
+                Gdx.gl20.glEnable(GL20.GL_POLYGON_OFFSET_FILL);
+                checkGLError();
+                if (verboseLogging) {
+                    logger.log(Level.INFO, "GLES20.glPolygonOffset({0}, {1})", new Object[]{state.getPolyOffsetFactor(), state.getPolyOffsetUnits()});
+                }
+                Gdx.gl20.glPolygonOffset(state.getPolyOffsetFactor(),
+                        state.getPolyOffsetUnits());
+                checkGLError();
+                context.polyOffsetEnabled = true;
+                context.polyOffsetFactor = state.getPolyOffsetFactor();
+                context.polyOffsetUnits = state.getPolyOffsetUnits();
+            } else {
+                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
+                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
+                    if (verboseLogging) {
+                        logger.log(Level.INFO, "GLES20.glPolygonOffset({0}, {1})", new Object[]{state.getPolyOffsetFactor(), state.getPolyOffsetUnits()});
+                    }
+                    Gdx.gl20.glPolygonOffset(state.getPolyOffsetFactor(),
+                            state.getPolyOffsetUnits());
+                    checkGLError();
+                    context.polyOffsetFactor = state.getPolyOffsetFactor();
+                    context.polyOffsetUnits = state.getPolyOffsetUnits();
+                }
+            }
+        } else {
+            if (context.polyOffsetEnabled) {
+                if (verboseLogging) {
+                    logger.info("GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL)");
+                }
+                Gdx.gl20.glDisable(GL20.GL_POLYGON_OFFSET_FILL);
+                checkGLError();
+                context.polyOffsetEnabled = false;
+                context.polyOffsetFactor = 0;
+                context.polyOffsetUnits = 0;
+            }
+        }
+        if (state.getFaceCullMode() != context.cullMode) {
+            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
+                if (verboseLogging) {
+                    logger.info("GLES20.glDisable(GLES20.GL_CULL_FACE)");
+                }
+                Gdx.gl20.glDisable(GL20.GL_CULL_FACE);
+            } else {
+                if (verboseLogging) {
+                    logger.info("GLES20.glEnable(GLES20.GL_CULL_FACE)");
+                }
+                Gdx.gl20.glEnable(GL20.GL_CULL_FACE);
+            }
+
+            checkGLError();
+
+            switch (state.getFaceCullMode()) {
+                case Off:
+                    break;
+                case Back:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glCullFace(GLES20.GL_BACK)");
+                    }
+                    Gdx.gl20.glCullFace(GL20.GL_BACK);
+                    break;
+                case Front:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glCullFace(GLES20.GL_FRONT)");
+                    }
+                    Gdx.gl20.glCullFace(GL20.GL_FRONT);
+                    break;
+                case FrontAndBack:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK)");
+                    }
+                    Gdx.gl20.glCullFace(GL20.GL_FRONT_AND_BACK);
+                    break;
+                default:
+                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
+                            + state.getFaceCullMode());
+            }
+
+            checkGLError();
+
+            context.cullMode = state.getFaceCullMode();
+        }
+
+        if (state.getBlendMode() != context.blendMode) {
+            if (state.getBlendMode() == RenderState.BlendMode.Off) {
+                if (verboseLogging) {
+                    logger.info("GLES20.glDisable(GLES20.GL_BLEND)");
+                }
+                Gdx.gl20.glDisable(GL20.GL_BLEND);
+            } else {
+                if (verboseLogging) {
+                    logger.info("GLES20.glEnable(GLES20.GL_BLEND)");
+                }
+                Gdx.gl20.glEnable(GL20.GL_BLEND);
+                switch (state.getBlendMode()) {
+                    case Off:
+                        break;
+                    case Additive:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE);
+                        break;
+                    case AlphaAdditive:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
+                        break;
+                    case Color:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR);
+                        break;
+                    case Alpha:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case PremultAlpha:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case Modulate:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_ZERO);
+                        break;
+                    case ModulateX2:
+                        if (verboseLogging) {
+                            logger.info("GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR)");
+                        }
+                        Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_SRC_COLOR);
+                        break;
+                    default:
+                        throw new UnsupportedOperationException("Unrecognized blend mode: "
+                                + state.getBlendMode());
+                }
+            }
+
+            checkGLError();
+
+            context.blendMode = state.getBlendMode();
+        }
+    }
+
+    /*********************************************************************\
+     |* Camera and World transforms                                       *|
+     \*********************************************************************/
+    public void setViewPort(int x, int y, int w, int h) {
+        if (x != vpX || vpY != y || vpW != w || vpH != h) {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glViewport({0}, {1}, {2}, {3})", new Object[]{x, y, w, h});
+            }
+            Gdx.gl20.glViewport(x, y, w, h);
+            checkGLError();
+            vpX = x;
+            vpY = y;
+            vpW = w;
+            vpH = h;
+        }
+    }
+
+    public void setClipRect(int x, int y, int width, int height) {
+        if (!context.clipRectEnabled) {
+            if (verboseLogging) {
+            logger.info("GLES20.glEnable(GLES20.GL_SCISSOR_TEST)");
+            }
+            Gdx.gl20.glEnable(GL20.GL_SCISSOR_TEST);
+            checkGLError();
+            context.clipRectEnabled = true;
+        }
+        if (clipX != x || clipY != y || clipW != width || clipH != height) {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glScissor({0}, {1}, {2}, {3})", new Object[]{x, y, width, height});
+            }
+            Gdx.gl20.glScissor(x, y, width, height);
+            clipX = x;
+            clipY = y;
+            clipW = width;
+            clipH = height;
+            checkGLError();
+        }
+    }
+
+    public void clearClipRect() {
+        if (context.clipRectEnabled) {
+            if (verboseLogging) {
+                logger.info("GLES20.glDisable(GLES20.GL_SCISSOR_TEST)");
+            }
+            Gdx.gl20.glDisable(GL20.GL_SCISSOR_TEST);
+            checkGLError();
+            context.clipRectEnabled = false;
+
+            clipX = 0;
+            clipY = 0;
+            clipW = 0;
+            clipH = 0;
+        }
+    }
+
+    public void onFrame() {
+        objManager.deleteUnused(this);
+//        statistics.clearFrame();
+    }
+
+    public void setWorldMatrix(Matrix4f worldMatrix) {
+    }
+
+    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
+    }
+
+    /*********************************************************************\
+     |* Shaders                                                           *|
+     \*********************************************************************/
+    protected void updateUniformLocation(Shader shader, Uniform uniform) {
+        stringBuf.setLength(0);
+        stringBuf.append(uniform.getName()).append('\0');
+        updateNameBuffer();
+        if (verboseLogging) {
+            logger.log(Level.INFO, "GLES20.glGetUniformLocation({0}, {1})", new Object[]{shader.getId(), uniform.getName()});
+        }
+        int loc = Gdx.gl20.glGetUniformLocation(shader.getId(), uniform.getName());
+        checkGLError();
+        if (loc < 0) {
+            uniform.setLocation(-1);
+            // uniform is not declared in shader
+            if (verboseLogging) {
+                logger.log(Level.WARNING, "Uniform [{0}] is not declared in shader.", uniform.getName());
+            }
+        } else {
+            uniform.setLocation(loc);
+        }
+    }
+
+    protected void updateUniform(Shader shader, Uniform uniform) {
+        int shaderId = shader.getId();
+
+        assert uniform.getName() != null;
+        assert shader.getId() > 0;
+
+        if (context.boundShaderProgram != shaderId) {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
+            }
+            Gdx.gl20.glUseProgram(shaderId);
+            checkGLError();
+            statistics.onShaderUse(shader, true);
+            boundShader = shader;
+            context.boundShaderProgram = shaderId;
+        } else {
+            statistics.onShaderUse(shader, false);
+        }
+
+        int loc = uniform.getLocation();
+        if (loc == -1) {
+            if (verboseLogging) {
+                logger.log(Level.WARNING, "no location for uniform [{0}]", uniform.getName());
+            }
+            return;
+        }
+
+        if (loc == -2) {
+            // get uniform location
+            updateUniformLocation(shader, uniform);
+            if (uniform.getLocation() == -1) {
+                // not declared, ignore
+
+                if (verboseLogging) {
+                    logger.log(Level.WARNING, "not declared uniform: [{0}]", uniform.getName());
+                }
+
+                uniform.clearUpdateNeeded();
+                return;
+            }
+            loc = uniform.getLocation();
+        }
+
+        if (uniform.getVarType() == null) {
+            logger.warning("value is not set yet.");
+            return; // value not set yet..
+        }
+
+        statistics.onUniformSet();
+
+        uniform.clearUpdateNeeded();
+        FloatBuffer fb;
+        switch (uniform.getVarType()) {
+            case Float:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform1f set Float. " + uniform.getName());
+                }
+                Float f = (Float) uniform.getValue();
+                Gdx.gl20.glUniform1f(loc, f.floatValue());
+                break;
+            case Vector2:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform2f set Vector2. " + uniform.getName());
+                }
+                Vector2f v2 = (Vector2f) uniform.getValue();
+                Gdx.gl20.glUniform2f(loc, v2.getX(), v2.getY());
+                break;
+            case Vector3:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform3f set Vector3. " + uniform.getName());
+                }
+                Vector3f v3 = (Vector3f) uniform.getValue();
+                Gdx.gl20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
+                break;
+            case Vector4:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform4f set Vector4." + uniform.getName());
+                }
+                Object val = uniform.getValue();
+                if (val instanceof ColorRGBA) {
+                    ColorRGBA c = (ColorRGBA) val;
+                    Gdx.gl20.glUniform4f(loc, c.r, c.g, c.b, c.a);
+                } else if (val instanceof Vector4f) {
+                    Vector4f c = (Vector4f) val;
+                    Gdx.gl20.glUniform4f(loc, c.x, c.y, c.z, c.w);
+                } else {
+                    Quaternion c = (Quaternion) uniform.getValue();
+                    Gdx.gl20.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
+                }
+                break;
+            case Boolean:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform1i set Boolean." + uniform.getName());
+                }
+                Boolean b = (Boolean) uniform.getValue();
+                Gdx.gl20.glUniform1i(loc, b.booleanValue() ? GL20.GL_TRUE : GL20.GL_FALSE);
+                break;
+            case Matrix3:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniformMatrix3fv set Matrix3." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 9;
+                Gdx.gl20.glUniformMatrix3fv(loc, 1, false, fb);
+                break;
+            case Matrix4:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniformMatrix4fv set Matrix4." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 16;
+                Gdx.gl20.glUniformMatrix4fv(loc, 1, false, fb);
+                break;
+            case FloatArray:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform1fv set FloatArray." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                Gdx.gl20.glUniform1fv(loc, fb.capacity(), fb);
+                break;
+            case Vector2Array:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform2fv set Vector2Array." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                Gdx.gl20.glUniform2fv(loc, fb.capacity() / 2, fb);
+                break;
+            case Vector3Array:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform3fv set Vector3Array." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                Gdx.gl20.glUniform3fv(loc, fb.capacity() / 3, fb);
+                break;
+            case Vector4Array:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform4fv set Vector4Array." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                Gdx.gl20.glUniform4fv(loc, fb.capacity() / 4, fb);
+                break;
+            case Matrix4Array:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform4fv set Matrix4Array." + uniform.getName());
+                }
+                fb = (FloatBuffer) uniform.getValue();
+                Gdx.gl20.glUniformMatrix4fv(loc, fb.capacity() / 16, false, fb);
+                break;
+            case Int:
+                if (verboseLogging) {
+                    logger.info("GLES20.glUniform1i set Int." + uniform.getName());
+                }
+                Integer i = (Integer) uniform.getValue();
+                Gdx.gl20.glUniform1i(loc, i.intValue());
+                break;
+            default:
+                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
+        }
+        checkGLError();
+    }
+
+    protected void updateShaderUniforms(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+//        for (Uniform uniform : shader.getUniforms()){
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            if (uniform.isUpdateNeeded()) {
+                updateUniform(shader, uniform);
+            }
+        }
+    }
+
+    protected void resetUniformLocations(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+//        for (Uniform uniform : shader.getUniforms()){
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            uniform.reset(); // e.g check location again
+        }
+    }
+
+    /*
+     * (Non-javadoc)
+     * Only used for fixed-function. Ignored.
+     */
+    public void setLighting(LightList list) {
+    }
+
+    public int convertShaderType(ShaderType type) {
+        switch (type) {
+            case Fragment:
+                return GL20.GL_FRAGMENT_SHADER;
+            case Vertex:
+                return GL20.GL_VERTEX_SHADER;
+//            case Geometry:
+//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
+            default:
+                throw new RuntimeException("Unrecognized shader type.");
+        }
+    }
+
+    public void updateShaderSourceData(ShaderSource source, String language) {
+        int id = source.getId();
+        if (id == -1) {
+            // create id
+            if (verboseLogging) {
+                logger.info("GLES20.glCreateShader(" + source.getType() + ")");
+            }
+            id = Gdx.gl20.glCreateShader(convertShaderType(source.getType()));
+            checkGLError();
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader.");
+            }
+
+            source.setId(id);
+        }
+
+        // upload shader source
+        // merge the defines and source code
+        byte[] versionData = new byte[]{};//"#version 140\n".getBytes();
+//        versionData = "#define INSTANCING 1\n".getBytes();
+        byte[] definesCodeData = source.getDefines().getBytes();
+        byte[] sourceCodeData = source.getSource().getBytes();
+        ByteBuffer codeBuf = BufferUtils.createByteBuffer(versionData.length
+                + definesCodeData.length
+                + sourceCodeData.length);
+        codeBuf.put(versionData);
+        codeBuf.put(definesCodeData);
+        codeBuf.put(sourceCodeData);
+        codeBuf.flip();
+
+        if (verboseLogging) {
+            logger.info("GLES20.glShaderSource(" + id + ")");
+        }
+        if (source.getType().equals(ShaderType.Vertex)
+                && Gdx.gl20.glGetString(GL20.GL_RENDERER).indexOf("PowerVR") >= 0) {
+            Gdx.gl20.glShaderSource(
+                    id,
+                    source.getDefines()
+                            + source.getSource());
+        } else {
+            if (!Gdx.app.getType().equals(com.badlogic.gdx.Application.ApplicationType.Desktop)) {
+                Gdx.gl20.glShaderSource(
+                        id,
+                        "precision mediump float;\n"
+                                + source.getDefines()
+                                + source.getSource());
+            } else {
+                Gdx.gl20.glShaderSource(
+                        id,
+                                 source.getDefines()
+                                + source.getSource());
+            }
+        }
+        checkGLError();
+
+        if (verboseLogging) {
+            logger.info("GLES20.glCompileShader(" + id + ")");
+        }
+
+        Gdx.gl20.glCompileShader(id);
+
+        checkGLError();
+
+        if (verboseLogging) {
+            logger.info("GLES20.glGetShaderiv(" + id + ", GLES20.GL_COMPILE_STATUS)");
+        }
+
+        Gdx.gl20.glGetShaderiv(id, GL20.GL_COMPILE_STATUS, intBuf1);
+
+        checkGLError();
+
+        boolean compiledOK = intBuf1.get(0) == GL20.GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !compiledOK) {
+            // even if compile succeeded, check
+            // log for warnings
+            if (verboseLogging) {
+                logger.info("GLES20.glGetShaderiv()");
+            }
+            Gdx.gl20.glGetShaderiv(id, GL20.GL_INFO_LOG_LENGTH, intBuf1);
+            checkGLError();
+            if (verboseLogging) {
+                logger.info("GLES20.glGetShaderInfoLog(" + id + ")");
+            }
+            infoLog = Gdx.gl20.glGetShaderInfoLog(id);
+            logger.severe("Errooooooooooot(" + id + ")");
+        }
+
+        if (compiledOK) {
+            if (infoLog != null) {
+                logger.log(Level.INFO, "compile success: " + source.getName() + ", " + infoLog);
+            } else {
+                logger.log(Level.FINE, "compile success: " + source.getName());
+            }
+        } else {
+            logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
+                    new Object[]{source.getDefines(), source.getSource()});
+            if (infoLog != null) {
+                throw new RendererException("compile error in:" + source + " error:" + infoLog);
+            } else {
+                throw new RendererException("compile error in:" + source + " error: <not provided>");
+            }
+        }
+
+        source.clearUpdateNeeded();
+        // only usable if compiled
+        source.setUsable(compiledOK);
+        if (!compiledOK) {
+            // make sure to dispose id cause all program's
+            // shaders will be cleared later.
+            if (verboseLogging) {
+                logger.info("GLES20.glDeleteShader(" + id + ")");
+            }
+            Gdx.gl20.glDeleteShader(id);
+            checkGLError();
+        } else {
+            // register for cleanup since the ID is usable
+            objManager.registerForCleanup(source);
+        }
+    }
+
+    public void updateShaderData(Shader shader) {
+        int id = shader.getId();
+        boolean needRegister = false;
+        if (id == -1) {
+            // create program
+
+            if (verboseLogging) {
+                logger.info("GLES20.glCreateProgram()");
+            }
+
+            id = Gdx.gl20.glCreateProgram();
+
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader program.");
+            }
+
+            shader.setId(id);
+            needRegister = true;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.isUpdateNeeded()) {
+                updateShaderSourceData(source, shader.getLanguage());
+                // shader has been compiled here
+            }
+
+            if (!source.isUsable()) {
+                // it's useless.. just forget about everything..
+                shader.setUsable(false);
+                shader.clearUpdateNeeded();
+                return;
+            }
+            if (verboseLogging) {
+                logger.info("GLES20.glAttachShader(" + id + ", " + source.getId() + ")");
+            }
+
+            Gdx.gl20.glAttachShader(id, source.getId());
+        }
+
+        // link shaders to program
+        if (verboseLogging) {
+            logger.info("GLES20.glLinkProgram(" + id + ")");
+        }
+
+        Gdx.gl20.glLinkProgram(id);
+
+
+        if (verboseLogging) {
+            logger.info("GLES20.glGetProgramiv(" + id + ")");
+        }
+
+        Gdx.gl20.glGetProgramiv(id, GL20.GL_LINK_STATUS, intBuf1);
+
+        boolean linkOK = intBuf1.get(0) == GL20.GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !linkOK) {
+            if (verboseLogging) {
+                logger.info("GLES20.glGetProgramiv(" + id + ", GLES20.GL_INFO_LOG_LENGTH, buffer)");
+            }
+
+            Gdx.gl20.glGetProgramiv(id, GL20.GL_INFO_LOG_LENGTH, intBuf1);
+
+            int length = intBuf1.get(0);
+            if (length > 3) {
+                // get infos
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glGetProgramInfoLog(" + id + ")");
+                }
+
+                infoLog = Gdx.gl20.glGetProgramInfoLog(id);
+            }
+        }
+
+        if (linkOK) {
+            if (infoLog != null) {
+                logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
+            } else {
+                logger.fine("shader link success");
+            }
+        } else {
+            if (infoLog != null) {
+                throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
+            } else {
+                throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
+            }
+        }
+
+        shader.clearUpdateNeeded();
+        if (!linkOK) {
+            // failure.. forget about everything
+            shader.resetSources();
+            shader.setUsable(false);
+            deleteShader(shader);
+        } else {
+            shader.setUsable(true);
+            if (needRegister) {
+                objManager.registerForCleanup(shader);
+                statistics.onNewShader();
+            } else {
+                // OpenGL spec: uniform locations may change after re-link
+                resetUniformLocations(shader);
+            }
+        }
+    }
+
+    public void setShader(Shader shader) {
+        if (verboseLogging) {
+            logger.info("setShader(" + shader + ")");
+        }
+
+        if (shader == null) {
+            if (context.boundShaderProgram > 0) {
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glUseProgram(0)");
+                }
+
+                Gdx.gl20.glUseProgram(0);
+
+                statistics.onShaderUse(null, true);
+                context.boundShaderProgram = 0;
+                boundShader = null;
+            }
+        } else {
+            if (shader.isUpdateNeeded()) {
+                updateShaderData(shader);
+            }
+
+            // NOTE: might want to check if any of the 
+            // sources need an update?
+
+            if (!shader.isUsable()) {
+                logger.warning("shader is not usable.");
+                return;
+            }
+
+            assert shader.getId() > 0;
+
+            updateShaderUniforms(shader);
+            if (context.boundShaderProgram != shader.getId()) {
+                if (VALIDATE_SHADER) {
+                    // check if shader can be used
+                    // with current state
+                    if (verboseLogging) {
+                        logger.info("GLES20.glValidateProgram(" + shader.getId() + ")");
+                    }
+
+                    Gdx.gl20.glValidateProgram(shader.getId());
+
+                    if (verboseLogging) {
+                        logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
+                    }
+
+                    Gdx.gl20.glGetProgramiv(shader.getId(), GL20.GL_VALIDATE_STATUS, intBuf1);
+
+                    boolean validateOK = intBuf1.get(0) == GL20.GL_TRUE;
+
+                    if (validateOK) {
+                        logger.fine("shader validate success");
+                    } else {
+                        logger.warning("shader validate failure");
+                    }
+                }
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glUseProgram(" + shader.getId() + ")");
+                }
+
+                Gdx.gl20.glUseProgram(shader.getId());
+
+                statistics.onShaderUse(shader, true);
+                context.boundShaderProgram = shader.getId();
+                boundShader = shader;
+            } else {
+                statistics.onShaderUse(shader, false);
+            }
+        }
+    }
+
+    public void setShaderWithoutUpdateUniforms(Shader shader) {
+        if (verboseLogging) {
+            logger.info("setShader(" + shader + ")");
+        }
+
+        if (shader == null) {
+            if (context.boundShaderProgram > 0) {
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glUseProgram(0)");
+                }
+
+                Gdx.gl20.glUseProgram(0);
+
+                statistics.onShaderUse(null, true);
+                context.boundShaderProgram = 0;
+                boundShader = null;
+            }
+        } else {
+            if (shader.isUpdateNeeded()) {
+                updateShaderData(shader);
+            }
+
+            // NOTE: might want to check if any of the 
+            // sources need an update?
+
+            if (!shader.isUsable()) {
+                logger.warning("shader is not usable.");
+                return;
+            }
+
+            assert shader.getId() > 0;
+
+            if (context.boundShaderProgram != shader.getId()) {
+                if (VALIDATE_SHADER) {
+                    // check if shader can be used
+                    // with current state
+                    if (verboseLogging) {
+                        logger.info("GLES20.glValidateProgram(" + shader.getId() + ")");
+                    }
+
+                    Gdx.gl20.glValidateProgram(shader.getId());
+
+                    if (verboseLogging) {
+                        logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
+                    }
+
+                    Gdx.gl20.glGetProgramiv(shader.getId(), GL20.GL_VALIDATE_STATUS, intBuf1);
+
+                    boolean validateOK = intBuf1.get(0) == GL20.GL_TRUE;
+
+                    if (validateOK) {
+                        logger.fine("shader validate success");
+                    } else {
+                        logger.warning("shader validate failure");
+                    }
+                }
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glUseProgram(" + shader.getId() + ")");
+                }
+
+                Gdx.gl20.glUseProgram(shader.getId());
+
+                statistics.onShaderUse(shader, true);
+                context.boundShaderProgram = shader.getId();
+                boundShader = shader;
+            } else {
+                statistics.onShaderUse(shader, false);
+            }
+        }
+    }
+
+    public void deleteShaderSource(ShaderSource source) {
+        if (source.getId() < 0) {
+            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
+            return;
+        }
+        source.setUsable(false);
+        source.clearUpdateNeeded();
+
+        if (verboseLogging) {
+            logger.info("GLES20.glDeleteShader(" + source.getId() + ")");
+        }
+
+        Gdx.gl20.glDeleteShader(source.getId());
+        source.resetObject();
+    }
+
+    public void deleteShader(Shader shader) {
+        if (shader.getId() == -1) {
+            logger.warning("Shader is not uploaded to GPU, cannot delete.");
+            return;
+        }
+        for (ShaderSource source : shader.getSources()) {
+            if (source.getId() != -1) {
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glDetachShader(" + shader.getId() + ", " + source.getId() + ")");
+                }
+
+                Gdx.gl20.glDetachShader(shader.getId(), source.getId());
+                // the next part is done by the GLObjectManager automatically
+//                glDeleteShader(source.getId());
+            }
+        }
+        // kill all references so sources can be collected
+        // if needed.
+        shader.resetSources();
+
+        if (verboseLogging) {
+            logger.info("GLES20.glDeleteProgram(" + shader.getId() + ")");
+        }
+
+        Gdx.gl20.glDeleteProgram(shader.getId());
+
+        statistics.onDeleteShader();
+    }
+
+    /*********************************************************************\
+     |* Framebuffers                                                      *|
+     \*********************************************************************/
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
+        copyFrameBuffer(src, dst, true);
+    }
+
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
+        logger.warning("copyFrameBuffer is not supported.");
+    }
+    private void checkFrameBufferStatus(FrameBuffer fb) {
+        try {
+            checkFrameBufferError();
+        } catch (IllegalStateException ex) {
+            logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
+            printRealFrameBufferInfo(fb);
+            throw ex;
+        }
+    }
+
+    private void checkFrameBufferError() {
+        int status = Gdx.gl20.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER);
+        switch (status) {
+            case GL20.GL_FRAMEBUFFER_COMPLETE:
+                break;
+            case GL20.GL_FRAMEBUFFER_UNSUPPORTED:
+                //Choose different formats
+                throw new IllegalStateException("Framebuffer object format is "
+                        + "unsupported by the video hardware.");
+            case GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+                throw new IllegalStateException("Framebuffer has erronous attachment.");
+            case GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
+            case GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
+//                throw new IllegalStateException("Framebuffer attachments must have same formats.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+//                throw new IllegalStateException("Incomplete draw buffer.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+//                throw new IllegalStateException("Incomplete read buffer.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
+//                throw new IllegalStateException("Incomplete multisample buffer.");
+            default:
+                //Programming error; will fail on all hardware
+                throw new IllegalStateException("Some video driver error "
+                        + "or programming error occured. "
+                        + "Framebuffer object status is invalid: " + status);
+        }
+    }
+    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
+        System.out.println("== Renderbuffer " + name + " ==");
+        System.out.println("RB ID: " + rb.getId());
+        System.out.println("Is proper? " + Gdx.gl20.glIsRenderbuffer(rb.getId()));
+
+        int attachment = convertAttachmentSlot(rb.getSlot());
+
+        intBuf16.clear();
+        Gdx.gl20.glGetFramebufferAttachmentParameteriv(GL20.GL_FRAMEBUFFER,
+                attachment, GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
+        int type = intBuf16.get(0);
+
+        intBuf16.clear();
+        Gdx.gl20.glGetFramebufferAttachmentParameteriv(GL20.GL_FRAMEBUFFER,
+                attachment, GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
+        int rbName = intBuf16.get(0);
+
+        switch (type) {
+            case GL20.GL_NONE:
+                System.out.println("Type: None");
+                break;
+            case GL20.GL_TEXTURE:
+                System.out.println("Type: Texture");
+                break;
+            case GL20.GL_RENDERBUFFER:
+                System.out.println("Type: Buffer");
+                System.out.println("RB ID: " + rbName);
+                break;
+        }
+
+
+
+    }
+
+    private void printRealFrameBufferInfo(FrameBuffer fb) {
+//        boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
+        boolean doubleBuffer = false; // FIXME
+//        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
+//        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
+
+        int fbId = fb.getId();
+        intBuf16.clear();
+//        int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
+//        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
+
+        System.out.println("=== OpenGL FBO State ===");
+        System.out.println("Context doublebuffered? " + doubleBuffer);
+        System.out.println("FBO ID: " + fbId);
+        System.out.println("Is proper? " + Gdx.gl20.glIsFramebuffer(fbId));
+//        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
+//        System.out.println("Is bound to read? " + (fbId == curReadBinding));
+//        System.out.println("Draw buffer: " + drawBuf);
+//        System.out.println("Read buffer: " + readBuf);
+
+        if (context.boundFBO != fbId) {
+            Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fbId);
+            context.boundFBO = fbId;
+        }
+
+        if (fb.getDepthBuffer() != null) {
+            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
+        }
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
+        }
+    }
+
+    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        int id = rb.getId();
+        if (id == -1) {
+            Gdx.gl20.glGenRenderbuffers(1, intBuf1);
+//            RendererUtil.checkGLError();
+
+            id = intBuf1.get(0);
+            rb.setId(id);
+        }
+
+        if (context.boundRB != id) {
+            Gdx.gl20.glBindRenderbuffer(GL20.GL_RENDERBUFFER, id);
+//            RendererUtil.checkGLError();
+
+            context.boundRB = id;
+        }
+
+        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
+            throw new RendererException("Resolution " + fb.getWidth()
+                    + ":" + fb.getHeight() + " is not supported.");
+        }
+
+        TextureUtilGdx.AndroidGLImageFormat imageFormat = TextureUtilGdx.getImageFormat(rb.getFormat());
+        if (imageFormat.renderBufferStorageFormat == 0) {
+            throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
+        }
+
+//        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
+        if (fb.getSamples() > 1) {
+//            // FIXME
+            throw new RendererException("Multisample FrameBuffer is not supported yet.");
+//            int samples = fb.getSamples();
+//            if (maxFBOSamples < samples) {
+//                samples = maxFBOSamples;
+//            }
+//            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
+//                    samples,
+//                    glFmt.internalFormat,
+//                    fb.getWidth(),
+//                    fb.getHeight());
+        } else {
+            Gdx.gl20.glRenderbufferStorage(GL20.GL_RENDERBUFFER,
+                    imageFormat.renderBufferStorageFormat,
+                    fb.getWidth(),
+                    fb.getHeight());
+
+//            RendererUtil.checkGLError();
+        }
+    }
+    private int convertAttachmentSlot(int attachmentSlot) {
+        // can also add support for stencil here
+        if (attachmentSlot == -100) {
+            return GL20.GL_DEPTH_ATTACHMENT;
+        } else if (attachmentSlot == 0) {
+            return GL20.GL_COLOR_ATTACHMENT0;
+        } else {
+            throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
+        }
+    }
+
+    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
+        Texture tex = rb.getTexture();
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded()) {
+            updateTexImageData(image, tex.getType(), false);
+
+            // NOTE: For depth textures, sets nearest/no-mips mode
+            // Required to fix "framebuffer unsupported"
+            // for old NVIDIA drivers!
+            setupTextureParams(tex);
+        }
+
+        Gdx.gl20.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER,
+                convertAttachmentSlot(rb.getSlot()),
+                convertTextureType(tex.getType()),
+                image.getId(),
+                0);
+
+//        RendererUtil.checkGLError();
+    }
+
+    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
+        boolean needAttach;
+        if (rb.getTexture() == null) {
+            // if it hasn't been created yet, then attach is required.
+            needAttach = rb.getId() == -1;
+            updateRenderBuffer(fb, rb);
+        } else {
+            needAttach = false;
+            updateRenderTexture(fb, rb);
+        }
+        if (needAttach) {
+            Gdx.gl20.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER,
+                    convertAttachmentSlot(rb.getSlot()),
+                    GL20.GL_RENDERBUFFER,
+                    rb.getId());
+
+//            RendererUtil.checkGLError();
+        }
+    }
+
+    public void updateFrameBuffer(FrameBuffer fb) {
+        int id = fb.getId();
+        if (id == -1) {
+            intBuf1.clear();
+            // create FBO
+            Gdx.gl20.glGenFramebuffers(1, intBuf1);
+//            RendererUtil.checkGLError();
+
+            id = intBuf1.get(0);
+            fb.setId(id);
+            objManager.registerForCleanup(fb);
+
+            statistics.onNewFrameBuffer();
+        }
+
+        if (context.boundFBO != id) {
+            Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, id);
+//            RendererUtil.checkGLError();
+
+            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
+            context.boundDrawBuf = 0;
+            context.boundFBO = id;
+        }
+
+        RenderBuffer depthBuf = fb.getDepthBuffer();
+        if (depthBuf != null) {
+            updateFrameBufferAttachment(fb, depthBuf);
+        }
+
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            RenderBuffer colorBuf = fb.getColorBuffer(i);
+            updateFrameBufferAttachment(fb, colorBuf);
+        }
+
+        fb.clearUpdateNeeded();
+    }
+
+    public void setMainFrameBufferOverride(FrameBuffer fb){
+        mainFbOverride = fb;
+    }
+
+    public void setFrameBuffer(FrameBuffer fb) {
+        if (fb == null && mainFbOverride != null) {
+            fb = mainFbOverride;
+        }
+
+        if (lastFb == fb) {
+            if (fb == null || !fb.isUpdateNeeded()) {
+                return;
+            }
+        }
+
+        // generate mipmaps for last FB if needed
+        if (lastFb != null) {
+            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
+                RenderBuffer rb = lastFb.getColorBuffer(i);
+                Texture tex = rb.getTexture();
+                if (tex != null
+                        && tex.getMinFilter().usesMipMapLevels()) {
+                    setTexture(0, rb.getTexture());
+
+//                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
+                    int textureType = convertTextureType(tex.getType());
+                    Gdx.gl20.glGenerateMipmap(textureType);
+//                    RendererUtil.checkGLError();
+                }
+            }
+        }
+
+        if (fb == null) {
+            // unbind any fbos
+            if (context.boundFBO != 0) {
+                Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0);
+//                RendererUtil.checkGLError();
+
+                statistics.onFrameBufferUse(null, true);
+
+                context.boundFBO = 0;
+            }
+
+            /*
+            // select back buffer
+            if (context.boundDrawBuf != -1) {
+                glDrawBuffer(initialDrawBuf);
+                context.boundDrawBuf = -1;
+            }
+            if (context.boundReadBuf != -1) {
+                glReadBuffer(initialReadBuf);
+                context.boundReadBuf = -1;
+            }
+             */
+
+            lastFb = null;
+        } else {
+            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
+                throw new IllegalArgumentException("The framebuffer: " + fb
+                        + "\nDoesn't have any color/depth buffers");
+            }
+
+            if (fb.isUpdateNeeded()) {
+                updateFrameBuffer(fb);
+            }
+
+            if (context.boundFBO != fb.getId()) {
+                Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fb.getId());
+//                RendererUtil.checkGLError();
+
+                statistics.onFrameBufferUse(fb, true);
+
+                // update viewport to reflect framebuffer's resolution
+                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
+
+                context.boundFBO = fb.getId();
+            } else {
+                statistics.onFrameBufferUse(fb, false);
+            }
+            if (fb.getNumColorBuffers() == 0) {
+//                // make sure to select NONE as draw buf
+//                // no color buffer attached. select NONE
+                if (context.boundDrawBuf != -2) {
+//                    glDrawBuffer(GL_NONE);
+                    context.boundDrawBuf = -2;
+                }
+                if (context.boundReadBuf != -2) {
+//                    glReadBuffer(GL_NONE);
+                    context.boundReadBuf = -2;
+                }
+            } else {
+                if (fb.getNumColorBuffers() > maxFBOAttachs) {
+                    throw new RendererException("Framebuffer has more color "
+                            + "attachments than are supported"
+                            + " by the video hardware!");
+                }
+                if (fb.isMultiTarget()) {
+                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
+                        throw new RendererException("Framebuffer has more"
+                                + " multi targets than are supported"
+                                + " by the video hardware!");
+                    }
+
+                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
+                        intBuf16.clear();
+                        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+                            intBuf16.put(Gdx.gl20.GL_COLOR_ATTACHMENT0 + i);
+                        }
+
+                        intBuf16.flip();
+//                        glDrawBuffers(intBuf16);
+                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
+                    }
+                } else {
+                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
+                    // select this draw buffer
+                    if (context.boundDrawBuf != rb.getSlot()) {
+                        Gdx.gl20.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
+//                        RendererUtil.checkGLError();
+
+                        context.boundDrawBuf = rb.getSlot();
+                    }
+                }
+            }
+
+            assert fb.getId() >= 0;
+            assert context.boundFBO == fb.getId();
+
+            lastFb = fb;
+
+            checkFrameBufferStatus(fb);
+        }
+    }
+
+    /**
+     * Reads the Color Buffer from OpenGL and stores into the ByteBuffer.
+     * Make sure to call setViewPort with the appropriate viewport size before
+     * calling readFrameBuffer.
+     * @param fb FrameBuffer
+     * @param byteBuf ByteBuffer to store the Color Buffer from OpenGL
+     */
+    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
+        if (fb != null) {
+            RenderBuffer rb = fb.getColorBuffer();
+            if (rb == null) {
+                throw new IllegalArgumentException("Specified framebuffer"
+                        + " does not have a colorbuffer");
+            }
+
+            setFrameBuffer(fb);
+        } else {
+            setFrameBuffer(null);
+        }
+
+        Gdx.gl20.glReadPixels(vpX, vpY, vpW, vpH, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, byteBuf);
+//        RendererUtil.checkGLError();
+    }
+
+    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        intBuf1.put(0, rb.getId());
+        Gdx.gl20.glDeleteRenderbuffers(1, intBuf1);
+//        RendererUtil.checkGLError();
+    }
+
+    public void deleteFrameBuffer(FrameBuffer fb) {
+        if (fb.getId() != -1) {
+            if (context.boundFBO == fb.getId()) {
+                Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0);
+//                RendererUtil.checkGLError();
+
+                context.boundFBO = 0;
+            }
+
+            if (fb.getDepthBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getDepthBuffer());
+            }
+            if (fb.getColorBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getColorBuffer());
+            }
+
+            intBuf1.put(0, fb.getId());
+            Gdx.gl20.glDeleteFramebuffers(1, intBuf1);
+//            RendererUtil.checkGLError();
+
+            fb.resetObject();
+
+            statistics.onDeleteFrameBuffer();
+        }
+    }
+
+    /*********************************************************************\
+     |* Textures                                                          *|
+     \*********************************************************************/
+    private int convertTextureType(Texture.Type type) {
+        switch (type) {
+            case TwoDimensional:
+                return GL20.GL_TEXTURE_2D;
+            //        case TwoDimensionalArray:
+            //            return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
+//            case ThreeDimensional:
+            //               return GLES20.GL_TEXTURE_3D;
+            case CubeMap:
+                return GL20.GL_TEXTURE_CUBE_MAP;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + type);
+        }
+    }
+
+    private int convertMagFilter(Texture.MagFilter filter) {
+        switch (filter) {
+            case Bilinear:
+                return GL20.GL_LINEAR;
+            case Nearest:
+                return GL20.GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
+        }
+    }
+
+    private int convertMinFilter(Texture.MinFilter filter) {
+        switch (filter) {
+            case Trilinear:
+                return GL20.GL_LINEAR_MIPMAP_LINEAR;
+            case BilinearNearestMipMap:
+                return GL20.GL_LINEAR_MIPMAP_NEAREST;
+            case NearestLinearMipMap:
+                return GL20.GL_NEAREST_MIPMAP_LINEAR;
+            case NearestNearestMipMap:
+                return GL20.GL_NEAREST_MIPMAP_NEAREST;
+            case BilinearNoMipMaps:
+                return GL20.GL_LINEAR;
+            case NearestNoMipMaps:
+                return GL20.GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown min filter: " + filter);
+        }
+    }
+
+    private int convertWrapMode(Texture.WrapMode mode) {
+        switch (mode) {
+//            case BorderClamp:
+//                return GLES20.GL_CLAMP_TO_BORDER;
+//            case Clamp:
+//                return GLES20.GL_CLAMP;
+            case EdgeClamp:
+                return GL20.GL_CLAMP_TO_EDGE;
+            case Repeat:
+                return GL20.GL_REPEAT;
+            case MirroredRepeat:
+                return GL20.GL_MIRRORED_REPEAT;
+            default:
+                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
+        }
+    }
+
+    /**
+     * <code>setupTextureParams</code> sets the OpenGL context texture parameters
+     * @param tex the Texture to set the texture parameters from
+     */
+    private void setupTextureParams(Texture tex) {
+        int target = convertTextureType(tex.getType());
+
+        // filter things
+        int minFilter = convertMinFilter(tex.getMinFilter());
+        int magFilter = convertMagFilter(tex.getMagFilter());
+
+        if (verboseLogging) {
+            logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MIN_FILTER, " + minFilter + ")");
+        }
+
+        Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MIN_FILTER, minFilter);
+
+        if (verboseLogging) {
+            logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MAG_FILTER, " + magFilter + ")");
+        }
+
+        Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MAG_FILTER, magFilter);
+
+        /*        
+        if (tex.getAnisotropicFilter() > 1){
+        
+        if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
+        glTexParameterf(target,
+        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
+        tex.getAnisotropicFilter());
+        }
+        
+        }
+         */
+        // repeat modes
+
+        switch (tex.getType()) {
+            case ThreeDimensional:
+            case CubeMap: // cubemaps use 3D coords
+                // GL_TEXTURE_WRAP_R is not available in api 8
+                //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
+            case TwoDimensional:
+            case TwoDimensionalArray:
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_T, " + convertWrapMode(tex.getWrap(WrapAxis.T)));
+                }
+
+                Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
+
+                // fall down here is intentional..
+//          case OneDimensional:
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_S, " + convertWrapMode(tex.getWrap(WrapAxis.S)));
+                }
+
+                Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
+                break;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
+        }
+
+        // R to Texture compare mode
+/*
+        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
+        GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
+        if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
+        }else{
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
+        }
+        }
+         */
+    }
+
+    /**
+     * <code>updateTexImageData</code> activates and binds the texture
+     * @param img
+     * @param type
+     * @param mips
+     */
+    public void updateTexImageData(Image img, Texture.Type type, boolean mips) {
+        int texId = img.getId();
+        if (texId == -1) {
+            // create texture
+            if (verboseLogging) {
+                logger.info("GLES20.glGenTexture(1, buffer)");
+            }
+
+            Gdx.gl20.glGenTextures(1, intBuf1);
+            texId = intBuf1.get(0);
+            img.setId(texId);
+            objManager.registerForCleanup(img);
+
+            statistics.onNewTexture();
+        }
+
+        // bind texture
+        int target = convertTextureType(type);
+        if (context.boundTextureUnit != 0) {
+            if (verboseLogging) {
+                logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0)");
+            }
+
+            Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
+            context.boundTextureUnit = 0;
+        }
+        if (context.boundTextures[0] != img) {
+
+            if (verboseLogging) {
+                logger.info("GLES20.glBindTexture(" + target + ", " + texId + ")");
+            }
+
+            Gdx.gl20.glBindTexture(target, texId);
+            context.boundTextures[0] = img;
+        }
+
+
+        if (target == GL20.GL_TEXTURE_CUBE_MAP) {
+            // Upload a cube map / sky box
+            // TODO
+//            @SuppressWarnings("unchecked")
+//            List<Bitmap> bmps = (List<Bitmap>) img.getEfficentData();
+//            if (bmps != null) {
+//                // Native android bitmap
+//                if (bmps.size() != 6) {
+//                    throw new UnsupportedOperationException("Invalid texture: " + img
+//                            + "Cubemap textures must contain 6 data units.");
+//                }
+//                for (int i = 0; i < 6; i++) {
+//                    TextureUtilGdx.uploadTextureBitmap(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i), false, powerOf2);
+//                }
+//            } else {
+//                // Standard jme3 image data
+//                List<ByteBuffer> data = img.getData();
+//                if (data.size() != 6) {
+//                    logger.log(Level.WARNING, "Invalid texture: {0}\n"
+//                            + "Cubemap textures must contain 6 data units.", img);
+//                    return;
+//                }
+//                for (int i = 0; i < 6; i++) {
+//                    TextureUtilGdx.uploadTexture(img, GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc, false, powerOf2);
+//                }
+//            }
+        } else {
+            // TODO
+            TextureUtilGdx.uploadTexture(img, target, 0, 0, tdc, false, powerOf2);
+
+            if (verboseLogging) {
+                logger.info("GLES20.glTexParameteri(" + target + "GLES11.GL_GENERATE_MIMAP, GLES20.GL_TRUE)");
+            }
+
+            if (!img.hasMipmaps() && mips) {
+                // No pregenerated mips available,
+                // generate from base level if required
+                if (verboseLogging) {
+                    logger.info("GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D)");
+                }
+                Gdx.gl20.glGenerateMipmap(GL20.GL_TEXTURE_2D);
+            }
+        }
+
+        img.clearUpdateNeeded();
+    }
+    public void setTexture(int unit, Texture tex) {
+        Image image = tex.getImage();
+        // TODO
+        if (image.getData().size() == 0 || image.getFormat() == null) {
+            return;
+        }
+        if (image.isUpdateNeeded()) {
+//            logger.warning("setTexture: isUpdateNeeded");
+//            if (image.getEfficentData() instanceof Bitmap) {
+//                Bitmap bmp = (Bitmap) image.getEfficentData();
+//                if (bmp != null) {
+//                    // Check if the bitmap got recycled, can happen after wakeup/restart
+//                    if (bmp.isRecycled()) {
+//                        // We need to reload the bitmap
+//                        DesktopAssetManager assetManager;
+//                        try {
+//                            assetManager = (DesktopAssetManager) ((AndroidHarness) JmeSystem.getActivity()).getJmeApplication().getAssetManager();
+//                        } catch (ClassCastException ex) {
+//                            Application app = JmeSystem.getApplication();
+//                            assetManager = (DesktopAssetManager) app.getAssetManager();
+//                        }
+//                        assetManager.deleteFromCache((TextureKey) tex.getKey());
+//                        Texture textureReloaded = assetManager.loadTexture((TextureKey) tex.getKey());
+//                        image.setEfficentData(textureReloaded.getImage().getEfficentData());
+//                    }
+//                }
+//            }
+            updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels());
+            setupTextureParams(tex);
+        }
+
+        int texId = image.getId();
+        assert texId != -1;
+
+        if (texId == -1) {
+            logger.warning("error: texture image has -1 id");
+        }
+
+        Image[] textures = context.boundTextures;
+
+        int type = convertTextureType(tex.getType());
+//        if (!context.textureIndexList.moveToNew(unit)) {
+//             if (context.boundTextureUnit != unit){
+//                glActiveTexture(GL_TEXTURE0 + unit);
+//                context.boundTextureUnit = unit;
+//             }
+//             glEnable(type);
+//        }
+
+        if (context.boundTextureUnit != unit) {
+            if (verboseLogging) {
+                logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + " + unit + ")");
+            }
+        }
+        if (textures[unit] != image) {
+
+            if (verboseLogging) {
+                logger.info("GLES20.glBindTexture(" + type + ", " + texId + ")");
+            }
+
+            Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0 + unit);
+            context.boundTextureUnit = unit;
+            Gdx.gl20.glBindTexture(type, texId);
+            textures[unit] = image;
+
+            statistics.onTextureUse(tex.getImage(), true);
+        } else {
+            statistics.onTextureUse(tex.getImage(), false);
+        }
+
+//        setupTextureParams(tex);
+    }
+
+    public void clearTextureUnits() {
+//        IDList textureList = context.textureIndexList;
+//        Image[] textures = context.boundTextures;
+//        for (int i = 0; i < textureList.oldLen; i++) {
+//            int idx = textureList.oldList[i];
+//            if (context.boundTextureUnit != idx){
+//                GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + idx);
+//                context.boundTextureUnit = idx;
+//            }
+//            GLES20.glDisable(GLES20.GL_TEXTURE_2D/*convertTextureType(textures[idx].getType())*/);
+//            textures[idx] = null;
+//        }
+//        context.textureIndexList.copyNewToOld();
+    }
+
+    public void deleteImage(Image image) {
+        int texId = image.getId();
+        if (texId != -1) {
+            intBuf1.put(0, texId);
+            intBuf1.position(0).limit(1);
+
+            if (verboseLogging) {
+                logger.info("GLES20.glDeleteTexture(1, buffer)");
+            }
+
+            Gdx.gl20.glDeleteTextures(1, intBuf1);
+            image.resetObject();
+
+            statistics.onDeleteTexture();
+        }
+    }
+
+    /*********************************************************************\
+     |* Vertex Buffers and Attributes                                     *|
+     \*********************************************************************/
+    private int convertUsage(Usage usage) {
+        switch (usage) {
+            case Static:
+                return GL20.GL_STATIC_DRAW;
+            case Dynamic:
+                return GL20.GL_DYNAMIC_DRAW;
+            case Stream:
+                return GL20.GL_STREAM_DRAW;
+            default:
+                throw new RuntimeException("Unknown usage type.");
+        }
+    }
+
+    private int convertFormat(Format format) {
+        switch (format) {
+            case Byte:
+                return GL20.GL_BYTE;
+            case UnsignedByte:
+                return GL20.GL_UNSIGNED_BYTE;
+            case Short:
+                return GL20.GL_SHORT;
+            case UnsignedShort:
+                return GL20.GL_UNSIGNED_SHORT;
+            case Int:
+                return GL20.GL_INT;
+            case UnsignedInt:
+                return GL20.GL_UNSIGNED_INT;
+            /*
+            case Half:
+            return NVHalfFloat.GL_HALF_FLOAT_NV;
+            //                return ARBHalfFloatVertex.GL_HALF_FLOAT;
+             */
+            case Float:
+                return GL20.GL_FLOAT;
+//            case Double:
+//                return GLES20.GL_DOUBLE;
+            default:
+                throw new RuntimeException("Unknown buffer format.");
+
+        }
+    }
+
+    public void updateBufferData(VertexBuffer vb) {
+
+        if (verboseLogging) {
+            logger.info("updateBufferData(" + vb + ")");
+        }
+
+        int bufId = vb.getId();
+        boolean created = false;
+        if (bufId == -1) {
+            // create buffer
+
+            if (verboseLogging) {
+                logger.info("GLES20.glGenBuffers(" + 1 + ", buffer)");
+            }
+
+            Gdx.gl20.glGenBuffers(1, intBuf1);
+            bufId = intBuf1.get(0);
+            vb.setId(bufId);
+            objManager.registerForCleanup(vb);
+
+            created = true;
+        }
+
+        // bind buffer
+        int target;
+        if (vb.getBufferType() == Type.Index) {
+            target = GL20.GL_ELEMENT_ARRAY_BUFFER;
+
+            if (verboseLogging) {
+                logger.info("vb.getBufferType() == VertexBuffer.Type.Index");
+            }
+
+            if (context.boundElementArrayVBO != bufId) {
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glBindBuffer(" + target + ", " + bufId + ")");
+                }
+
+                Gdx.gl20.glBindBuffer(target, bufId);
+                context.boundElementArrayVBO = bufId;
+            }
+        } else {
+            if (verboseLogging) {
+                logger.info("vb.getBufferType() != VertexBuffer.Type.Index");
+            }
+
+            target = GL20.GL_ARRAY_BUFFER;
+
+            if (context.boundArrayVBO != bufId) {
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glBindBuffer(" + target + ", " + bufId + ")");
+                }
+
+                Gdx.gl20.glBindBuffer(target, bufId);
+                context.boundArrayVBO = bufId;
+            }
+        }
+
+        int usage = convertUsage(vb.getUsage());
+        vb.getData().clear();
+
+        if (created || vb.hasDataSizeChanged()) {
+            // upload data based on format
+            int size = vb.getData().capacity() * vb.getFormat().getComponentSize();
+
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+                    }
+
+                    Gdx.gl20.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
+                    break;
+                //            case Half:
+                case Short:
+                case UnsignedShort:
+
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+                    }
+
+                    Gdx.gl20.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
+                    break;
+                case Int:
+                case UnsignedInt:
+
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+                    }
+
+                    Gdx.gl20.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
+                    break;
+                case Float:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+                    }
+
+                    Gdx.gl20.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
+                    break;
+                case Double:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+                    }
+
+                    Gdx.gl20.glBufferData(target, size, (DoubleBuffer) vb.getData(), usage);
+                    break;
+                default:
+                    throw new RuntimeException("Unknown buffer format.");
+            }
+        } else {
+            int size = vb.getData().capacity() * vb.getFormat().getComponentSize();
+
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+                    }
+
+                    Gdx.gl20.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
+                    break;
+                case Short:
+                case UnsignedShort:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+                    }
+
+                    Gdx.gl20.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
+                    break;
+                case Int:
+                case UnsignedInt:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+                    }
+
+                    Gdx.gl20.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
+                    break;
+                case Float:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+                    }
+
+                    Gdx.gl20.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
+                    break;
+                case Double:
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+                    }
+
+                    Gdx.gl20.glBufferSubData(target, 0, size, (DoubleBuffer) vb.getData());
+                    break;
+                default:
+                    throw new RuntimeException("Unknown buffer format.");
+            }
+        }
+//        }else{
+//            if (created || vb.hasDataSizeChanged()){
+//                glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
+//            }
+//
+//            ByteBuffer buf = glMapBuffer(target,
+//                                         GL_WRITE_ONLY,
+//                                         vb.getMappedData());
+//
+//            if (buf != vb.getMappedData()){
+//                buf = buf.order(ByteOrder.nativeOrder());
+//                vb.setMappedData(buf);
+//            }
+//
+//            buf.clear();
+//
+//            switch (vb.getFormat()){
+//                case Byte:
+//                case UnsignedByte:
+//                    buf.put( (ByteBuffer) vb.getData() );
+//                    break;
+//                case Short:
+//                case UnsignedShort:
+//                    buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
+//                    break;
+//                case Int:
+//                case UnsignedInt:
+//                    buf.asIntBuffer().put( (IntBuffer) vb.getData() );
+//                    break;
+//                case Float:
+//                    buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
+//                    break;
+//                case Double:
+//                    break;
+//                default:
+//                    throw new RuntimeException("Unknown buffer format.");
+//            }
+//
+//            glUnmapBuffer(target);
+//        }
+
+        vb.clearUpdateNeeded();
+    }
+
+    public void deleteBuffer(VertexBuffer vb) {
+        int bufId = vb.getId();
+        if (bufId != -1) {
+            // delete buffer
+            intBuf1.put(0, bufId);
+            intBuf1.position(0).limit(1);
+            if (verboseLogging) {
+                logger.info("GLES20.glDeleteBuffers(1, buffer)");
+            }
+
+            Gdx.gl20.glDeleteBuffers(1, intBuf1);
+            vb.resetObject();
+        }
+    }
+
+    public void clearVertexAttribs() {
+        IDList attribList = context.attribIndexList;
+        int oldLen = attribList.oldLen;
+        for (int i = 0; i < oldLen; i++) {
+            int idx = attribList.oldList[i];
+
+            if (verboseLogging) {
+                logger.info("GLES20.glDisableVertexAttribArray(" + idx + ")");
+            }
+            if (idx != -1) {
+                Gdx.gl20.glDisableVertexAttribArray(idx);
+                context.boundAttribs[idx] = null;
+            }
+        }
+        context.attribIndexList.copyNewToOld();
+    }
+
+    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
+        if (verboseLogging) {
+            logger.info("setVertexAttrib(" + vb + ", " + idb + ")");
+        }
+
+        if (vb.getBufferType() == Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        if (vb.isUpdateNeeded() && idb == null) {
+            updateBufferData(vb);
+        }
+
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+
+                if (verboseLogging) {
+                    logger.warning("location is invalid for attrib: [" + vb.getBufferType().name() + "]");
+                }
+
+                return; // not defined
+            }
+
+            if (loc == -2) {
+//                stringBuf.setLength(0);
+//                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
+//                updateNameBuffer();
+
+                String attributeName = "in" + vb.getBufferType().name();
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glGetAttribLocation(" + programId + ", " + attributeName + ")");
+                }
+
+                loc = Gdx.gl20.glGetAttribLocation(programId, attributeName);
+
+                // not really the name of it in the shader (inPosition\0) but
+                // the internal name of the enum (Position).
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+
+                    if (verboseLogging) {
+                        logger.warning("attribute is invalid in shader: [" + vb.getBufferType().name() + "]");
+                    }
+
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+            }
+
+            VertexBuffer[] attribs = context.boundAttribs;
+            if (!context.attribIndexList.moveToNew(loc)) {
+                if (verboseLogging) {
+                    logger.info("GLES20.glEnableVertexAttribArray(" + loc + ")");
+                }
+
+                Gdx.gl20.glEnableVertexAttribArray(loc);
+                //System.out.println("Enabled ATTRIB IDX: "+loc);
+            }
+            if (attribs[loc] != vb) {
+                // NOTE: Use id from interleaved buffer if specified
+                int bufId = idb != null ? idb.getId() : vb.getId();
+                assert bufId != -1;
+
+                if (bufId == -1) {
+                    logger.warning("invalid buffer id");
+                }
+
+                if (context.boundArrayVBO != bufId) {
+                    if (verboseLogging) {
+                        logger.info("GLES20.glBindBuffer(" + GL20.GL_ARRAY_BUFFER + ", " + bufId + ")");
+                    }
+                    Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufId);
+                    context.boundArrayVBO = bufId;
+                }
+
+//                vb.getData().clear();
+
+                if (verboseLogging) {
+                    logger.info("GLES20.glVertexAttribPointer("
+                            + "location=" + loc + ", "
+                            + "numComponents=" + vb.getNumComponents() + ", "
+                            + "format=" + vb.getFormat() + ", "
+                            + "isNormalized=" + vb.isNormalized() + ", "
+                            + "stride=" + vb.getStride() + ", "
+                            + "data.capacity=" + vb.getData().capacity() + ")");
+                }
+
+                Gdx.gl20.glVertexAttribPointer(loc,
+                        vb.getNumComponents(),
+                        convertFormat(vb.getFormat()),
+                        vb.isNormalized(),
+                        vb.getStride(),
+                        vb.getOffset());
+
+                attribs[loc] = vb;
+            }
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+
+    public void setVertexAttrib(VertexBuffer vb) {
+        setVertexAttrib(vb, null);
+    }
+
+    public void drawTriangleArray(Mode mode, int count, int vertCount) {
+        /*        if (count > 1){
+        ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
+        vertCount, count);
+        }else{*/
+        if (verboseLogging) {
+            logger.info("GLES20.glDrawArrays(" + vertCount + ")");
+        }
+
+        Gdx.gl20.glDrawArrays(convertElementMode(mode), 0, vertCount);
+        /*
+        }*/
+    }
+
+    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
+
+        if (verboseLogging) {
+            logger.info("drawTriangleList(" + count + ")");
+        }
+
+        if (indexBuf.getBufferType() != Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        if (indexBuf.isUpdateNeeded()) {
+            if (verboseLogging) {
+                logger.info("updateBufferData for indexBuf.");
+            }
+            updateBufferData(indexBuf);
+        }
+
+        int bufId = indexBuf.getId();
+        assert bufId != -1;
+
+        if (bufId == -1) {
+            logger.info("invalid buffer id!");
+        }
+
+        if (context.boundElementArrayVBO != bufId) {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, {0})", bufId);
+            }
+
+            Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, bufId);
+            context.boundElementArrayVBO = bufId;
+        }
+
+        int vertCount = mesh.getVertexCount();
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+
+        Buffer indexData = indexBuf.getData();
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                }
+                int elementLength = elementLengths[i];
+
+                if (useInstancing) {
+                    //ARBDrawInstanced.
+                    throw new IllegalArgumentException("instancing is not supported.");
+                    /*
+                    GLES20.glDrawElementsInstancedARB(elMode,
+                    elementLength,
+                    fmt,
+                    curOffset,
+                    count);
+                     */
+                } else {
+                    indexBuf.getData().position(curOffset);
+                    if (verboseLogging) {
+                        logger.log(Level.INFO, "glDrawElements(): {0}, {1}", new Object[]{elementLength, curOffset});
+                    }
+
+                    Gdx.gl20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+                    /*
+                    glDrawRangeElements(elMode,
+                    0,
+                    vertCount,
+                    elementLength,
+                    fmt,
+                    curOffset);
+                     */
+                }
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+            if (useInstancing) {
+                throw new IllegalArgumentException("instancing is not supported.");
+                //ARBDrawInstanced.
+/*
+                GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
+                indexBuf.getData().capacity(),
+                convertFormat(indexBuf.getFormat()),
+                0,
+                count);
+                 */
+            } else {
+                indexData.clear();
+
+                if (verboseLogging) {
+                    logger.log(Level.INFO, "glDrawElements(), indexBuf.capacity ({0}), vertCount ({1})", new Object[]{indexBuf.getData().capacity(), vertCount});
+                }
+
+                Gdx.gl20.glDrawElements(
+                        convertElementMode(mesh.getMode()),
+                        indexBuf.getData().capacity(),
+                        convertFormat(indexBuf.getFormat()),
+                        0);
+            }
+        }
+    }
+
+    /*********************************************************************\
+     |* Render Calls                                                      *|
+     \*********************************************************************/
+    public int convertElementMode(Mode mode) {
+        switch (mode) {
+            case Points:
+                return GL20.GL_POINTS;
+            case Lines:
+                return GL20.GL_LINES;
+            case LineLoop:
+                return GL20.GL_LINE_LOOP;
+            case LineStrip:
+                return GL20.GL_LINE_STRIP;
+            case Triangles:
+                return GL20.GL_TRIANGLES;
+            case TriangleFan:
+                return GL20.GL_TRIANGLE_FAN;
+            case TriangleStrip:
+                return GL20.GL_TRIANGLE_STRIP;
+            default:
+                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
+        }
+    }
+
+    public void updateVertexArray(Mesh mesh) {
+        logger.log(Level.INFO, "updateVertexArray({0})", mesh);
+        int id = mesh.getId();
+        /*
+        if (id == -1){
+        IntBuffer temp = intBuf1;
+        //      ARBVertexArrayObject.glGenVertexArrays(temp);
+        GLES20.glGenVertexArrays(temp);
+        id = temp.get(0);
+        mesh.setId(id);
+        }
+        
+        if (context.boundVertexArray != id){
+        //     ARBVertexArrayObject.glBindVertexArray(id);
+        GLES20.glBindVertexArray(id);
+        context.boundVertexArray = id;
+        }
+         */
+        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+            updateBufferData(interleavedData);
+        }
+
+        SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+        for (int i = 0; i < buffersList.size(); i++) {
+            VertexBuffer vb = buffersList.get(i);
+
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib(vb);
+            } else {
+                // interleaved
+                setVertexAttrib(vb, interleavedData);
+            }
+        }
+    }
+
+    /**
+     * renderMeshVertexArray renders a mesh using vertex arrays
+     * @param mesh
+     * @param lod
+     * @param count
+     */
+    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
+        if (verboseLogging) {
+            logger.info("renderMeshVertexArray");
+        }
+
+        //  IntMap<VertexBuffer> buffers = mesh.getBuffers();
+        IntMap<VertexBuffer> buffers = mesh.getBuffers();
+        IntMap.Entry<VertexBuffer> table[] = buffers.getTable();
+        for (IntMap.Entry<VertexBuffer> entry : table) {
+            if (entry == null) {
+                continue;
+            }
+            VertexBuffer vb = entry.getValue();
+
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib_Array(vb);
+            } else {
+                // interleaved
+                VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+                setVertexAttrib_Array(vb, interleavedData);
+            }
+        }
+
+        VertexBuffer indices = null;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
+        }
+        clearVertexAttribs();
+//        clearTextureUnits();
+        if (indices != null) {
+            drawTriangleList_Array(indices, mesh, count);
+        } else {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})",
+                        new Object[]{mesh.getMode(), 0, mesh.getVertexCount()});
+            }
+
+            Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+        }
+    }
+
+    private void renderMeshDefault(Mesh mesh, int lod, int count) {
+        if (verboseLogging) {
+            logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})",
+                    new Object[]{mesh, lod, count});
+        }
+        VertexBuffer indices = null;
+
+        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+            updateBufferData(interleavedData);
+        }
+
+        //IntMap<VertexBuffer> buffers = mesh.getBuffers();     ;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
+        }
+        SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+        for (int i = 0; i < buffersList.size(); i++) {
+            VertexBuffer vb = buffersList.get(i);
+
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib(vb);
+            } else {
+                // interleaved
+                setVertexAttrib(vb, interleavedData);
+            }
+        }
+        clearVertexAttribs();
+//        clearTextureUnits();
+        if (indices != null) {
+            drawTriangleList(indices, mesh, count);
+        } else {
+//            throw new UnsupportedOperationException("Cannot render without index buffer");
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})",
+                        new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()});
+            }
+
+            Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+        }
+    }
+
+    public void renderMesh(Mesh mesh, int lod, int count) {
+        if (context.pointSize != mesh.getPointSize()) {
+
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES10.glPointSize({0})", mesh.getPointSize());
+            }
+            // TODO
+            Gdx.gl10.glPointSize(mesh.getPointSize());
+            context.pointSize = mesh.getPointSize();
+        }
+        if (context.lineWidth != mesh.getLineWidth()) {
+
+            if (verboseLogging) {
+                logger.log(Level.INFO, "GLES20.glLineWidth({0})", mesh.getLineWidth());
+            }
+
+            Gdx.gl20.glLineWidth(mesh.getLineWidth());
+            context.lineWidth = mesh.getLineWidth();
+        }
+
+        statistics.onMeshDrawn(mesh, lod);
+//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
+//            renderMeshVertexArray(mesh, lod, count);
+//        }else{
+
+        if (useVBO) {
+            if (verboseLogging) {
+                logger.info("RENDERING A MESH USING VertexBufferObject");
+            }
+
+            renderMeshDefault(mesh, lod, count);
+        } else {
+            if (verboseLogging) {
+                logger.info("RENDERING A MESH USING VertexArray");
+            }
+
+            renderMeshVertexArray(mesh, lod, count);
+        }
+
+//        }
+    }
+
+    private void checkGLError() {
+    }
+
+    private void checkGLError2() {
+        int error;
+        while ((error = Gdx.gl20.glGetError()) != GL20.GL_NO_ERROR) {
+            logger.log(Level.WARNING, "glError {0}", error);
+            // throw new RuntimeException("glError " + error);
+        }
+    }
+
+    private boolean log(String message) {
+        logger.info(message);
+        return true;
+    }
+
+    /**
+     * drawTriangleList_Array uses Vertex Array
+     * @param indexBuf
+     * @param mesh
+     * @param count
+     */
+    public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
+        if (verboseLogging) {
+            logger.log(Level.INFO, "drawTriangleList_Array(Count = {0})", count);
+        }
+
+        if (indexBuf.getBufferType() != Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+        if (useInstancing) {
+            throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
+        }
+
+        int vertCount = mesh.getVertexCount();
+        Buffer indexData = indexBuf.getData();
+        indexData.clear();
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                }
+                int elementLength = elementLengths[i];
+
+                indexBuf.getData().position(curOffset);
+                if (verboseLogging) {
+                    logger.log(Level.INFO, "glDrawElements(): {0}, {1}", new Object[]{elementLength, curOffset});
+                }
+
+                Gdx.gl20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+            if (verboseLogging) {
+                logger.log(Level.INFO, "glDrawElements(), indexBuf.capacity ({0}), vertCount ({1})", new Object[]{indexBuf.getData().capacity(), vertCount});
+            }
+
+            Gdx.gl20.glDrawElements(
+                    convertElementMode(mesh.getMode()),
+                    indexBuf.getData().capacity(),
+                    convertFormat(indexBuf.getFormat()),
+                    indexBuf.getData());
+        }
+    }
+
+    /**
+     * setVertexAttrib_Array uses Vertex Array
+     * @param vb
+     * @param idb
+     */
+    public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
+        if (verboseLogging) {
+            logger.log(Level.INFO, "setVertexAttrib_Array({0}, {1})", new Object[]{vb, idb});
+        }
+
+        if (vb.getBufferType() == Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        // Get shader
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            VertexBuffer[] attribs = context.boundAttribs;
+
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+                //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
+                if (verboseLogging) {
+                    logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name());
+                }
+                return;
+            } else if (loc == -2) {
+                String attributeName = "in" + vb.getBufferType().name();
+
+                if (verboseLogging) {
+                    logger.log(Level.INFO, "GLES20.glGetAttribLocation({0}, {1})", new Object[]{programId, attributeName});
+                }
+
+                loc = Gdx.gl20.glGetAttribLocation(programId, attributeName);
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+                    if (verboseLogging) {
+                        logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name());
+                    }
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+
+            }  // if (loc == -2)
+
+            if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
+                System.err.println("isUpdateNeeded "+vb.isUpdateNeeded());
+                vb.clearUpdateNeeded();
+                // NOTE: Use data from interleaved buffer if specified
+                VertexBuffer avb = idb != null ? idb : vb;
+                avb.getData().clear();
+                avb.getData().position(vb.getOffset());
+
+                if (verboseLogging) {
+                    logger.log(Level.INFO,
+                            "GLES20.glVertexAttribPointer("
+                                    + "location={0}, "
+                                    + "numComponents={1}, "
+                                    + "format={2}, "
+                                    + "isNormalized={3}, "
+                                    + "stride={4}, "
+                                    + "data.capacity={5})",
+                            new Object[]{loc, vb.getNumComponents(),
+                                    vb.getFormat(),
+                                    vb.isNormalized(),
+                                    vb.getStride(),
+                                    avb.getData().capacity()});
+                }
+
+
+                // Upload attribute data
+
+                Gdx.gl20.glVertexAttribPointer(loc,
+                        vb.getNumComponents(),
+                        convertFormat(vb.getFormat()),
+                        vb.isNormalized(),
+                        vb.getStride(),
+                        convBuffer(avb.getData()));
+                checkGLError();
+
+                Gdx.gl20.glEnableVertexAttribArray(loc);
+
+                attribs[loc] = vb;
+            } // if (attribs[loc] != vb)
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+    private ByteBuffer convBuffer(Buffer buf) {
+        System.err.println("convBuffer");
+        if (buf instanceof FloatBuffer) {
+            System.err.println("FloatBuffer");
+            FloatBuffer fb = (FloatBuffer)buf;
+            ByteBuffer bb = BufferUtils.createByteBuffer(buf.capacity() * 4);
+            FloatBuffer fb2 = bb.asFloatBuffer();
+            fb2.put(fb);
+            return bb;
+        } else if (buf instanceof ShortBuffer) {
+            System.err.println("ShortBuffer");
+
+            ShortBuffer sb = (ShortBuffer)buf;
+            ByteBuffer bb = BufferUtils.createByteBuffer(buf.capacity() * 2);
+            ShortBuffer sb2 = bb.asShortBuffer();
+            sb2.put(sb);
+            return bb;
+        } else {
+            return (ByteBuffer)buf;
+            //throw new RuntimeException("type = "+buf.getClass().getName());
+        }
+    }
+
+    /**
+     * setVertexAttrib_Array uses Vertex Array
+     * @param vb
+     */
+    public void setVertexAttrib_Array(VertexBuffer vb) {
+        setVertexAttrib_Array(vb, null);
+    }
+
+    public void setAlphaToCoverage(boolean value) {
+        if (value) {
+            Gdx.gl20.glEnable(GL20.GL_SAMPLE_ALPHA_TO_COVERAGE);
+        } else {
+            Gdx.gl20.glDisable(GL20.GL_SAMPLE_ALPHA_TO_COVERAGE);
+        }
+    }
+
+    @Override
+    public void invalidateState() {
+        context.reset();
+        boundShader = null;
+        lastFb = null;
+    }
+
+    public void resetBoundsTexture() {
+        context.boundTextures[0] = null;
+        if (context.boundTextureUnit != 0) {
+            Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
+            context.boundTextureUnit = 0;
+        }
+//        GLES20.glDisable(GLES20.GL_TEXTURE_2D);
+        Gdx.gl20.glBindTexture(GL20.GL_TEXTURE_2D, 0);
+        //        context.boundTextureUnit = -2;
+//        context.boundElementArrayVBO = -2;
+//        context.boundShaderProgram = -1;
+//        context.boundArrayVBO = -1;
+//        context.boundElementArrayVBO = -1;
+
+        if (context.boundElementArrayVBO != 0) {
+
+
+            Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
+            context.boundElementArrayVBO = 0;
+        }
+        if (context.boundArrayVBO != 0) {
+            Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
+            context.boundArrayVBO = 0;
+        }
+        if (context.boundShaderProgram != 0) {
+            Gdx.gl20.glUseProgram(0);
+            checkGLError();
+            boundShader = null;
+            context.boundShaderProgram = 0;
+        }
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/renderer/gdx/TextureUtilGdx.java b/gdx/src/main/java/com/jme3/renderer/gdx/TextureUtilGdx.java
new file mode 100644 (file)
index 0000000..3e870d1
--- /dev/null
@@ -0,0 +1,499 @@
+package com.jme3.renderer.gdx;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.GL10;
+import com.badlogic.gdx.graphics.GL20;
+import com.jme3.asset.DesktopAssetManager;
+import com.jme3.math.FastMath;
+import com.jme3.system.JmeSystem;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import java.nio.ByteBuffer;
+import java.util.logging.Logger;
+
+public class TextureUtilGdx {
+    public static boolean ENABLE_COMPRESSION = true;
+    private static boolean NPOT = false;
+    private static boolean ETC1support = false;
+    private static boolean DXT1 = false;
+    private static boolean DEPTH24_STENCIL8 = false;
+    private static boolean DEPTH_TEXTURE = true;
+    private static boolean RGBA8 = false;
+    
+    // Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
+    private static final int GL_RGBA8 = 0x8058;
+    
+    private static final int GL_DXT1 = 0x83F0;
+    private static final int GL_DXT1A = 0x83F1;
+    
+    private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
+    private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
+    private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
+
+    public static int convertTextureFormat(Format fmt){
+        switch (fmt){
+            case Alpha16:
+            case Alpha8:
+                return GL10.GL_ALPHA;
+            case Luminance8Alpha8:
+            case Luminance16Alpha16:
+                return GL10.GL_LUMINANCE_ALPHA;
+            case Luminance8:
+            case Luminance16:
+                return GL10.GL_LUMINANCE;
+            case RGB10:
+            case RGB16:
+            case BGR8:
+            case RGB8:
+            case RGB565:
+                return GL10.GL_RGB;
+            case RGB5A1:
+            case RGBA16:
+            case RGBA8:
+                return GL10.GL_RGBA;
+                
+            case Depth:
+                return Gdx.gl20.GL_DEPTH_COMPONENT;
+            case Depth16:
+                return Gdx.gl20.GL_DEPTH_COMPONENT16;
+            case Depth24:
+            case Depth32:
+            case Depth32F:
+                throw new UnsupportedOperationException("Unsupported depth format: " + fmt);   
+                
+            case DXT1A:
+                throw new UnsupportedOperationException("Unsupported format: " + fmt);
+            default:
+                throw new UnsupportedOperationException("Unrecognized format: " + fmt);
+        }
+    }
+   // TODO
+//    private static void buildMipmap(Bitmap bitmap) {
+//        int level = 0;
+//        int height = bitmap.getHeight();
+//        int width = bitmap.getWidth();
+//
+//        while (height >= 1 || width >= 1) {
+//            //First of all, generate the texture from our bitmap and set it to the according level
+//
+//            GLUtils.texImage2D(GL10.GL_TEXTURE_2D, level, bitmap, 0);
+////checkGLError();
+//            if (height == 1 || width == 1) {
+//                break;
+//            }
+//
+//            //Increase the mipmap level
+//            level++;
+//
+//            height /= 2;
+//            width /= 2;
+//            Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
+//
+//            bitmap.recycle();
+//            bitmap = bitmap2;
+//        }
+//    }bitmap2
+//    // TODO
+//    /**
+//     * <code>uploadTextureBitmap</code> uploads a native android bitmap
+//     * @param target
+//     * @param bitmap
+//     * @param generateMips
+//     * @param powerOf2
+//     */
+//    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2) {
+//        int MAX_RETRY_COUNT = 1;
+//        for(int retryCount = 0;retryCount<MAX_RETRY_COUNT;retryCount++) {
+//            try {
+//                uploadTextureBitmap2(target, bitmap, generateMips, powerOf2);
+//            }catch(OutOfMemoryError ex) {
+//                if (!(retryCount < MAX_RETRY_COUNT)){
+//                    throw ex;
+//                }
+//                DesktopAssetManager assetManager =
+//                        (DesktopAssetManager)((AndroidHarness)JmeSystem.getActivity())
+//                        .getJmeApplication().getAssetManager();
+//                assetManager.clearCache();
+//                System.gc();
+//                System.runFinalization();
+//            }
+//        }
+//    }
+//    /**
+//     * <code>uploadTextureBitmap</code> uploads a native android bitmap
+//     * @param target
+//     * @param bitmap
+//     * @param generateMips
+//     * @param powerOf2
+//     */
+//    private static void uploadTextureBitmap2(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2)
+//    {
+//        if (bitmap.isRecycled()) {
+//            throw new RuntimeException("bitmap is recycled.");
+//        }
+//        if (!powerOf2)
+//        {
+//            int width = bitmap.getWidth();
+//            int height = bitmap.getHeight();
+//            if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)
+//                    /*|| width >= 512 || height >= 512*/)
+//            {
+//                // scale to power of two
+//                width = FastMath.nearestPowerOfTwo(width);
+//                height = FastMath.nearestPowerOfTwo(height);
+////                while(width >= 512) {
+////                    width = width / 2;
+////                }
+////                while(height >= 512) {
+////                    height = height / 2;
+////                }
+//            Logger.getLogger(TextureUtil.class.getName()).warning("texture size changed.");
+//                Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
+//                bitmap.recycle();
+//                bitmap = bitmap2;
+//            }
+//        }
+//
+//        if (generateMips)
+//        {
+//            buildMipmap(bitmap);
+//        }
+//        else
+//        {
+//            // TODO
+//            GLUtils.texImage2D(target, 0, bitmap, 0);
+////checkGLError();
+////bitmap.recycle();
+//        }
+//    }
+    private static void unsupportedFormat(Format fmt) {
+        throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
+    }
+
+    public static AndroidGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
+        AndroidGLImageFormat imageFormat = new AndroidGLImageFormat();
+        switch (fmt) {
+            case RGBA16:
+            case RGB16:
+            case RGB10:
+            case Luminance16:
+            case Luminance16Alpha16:
+            case Alpha16:
+            case Depth32:
+            case Depth32F:
+                throw new UnsupportedOperationException("The image format '"
+                        + fmt + "' is not supported by OpenGL ES 2.0 specification.");
+            case Alpha8:
+                imageFormat.format = GL20.GL_ALPHA;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Highest precision alpha supported by vanilla OGLES2
+                    imageFormat.renderBufferStorageFormat = GL20.GL_RGBA4;
+                }
+                break;
+            case Luminance8:
+                imageFormat.format = GL20.GL_LUMINANCE;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Highest precision luminance supported by vanilla OGLES2
+                    imageFormat.renderBufferStorageFormat = GL20.GL_RGB565;
+                }
+                break;
+            case Luminance8Alpha8:
+                imageFormat.format = GL20.GL_LUMINANCE_ALPHA;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = GL20.GL_RGBA4;
+                }
+                break;
+            case RGB565:
+                imageFormat.format = GL20.GL_RGB;
+                imageFormat.dataType = GL20.GL_UNSIGNED_SHORT_5_6_5;
+                imageFormat.renderBufferStorageFormat = GL20.GL_RGB565;
+                break;
+            case ARGB4444:
+                imageFormat.format = GL20.GL_RGBA4;
+                imageFormat.dataType = GL20.GL_UNSIGNED_SHORT_4_4_4_4;
+                imageFormat.renderBufferStorageFormat = GL20.GL_RGBA4;
+                break;
+            case RGB5A1:
+                imageFormat.format = GL20.GL_RGBA;
+                imageFormat.dataType = GL20.GL_UNSIGNED_SHORT_5_5_5_1;
+                imageFormat.renderBufferStorageFormat = GL20.GL_RGB5_A1;
+                break;
+            case RGB8:
+                imageFormat.format = GL20.GL_RGB;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Fallback: Use RGB565 if RGBA8 is not available.
+                    imageFormat.renderBufferStorageFormat = GL20.GL_RGB565;
+                }
+                break;
+            case BGR8:
+                imageFormat.format = GL20.GL_RGB;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = GL20.GL_RGB565;
+                }
+                break;
+            case RGBA8:
+                imageFormat.format = GL20.GL_RGBA;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = GL20.GL_RGBA4;
+                }
+                break;
+            case Depth:
+            case Depth16:
+                if (!DEPTH_TEXTURE) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL20.GL_DEPTH_COMPONENT;
+                imageFormat.dataType = GL20.GL_UNSIGNED_SHORT;
+                imageFormat.renderBufferStorageFormat = GL20.GL_DEPTH_COMPONENT16;
+                break;
+            case Depth24:
+//            case Depth24Stencil8:
+//                if (!DEPTH_TEXTURE) {
+//                    unsupportedFormat(fmt);
+//                }
+//                if (DEPTH24_STENCIL8) {
+//                    // NEW: True Depth24 + Stencil8 format.
+//                    imageFormat.format = GL_DEPTH_STENCIL_OES;
+//                    imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
+//                    imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
+//                } else {
+//                    // Vanilla OGLES2, only Depth16 available.
+//                    imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
+//                    imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
+//                    imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
+//                }
+//                break;
+            case DXT1:
+                if (!DXT1) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL_DXT1;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                imageFormat.compress = true;
+                break;
+            case DXT1A:
+                if (!DXT1) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL_DXT1A;
+                imageFormat.dataType = GL20.GL_UNSIGNED_BYTE;
+                imageFormat.compress = true;
+                break;
+            default:
+                throw new UnsupportedOperationException("Unrecognized format: " + fmt);
+        }
+        return imageFormat;
+    }
+    public static class AndroidGLImageFormat {
+
+        boolean compress = false;
+        int format = -1;
+        int renderBufferStorageFormat = -1;
+        int dataType = -1;
+    }
+    public static void uploadTexture(
+                                     Image img,
+                                     int target,
+                                     int index,
+                                     int border,
+                                     boolean tdc,
+                                     boolean generateMips,
+                                     boolean powerOf2){
+        // TODO
+//        if (img.getEfficentData() instanceof Bitmap){
+//            Bitmap bitmap = (Bitmap) img.getEfficentData();
+//            uploadTextureBitmap(target, bitmap, generateMips, powerOf2);
+//            return;
+//        }
+
+        Format fmt = img.getFormat();
+        ByteBuffer data;
+        if (index >= 0 || img.getData() != null && img.getData().size() > 0){
+            data = img.getData(index);
+        }else{
+            data = null;
+        }
+
+        int width = img.getWidth();
+        int height = img.getHeight();
+        int depth = img.getDepth();
+
+        boolean compress = false;
+        int internalFormat = -1;
+        int format = -1;
+        int dataType = -1;
+
+        switch (fmt){
+            case Alpha16:
+            case Alpha8:
+                format = GL20.GL_ALPHA;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case Luminance8:
+                format = GL20.GL_LUMINANCE;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case Luminance8Alpha8:
+                format = GL20.GL_LUMINANCE_ALPHA;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case Luminance16Alpha16:
+                format = GL20.GL_LUMINANCE_ALPHA;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case Luminance16:
+                format = GL20.GL_LUMINANCE;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case RGB565:
+                format = GL20.GL_RGB;
+                internalFormat = GL20.GL_RGB565;
+                dataType = GL20.GL_UNSIGNED_SHORT_5_6_5;
+                break;
+            case ARGB4444:
+                format = GL20.GL_RGBA;
+                dataType = GL20.GL_UNSIGNED_SHORT_4_4_4_4;
+                break;
+            case RGB10:
+                format = GL20.GL_RGB;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case RGB16:
+                format = GL20.GL_RGB;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case RGB5A1:
+                format = GL20.GL_RGBA;
+                internalFormat = GL20.GL_RGB5_A1;
+                dataType = GL20.GL_UNSIGNED_SHORT_5_5_5_1;
+                break;
+            case RGB8:
+                format = GL20.GL_RGB;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case BGR8:
+                format = GL20.GL_RGB;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case RGBA16:
+                format = GL20.GL_RGBA;
+                internalFormat = GL20.GL_RGBA4;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case RGBA8:
+                format = GL20.GL_RGBA;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case DXT1A:
+                format = GL20.GL_COMPRESSED_TEXTURE_FORMATS;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+            case Depth:
+                format = GL20.GL_DEPTH_COMPONENT;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case Depth16:
+                format = GL20.GL_DEPTH_COMPONENT;
+                internalFormat = GL20.GL_DEPTH_COMPONENT16;
+                dataType = GL20.GL_UNSIGNED_BYTE;
+                break;
+            case Depth24:
+            case Depth32:
+            case Depth32F:
+                throw new UnsupportedOperationException("Unsupported depth format: " + fmt);                
+            default:
+                throw new UnsupportedOperationException("Unrecognized format: " + fmt);
+        }
+        
+        if (internalFormat == -1)
+        {
+            internalFormat = format;
+        }
+
+        if (data != null)
+            Gdx.gl20.glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1);
+
+        int[] mipSizes = img.getMipMapSizes();
+        int pos = 0;
+        if (mipSizes == null){
+            if (data != null)
+                mipSizes = new int[]{ data.capacity() };
+            else
+                mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
+        }
+
+        // XXX: might want to change that when support
+        // of more than paletted compressions is added..
+        if (compress){
+            data.clear();
+            Gdx.gl20.glCompressedTexImage2D(GL20.GL_TEXTURE_2D,
+                                      1 - mipSizes.length,
+                                      format,
+                                      width,
+                                      height,
+                                      0,
+                                      data.capacity(),
+                                      data);
+//checkGLError();
+return;
+        }
+
+        for (int i = 0; i < mipSizes.length; i++){
+            int mipWidth =  Math.max(1, width  >> i);
+            int mipHeight = Math.max(1, height >> i);
+            int mipDepth =  Math.max(1, depth  >> i);
+
+            if (data != null){
+                data.position(pos);
+                data.limit(pos + mipSizes[i]);
+            }
+
+            if (compress && data != null){
+                Gdx.gl20.glCompressedTexImage2D(GL20.GL_TEXTURE_2D,
+                                          i,
+                                          format,
+                                          mipWidth,
+                                          mipHeight,
+                                          0,
+                                          data.remaining(),
+                                          data);
+//checkGLError();
+            }else{
+                Gdx.gl20.glTexImage2D(GL20.GL_TEXTURE_2D,
+                                i,
+                                internalFormat,
+                                mipWidth,
+                                mipHeight,
+                                0,
+                                format,
+                                dataType,
+                                data);
+            }
+//checkGLError();
+            pos += mipSizes[i];
+        }
+    }
+//    private static void checkGLError() {
+//        int error;
+//        while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
+//             throw new RuntimeException("glError " + error);
+//        }
+//    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/JmeSystemDelegateImpl.java b/gdx/src/main/java/com/jme3/system/JmeSystemDelegateImpl.java
new file mode 100644 (file)
index 0000000..0e28644
--- /dev/null
@@ -0,0 +1,133 @@
+package com.jme3.system;
+
+import com.jme3.app.Application;
+import com.jme3.asset.*;
+import com.jme3.asset.gdx.GdxAssetManager;
+import com.jme3.audio.*;
+import com.jme3.system.gdx.GdxAudioRenderer;
+import com.jme3.system.gdx.GdxContext;
+//import com.jme3.audio.DummyAudioRenderer;
+import com.jme3.system.JmeContext.Type;
+import com.jme3.util.JmeFormatter;
+
+import java.io.InputStream;
+import java.util.logging.Handler;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import java.net.URL;
+
+public class JmeSystemDelegateImpl implements JmeSystemDelegate {
+
+    private static final Logger logger = Logger.getLogger(JmeSystemDelegateImpl.class.getName());
+    private boolean initialized = false;
+    private boolean lowPermissions = false;
+    private static ThreadLocal<Application> app = new ThreadLocal<Application>();
+
+    public void initialize(AppSettings settings) {
+        if (initialized) {
+            return;
+        }
+
+        initialized = true;
+        try {
+            JmeFormatter formatter = new JmeFormatter();
+
+//            Handler consoleHandler = new AndroidLogHandler();
+//            consoleHandler.setFormatter(formatter);
+        } catch (SecurityException ex) {
+            logger.log(Level.SEVERE, "Security error in creating log file", ex);
+        }
+        logger.log(Level.INFO, "Running on {0}", getFullName());
+    }
+
+    public String getFullName() {
+        return "MikuMikuStudio gdx 1.0.0";
+    }
+
+    public void setLowPermissions(boolean lowPerm) {
+        lowPermissions = lowPerm;
+    }
+
+    public boolean isLowPermissions() {
+        return lowPermissions;
+    }
+
+    public JmeContext newContext(AppSettings settings, Type contextType) {
+        initialize(settings);
+        if (settings.getRenderer().startsWith("LiveWallpaper")) {
+            
+        }
+        return new GdxContext();
+    }
+
+    // TODO
+    public AudioRenderer newAudioRenderer(AppSettings settings) {
+        return new GdxAudioRenderer();
+    }
+
+//    public static void setResources(Resources res) {
+//        JmeSystem.res = res;
+//    }
+
+//    public static Resources getResources() {
+//        return res;
+//    }
+
+//    public static void setActivity(Context activity) {
+//        JmeSystem.activity = activity;
+//
+//    }
+    public void setApplication(Application app) {
+        JmeSystem.app.set(app);
+    }
+    public Application getApplication() {
+        return app.get();
+    }
+
+//    public static Context getActivity() {
+//        return activity;
+//    }
+
+    public AssetManager newAssetManager() {
+        logger.log(Level.INFO, "newAssetManager()");
+        AssetManager am = new GdxAssetManager();
+
+        return am;
+    }
+
+    public AssetManager newAssetManager(URL url) {
+        logger.log(Level.INFO, "newAssetManager({0})", url);
+        AssetManager am = new GdxAssetManager();
+
+        return am;
+    }
+
+    public boolean showSettingsDialog(AppSettings settings, boolean loadSettings) {
+        return true;
+    }
+
+    public Platform getPlatform() {
+        String arch = System.getProperty("os.arch").toLowerCase();
+        if (arch.contains("arm")){
+            if (arch.contains("v5")){
+                return Platform.Android_ARM5;
+            }else if (arch.contains("v6")){
+                return Platform.Android_ARM6;
+            }else if (arch.contains("v7")){
+                return Platform.Android_ARM7;
+            }else{
+                return Platform.Android_ARM5; // unknown ARM
+            }
+        }else{
+            throw new UnsupportedOperationException("Unsupported Android Platform");
+        }
+    }
+    public InputStream getResourceAsStream(String name) {
+        return JmeSystem.class.getResourceAsStream(name);
+    }
+
+    public URL getResource(String name) {
+        return JmeSystem.class.getResource(name);
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxAssetCache.java b/gdx/src/main/java/com/jme3/system/gdx/GdxAssetCache.java
new file mode 100644 (file)
index 0000000..2e0be6b
--- /dev/null
@@ -0,0 +1,27 @@
+package com.jme3.system.gdx;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.files.FileHandle;
+
+import java.io.File;
+import java.io.IOException;
+import java.io.InputStream;
+
+/**
+ * Created by kobayasi on 2013/12/29.
+ */
+public class GdxAssetCache {
+    public static FileHandle getFileHandle(String path) {
+        FileHandle fileHandle = Gdx.files.local("gdxtemp/"+path);
+        if (!fileHandle.exists()) {
+            InputStream is = GdxAssetCache.class.getClassLoader().getResourceAsStream(path);
+            fileHandle.write(is, false);
+            try {
+                is.close();
+            } catch (IOException e) {
+                e.printStackTrace();
+            }
+        }
+        return fileHandle;
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxAudioData.java b/gdx/src/main/java/com/jme3/system/gdx/GdxAudioData.java
new file mode 100644 (file)
index 0000000..0341eba
--- /dev/null
@@ -0,0 +1,64 @@
+package com.jme3.system.gdx;
+
+import com.jme3.asset.AssetKey;
+import com.jme3.audio.AudioData;
+import com.jme3.audio.AudioRenderer;
+import com.jme3.util.NativeObject;
+
+/**
+ * Created by kobayasi on 2013/12/29.
+ */
+public class GdxAudioData extends AudioData{
+    protected AssetKey assetKey;
+    protected float currentVolume = 0f;
+
+    public GdxAudioData(){
+        super();
+    }
+
+    protected GdxAudioData(int id){
+        super(id);
+    }
+
+    public AssetKey getAssetKey() {
+        return assetKey;
+    }
+
+    public void setAssetKey(AssetKey assetKey) {
+        this.assetKey = assetKey;
+    }
+
+    @Override
+    public DataType getDataType() {
+        return DataType.Buffer;
+    }
+
+    @Override
+    public float getDuration() {
+        return 0; // TODO: ???
+    }
+
+    @Override
+    public void resetObject() {
+        this.id = -1;
+        setUpdateNeeded();
+    }
+
+    @Override
+    public void deleteObject(Object rendererObject) {
+        ((AudioRenderer)rendererObject).deleteAudioData(this);
+    }
+
+    public float getCurrentVolume() {
+        return currentVolume;
+    }
+
+    public void setCurrentVolume(float currentVolume) {
+        this.currentVolume = currentVolume;
+    }
+
+    @Override
+    public NativeObject createDestructableClone() {
+        return new GdxAudioData(id);
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxAudioLoader.java b/gdx/src/main/java/com/jme3/system/gdx/GdxAudioLoader.java
new file mode 100644 (file)
index 0000000..62dcdcf
--- /dev/null
@@ -0,0 +1,26 @@
+package com.jme3.system.gdx;
+
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.AssetLoader;
+
+import java.io.IOException;
+import java.io.InputStream;
+
+/**
+ * Created by kobayasi on 2013/12/29.
+ */
+public class GdxAudioLoader implements AssetLoader {
+    @Override
+    public Object load(AssetInfo assetInfo) throws IOException
+    {
+
+        InputStream in = assetInfo.openStream();
+        if (in != null)
+        {
+            in.close();
+        }
+        GdxAudioData result = new GdxAudioData();
+        result.setAssetKey( assetInfo.getKey() );
+        return result;
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxAudioRenderer.java b/gdx/src/main/java/com/jme3/system/gdx/GdxAudioRenderer.java
new file mode 100644 (file)
index 0000000..d13a482
--- /dev/null
@@ -0,0 +1,193 @@
+package com.jme3.system.gdx;
+
+import com.badlogic.gdx.Application;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.audio.Music;
+import com.jme3.audio.*;
+
+import java.util.HashMap;
+
+/**
+ * Created by kobayasi on 2013/12/28.
+ */
+public class GdxAudioRenderer implements AudioRenderer{
+    private boolean audioDisabled = false;
+    private Listener listener;
+    private final HashMap<AudioNode, Music> musicMap = new HashMap<AudioNode, Music>();
+    @Override
+    public void setListener(Listener listener) {
+        Gdx.app.log("GdxAudioRenderer", "setListener");
+        if (audioDisabled) {
+            return;
+        }
+
+        if (this.listener != null) {
+            // previous listener no longer associated with current
+            // renderer
+            this.listener.setRenderer(null);
+        }
+
+        this.listener = listener;
+        this.listener.setRenderer(this);
+
+    }
+    @Override
+    public void setEnvironment(Environment environment) {
+        Gdx.app.log("GdxAudioRenderer", "setEnvironment");
+    }
+
+    @Override
+    public void playSourceInstance(AudioNode audioNode) {
+        Gdx.app.log("GdxAudioRenderer", "playSourceInstance");
+        GdxAudioData audioData;
+        audioData = (GdxAudioData) audioNode.getAudioData();
+        Music music = musicMap.get(audioNode);
+        if (Gdx.app.getType() == Application.ApplicationType.iOS && audioData.getAssetKey().getName().endsWith(".ogg")) {
+            return;
+        }
+        if (music == null) {
+            music = Gdx.audio.newMusic(GdxAssetCache.getFileHandle(audioData.getAssetKey().getName()));
+            musicMap.put(audioNode, music);
+        }
+        music.stop();
+        music.play();
+        audioNode.setStatus(AudioNode.Status.Playing);
+    }
+
+    @Override
+    public void playSource(AudioNode audioNode) {
+        Gdx.app.log("GdxAudioRenderer", "playSource");
+        if (audioNode.getStatus() == AudioNode.Status.Playing) {
+            stopSource(audioNode);
+            playSourceInstance(audioNode);
+        } else if (audioNode.getStatus() == AudioNode.Status.Stopped) {
+            playSourceInstance(audioNode);
+        }
+    }
+
+    @Override
+    public void pauseSource(AudioNode src) {
+        Gdx.app.log("GdxAudioRenderer", "pauseSource");
+        if (src.getStatus() == AudioNode.Status.Playing) {
+            if (src.getAudioData() instanceof GdxAudioData) {
+                GdxAudioData audioData = (GdxAudioData) src.getAudioData();
+                if (audioData.getAssetKey() instanceof AudioKey) {
+                    AudioKey assetKey = (AudioKey) audioData.getAssetKey();
+
+                    if (assetKey.isStream()) {
+                        Music mp;
+                        if (musicMap.containsKey(src)) {
+                            mp = musicMap.get(src);
+                            mp.pause();
+                            src.setStatus(AudioNode.Status.Paused);
+                        }
+                    } else {
+                        assert src.getChannel() != -1;
+
+                        if (src.getChannel() > 0) {
+//                            soundPool.pause(src.getChannel());
+                            src.setStatus(AudioNode.Status.Paused);
+                        }
+                    }
+                }
+            }
+
+        }
+    }
+
+    @Override
+    public void stopSource(AudioNode src) {
+        Gdx.app.log("GdxAudioRenderer", "stopSource");
+        if (src.getStatus() != AudioNode.Status.Stopped) {
+            if (src.getAudioData() instanceof GdxAudioData) {
+                GdxAudioData audioData = (GdxAudioData) src.getAudioData();
+                if (audioData.getAssetKey() instanceof AudioKey) {
+                    AudioKey assetKey = (AudioKey) audioData.getAssetKey();
+                    if (assetKey.isStream()) {
+                        Music mp;
+                        if (musicMap.containsKey(src)) {
+                            mp = musicMap.get(src);
+                            mp.stop();
+                            src.setStatus(AudioNode.Status.Stopped);
+                            src.setChannel(-1);
+                        }
+                    } else {
+                        int chan = src.getChannel();
+                        assert chan != -1; // if it's not stopped, must have id
+
+                        if (src.getChannel() > 0) {
+//                            soundPool.stop(src.getChannel());
+                            src.setChannel(-1);
+                        }
+
+                        src.setStatus(AudioNode.Status.Stopped);
+
+                        if (audioData.getId() > 0) {
+//                            soundPool.unload(audioData.getId());
+                        }
+                        audioData.setId(-1);
+
+
+
+                    }
+                }
+            }
+
+        }
+
+    }
+
+    @Override
+    public void updateSourceParam(AudioNode audioNode, AudioParam audioParam) {
+        Gdx.app.log("GdxAudioRenderer", "updateSourceParam");
+    }
+
+    @Override
+    public void updateListenerParam(Listener listener, ListenerParam listenerParam) {
+        Gdx.app.log("GdxAudioRenderer", "updateListenerParam");
+
+    }
+
+    @Override
+    public void deleteFilter(Filter filter) {
+        Gdx.app.log("GdxAudioRenderer", "deleteFilter");
+
+    }
+
+    @Override
+    public void deleteAudioData(AudioData audioData) {
+        Gdx.app.log("GdxAudioRenderer", "deleteAudioData");
+
+    }
+
+    @Override
+    public void initialize() {
+        Gdx.app.log("GdxAudioRenderer", "initialize");
+
+    }
+
+    @Override
+    public void update(float v) {
+//        Gdx.app.log("GdxAudioRenderer", "update");
+        for(AudioNode src : musicMap.keySet()) {
+            Music music = musicMap.get(src);
+            if (src.getStatus() == AudioNode.Status.Playing) {
+                if (!music.isPlaying()) {
+                    Gdx.app.log("GdxAudioRenderer","music Stopped");
+                    src.setStatus(AudioNode.Status.Stopped);
+                } else {
+                }
+            }
+        }
+
+    }
+
+    @Override
+    public void cleanup() {
+        Gdx.app.log("GdxAudioRenderer", "cleanup");
+        for(Music music : musicMap.values()) {
+            music.dispose();
+        }
+        musicMap.clear();
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxContext.java b/gdx/src/main/java/com/jme3/system/gdx/GdxContext.java
new file mode 100644 (file)
index 0000000..a661e74
--- /dev/null
@@ -0,0 +1,145 @@
+package com.jme3.system.gdx;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.input.GestureDetector;
+import com.jme3.input.*;
+import com.jme3.input.dummy.DummyKeyInput;
+import com.jme3.input.dummy.DummyMouseInput;
+import com.jme3.renderer.Renderer;
+import com.jme3.renderer.gdx.GdxRenderer;
+import com.jme3.system.AppSettings;
+import com.jme3.system.JmeContext;
+import com.jme3.system.SystemListener;
+import com.jme3.system.Timer;
+
+/**
+ * Created with IntelliJ IDEA.
+ * User: kobayasi
+ * Date: 13/10/07
+ * Time: 20:59
+ * To change this template use File | Settings | File Templates.
+ */
+public class GdxContext implements JmeContext {
+    private SystemListener systemListener;
+    private AppSettings settings;
+    private GdxRenderer renderer;
+    private boolean created = false;
+    private boolean renderable = false;
+    private boolean autoFlush = true;
+    private GdxTimer timer;
+    private boolean needInitialize = true;
+
+    public GdxContext() {
+        timer = new GdxTimer();
+    }
+
+    @Override
+    public Type getType() {
+        return Type.Display;
+    }
+
+    @Override
+    public void setSettings(AppSettings appSettings) {
+        System.out.println("GdxContext.setSettings");
+        if (appSettings == null) {
+            throw new RuntimeException("GdxContext.setSettings appSettings == null");
+        }
+        this.settings = appSettings;
+    }
+
+    @Override
+    public void setSystemListener(SystemListener systemListener) {
+        System.out.println("setSystemListener");
+        this.systemListener = systemListener;
+    }
+
+    @Override
+    public AppSettings getSettings() {
+        return settings;
+    }
+
+    @Override
+    public Renderer getRenderer() {
+        return renderer;  //To change body of implemented methods use File | Settings | File Templates.
+    }
+
+    @Override
+    public MouseInput getMouseInput() {
+        return new DummyMouseInput();
+    }
+
+    @Override
+    public KeyInput getKeyInput() {
+        return new DummyKeyInput();
+    }
+
+    @Override
+    public JoyInput getJoyInput() {
+        return null;  //To change body of implemented methods use File | Settings | File Templates.
+    }
+
+    @Override
+    public TouchInput getTouchInput() {
+        GdxInput input = new GdxInput();
+        Gdx.input.setInputProcessor(new GestureDetector(input));
+        return input;
+        //return null;  //To change body of implemented methods use File | Settings | File Templates.
+    }
+
+    @Override
+    public Timer getTimer() {
+        return timer;
+    }
+
+    @Override
+    public void setTitle(String s) {
+    }
+
+    @Override
+    public boolean isCreated() {
+        return created;
+    }
+
+    @Override
+    public boolean isRenderable() {
+        return renderable;
+    }
+
+    @Override
+    public void setAutoFlushFrames(boolean b) {
+        this.autoFlush = b;
+    }
+
+    @Override
+    public void create(boolean b) {
+        System.out.println("GdxContext.create()");
+        renderer = new GdxRenderer();
+        renderable = true;
+        created = true;
+    }
+
+    @Override
+    public void restart() {
+    }
+
+    @Override
+    public void destroy(boolean b) {
+        renderable = false;
+    }
+
+    public void onDrawFrame() {
+        if (needInitialize) {
+            renderer.initialize();
+            systemListener.initialize();
+            needInitialize = false;
+        }
+        if (isRenderable()) {
+            if (systemListener != null) {
+                systemListener.update();
+            }
+            if (autoFlush) {
+                renderer.onFrame();
+            }
+        }
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxInput.java b/gdx/src/main/java/com/jme3/system/gdx/GdxInput.java
new file mode 100644 (file)
index 0000000..2e382cc
--- /dev/null
@@ -0,0 +1,426 @@
+package com.jme3.system.gdx;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.InputProcessor;
+import com.badlogic.gdx.input.GestureDetector;
+import com.badlogic.gdx.math.Vector2;
+import com.jme3.input.RawInputListener;
+import com.jme3.input.TouchInput;
+import com.jme3.input.event.MouseButtonEvent;
+import com.jme3.input.event.MouseMotionEvent;
+import com.jme3.input.event.TouchEvent;
+import com.jme3.math.Vector2f;
+import com.jme3.util.RingBuffer;
+
+import java.util.HashMap;
+import java.util.logging.Logger;
+
+/**
+ * Created by kobayasi on 2013/12/27.
+ */
+public class GdxInput implements TouchInput, InputProcessor, GestureDetector.GestureListener {
+    private static final Logger logger = Logger.getLogger(GdxInput.class.getName());
+    final private static int MAX_EVENTS = 1024;
+
+    public boolean mouseEventsEnabled = true;
+    public boolean mouseEventsInvertX = false;
+    public boolean mouseEventsInvertY = false;
+    public boolean keyboardEventsEnabled = false;
+    public boolean dontSendHistory = false;
+    private RawInputListener listener = null;
+    final private RingBuffer<TouchEvent> eventQueue = new RingBuffer<TouchEvent>(MAX_EVENTS);
+    final private RingBuffer<TouchEvent> eventPoolUnConsumed = new RingBuffer<TouchEvent>(MAX_EVENTS);
+    final private RingBuffer<TouchEvent> eventPool = new RingBuffer<TouchEvent>(MAX_EVENTS);
+    final private HashMap<Integer, Vector2f> lastPositions = new HashMap<Integer, Vector2f>();
+    private int lastX = -1;
+    private int lastY = -1;
+    private boolean isInitialized = false;
+
+    @Override
+    public void setSimulateMouse(boolean b) {
+        mouseEventsEnabled = b;
+    }
+
+    @Override
+    public void setSimulateKeyboard(boolean b) {
+        keyboardEventsEnabled = b;
+    }
+
+    @Override
+    public void setOmitHistoricEvents(boolean b) {
+        dontSendHistory = b;
+    }
+
+    @Override
+    public void initialize() {
+        TouchEvent item;
+        for (int i = 0; i < MAX_EVENTS; i++)
+        {
+            item = new TouchEvent();
+            eventPool.push(item);
+        }
+        isInitialized = true;
+    }
+
+    @Override
+    public void update() {
+        if (listener != null) {
+            TouchEvent event;
+            MouseButtonEvent btn;
+            int newX;
+            int newY;
+            while (!eventQueue.isEmpty()) {
+                synchronized (eventQueue) {
+                    event = eventQueue.pop();
+                }
+                if (event != null) {
+                    listener.onTouchEvent(event);
+                    if (mouseEventsEnabled) {
+                        if (mouseEventsInvertX)
+                            newX = Gdx.graphics.getWidth() - (int) event.getX();
+                        else
+                            newX = (int) event.getX();
+
+                        if (mouseEventsInvertY)
+                            newY = Gdx.graphics.getHeight() - (int) event.getY();
+                        else
+                            newY = (int) event.getY();
+                        switch (event.getType()) {
+                            case DOWN:
+                                // Handle mouse down event
+                                btn = new MouseButtonEvent(0, true, newX, newY);
+                                btn.setTime(event.getTime());
+                                listener.onMouseButtonEvent(btn);
+                                // Store current pos
+                                lastX = -1;
+                                lastY = -1;
+                                //lastX = newX;
+                                //lastY = newY;
+//                                System.err.println("DOWN x = " + btn.getX() + " y = " + btn.getY());
+                                break;
+
+                            case UP:
+                                // Handle mouse up event
+                                btn = new MouseButtonEvent(0, false, newX, newY);
+                                btn.setTime(event.getTime());
+                                listener.onMouseButtonEvent(btn);
+                                // Store current pos
+                                lastX = -1;
+                                lastY = -1;
+                                //lastX = newX;
+                                //lastY = newY;
+//                                System.err.println("UP x = " + btn.getX() + " y = " + btn.getY());
+                                break;
+
+                            case MOVE:
+                                int dx;
+                                int dy;
+                                if (lastX != -1) {
+                                    dx = newX - lastX;
+                                    dy = newY - lastY;
+                                } else {
+                                    dx = 1;
+                                    dy = 0;
+                                }
+                                MouseMotionEvent mot = new MouseMotionEvent(newX, newY, dx, dy, 0, 0);
+                                mot.setTime(event.getTime());
+                                listener.onMouseMotionEvent(mot);
+                                lastX = newX;
+                                lastY = newY;
+                                break;
+                        }
+                    }
+                }
+                if (event.isConsumed() == false) {
+                    synchronized (eventPoolUnConsumed) {
+                        try {
+                            eventPoolUnConsumed.push(event);
+                        } catch(Exception ex) {
+                            ex.printStackTrace();
+                        }
+                    }
+
+                } else {
+                    synchronized (eventPool) {
+                        try {
+                            eventPool.push(event);
+                        } catch(Exception ex) {
+                            ex.printStackTrace();
+                        }
+                    }
+                }
+            }
+        }
+
+    }
+
+    @Override
+    public void destroy() {
+
+    }
+
+    @Override
+    public boolean isInitialized() {
+        return isInitialized;
+    }
+
+    @Override
+    public void setInputListener(RawInputListener rawInputListener) {
+        this.listener = rawInputListener;
+    }
+
+    @Override
+    public long getInputTimeNanos() {
+        return System.nanoTime();
+    }
+
+    private void processEvent(TouchEvent event) {
+        synchronized (eventQueue) {
+            try {
+                eventQueue.push(event);
+            } catch(Exception ex) {
+                ex.printStackTrace();
+            }
+        }
+    }
+
+    private TouchEvent getNextFreeTouchEvent() {
+        return getNextFreeTouchEvent(false);
+    }
+    private TouchEvent getNextFreeTouchEvent(boolean wait)
+    {
+        TouchEvent evt = null;
+        synchronized(eventPoolUnConsumed)
+        {
+            int size = eventPoolUnConsumed.size();
+            while (size > 0)
+            {
+                evt = eventPoolUnConsumed.pop();
+                if (!evt.isConsumed())
+                {
+                    eventPoolUnConsumed.push(evt);
+                    evt = null;
+                }
+                else
+                {
+                    break;
+                }
+                size--;
+            }
+        }
+
+
+        if (evt == null)
+        {
+            if (eventPool.isEmpty() && wait)
+            {
+                logger.warning("eventPool buffer underrun");
+                boolean isEmpty;
+                do
+                {
+                    synchronized(eventPool)
+                    {
+                        isEmpty = eventPool.isEmpty();
+                    }
+                    try { Thread.sleep(50); } catch (InterruptedException e) { }
+                }
+                while (isEmpty);
+                synchronized(eventPool)
+                {
+                    evt = eventPool.pop();
+                }
+            }
+            else if (eventPool.isEmpty())
+            {
+                evt = new TouchEvent();
+                logger.warning("eventPool buffer underrun");
+            }
+            else
+            {
+                synchronized(eventPool)
+                {
+                    evt = eventPool.pop();
+                }
+            }
+        }
+        return evt;
+    }
+
+    // InputProcessor methods.
+
+    @Override
+    public boolean keyDown(int keycode) {
+        return false;
+    }
+
+    @Override
+    public boolean keyUp(int keycode) {
+        return false;
+    }
+
+    @Override
+    public boolean keyTyped(char character) {
+        return false;
+    }
+
+    @Override
+    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+        //mouseMoved2(screenX, screenY);
+        TouchEvent event = getNextFreeTouchEvent();
+        //event.set(TouchEvent.Type.MOVE, screenX, Gdx.graphics.getHeight() - screenY, 0, 0);
+        //event.setPointerId(0);
+        //event.setTime(System.nanoTime());
+        //processEvent(event);
+
+        //event = getNextFreeTouchEvent();
+        event.set(TouchEvent.Type.DOWN, screenX, Gdx.graphics.getHeight() - screenY, 0, 0);
+        event.setPointerId(0);
+        event.setTime(System.nanoTime());
+        processEvent(event);
+
+        Vector2f lastPos = lastPositions.get(pointer);
+        if (lastPos == null)
+        {
+            lastPos = new Vector2f(screenX, Gdx.graphics.getHeight() - screenY);
+            lastPositions.put(pointer, lastPos);
+        }
+        lastPos.set(screenX, Gdx.graphics.getHeight() - screenY);
+
+        System.err.println("touchDown x = " + screenX + " y = " + screenY);
+        return false;
+    }
+
+    @Override
+    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+        TouchEvent event = getNextFreeTouchEvent();
+        event.set(TouchEvent.Type.UP, screenX, Gdx.graphics.getHeight() - screenY, 0, 0);
+        event.setPointerId(pointer);
+        event.setTime(System.nanoTime());
+        processEvent(event);
+        System.err.println("touchUp x = " + screenX + " y = " + screenY);
+        return false;
+    }
+
+    @Override
+    public boolean touchDragged(int screenX, int screenY, int pointer) {
+        if (screenX < 0 || screenY < 0) {
+            return false;
+        }
+        Vector2f lastPos = lastPositions.get(pointer);
+        if (lastPos == null)
+        {
+            lastPos = new Vector2f(screenX, Gdx.graphics.getHeight() - screenY);
+            lastPositions.put(pointer, lastPos);
+        }
+        TouchEvent event = getNextFreeTouchEvent();
+        event.set(TouchEvent.Type.MOVE, screenX, Gdx.graphics.getHeight() - screenY, screenX - lastPos.x, Gdx.graphics.getHeight() - screenY - lastPos.y);
+        event.setPointerId(pointer);
+        event.setTime(System.nanoTime());
+        processEvent(event);
+        System.err.println("touchDragged x = " + screenX + " y = " + screenY);
+        lastPos.set(screenX, Gdx.graphics.getHeight() - screenY);
+        return false;
+    }
+
+    @Override
+    public boolean mouseMoved(int screenX, int screenY) {
+        return mouseMoved2(screenX, screenY);
+    }
+    public boolean mouseMoved2(int screenX, int screenY) {
+        if (screenX < 0 || screenY < 0) {
+            return false;
+        }
+        Vector2f lastPos = lastPositions.get(0);
+        if (lastPos == null)
+        {
+            lastPos = new Vector2f(screenX, Gdx.graphics.getHeight() - screenY);
+            lastPositions.put(0, lastPos);
+        }
+
+
+        TouchEvent event = getNextFreeTouchEvent();
+        event.set(TouchEvent.Type.MOVE, screenX, Gdx.graphics.getHeight() - screenY, screenX - lastPos.x, Gdx.graphics.getHeight() - screenY - lastPos.y);
+        event.setPointerId(0);
+        event.setTime(System.nanoTime());
+        processEvent(event);
+//        System.err.println("mouseMoved x = " + screenX + " y = " + screenY);
+        lastPos.set(screenX, Gdx.graphics.getHeight() - screenY);
+        return false;
+    }
+
+    @Override
+    public boolean scrolled(int amount) {
+//        System.err.println("scrolled amount = " + amount);
+        return false;
+    }
+    public boolean isMouseEventsInvertY() {
+        return mouseEventsInvertY;
+    }
+
+    public void setMouseEventsInvertY(boolean mouseEventsInvertY) {
+        this.mouseEventsInvertY = mouseEventsInvertY;
+    }
+
+    public boolean isMouseEventsInvertX() {
+        return mouseEventsInvertX;
+    }
+
+    public void setMouseEventsInvertX(boolean mouseEventsInvertX) {
+        this.mouseEventsInvertX = mouseEventsInvertX;
+    }
+
+    // GestureListener
+
+    @Override
+    public boolean touchDown(float x, float y, int pointer, int button) {
+        System.err.println("touchDown2");
+        return touchDown((int)x, (int)y, pointer, button);
+    }
+
+    @Override
+    public boolean tap(float x, float y, int count, int button) {
+        System.err.println("tap");
+        return touchUp((int)x, (int)y, count, button);
+    }
+
+    @Override
+    public boolean longPress(float x, float y) {
+        System.err.println("longPress");
+        return false;
+    }
+
+    @Override
+    public boolean fling(float velocityX, float velocityY, int button) {
+        System.err.println("fling");
+        return false;
+    }
+
+    @Override
+    public boolean pan(float x, float y, float deltaX, float deltaY) {
+        System.err.println("pan");
+        return touchDragged((int)x, (int)y, 0);
+    }
+
+    @Override
+    public boolean panStop(float x, float y, int pointer, int button) {
+        System.err.println("panStop");
+        return touchUp((int)x,(int)y,pointer, button);
+    }
+
+    @Override
+    public boolean zoom(float initialDistance, float distance) {
+        System.err.println("zoom "+initialDistance+" "+distance);
+        TouchEvent event = getNextFreeTouchEvent();
+        event.set(TouchEvent.Type.SCALE_MOVE, initialDistance, distance, 0, 0);
+        event.setPointerId(0);
+        event.setTime(System.nanoTime());
+        processEvent(event);
+        return false;
+    }
+
+    @Override
+    public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
+        System.err.println("pinch");
+        return false;
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/system/gdx/GdxTimer.java b/gdx/src/main/java/com/jme3/system/gdx/GdxTimer.java
new file mode 100644 (file)
index 0000000..225b4c1
--- /dev/null
@@ -0,0 +1,97 @@
+/*
+ * Copyright (c) 2003-2009 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
+ *   may be used to endorse or promote products derived from this software 
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.system.gdx;
+
+import com.jme3.system.Timer;
+
+/**
+ * <code>GdxTimer</code> is a System.nanoTime implementation of <code>Timer</code>.
+ */
+public class GdxTimer extends Timer {
+    
+    //private static final long TIMER_RESOLUTION = 1000L;
+    //private static final float INVERSE_TIMER_RESOLUTION = 1f/1000L;
+    private static final long TIMER_RESOLUTION = 1000000000L;
+    private static final float INVERSE_TIMER_RESOLUTION = 1f/1000000000L;
+    
+    private long startTime;
+    private float previousTime;
+    private float tpf;
+    private float fps;
+    
+    public GdxTimer() {
+        //startTime = System.currentTimeMillis();
+        startTime = System.nanoTime();
+    }
+
+    /**
+     * Returns the time in seconds. The timer starts
+     * at 0.0 seconds.
+     *
+     * @return the current time in seconds
+     */
+    @Override
+    public float getTimeInSeconds() {
+        return getTime() * INVERSE_TIMER_RESOLUTION;
+    }
+
+    public long getTime() {
+        //return System.currentTimeMillis() - startTime;
+        return System.nanoTime() - startTime;
+    }
+
+    public long getResolution() {
+        return TIMER_RESOLUTION;
+    }
+
+    public float getFrameRate() {
+        return fps;
+    }
+
+    public float getTimePerFrame() {
+        return tpf;
+    }
+
+    public void update() {
+        long timeNow = getTime();
+        tpf = (timeNow) * (1.0f / TIMER_RESOLUTION) - previousTime;
+        fps = 1.0f / tpf;
+        previousTime = previousTime += tpf;
+    }
+    
+    public void reset() {
+        //startTime = System.currentTimeMillis();
+        startTime = System.nanoTime();
+        previousTime = 0;//getTime();
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/texture/plugins/gdx/GdxImageLoader.java b/gdx/src/main/java/com/jme3/texture/plugins/gdx/GdxImageLoader.java
new file mode 100644 (file)
index 0000000..24edda0
--- /dev/null
@@ -0,0 +1,140 @@
+package com.jme3.texture.plugins.gdx;
+
+import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.Pixmap;
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.AssetLoader;
+import com.jme3.asset.AssetNotFoundException;
+import com.jme3.math.FastMath;
+import com.jme3.texture.Image;
+import com.jme3.util.BufferUtils;
+
+import java.io.IOException;
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+
+/**
+ * Created with IntelliJ IDEA.
+ * User: kobayasi
+ * Date: 13/10/10
+ * Time: 23:54
+ * To change this template use File | Settings | File Templates.
+ */
+public class GdxImageLoader implements AssetLoader{
+    public GdxImageLoader() {
+    }
+
+    @Override
+    public Object load(AssetInfo assetInfo) throws IOException {
+        Pixmap pixmap = null;
+        InputStream is = null;
+
+        try {
+            is = assetInfo.openStream();
+            byte[] buf = new byte[is.available()];
+            System.err.println(assetInfo.getKey()+" buf length = "+buf.length);
+            int i = 0;
+            while ( i < buf.length) {
+                int len = is.read(buf, i, buf.length - i);
+                if (len < 0) {
+                    throw new IOException();
+                }
+                i += len;
+            }
+            is.close();
+            is = null;
+            pixmap = new Pixmap(buf, 0, buf.length);
+            Image.Format format;
+            ByteBuffer bb  = BufferUtils.clone(pixmap.getPixels());
+            int height = pixmap.getHeight();
+            int width = pixmap.getWidth();
+            switch(pixmap.getGLFormat()) {
+                case GL20.GL_RGBA:
+                    format = Image.Format.RGBA8;
+                    ByteBuffer bb2 = pixmap.getPixels();
+                    for(int y = 0;y<height;y++) {
+                        bb.position((y * width)*4);
+                        bb2.position(((height - y - 1) * width)*4);
+                        for(int i2=0;i2<width * 4;i2++) {
+                            bb.put(bb2.get());
+                        }
+                    }
+                    break;
+                case GL20.GL_RGB:
+                    format = Image.Format.RGB8;
+                    bb2 = pixmap.getPixels();
+                    for(int y = 0;y<height;y++) {
+                        bb.position((y * width)*3);
+                        bb2.position(((height - y-1) * width)*3);
+                        for(int i2=0;i2<width * 3;i2++) {
+                            bb.put(bb2.get());
+                        }
+                    }
+                    break;
+                default:
+                    throw new IOException("Invalid format "+pixmap.getGLFormat());
+            }
+            if (pixmap.getWidth() != FastMath.nearestPowerOfTwo(pixmap.getWidth())
+                    || pixmap.getHeight() != FastMath.nearestPowerOfTwo(pixmap.getHeight())) {
+                if (pixmap.getGLFormat() == GL20.GL_RGBA) {
+                    bb = resize(pixmap.getWidth(), pixmap.getHeight(), FastMath.nearestPowerOfTwo(pixmap.getWidth()),FastMath.nearestPowerOfTwo(pixmap.getHeight()),bb);
+                } else {
+                    bb = resize2(pixmap.getWidth(), pixmap.getHeight(), FastMath.nearestPowerOfTwo(pixmap.getWidth()),FastMath.nearestPowerOfTwo(pixmap.getHeight()),bb);
+                }
+            }
+            Image image = new Image(format, FastMath.nearestPowerOfTwo(pixmap.getWidth()),FastMath.nearestPowerOfTwo(pixmap.getHeight()), bb, null);
+            return image;  //To change body of implemented methods use File | Settings | File Templates.
+        } finally {
+            if (pixmap != null) {
+                pixmap.dispose();
+            }
+            if (is != null) {
+                is.close();
+            }
+        }
+    }
+    private static ByteBuffer resize(int w1,int h1, int w2, int h2, ByteBuffer bb) {
+//        w2 = w1;
+//        h2 = h1;
+        if (w1 == w2 && h1 == h2) {
+            return bb;
+        }
+        ByteBuffer out = BufferUtils.createByteBuffer(w2 * h2 * 4);
+        float f1 = ((float)w1) / (float)w2;
+        float f2 = ((float)h1) / (float)h2;
+        for(int x = 0;x<w2;x++) {
+            for(int y = 0;y<h2;y++) {
+                int index = (int)(((int)(f2 * (float)y)) * (float)w1 + f1 * (float)x);
+                if (index >= w1 * h1) {
+                    index = 0;
+                }
+                for(int i=0;i<4;i++) {
+                    out.put((x + y * w2)*4+i,bb.get(index * 4 + i));
+                }
+            }
+        }
+        return out;
+    }
+    private static ByteBuffer resize2(int w1,int h1, int w2, int h2, ByteBuffer bb) {
+//        w2 = w1;
+//        h2 = h1;
+        if (w1 == w2 && h1 == h2) {
+            //return buf;
+        }
+        ByteBuffer out = BufferUtils.createByteBuffer(w2 * h2 * 3);
+        float f1 = ((float)w1) / (float)w2;
+        float f2 = ((float)h1) / (float)h2;
+        for(int x = 0;x<w2;x++) {
+            for(int y = 0;y<h2;y++) {
+                int index = (int)(((int)(f2 * (float)y)) * (float)w1 + f1 * (float)x);
+                if (index >= w1 * h1) {
+                    index = 0;
+                }
+                for(int i=0;i<3;i++) {
+                    out.put((x + y * w2)*3+i,bb.get(index * 3 + i));
+                }
+            }
+        }
+        return out;
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/texture/plugins/gdx/GdxTGALoader.java b/gdx/src/main/java/com/jme3/texture/plugins/gdx/GdxTGALoader.java
new file mode 100644 (file)
index 0000000..8e16628
--- /dev/null
@@ -0,0 +1,572 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.texture.plugins.gdx;
+
+import com.jme3.math.FastMath;
+import com.jme3.asset.AssetLoader;
+import com.jme3.texture.Image;
+import com.jme3.util.BufferUtils;
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.TextureKey;
+import com.jme3.texture.Image.Format;
+import java.io.BufferedInputStream;
+import java.io.DataInputStream;
+import java.io.IOException;
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+
+/**
+ * <code>TextureManager</code> provides static methods for building a
+ * <code>Texture</code> object. Typically, the information supplied is the
+ * filename and the texture properties.
+ *
+ * @author Mark Powell
+ * @author Joshua Slack - cleaned, commented, added ability to read 16bit true color and color-mapped TGAs.
+ * @author Kirill Vainer - ported to jME3
+ * @version $Id: TGALoader.java 4131 2009-03-19 20:15:28Z blaine.dev $
+ */
+public final class GdxTGALoader implements AssetLoader {
+
+    // 0 - no image data in file
+    public static final int TYPE_NO_IMAGE = 0;
+
+    // 1 - uncompressed, color-mapped image
+    public static final int TYPE_COLORMAPPED = 1;
+
+    // 2 - uncompressed, true-color image
+    public static final int TYPE_TRUECOLOR = 2;
+
+    // 3 - uncompressed, black and white image
+    public static final int TYPE_BLACKANDWHITE = 3;
+
+    // 9 - run-length encoded, color-mapped image
+    public static final int TYPE_COLORMAPPED_RLE = 9;
+
+    // 10 - run-length encoded, true-color image
+    public static final int TYPE_TRUECOLOR_RLE = 10;
+
+    // 11 - run-length encoded, black and white image
+    public static final int TYPE_BLACKANDWHITE_RLE = 11;
+
+    public Object load(AssetInfo info) throws IOException{
+        if (!(info.getKey() instanceof TextureKey))
+            throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
+
+        boolean flip = ((TextureKey)info.getKey()).isFlipY();
+        InputStream in = null;
+        try {
+            in = info.openStream();
+            Image img = load(in, flip);
+            return img;
+        } finally {
+            if (in != null){
+                in.close();
+            }
+        }
+    }
+
+    /**
+     * <code>loadImage</code> is a manual image loader which is entirely
+     * independent of AWT. OUT: RGB888 or RGBA8888 Image object
+     *
+     * @return <code>Image</code> object that contains the
+     *         image, either as a RGB888 or RGBA8888
+     * @param flip
+     *            Flip the image vertically
+     * @param exp32
+     *            Add a dummy Alpha channel to 24b RGB image.
+     * @param fis
+     *            InputStream of an uncompressed 24b RGB or 32b RGBA TGA
+     * @throws java.io.IOException
+     */
+    public static Image load(InputStream in, boolean flip) throws IOException {
+        boolean flipH = false;
+
+        // open a stream to the file
+        DataInputStream dis = new DataInputStream(new BufferedInputStream(in));
+
+        // ---------- Start Reading the TGA header ---------- //
+        // length of the image id (1 byte)
+        int idLength = dis.readUnsignedByte();
+
+        // Type of color map (if any) included with the image
+        // 0 - no color map data is included
+        // 1 - a color map is included
+        int colorMapType = dis.readUnsignedByte();
+
+        // Type of image being read:
+        int imageType = dis.readUnsignedByte();
+
+        // Read Color Map Specification (5 bytes)
+        // Index of first color map entry (if we want to use it, uncomment and remove extra read.)
+//        short cMapStart = flipEndian(dis.readShort());
+        dis.readShort();
+        // number of entries in the color map
+        short cMapLength = flipEndian(dis.readShort());
+        // number of bits per color map entry
+        int cMapDepth = dis.readUnsignedByte();
+
+        // Read Image Specification (10 bytes)
+        // horizontal coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
+//        int xOffset = flipEndian(dis.readShort());
+        dis.readShort();
+        // vertical coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
+//        int yOffset = flipEndian(dis.readShort());
+        dis.readShort();
+        // width of image - in pixels
+        int width = flipEndian(dis.readShort());
+        // height of image - in pixels
+        int height = flipEndian(dis.readShort());
+        // bits per pixel in image.
+        int pixelDepth = dis.readUnsignedByte();
+        int imageDescriptor = dis.readUnsignedByte();
+        if ((imageDescriptor & 32) != 0) // bit 5 : if 1, flip top/bottom ordering
+            flip = !flip;
+        if ((imageDescriptor & 16) != 0) // bit 4 : if 1, flip left/right ordering
+            flipH = !flipH;
+
+        // ---------- Done Reading the TGA header ---------- //
+
+        // Skip image ID
+        if (idLength > 0)
+            in.skip(idLength);
+
+        ColorMapEntry[] cMapEntries = null;
+        if (colorMapType != 0) {
+            // read the color map.
+            int bytesInColorMap = (cMapDepth * cMapLength) >> 3;
+            int bitsPerColor = Math.min(cMapDepth/3 , 8);
+
+            byte[] cMapData = new byte[bytesInColorMap];
+            in.read(cMapData);
+
+            // Only go to the trouble of constructing the color map
+            // table if this is declared a color mapped image.
+            if (imageType == TYPE_COLORMAPPED || imageType == TYPE_COLORMAPPED_RLE) {
+                cMapEntries = new ColorMapEntry[cMapLength];
+                int alphaSize = cMapDepth - (3*bitsPerColor);
+                float scalar = 255f / (FastMath.pow(2, bitsPerColor) - 1);
+                float alphaScalar = 255f / (FastMath.pow(2, alphaSize) - 1);
+                for (int i = 0; i < cMapLength; i++) {
+                    ColorMapEntry entry = new ColorMapEntry();
+                    int offset = cMapDepth * i;
+                    entry.red = (byte)(int)(getBitsAsByte(cMapData, offset, bitsPerColor) * scalar);
+                    entry.green = (byte)(int)(getBitsAsByte(cMapData, offset+bitsPerColor, bitsPerColor) * scalar);
+                    entry.blue = (byte)(int)(getBitsAsByte(cMapData, offset+(2*bitsPerColor), bitsPerColor) * scalar);
+                    if (alphaSize <= 0)
+                        entry.alpha = (byte)255;
+                    else
+                        entry.alpha = (byte)(int)(getBitsAsByte(cMapData, offset+(3*bitsPerColor), alphaSize) * alphaScalar);
+
+                    cMapEntries[i] = entry;
+                }
+            }
+        }
+
+
+        // Allocate image data array
+        Format format;
+        byte[] rawData = null;
+        int dl;
+        if (pixelDepth == 32) {
+            rawData = new byte[width * height * 4];
+            dl = 4;
+        } else {
+            rawData = new byte[width * height * 3];
+            dl = 3;
+        }
+        int rawDataIndex = 0;
+
+        if (imageType == TYPE_TRUECOLOR) {
+            byte red = 0;
+            byte green = 0;
+            byte blue = 0;
+            byte alpha = 0;
+
+            // Faster than doing a 16-or-24-or-32 check on each individual pixel,
+            // just make a seperate loop for each.
+            if (pixelDepth == 16) {
+                byte[] data = new byte[2];
+                float scalar = 255f/31f;
+                for (int i = 0; i <= (height - 1); i++) {
+                    if (!flip)
+                        rawDataIndex = (height - 1 - i) * width * dl;
+                    for (int j = 0; j < width; j++) {
+                        data[1] = dis.readByte();
+                        data[0] = dis.readByte();
+                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 1, 5) * scalar);
+                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 6, 5) * scalar);
+                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 11, 5) * scalar);
+                        if (dl == 4) {
+                            // create an alpha channel
+                            alpha = getBitsAsByte(data, 0, 1);
+                            if (alpha == 1) alpha = (byte)255;
+                            rawData[rawDataIndex++] = alpha;
+                        } else {
+                            rawData[rawDataIndex++] = (byte)0xff;
+                        }
+                    }
+                }
+
+                format = dl == 4 ? Format.RGBA8 : Format.RGB8;
+            } else if (pixelDepth == 24){
+                for (int y = 0; y < height; y++) {
+                    if (!flip)
+                        rawDataIndex = (height - 1 - y) * width * dl;
+                    else
+                        rawDataIndex = y * width * dl;
+
+//                    dis.readFully(rawData, rawDataIndex, width * dl);
+                    for (int x = 0; x < width; x++) {
+//                        read scanline
+                        blue = dis.readByte();
+                        green = dis.readByte();
+                        red = dis.readByte();
+                        rawData[rawDataIndex++] = red;
+                        rawData[rawDataIndex++] = green;
+                        rawData[rawDataIndex++] = blue;
+                    }
+                }
+                format = Format.RGB8;
+            } else if (pixelDepth == 32){
+                for (int i = 0; i <= (height - 1); i++) {
+                    if (!flip)
+                        rawDataIndex = (height - 1 - i) * width * dl;
+
+                    for (int j = 0; j < width; j++) {
+                        blue = dis.readByte();
+                        green = dis.readByte();
+                        red = dis.readByte();
+                        alpha = dis.readByte();
+                        rawData[rawDataIndex++] = red;
+                        rawData[rawDataIndex++] = green;
+                        rawData[rawDataIndex++] = blue;
+                        rawData[rawDataIndex++] = alpha;
+                    }
+                }
+                format = Format.RGBA8;
+            }else{
+                throw new IOException("Unsupported TGA true color depth: "+pixelDepth);
+            }
+        } else if( imageType == TYPE_TRUECOLOR_RLE ) {
+            byte red = 0;
+            byte green = 0;
+            byte blue = 0;
+            byte alpha = 0;
+            // Faster than doing a 16-or-24-or-32 check on each individual pixel,
+            // just make a seperate loop for each.
+            if( pixelDepth == 32 ){
+                for( int i = 0; i <= ( height - 1 ); ++i ){
+                    if( !flip ){
+                        rawDataIndex = ( height - 1 - i ) * width * dl;
+                    }
+
+                    for( int j = 0; j < width; ++j ){
+                        // Get the number of pixels the next chunk covers (either packed or unpacked)
+                        int count = dis.readByte();
+                        if( ( count & 0x80 ) != 0 ){
+                            // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
+                            count &= 0x07f;
+                            j += count;
+                            blue = dis.readByte();
+                            green = dis.readByte();
+                            red = dis.readByte();
+                            alpha = dis.readByte();
+                            while( count-- >= 0 ){
+                                rawData[rawDataIndex++] = red;
+                                rawData[rawDataIndex++] = green;
+                                rawData[rawDataIndex++] = blue;
+                                rawData[rawDataIndex++] = alpha;
+                            }
+                        } else{
+                            // Its not RLE packed, but the next <count> pixels are raw.
+                            j += count;
+                            while( count-- >= 0 ){
+                                blue = dis.readByte();
+                                green = dis.readByte();
+                                red = dis.readByte();
+                                alpha = dis.readByte();
+                                rawData[rawDataIndex++] = red;
+                                rawData[rawDataIndex++] = green;
+                                rawData[rawDataIndex++] = blue;
+                                rawData[rawDataIndex++] = alpha;
+                            }
+                        }
+                    }
+                }
+                format = Format.RGBA8;
+            } else if( pixelDepth == 24 ){
+                for( int i = 0; i <= ( height - 1 ); i++ ){
+                    if( !flip ){
+                        rawDataIndex = ( height - 1 - i ) * width * dl;
+                    }
+                    for( int j = 0; j < width; ++j ){
+                        // Get the number of pixels the next chunk covers (either packed or unpacked)
+                        int count = dis.readByte();
+                        if( ( count & 0x80 ) != 0 ){
+                            // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
+                            count &= 0x07f;
+                            j += count;
+                            blue = dis.readByte();
+                            green = dis.readByte();
+                            red = dis.readByte();
+                            while( count-- >= 0 ){
+                                rawData[rawDataIndex++] = red;
+                                rawData[rawDataIndex++] = green;
+                                rawData[rawDataIndex++] = blue;
+                            }
+                        } else{
+                            // Its not RLE packed, but the next <count> pixels are raw.
+                            j += count;
+                            while( count-- >= 0 ){
+                                blue = dis.readByte();
+                                green = dis.readByte();
+                                red = dis.readByte();
+                                rawData[rawDataIndex++] = red;
+                                rawData[rawDataIndex++] = green;
+                                rawData[rawDataIndex++] = blue;
+                            }
+                        }
+                    }
+                }
+                format = Format.RGB8;
+            } else if( pixelDepth == 16 ){
+                byte[] data = new byte[ 2 ];
+                float scalar = 255f / 31f;
+                for( int i = 0; i <= ( height - 1 ); i++ ){
+                    if( !flip ){
+                        rawDataIndex = ( height - 1 - i ) * width * dl;
+                    }
+                    for( int j = 0; j < width; j++ ){
+                        // Get the number of pixels the next chunk covers (either packed or unpacked)
+                        int count = dis.readByte();
+                        if( ( count & 0x80 ) != 0 ){
+                            // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
+                            count &= 0x07f;
+                            j += count;
+                            data[1] = dis.readByte();
+                            data[0] = dis.readByte();
+                            blue = (byte) (int) ( getBitsAsByte( data, 1, 5 ) * scalar );
+                            green = (byte) (int) ( getBitsAsByte( data, 6, 5 ) * scalar );
+                            red = (byte) (int) ( getBitsAsByte( data, 11, 5 ) * scalar );
+                            while( count-- >= 0 ){
+                                rawData[rawDataIndex++] = red;
+                                rawData[rawDataIndex++] = green;
+                                rawData[rawDataIndex++] = blue;
+                            }
+                        } else{
+                            // Its not RLE packed, but the next <count> pixels are raw.
+                            j += count;
+                            while( count-- >= 0 ){
+                                data[1] = dis.readByte();
+                                data[0] = dis.readByte();
+                                blue = (byte) (int) ( getBitsAsByte( data, 1, 5 ) * scalar );
+                                green = (byte) (int) ( getBitsAsByte( data, 6, 5 ) * scalar );
+                                red = (byte) (int) ( getBitsAsByte( data, 11, 5 ) * scalar );
+                                rawData[rawDataIndex++] = red;
+                                rawData[rawDataIndex++] = green;
+                                rawData[rawDataIndex++] = blue;
+                            }
+                        }
+                    }
+                }
+                format = Format.RGB8;
+            } else{
+                throw new IOException( "Unsupported TGA true color depth: " + pixelDepth );
+            }
+
+        } else if( imageType == TYPE_COLORMAPPED ){
+            int bytesPerIndex = pixelDepth / 8;
+
+            if (bytesPerIndex == 1) {
+                for (int i = 0; i <= (height - 1); i++) {
+                    if (!flip)
+                        rawDataIndex = (height - 1 - i) * width * dl;
+                    for (int j = 0; j < width; j++) {
+                        int index = dis.readUnsignedByte();
+                        if (index >= cMapEntries.length || index < 0)
+                            throw new IOException("TGA: Invalid color map entry referenced: "+index);
+
+                        ColorMapEntry entry = cMapEntries[index];
+                        rawData[rawDataIndex++] = entry.red;
+                        rawData[rawDataIndex++] = entry.green;
+                        rawData[rawDataIndex++] = entry.blue;
+                        if (dl == 4) {
+                            rawData[rawDataIndex++] = entry.alpha;
+                        } else {
+                            rawData[rawDataIndex++] = (byte)0xff;
+                        }
+                    }
+                }
+            } else if (bytesPerIndex == 2) {
+                for (int i = 0; i <= (height - 1); i++) {
+                    if (!flip)
+                        rawDataIndex = (height - 1 - i) * width * dl;
+                    for (int j = 0; j < width; j++) {
+                        int index = flipEndian(dis.readShort());
+                        if (index >= cMapEntries.length || index < 0)
+                            throw new IOException("TGA: Invalid color map entry referenced: "+index);
+
+                        ColorMapEntry entry = cMapEntries[index];
+                        rawData[rawDataIndex++] = entry.red;
+                        rawData[rawDataIndex++] = entry.green;
+                        rawData[rawDataIndex++] = entry.blue;
+                        if (dl == 4) {
+                            rawData[rawDataIndex++] = entry.alpha;
+                        } else {
+                            rawData[rawDataIndex++] = (byte)0xff;
+                        }
+                    }
+                }
+            } else {
+                throw new IOException("TGA: unknown colormap indexing size used: "+bytesPerIndex);
+            }
+
+            format = dl == 4 ? Format.RGBA8 : Format.RGB8;
+        } else {
+            throw new IOException("Grayscale TGA not supported");
+        }
+
+
+        in.close();
+        Image textureImage = new Image();
+        textureImage.setFormat(format);
+        textureImage.setWidth(FastMath.nearestPowerOfTwo(width));
+        textureImage.setHeight(FastMath.nearestPowerOfTwo(height));
+        if (format != Format.RGBA8) {
+            rawData = resize2(width, height, FastMath.nearestPowerOfTwo(width), FastMath.nearestPowerOfTwo(height), rawData);
+            //textureImage.setFormat(Format.RGBA8);
+        } else {
+            rawData = resize(width, height, FastMath.nearestPowerOfTwo(width), FastMath.nearestPowerOfTwo(height), rawData);
+        }
+        ByteBuffer bb = BufferUtils.createByteBuffer(rawData.length);
+        for(int i=0;i<rawData.length;i++) {
+            bb.put(rawData[i]);
+        }
+        bb.position(0);
+        textureImage.setData(bb);
+        System.out.println("pixelDepth = "+pixelDepth);
+        return textureImage;
+    }
+
+    private static byte getBitsAsByte(byte[] data, int offset, int length) {
+        int offsetBytes = offset / 8;
+        int indexBits = offset % 8;
+        int rVal = 0;
+
+        // start at data[offsetBytes]...  spill into next byte as needed.
+        for (int i = length; --i >=0;) {
+            byte b = data[offsetBytes];
+            int test = indexBits == 7 ? 1 : 2 << (6-indexBits);
+            if ((b & test) != 0) {
+                if (i == 0)
+                    rVal++;
+                else
+                    rVal += (2 << i-1);
+            }
+            indexBits++;
+            if (indexBits == 8) {
+                indexBits = 0;
+                offsetBytes++;
+            }
+        }
+
+        return (byte)rVal;
+    }
+
+    /**
+     * <code>flipEndian</code> is used to flip the endian bit of the header
+     * file.
+     *
+     * @param signedShort
+     *            the bit to flip.
+     * @return the flipped bit.
+     */
+    private static short flipEndian(short signedShort) {
+        int input = signedShort & 0xFFFF;
+        return (short) (input << 8 | (input & 0xFF00) >>> 8);
+    }
+
+    static class ColorMapEntry {
+        byte red, green, blue, alpha;
+
+        @Override
+        public String toString() {
+            return "entry: "+red+","+green+","+blue+","+alpha;
+        }
+    }
+    private static byte[] resize(int w1,int h1, int w2, int h2, byte[] buf) {
+//        w2 = w1;
+//        h2 = h1;
+        if (w1 == w2 && h1 == h2) {
+            return buf;
+        }
+        byte[] out = new byte[w2 * h2 * 4];
+        float f1 = ((float)w1) / (float)w2;
+        float f2 = ((float)h1) / (float)h2;
+        for(int x = 0;x<w2;x++) {
+            for(int y = 0;y<h2;y++) {
+                int index = (int)(((int)(f2 * (float)y)) * (float)w1 + f1 * (float)x);
+                if (index >= w1 * h1) {
+                    index = 0;
+                }
+                for(int i=0;i<4;i++) {
+                    out[(x + y * w2)*4+i] = buf[index * 4 + i];
+                }
+            }
+        }
+        return out;
+    }
+    private static byte[] resize2(int w1,int h1, int w2, int h2, byte[] buf) {
+//        w2 = w1;
+//        h2 = h1;
+        if (w1 == w2 && h1 == h2) {
+            //return buf;
+        }
+        byte[] out = new byte[w2 * h2 * 3];
+        float f1 = ((float)w1) / (float)w2;
+        float f2 = ((float)h1) / (float)h2;
+        for(int x = 0;x<w2;x++) {
+            for(int y = 0;y<h2;y++) {
+                int index = (int)(((int)(f2 * (float)y)) * (float)w1 + f1 * (float)x);
+                if (index >= w1 * h1) {
+                    index = 0;
+                }
+                for(int i=0;i<3;i++) {
+                    out[(x + y * w2)*3+i] = buf[index * 3 + i];
+                }
+            }
+        }
+        return out;
+    }
+}
diff --git a/gdx/src/main/java/com/jme3/util/RingBuffer.java b/gdx/src/main/java/com/jme3/util/RingBuffer.java
new file mode 100644 (file)
index 0000000..786417b
--- /dev/null
@@ -0,0 +1,75 @@
+package com.jme3.util;
+
+import java.util.Iterator;
+import java.util.NoSuchElementException;
+
+/**
+ * Ring buffer (fixed size queue) implementation using a circular array (array with wrap-around).
+ */
+// suppress unchecked warnings in Java 1.5.0_6 and later
+@SuppressWarnings("unchecked")
+public class RingBuffer<Item> implements Iterable<Item> {
+
+    private Item[] buffer;          // queue elements
+    private int count = 0;          // number of elements on queue
+    private int indexOut = 0;       // index of first element of queue
+    private int indexIn = 0;       // index of next available slot
+
+    // cast needed since no generic array creation in Java
+    public RingBuffer(int capacity) {
+        buffer = (Item[]) new Object[capacity];
+    }
+
+    public boolean isEmpty() {
+        return count == 0;
+    }
+
+    public int size() {
+        return count;
+    }
+
+    public void push(Item item) {
+        if (count == buffer.length) {
+            throw new RuntimeException("Ring buffer overflow");
+        }
+        buffer[indexIn] = item;
+        indexIn = (indexIn + 1) % buffer.length;     // wrap-around
+        count++;
+    }
+
+    public Item pop() {
+        if (isEmpty()) {
+            throw new RuntimeException("Ring buffer underflow");
+        }
+        Item item = buffer[indexOut];
+        buffer[indexOut] = null;                  // to help with garbage collection
+        count--;
+        indexOut = (indexOut + 1) % buffer.length; // wrap-around
+        return item;
+    }
+
+    public Iterator<Item> iterator() {
+        return new RingBufferIterator();
+    }
+
+    // an iterator, doesn't implement remove() since it's optional
+    private class RingBufferIterator implements Iterator<Item> {
+
+        private int i = 0;
+
+        public boolean hasNext() {
+            return i < count;
+        }
+
+        public void remove() {
+            throw new UnsupportedOperationException();
+        }
+
+        public Item next() {
+            if (!hasNext()) {
+                throw new NoSuchElementException();
+            }
+            return buffer[i++];
+        }
+    }
+}
diff --git a/gdx/src/main/resources/asset/Desktop.cfg b/gdx/src/main/resources/asset/Desktop.cfg
new file mode 100644 (file)
index 0000000..fd3541e
--- /dev/null
@@ -0,0 +1,22 @@
+LOCATOR / com.jme3.asset.plugins.ClasspathLocator
+
+LOADER com.jme3.audio.plugins.WAVLoader : wav
+LOADER com.jme3.audio.plugins.OGGLoader : ogg
+LOADER com.jme3.material.plugins.J3MLoader : j3m
+LOADER com.jme3.material.plugins.J3MLoader : j3md
+LOADER com.jme3.font.plugins.BitmapFontLoader : fnt
+LOADER com.jme3.texture.plugins.DDSLoader : dds
+LOADER com.jme3.texture.plugins.PFMLoader : pfm
+LOADER com.jme3.texture.plugins.HDRLoader : hdr
+LOADER com.jme3.texture.plugins.TGALoader : tga
+LOADER com.jme3.export.binary.BinaryImporter : j3o
+LOADER com.jme3.export.binary.BinaryImporter : j3f
+LOADER com.jme3.scene.plugins.OBJLoader : obj
+LOADER com.jme3.scene.plugins.MTLLoader : mtl
+LOADER com.jme3.scene.plugins.ogre.MeshLoader : meshxml, mesh.xml
+LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml
+LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
+LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene
+LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib
+LOADER projectkyoto.jme3.mmd.PMDLoaderGLSLSkinning2 : pmd
+LOADER projectkyoto.jme3.mmd.VMDLoader : vmd
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