--- /dev/null
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.gdx;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.GL10;
+import com.badlogic.gdx.graphics.GL20;
+import com.jme3.light.LightList;
+import com.jme3.material.RenderState;
+import com.jme3.math.*;
+import com.jme3.renderer.*;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Mesh.Mode;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.shader.Attribute;
+import com.jme3.shader.Shader;
+import com.jme3.shader.Shader.ShaderSource;
+import com.jme3.shader.Shader.ShaderType;
+import com.jme3.shader.Uniform;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.FrameBuffer.RenderBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapAxis;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.IntMap;
+import com.jme3.util.ListMap;
+import com.jme3.util.NativeObjectManager;
+import com.jme3.util.SafeArrayList;
+import java.nio.*;
+import java.util.EnumSet;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public final class GdxRenderer implements Renderer {
+
+ private static final Logger logger = Logger.getLogger(GdxRenderer.class.getName());
+ private static final boolean VALIDATE_SHADER = false;
+ private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
+ private final StringBuilder stringBuf = new StringBuilder(250);
+ private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
+ private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
+ private final RenderContext context = new RenderContext();
+ private final NativeObjectManager objManager = new NativeObjectManager();
+ private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
+ // current state
+ private Shader boundShader;
+ private int initialDrawBuf, initialReadBuf;
+ private int glslVer;
+ private int vertexTextureUnits;
+ private int fragTextureUnits;
+ private int vertexUniforms;
+ private int fragUniforms;
+ private int vertexAttribs;
+ private int maxFBOSamples;
+ private int maxFBOAttachs = 1;
+ private int maxMRTFBOAttachs;
+ private int maxRBSize;
+ private int maxTexSize;
+ private int maxCubeTexSize;
+ private int maxVertCount;
+ private int maxTriCount;
+ private boolean tdc;
+ private FrameBuffer lastFb = null;
+ private FrameBuffer mainFbOverride = null;
+ private final Statistics statistics = new Statistics();
+ private int vpX, vpY, vpW, vpH;
+ private int clipX, clipY, clipW, clipH;
+ //private final GL10 gl;
+ private boolean powerOf2 = false;
+ private boolean verboseLogging = false;
+ private boolean useVBO = true;
+ public boolean adreno_finish_bug = false;
+
+ public GdxRenderer() {
+ }
+
+ public void setUseVA(boolean value) {
+ logger.log(Level.INFO, "use_VBO [{0}] -> [{1}]", new Object[]{useVBO, !value});
+ useVBO = !value;
+ }
+
+ public void setVerboseLogging(boolean value) {
+ logger.log(Level.INFO, "verboseLogging [{0}] -> [{1}]", new Object[]{verboseLogging, value});
+ verboseLogging = value;
+ }
+
+ protected void updateNameBuffer() {
+ int len = stringBuf.length();
+
+ nameBuf.position(0);
+ nameBuf.limit(len);
+ for (int i = 0; i < len; i++) {
+ nameBuf.put((byte) stringBuf.charAt(i));
+ }
+
+ nameBuf.rewind();
+ }
+
+ public Statistics getStatistics() {
+ return statistics;
+ }
+
+ public EnumSet<Caps> getCaps() {
+ return caps;
+ }
+
+ public void initialize() {
+
+ logger.info("Vendor: " + Gdx.gl20.glGetString(GL20.GL_VENDOR));
+ logger.info("Renderer: " + Gdx.gl20.glGetString(GL20.GL_RENDERER));
+ logger.info("Version: " + Gdx.gl20.glGetString(GL20.GL_VERSION));
+
+ String shadingLanguageVersion = Gdx.gl20.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION);
+ logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", shadingLanguageVersion);
+
+ /*
+ ContextCapabilities ctxCaps = GLContext.getCapabilities();
+ if (ctxCaps.OpenGL20){
+ caps.add(Caps.OpenGL20);
+ }
+ if (ctxCaps.OpenGL21){
+ caps.add(Caps.OpenGL21);
+ }
+ if (ctxCaps.OpenGL30){
+ caps.add(Caps.OpenGL30);
+ }
+ */
+ String versionStr = Gdx.gl20.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION);
+ if (versionStr == null || versionStr.equals("")) {
+// glslVer = -1;
+// throw new UnsupportedOperationException("GLSL and OpenGL2 is "
+// + "required for the OpenGL ES "
+// + "renderer!");
+ versionStr = "";
+ }
+ logger.info("GLES20.GL_SHADING_LANGUAGE_VERSION = " + versionStr);
+
+ // Fix issue in TestRenderToMemory when GL_FRONT is the main
+ // buffer being used.
+
+// initialDrawBuf = GLES20.glGetIntegeri(GLES20.GL_DRAW_BUFFER);
+// initialReadBuf = GLES20.glGetIntegeri(GLES20.GL_READ_BUFFER);
+
+ int spaceIdx = versionStr.lastIndexOf(" ");
+ if (spaceIdx >= 1) {
+ versionStr = versionStr.substring(spaceIdx, versionStr.length());
+ }
+
+ float version = 1;
+ try {
+ version = Float.parseFloat(versionStr);
+ } catch (Exception ex) {
+ }
+ glslVer = (int) (version * 100);
+
+ switch (glslVer) {
+ default:
+ if (glslVer < 400) {
+ break;
+ }
+
+ // so that future OpenGL revisions wont break jme3
+
+ // fall through intentional
+ case 400:
+ case 330:
+ case 150:
+ caps.add(Caps.GLSL150);
+ case 140:
+ caps.add(Caps.GLSL140);
+ case 130:
+ caps.add(Caps.GLSL130);
+ case 120:
+ caps.add(Caps.GLSL120);
+ case 110:
+ caps.add(Caps.GLSL110);
+ case 100:
+ caps.add(Caps.GLSL100);
+ break;
+ }
+
+ if (!caps.contains(Caps.GLSL100)) {
+ logger.info("Force-adding GLSL100 support, since OpenGL is supported.");
+ caps.add(Caps.GLSL100);
+ }
+
+ Gdx.gl20.glGetIntegerv(GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
+ vertexTextureUnits = intBuf16.get(0);
+ logger.log(Level.INFO, "VTF Units: {0}", vertexTextureUnits);
+ if (vertexTextureUnits > 0) {
+ caps.add(Caps.VertexTextureFetch);
+ }
+
+ Gdx.gl20.glGetIntegerv(GL20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
+ fragTextureUnits = intBuf16.get(0);
+ logger.log(Level.INFO, "Texture Units: {0}", fragTextureUnits);
+ /*
+ GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
+ vertexUniforms = intBuf16.get(0);
+ logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
+
+ GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
+ fragUniforms = intBuf16.get(0);
+ logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
+ */
+
+ Gdx.gl20.glGetIntegerv(GL20.GL_MAX_VERTEX_ATTRIBS, intBuf16);
+ vertexAttribs = intBuf16.get(0);
+ logger.log(Level.INFO, "Vertex Attributes: {0}", vertexAttribs);
+
+ /*
+ GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_FLOATS, intBuf16);
+ int varyingFloats = intBuf16.get(0);
+ logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
+ */
+
+ Gdx.gl20.glGetIntegerv(GL20.GL_SUBPIXEL_BITS, intBuf16);
+ int subpixelBits = intBuf16.get(0);
+ logger.log(Level.INFO, "Subpixel Bits: {0}", subpixelBits);
+ /*
+ GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_VERTICES, intBuf16);
+ maxVertCount = intBuf16.get(0);
+ logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
+
+ GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_INDICES, intBuf16);
+ maxTriCount = intBuf16.get(0);
+ logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
+ */
+ Gdx.gl20.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, intBuf16);
+ maxTexSize = intBuf16.get(0);
+ logger.log(Level.INFO, "Maximum Texture Resolution: {0}" + maxTexSize);
+
+ Gdx.gl20.glGetIntegerv(GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
+ maxCubeTexSize = intBuf16.get(0);
+ logger.log(Level.INFO, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
+
+
+ /*
+ if (ctxCaps.GL_ARB_color_buffer_float){
+ // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
+ if (ctxCaps.GL_ARB_half_float_pixel){
+ caps.add(Caps.FloatColorBuffer);
+ }
+ }
+
+ if (ctxCaps.GL_ARB_depth_buffer_float){
+ caps.add(Caps.FloatDepthBuffer);
+ }
+
+ if (ctxCaps.GL_ARB_draw_instanced)
+ caps.add(Caps.MeshInstancing);
+
+ if (ctxCaps.GL_ARB_fragment_program)
+ caps.add(Caps.ARBprogram);
+
+ if (ctxCaps.GL_ARB_texture_buffer_object)
+ caps.add(Caps.TextureBuffer);
+
+ if (ctxCaps.GL_ARB_texture_float){
+ if (ctxCaps.GL_ARB_half_float_pixel){
+ caps.add(Caps.FloatTexture);
+ }
+ }
+
+ if (ctxCaps.GL_ARB_vertex_array_object)
+ caps.add(Caps.VertexBufferArray);
+
+ boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
+ boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
+ if (latc || atdc){
+ caps.add(Caps.TextureCompressionLATC);
+ if (atdc && !latc){
+ tdc = true;
+ }
+ }
+
+ if (ctxCaps.GL_EXT_packed_float){
+ caps.add(Caps.PackedFloatColorBuffer);
+ if (ctxCaps.GL_ARB_half_float_pixel){
+ // because textures are usually uploaded as RGB16F
+ // need half-float pixel
+ caps.add(Caps.PackedFloatTexture);
+ }
+ }
+
+ if (ctxCaps.GL_EXT_texture_array)
+ caps.add(Caps.TextureArray);
+
+ if (ctxCaps.GL_EXT_texture_shared_exponent)
+ caps.add(Caps.SharedExponentTexture);
+
+ if (ctxCaps.GL_EXT_framebuffer_object){
+ caps.add(Caps.FrameBuffer);
+
+ glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
+ maxRBSize = intBuf16.get(0);
+ logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+ glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
+ maxFBOAttachs = intBuf16.get(0);
+ logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
+
+ if (ctxCaps.GL_EXT_framebuffer_multisample){
+ caps.add(Caps.FrameBufferMultisample);
+
+ glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
+ maxFBOSamples = intBuf16.get(0);
+ logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
+ }
+
+ if (ctxCaps.GL_ARB_draw_buffers){
+ caps.add(Caps.FrameBufferMRT);
+ glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
+ maxMRTFBOAttachs = intBuf16.get(0);
+ logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
+ }
+ }
+
+ if (ctxCaps.GL_ARB_multisample){
+ glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
+ boolean available = intBuf16.get(0) != 0;
+ glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
+ int samples = intBuf16.get(0);
+ logger.log(Level.FINER, "Samples: {0}", samples);
+ boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
+ if (samples > 0 && available && !enabled){
+ glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
+ }
+ }
+ */
+ Gdx.gl20.glGetIntegerv(GL20.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
+ maxRBSize = intBuf16.get(0);
+ logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+ String extensions = Gdx.gl20.glGetString(GL20.GL_EXTENSIONS);
+ logger.log(Level.INFO, "GL_EXTENSIONS: {0}", extensions);
+
+// GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, intBuf16);
+// for (int i = 0; i < intBuf16.limit(); i++) {
+// logger.log(Level.INFO, "Compressed Texture Formats: {0}", intBuf16.get(i));
+// }
+
+ if (extensions.contains("GL_OES_texture_npot")) {
+ powerOf2 = true;
+ }
+
+
+
+ applyRenderState(RenderState.DEFAULT);
+// GLES20.glClearDepthf(1.0f);
+
+ if (verboseLogging) {
+ logger.info("GLES20.glDisable(GL10.GL_DITHER)");
+ }
+
+ Gdx.gl20.glDisable(GL20.GL_DITHER);
+
+ checkGLError();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST)");
+ }
+
+ Gdx.gl20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
+
+// checkGLError();
+
+ useVBO = true;
+
+ // NOTE: SDK_INT is only available since 1.6,
+ // but for jME3 it doesn't matter since android versions 1.5 and below
+ // are not supported.
+ //if (Build.VERSION.SDK_INT >= 9) {
+ // useVBO = true;
+ //}
+ // chekc Adreno200,205,220 bug
+ if (Gdx.gl20.glGetString(GL20.GL_RENDERER).indexOf("Adreno") >= 0) {
+ adreno_finish_bug = true;
+ }
+ logger.log(Level.INFO, "Caps: {0}", caps);
+ }
+
+ /**
+ * <code>resetGLObjects</code> should be called when die GLView gets recreated to reset all GPU objects
+ */
+ public void resetGLObjects() {
+ objManager.resetObjects();
+ statistics.clearMemory();
+ boundShader = null;
+ lastFb = null;
+ context.reset();
+ }
+
+ public void cleanup() {
+ objManager.deleteAllObjects(this);
+ statistics.clearMemory();
+ }
+
+ private void checkCap(Caps cap) {
+ if (!caps.contains(cap)) {
+ throw new UnsupportedOperationException("Required capability missing: " + cap.name());
+ }
+ }
+
+ /*********************************************************************\
+ |* Render State *|
+ \*********************************************************************/
+ public void setDepthRange(float start, float end) {
+
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glDepthRangef({0}, {1})", new Object[]{start, end});
+ }
+ Gdx.gl20.glDepthRangef(start, end);
+ checkGLError();
+ }
+
+ public void clearBuffers(boolean color, boolean depth, boolean stencil) {
+ int bits = 0;
+ if (color) {
+ bits = GL20.GL_COLOR_BUFFER_BIT;
+ }
+ if (depth) {
+ bits |= GL20.GL_DEPTH_BUFFER_BIT;
+ if (context.depthWriteEnabled == false) {
+ Gdx.gl20.glDepthMask(true);
+ context.depthWriteEnabled = true;
+ }
+ }
+ if (stencil) {
+ bits |= GL20.GL_STENCIL_BUFFER_BIT;
+ }
+ if (bits != 0) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glClear(color={0}, depth={1}, stencil={2})", new Object[]{color, depth, stencil});
+ }
+ Gdx.gl20.glClear(bits);
+ checkGLError();
+ }
+ }
+
+ public void setBackgroundColor(ColorRGBA color) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glClearColor({0}, {1}, {2}, {3})", new Object[]{color.r, color.g, color.b, color.a});
+ }
+ Gdx.gl20.glClearColor(color.r, color.g, color.b, color.a);
+ checkGLError();
+ }
+
+ public void applyRenderState(RenderState state) {
+ /*
+ if (state.isWireframe() && !context.wireframe){
+ GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
+ context.wireframe = true;
+ }else if (!state.isWireframe() && context.wireframe){
+ GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
+ context.wireframe = false;
+ }
+ */
+ if (state.isDepthTest() && !context.depthTestEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glEnable(GLES20.GL_DEPTH_TEST)");
+ }
+ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST);
+ checkGLError();
+ if (verboseLogging) {
+ logger.info("GLES20.glDepthFunc(GL20.LEQUAL)");
+ }
+ Gdx.gl20.glDepthFunc(GL20.GL_LEQUAL);
+ checkGLError();
+ context.depthTestEnabled = true;
+ } else if (!state.isDepthTest() && context.depthTestEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDisable(GLES20.GL_DEPTH_TEST)");
+ }
+ Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST);
+ checkGLError();
+ context.depthTestEnabled = false;
+ }
+ if (state.isAlphaTest() && !context.alphaTestEnabled) {
+// GLES20.glEnable(GLES20.GL_ALPHA_TEST);
+// GLES20.glAlphaFunc(GLES20.GL_GREATER, state.getAlphaFallOff());
+ context.alphaTestEnabled = true;
+ } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
+// GLES20.glDisable(GLES20.GL_ALPHA_TEST);
+ context.alphaTestEnabled = false;
+ }
+ if (state.isDepthWrite() && !context.depthWriteEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDepthMask(true)");
+ }
+ Gdx.gl20.glDepthMask(true);
+ checkGLError();
+ context.depthWriteEnabled = true;
+ } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDepthMask(false)");
+ }
+ Gdx.gl20.glDepthMask(false);
+ checkGLError();
+ context.depthWriteEnabled = false;
+ }
+ if (state.isColorWrite() && !context.colorWriteEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glColorMask(true, true, true, true)");
+ }
+ Gdx.gl20.glColorMask(true, true, true, true);
+ checkGLError();
+ context.colorWriteEnabled = true;
+ } else if (!state.isColorWrite() && context.colorWriteEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glColorMask(false, false, false, false)");
+ }
+ Gdx.gl20.glColorMask(false, false, false, false);
+ checkGLError();
+ context.colorWriteEnabled = false;
+ }
+ if (state.isPointSprite() && !context.pointSprite) {
+// GLES20.glEnable(GLES20.GL_POINT_SPRITE);
+// GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
+// GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
+// GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
+ } else if (!state.isPointSprite() && context.pointSprite) {
+// GLES20.glDisable(GLES20.GL_POINT_SPRITE);
+ }
+
+ if (state.isPolyOffset()) {
+ if (!context.polyOffsetEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL)");
+ }
+ Gdx.gl20.glEnable(GL20.GL_POLYGON_OFFSET_FILL);
+ checkGLError();
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glPolygonOffset({0}, {1})", new Object[]{state.getPolyOffsetFactor(), state.getPolyOffsetUnits()});
+ }
+ Gdx.gl20.glPolygonOffset(state.getPolyOffsetFactor(),
+ state.getPolyOffsetUnits());
+ checkGLError();
+ context.polyOffsetEnabled = true;
+ context.polyOffsetFactor = state.getPolyOffsetFactor();
+ context.polyOffsetUnits = state.getPolyOffsetUnits();
+ } else {
+ if (state.getPolyOffsetFactor() != context.polyOffsetFactor
+ || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glPolygonOffset({0}, {1})", new Object[]{state.getPolyOffsetFactor(), state.getPolyOffsetUnits()});
+ }
+ Gdx.gl20.glPolygonOffset(state.getPolyOffsetFactor(),
+ state.getPolyOffsetUnits());
+ checkGLError();
+ context.polyOffsetFactor = state.getPolyOffsetFactor();
+ context.polyOffsetUnits = state.getPolyOffsetUnits();
+ }
+ }
+ } else {
+ if (context.polyOffsetEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL)");
+ }
+ Gdx.gl20.glDisable(GL20.GL_POLYGON_OFFSET_FILL);
+ checkGLError();
+ context.polyOffsetEnabled = false;
+ context.polyOffsetFactor = 0;
+ context.polyOffsetUnits = 0;
+ }
+ }
+ if (state.getFaceCullMode() != context.cullMode) {
+ if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDisable(GLES20.GL_CULL_FACE)");
+ }
+ Gdx.gl20.glDisable(GL20.GL_CULL_FACE);
+ } else {
+ if (verboseLogging) {
+ logger.info("GLES20.glEnable(GLES20.GL_CULL_FACE)");
+ }
+ Gdx.gl20.glEnable(GL20.GL_CULL_FACE);
+ }
+
+ checkGLError();
+
+ switch (state.getFaceCullMode()) {
+ case Off:
+ break;
+ case Back:
+ if (verboseLogging) {
+ logger.info("GLES20.glCullFace(GLES20.GL_BACK)");
+ }
+ Gdx.gl20.glCullFace(GL20.GL_BACK);
+ break;
+ case Front:
+ if (verboseLogging) {
+ logger.info("GLES20.glCullFace(GLES20.GL_FRONT)");
+ }
+ Gdx.gl20.glCullFace(GL20.GL_FRONT);
+ break;
+ case FrontAndBack:
+ if (verboseLogging) {
+ logger.info("GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK)");
+ }
+ Gdx.gl20.glCullFace(GL20.GL_FRONT_AND_BACK);
+ break;
+ default:
+ throw new UnsupportedOperationException("Unrecognized face cull mode: "
+ + state.getFaceCullMode());
+ }
+
+ checkGLError();
+
+ context.cullMode = state.getFaceCullMode();
+ }
+
+ if (state.getBlendMode() != context.blendMode) {
+ if (state.getBlendMode() == RenderState.BlendMode.Off) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDisable(GLES20.GL_BLEND)");
+ }
+ Gdx.gl20.glDisable(GL20.GL_BLEND);
+ } else {
+ if (verboseLogging) {
+ logger.info("GLES20.glEnable(GLES20.GL_BLEND)");
+ }
+ Gdx.gl20.glEnable(GL20.GL_BLEND);
+ switch (state.getBlendMode()) {
+ case Off:
+ break;
+ case Additive:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE);
+ break;
+ case AlphaAdditive:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
+ break;
+ case Color:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR);
+ break;
+ case Alpha:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
+ break;
+ case PremultAlpha:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
+ break;
+ case Modulate:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_ZERO);
+ break;
+ case ModulateX2:
+ if (verboseLogging) {
+ logger.info("GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR)");
+ }
+ Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_SRC_COLOR);
+ break;
+ default:
+ throw new UnsupportedOperationException("Unrecognized blend mode: "
+ + state.getBlendMode());
+ }
+ }
+
+ checkGLError();
+
+ context.blendMode = state.getBlendMode();
+ }
+ }
+
+ /*********************************************************************\
+ |* Camera and World transforms *|
+ \*********************************************************************/
+ public void setViewPort(int x, int y, int w, int h) {
+ if (x != vpX || vpY != y || vpW != w || vpH != h) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glViewport({0}, {1}, {2}, {3})", new Object[]{x, y, w, h});
+ }
+ Gdx.gl20.glViewport(x, y, w, h);
+ checkGLError();
+ vpX = x;
+ vpY = y;
+ vpW = w;
+ vpH = h;
+ }
+ }
+
+ public void setClipRect(int x, int y, int width, int height) {
+ if (!context.clipRectEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glEnable(GLES20.GL_SCISSOR_TEST)");
+ }
+ Gdx.gl20.glEnable(GL20.GL_SCISSOR_TEST);
+ checkGLError();
+ context.clipRectEnabled = true;
+ }
+ if (clipX != x || clipY != y || clipW != width || clipH != height) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glScissor({0}, {1}, {2}, {3})", new Object[]{x, y, width, height});
+ }
+ Gdx.gl20.glScissor(x, y, width, height);
+ clipX = x;
+ clipY = y;
+ clipW = width;
+ clipH = height;
+ checkGLError();
+ }
+ }
+
+ public void clearClipRect() {
+ if (context.clipRectEnabled) {
+ if (verboseLogging) {
+ logger.info("GLES20.glDisable(GLES20.GL_SCISSOR_TEST)");
+ }
+ Gdx.gl20.glDisable(GL20.GL_SCISSOR_TEST);
+ checkGLError();
+ context.clipRectEnabled = false;
+
+ clipX = 0;
+ clipY = 0;
+ clipW = 0;
+ clipH = 0;
+ }
+ }
+
+ public void onFrame() {
+ objManager.deleteUnused(this);
+// statistics.clearFrame();
+ }
+
+ public void setWorldMatrix(Matrix4f worldMatrix) {
+ }
+
+ public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
+ }
+
+ /*********************************************************************\
+ |* Shaders *|
+ \*********************************************************************/
+ protected void updateUniformLocation(Shader shader, Uniform uniform) {
+ stringBuf.setLength(0);
+ stringBuf.append(uniform.getName()).append('\0');
+ updateNameBuffer();
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glGetUniformLocation({0}, {1})", new Object[]{shader.getId(), uniform.getName()});
+ }
+ int loc = Gdx.gl20.glGetUniformLocation(shader.getId(), uniform.getName());
+ checkGLError();
+ if (loc < 0) {
+ uniform.setLocation(-1);
+ // uniform is not declared in shader
+ if (verboseLogging) {
+ logger.log(Level.WARNING, "Uniform [{0}] is not declared in shader.", uniform.getName());
+ }
+ } else {
+ uniform.setLocation(loc);
+ }
+ }
+
+ protected void updateUniform(Shader shader, Uniform uniform) {
+ int shaderId = shader.getId();
+
+ assert uniform.getName() != null;
+ assert shader.getId() > 0;
+
+ if (context.boundShaderProgram != shaderId) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
+ }
+ Gdx.gl20.glUseProgram(shaderId);
+ checkGLError();
+ statistics.onShaderUse(shader, true);
+ boundShader = shader;
+ context.boundShaderProgram = shaderId;
+ } else {
+ statistics.onShaderUse(shader, false);
+ }
+
+ int loc = uniform.getLocation();
+ if (loc == -1) {
+ if (verboseLogging) {
+ logger.log(Level.WARNING, "no location for uniform [{0}]", uniform.getName());
+ }
+ return;
+ }
+
+ if (loc == -2) {
+ // get uniform location
+ updateUniformLocation(shader, uniform);
+ if (uniform.getLocation() == -1) {
+ // not declared, ignore
+
+ if (verboseLogging) {
+ logger.log(Level.WARNING, "not declared uniform: [{0}]", uniform.getName());
+ }
+
+ uniform.clearUpdateNeeded();
+ return;
+ }
+ loc = uniform.getLocation();
+ }
+
+ if (uniform.getVarType() == null) {
+ logger.warning("value is not set yet.");
+ return; // value not set yet..
+ }
+
+ statistics.onUniformSet();
+
+ uniform.clearUpdateNeeded();
+ FloatBuffer fb;
+ switch (uniform.getVarType()) {
+ case Float:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform1f set Float. " + uniform.getName());
+ }
+ Float f = (Float) uniform.getValue();
+ Gdx.gl20.glUniform1f(loc, f.floatValue());
+ break;
+ case Vector2:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform2f set Vector2. " + uniform.getName());
+ }
+ Vector2f v2 = (Vector2f) uniform.getValue();
+ Gdx.gl20.glUniform2f(loc, v2.getX(), v2.getY());
+ break;
+ case Vector3:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform3f set Vector3. " + uniform.getName());
+ }
+ Vector3f v3 = (Vector3f) uniform.getValue();
+ Gdx.gl20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
+ break;
+ case Vector4:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform4f set Vector4." + uniform.getName());
+ }
+ Object val = uniform.getValue();
+ if (val instanceof ColorRGBA) {
+ ColorRGBA c = (ColorRGBA) val;
+ Gdx.gl20.glUniform4f(loc, c.r, c.g, c.b, c.a);
+ } else if (val instanceof Vector4f) {
+ Vector4f c = (Vector4f) val;
+ Gdx.gl20.glUniform4f(loc, c.x, c.y, c.z, c.w);
+ } else {
+ Quaternion c = (Quaternion) uniform.getValue();
+ Gdx.gl20.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
+ }
+ break;
+ case Boolean:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform1i set Boolean." + uniform.getName());
+ }
+ Boolean b = (Boolean) uniform.getValue();
+ Gdx.gl20.glUniform1i(loc, b.booleanValue() ? GL20.GL_TRUE : GL20.GL_FALSE);
+ break;
+ case Matrix3:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniformMatrix3fv set Matrix3." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ assert fb.remaining() == 9;
+ Gdx.gl20.glUniformMatrix3fv(loc, 1, false, fb);
+ break;
+ case Matrix4:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniformMatrix4fv set Matrix4." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ assert fb.remaining() == 16;
+ Gdx.gl20.glUniformMatrix4fv(loc, 1, false, fb);
+ break;
+ case FloatArray:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform1fv set FloatArray." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ Gdx.gl20.glUniform1fv(loc, fb.capacity(), fb);
+ break;
+ case Vector2Array:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform2fv set Vector2Array." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ Gdx.gl20.glUniform2fv(loc, fb.capacity() / 2, fb);
+ break;
+ case Vector3Array:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform3fv set Vector3Array." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ Gdx.gl20.glUniform3fv(loc, fb.capacity() / 3, fb);
+ break;
+ case Vector4Array:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform4fv set Vector4Array." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ Gdx.gl20.glUniform4fv(loc, fb.capacity() / 4, fb);
+ break;
+ case Matrix4Array:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform4fv set Matrix4Array." + uniform.getName());
+ }
+ fb = (FloatBuffer) uniform.getValue();
+ Gdx.gl20.glUniformMatrix4fv(loc, fb.capacity() / 16, false, fb);
+ break;
+ case Int:
+ if (verboseLogging) {
+ logger.info("GLES20.glUniform1i set Int." + uniform.getName());
+ }
+ Integer i = (Integer) uniform.getValue();
+ Gdx.gl20.glUniform1i(loc, i.intValue());
+ break;
+ default:
+ throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
+ }
+ checkGLError();
+ }
+
+ protected void updateShaderUniforms(Shader shader) {
+ ListMap<String, Uniform> uniforms = shader.getUniformMap();
+// for (Uniform uniform : shader.getUniforms()){
+ for (int i = 0; i < uniforms.size(); i++) {
+ Uniform uniform = uniforms.getValue(i);
+ if (uniform.isUpdateNeeded()) {
+ updateUniform(shader, uniform);
+ }
+ }
+ }
+
+ protected void resetUniformLocations(Shader shader) {
+ ListMap<String, Uniform> uniforms = shader.getUniformMap();
+// for (Uniform uniform : shader.getUniforms()){
+ for (int i = 0; i < uniforms.size(); i++) {
+ Uniform uniform = uniforms.getValue(i);
+ uniform.reset(); // e.g check location again
+ }
+ }
+
+ /*
+ * (Non-javadoc)
+ * Only used for fixed-function. Ignored.
+ */
+ public void setLighting(LightList list) {
+ }
+
+ public int convertShaderType(ShaderType type) {
+ switch (type) {
+ case Fragment:
+ return GL20.GL_FRAGMENT_SHADER;
+ case Vertex:
+ return GL20.GL_VERTEX_SHADER;
+// case Geometry:
+// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
+ default:
+ throw new RuntimeException("Unrecognized shader type.");
+ }
+ }
+
+ public void updateShaderSourceData(ShaderSource source, String language) {
+ int id = source.getId();
+ if (id == -1) {
+ // create id
+ if (verboseLogging) {
+ logger.info("GLES20.glCreateShader(" + source.getType() + ")");
+ }
+ id = Gdx.gl20.glCreateShader(convertShaderType(source.getType()));
+ checkGLError();
+ if (id <= 0) {
+ throw new RendererException("Invalid ID received when trying to create shader.");
+ }
+
+ source.setId(id);
+ }
+
+ // upload shader source
+ // merge the defines and source code
+ byte[] versionData = new byte[]{};//"#version 140\n".getBytes();
+// versionData = "#define INSTANCING 1\n".getBytes();
+ byte[] definesCodeData = source.getDefines().getBytes();
+ byte[] sourceCodeData = source.getSource().getBytes();
+ ByteBuffer codeBuf = BufferUtils.createByteBuffer(versionData.length
+ + definesCodeData.length
+ + sourceCodeData.length);
+ codeBuf.put(versionData);
+ codeBuf.put(definesCodeData);
+ codeBuf.put(sourceCodeData);
+ codeBuf.flip();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glShaderSource(" + id + ")");
+ }
+ if (source.getType().equals(ShaderType.Vertex)
+ && Gdx.gl20.glGetString(GL20.GL_RENDERER).indexOf("PowerVR") >= 0) {
+ Gdx.gl20.glShaderSource(
+ id,
+ source.getDefines()
+ + source.getSource());
+ } else {
+ if (!Gdx.app.getType().equals(com.badlogic.gdx.Application.ApplicationType.Desktop)) {
+ Gdx.gl20.glShaderSource(
+ id,
+ "precision mediump float;\n"
+ + source.getDefines()
+ + source.getSource());
+ } else {
+ Gdx.gl20.glShaderSource(
+ id,
+ source.getDefines()
+ + source.getSource());
+ }
+ }
+ checkGLError();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glCompileShader(" + id + ")");
+ }
+
+ Gdx.gl20.glCompileShader(id);
+
+ checkGLError();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGetShaderiv(" + id + ", GLES20.GL_COMPILE_STATUS)");
+ }
+
+ Gdx.gl20.glGetShaderiv(id, GL20.GL_COMPILE_STATUS, intBuf1);
+
+ checkGLError();
+
+ boolean compiledOK = intBuf1.get(0) == GL20.GL_TRUE;
+ String infoLog = null;
+
+ if (VALIDATE_SHADER || !compiledOK) {
+ // even if compile succeeded, check
+ // log for warnings
+ if (verboseLogging) {
+ logger.info("GLES20.glGetShaderiv()");
+ }
+ Gdx.gl20.glGetShaderiv(id, GL20.GL_INFO_LOG_LENGTH, intBuf1);
+ checkGLError();
+ if (verboseLogging) {
+ logger.info("GLES20.glGetShaderInfoLog(" + id + ")");
+ }
+ infoLog = Gdx.gl20.glGetShaderInfoLog(id);
+ logger.severe("Errooooooooooot(" + id + ")");
+ }
+
+ if (compiledOK) {
+ if (infoLog != null) {
+ logger.log(Level.INFO, "compile success: " + source.getName() + ", " + infoLog);
+ } else {
+ logger.log(Level.FINE, "compile success: " + source.getName());
+ }
+ } else {
+ logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
+ new Object[]{source.getDefines(), source.getSource()});
+ if (infoLog != null) {
+ throw new RendererException("compile error in:" + source + " error:" + infoLog);
+ } else {
+ throw new RendererException("compile error in:" + source + " error: <not provided>");
+ }
+ }
+
+ source.clearUpdateNeeded();
+ // only usable if compiled
+ source.setUsable(compiledOK);
+ if (!compiledOK) {
+ // make sure to dispose id cause all program's
+ // shaders will be cleared later.
+ if (verboseLogging) {
+ logger.info("GLES20.glDeleteShader(" + id + ")");
+ }
+ Gdx.gl20.glDeleteShader(id);
+ checkGLError();
+ } else {
+ // register for cleanup since the ID is usable
+ objManager.registerForCleanup(source);
+ }
+ }
+
+ public void updateShaderData(Shader shader) {
+ int id = shader.getId();
+ boolean needRegister = false;
+ if (id == -1) {
+ // create program
+
+ if (verboseLogging) {
+ logger.info("GLES20.glCreateProgram()");
+ }
+
+ id = Gdx.gl20.glCreateProgram();
+
+ if (id <= 0) {
+ throw new RendererException("Invalid ID received when trying to create shader program.");
+ }
+
+ shader.setId(id);
+ needRegister = true;
+ }
+
+ for (ShaderSource source : shader.getSources()) {
+ if (source.isUpdateNeeded()) {
+ updateShaderSourceData(source, shader.getLanguage());
+ // shader has been compiled here
+ }
+
+ if (!source.isUsable()) {
+ // it's useless.. just forget about everything..
+ shader.setUsable(false);
+ shader.clearUpdateNeeded();
+ return;
+ }
+ if (verboseLogging) {
+ logger.info("GLES20.glAttachShader(" + id + ", " + source.getId() + ")");
+ }
+
+ Gdx.gl20.glAttachShader(id, source.getId());
+ }
+
+ // link shaders to program
+ if (verboseLogging) {
+ logger.info("GLES20.glLinkProgram(" + id + ")");
+ }
+
+ Gdx.gl20.glLinkProgram(id);
+
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGetProgramiv(" + id + ")");
+ }
+
+ Gdx.gl20.glGetProgramiv(id, GL20.GL_LINK_STATUS, intBuf1);
+
+ boolean linkOK = intBuf1.get(0) == GL20.GL_TRUE;
+ String infoLog = null;
+
+ if (VALIDATE_SHADER || !linkOK) {
+ if (verboseLogging) {
+ logger.info("GLES20.glGetProgramiv(" + id + ", GLES20.GL_INFO_LOG_LENGTH, buffer)");
+ }
+
+ Gdx.gl20.glGetProgramiv(id, GL20.GL_INFO_LOG_LENGTH, intBuf1);
+
+ int length = intBuf1.get(0);
+ if (length > 3) {
+ // get infos
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGetProgramInfoLog(" + id + ")");
+ }
+
+ infoLog = Gdx.gl20.glGetProgramInfoLog(id);
+ }
+ }
+
+ if (linkOK) {
+ if (infoLog != null) {
+ logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
+ } else {
+ logger.fine("shader link success");
+ }
+ } else {
+ if (infoLog != null) {
+ throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
+ } else {
+ throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
+ }
+ }
+
+ shader.clearUpdateNeeded();
+ if (!linkOK) {
+ // failure.. forget about everything
+ shader.resetSources();
+ shader.setUsable(false);
+ deleteShader(shader);
+ } else {
+ shader.setUsable(true);
+ if (needRegister) {
+ objManager.registerForCleanup(shader);
+ statistics.onNewShader();
+ } else {
+ // OpenGL spec: uniform locations may change after re-link
+ resetUniformLocations(shader);
+ }
+ }
+ }
+
+ public void setShader(Shader shader) {
+ if (verboseLogging) {
+ logger.info("setShader(" + shader + ")");
+ }
+
+ if (shader == null) {
+ if (context.boundShaderProgram > 0) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glUseProgram(0)");
+ }
+
+ Gdx.gl20.glUseProgram(0);
+
+ statistics.onShaderUse(null, true);
+ context.boundShaderProgram = 0;
+ boundShader = null;
+ }
+ } else {
+ if (shader.isUpdateNeeded()) {
+ updateShaderData(shader);
+ }
+
+ // NOTE: might want to check if any of the
+ // sources need an update?
+
+ if (!shader.isUsable()) {
+ logger.warning("shader is not usable.");
+ return;
+ }
+
+ assert shader.getId() > 0;
+
+ updateShaderUniforms(shader);
+ if (context.boundShaderProgram != shader.getId()) {
+ if (VALIDATE_SHADER) {
+ // check if shader can be used
+ // with current state
+ if (verboseLogging) {
+ logger.info("GLES20.glValidateProgram(" + shader.getId() + ")");
+ }
+
+ Gdx.gl20.glValidateProgram(shader.getId());
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
+ }
+
+ Gdx.gl20.glGetProgramiv(shader.getId(), GL20.GL_VALIDATE_STATUS, intBuf1);
+
+ boolean validateOK = intBuf1.get(0) == GL20.GL_TRUE;
+
+ if (validateOK) {
+ logger.fine("shader validate success");
+ } else {
+ logger.warning("shader validate failure");
+ }
+ }
+
+ if (verboseLogging) {
+ logger.info("GLES20.glUseProgram(" + shader.getId() + ")");
+ }
+
+ Gdx.gl20.glUseProgram(shader.getId());
+
+ statistics.onShaderUse(shader, true);
+ context.boundShaderProgram = shader.getId();
+ boundShader = shader;
+ } else {
+ statistics.onShaderUse(shader, false);
+ }
+ }
+ }
+
+ public void setShaderWithoutUpdateUniforms(Shader shader) {
+ if (verboseLogging) {
+ logger.info("setShader(" + shader + ")");
+ }
+
+ if (shader == null) {
+ if (context.boundShaderProgram > 0) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glUseProgram(0)");
+ }
+
+ Gdx.gl20.glUseProgram(0);
+
+ statistics.onShaderUse(null, true);
+ context.boundShaderProgram = 0;
+ boundShader = null;
+ }
+ } else {
+ if (shader.isUpdateNeeded()) {
+ updateShaderData(shader);
+ }
+
+ // NOTE: might want to check if any of the
+ // sources need an update?
+
+ if (!shader.isUsable()) {
+ logger.warning("shader is not usable.");
+ return;
+ }
+
+ assert shader.getId() > 0;
+
+ if (context.boundShaderProgram != shader.getId()) {
+ if (VALIDATE_SHADER) {
+ // check if shader can be used
+ // with current state
+ if (verboseLogging) {
+ logger.info("GLES20.glValidateProgram(" + shader.getId() + ")");
+ }
+
+ Gdx.gl20.glValidateProgram(shader.getId());
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
+ }
+
+ Gdx.gl20.glGetProgramiv(shader.getId(), GL20.GL_VALIDATE_STATUS, intBuf1);
+
+ boolean validateOK = intBuf1.get(0) == GL20.GL_TRUE;
+
+ if (validateOK) {
+ logger.fine("shader validate success");
+ } else {
+ logger.warning("shader validate failure");
+ }
+ }
+
+ if (verboseLogging) {
+ logger.info("GLES20.glUseProgram(" + shader.getId() + ")");
+ }
+
+ Gdx.gl20.glUseProgram(shader.getId());
+
+ statistics.onShaderUse(shader, true);
+ context.boundShaderProgram = shader.getId();
+ boundShader = shader;
+ } else {
+ statistics.onShaderUse(shader, false);
+ }
+ }
+ }
+
+ public void deleteShaderSource(ShaderSource source) {
+ if (source.getId() < 0) {
+ logger.warning("Shader source is not uploaded to GPU, cannot delete.");
+ return;
+ }
+ source.setUsable(false);
+ source.clearUpdateNeeded();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glDeleteShader(" + source.getId() + ")");
+ }
+
+ Gdx.gl20.glDeleteShader(source.getId());
+ source.resetObject();
+ }
+
+ public void deleteShader(Shader shader) {
+ if (shader.getId() == -1) {
+ logger.warning("Shader is not uploaded to GPU, cannot delete.");
+ return;
+ }
+ for (ShaderSource source : shader.getSources()) {
+ if (source.getId() != -1) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glDetachShader(" + shader.getId() + ", " + source.getId() + ")");
+ }
+
+ Gdx.gl20.glDetachShader(shader.getId(), source.getId());
+ // the next part is done by the GLObjectManager automatically
+// glDeleteShader(source.getId());
+ }
+ }
+ // kill all references so sources can be collected
+ // if needed.
+ shader.resetSources();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glDeleteProgram(" + shader.getId() + ")");
+ }
+
+ Gdx.gl20.glDeleteProgram(shader.getId());
+
+ statistics.onDeleteShader();
+ }
+
+ /*********************************************************************\
+ |* Framebuffers *|
+ \*********************************************************************/
+ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
+ copyFrameBuffer(src, dst, true);
+ }
+
+ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
+ logger.warning("copyFrameBuffer is not supported.");
+ }
+ private void checkFrameBufferStatus(FrameBuffer fb) {
+ try {
+ checkFrameBufferError();
+ } catch (IllegalStateException ex) {
+ logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
+ printRealFrameBufferInfo(fb);
+ throw ex;
+ }
+ }
+
+ private void checkFrameBufferError() {
+ int status = Gdx.gl20.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER);
+ switch (status) {
+ case GL20.GL_FRAMEBUFFER_COMPLETE:
+ break;
+ case GL20.GL_FRAMEBUFFER_UNSUPPORTED:
+ //Choose different formats
+ throw new IllegalStateException("Framebuffer object format is "
+ + "unsupported by the video hardware.");
+ case GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ throw new IllegalStateException("Framebuffer has erronous attachment.");
+ case GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
+ case GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+ throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
+// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
+// throw new IllegalStateException("Framebuffer attachments must have same formats.");
+// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+// throw new IllegalStateException("Incomplete draw buffer.");
+// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+// throw new IllegalStateException("Incomplete read buffer.");
+// case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
+// throw new IllegalStateException("Incomplete multisample buffer.");
+ default:
+ //Programming error; will fail on all hardware
+ throw new IllegalStateException("Some video driver error "
+ + "or programming error occured. "
+ + "Framebuffer object status is invalid: " + status);
+ }
+ }
+ private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
+ System.out.println("== Renderbuffer " + name + " ==");
+ System.out.println("RB ID: " + rb.getId());
+ System.out.println("Is proper? " + Gdx.gl20.glIsRenderbuffer(rb.getId()));
+
+ int attachment = convertAttachmentSlot(rb.getSlot());
+
+ intBuf16.clear();
+ Gdx.gl20.glGetFramebufferAttachmentParameteriv(GL20.GL_FRAMEBUFFER,
+ attachment, GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
+ int type = intBuf16.get(0);
+
+ intBuf16.clear();
+ Gdx.gl20.glGetFramebufferAttachmentParameteriv(GL20.GL_FRAMEBUFFER,
+ attachment, GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
+ int rbName = intBuf16.get(0);
+
+ switch (type) {
+ case GL20.GL_NONE:
+ System.out.println("Type: None");
+ break;
+ case GL20.GL_TEXTURE:
+ System.out.println("Type: Texture");
+ break;
+ case GL20.GL_RENDERBUFFER:
+ System.out.println("Type: Buffer");
+ System.out.println("RB ID: " + rbName);
+ break;
+ }
+
+
+
+ }
+
+ private void printRealFrameBufferInfo(FrameBuffer fb) {
+// boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
+ boolean doubleBuffer = false; // FIXME
+// String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
+// String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
+
+ int fbId = fb.getId();
+ intBuf16.clear();
+// int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
+// int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
+
+ System.out.println("=== OpenGL FBO State ===");
+ System.out.println("Context doublebuffered? " + doubleBuffer);
+ System.out.println("FBO ID: " + fbId);
+ System.out.println("Is proper? " + Gdx.gl20.glIsFramebuffer(fbId));
+// System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
+// System.out.println("Is bound to read? " + (fbId == curReadBinding));
+// System.out.println("Draw buffer: " + drawBuf);
+// System.out.println("Read buffer: " + readBuf);
+
+ if (context.boundFBO != fbId) {
+ Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fbId);
+ context.boundFBO = fbId;
+ }
+
+ if (fb.getDepthBuffer() != null) {
+ printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
+ }
+ for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+ printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
+ }
+ }
+
+ private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+ int id = rb.getId();
+ if (id == -1) {
+ Gdx.gl20.glGenRenderbuffers(1, intBuf1);
+// RendererUtil.checkGLError();
+
+ id = intBuf1.get(0);
+ rb.setId(id);
+ }
+
+ if (context.boundRB != id) {
+ Gdx.gl20.glBindRenderbuffer(GL20.GL_RENDERBUFFER, id);
+// RendererUtil.checkGLError();
+
+ context.boundRB = id;
+ }
+
+ if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
+ throw new RendererException("Resolution " + fb.getWidth()
+ + ":" + fb.getHeight() + " is not supported.");
+ }
+
+ TextureUtilGdx.AndroidGLImageFormat imageFormat = TextureUtilGdx.getImageFormat(rb.getFormat());
+ if (imageFormat.renderBufferStorageFormat == 0) {
+ throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
+ }
+
+// if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
+ if (fb.getSamples() > 1) {
+// // FIXME
+ throw new RendererException("Multisample FrameBuffer is not supported yet.");
+// int samples = fb.getSamples();
+// if (maxFBOSamples < samples) {
+// samples = maxFBOSamples;
+// }
+// glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
+// samples,
+// glFmt.internalFormat,
+// fb.getWidth(),
+// fb.getHeight());
+ } else {
+ Gdx.gl20.glRenderbufferStorage(GL20.GL_RENDERBUFFER,
+ imageFormat.renderBufferStorageFormat,
+ fb.getWidth(),
+ fb.getHeight());
+
+// RendererUtil.checkGLError();
+ }
+ }
+ private int convertAttachmentSlot(int attachmentSlot) {
+ // can also add support for stencil here
+ if (attachmentSlot == -100) {
+ return GL20.GL_DEPTH_ATTACHMENT;
+ } else if (attachmentSlot == 0) {
+ return GL20.GL_COLOR_ATTACHMENT0;
+ } else {
+ throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
+ }
+ }
+
+ public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
+ Texture tex = rb.getTexture();
+ Image image = tex.getImage();
+ if (image.isUpdateNeeded()) {
+ updateTexImageData(image, tex.getType(), false);
+
+ // NOTE: For depth textures, sets nearest/no-mips mode
+ // Required to fix "framebuffer unsupported"
+ // for old NVIDIA drivers!
+ setupTextureParams(tex);
+ }
+
+ Gdx.gl20.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER,
+ convertAttachmentSlot(rb.getSlot()),
+ convertTextureType(tex.getType()),
+ image.getId(),
+ 0);
+
+// RendererUtil.checkGLError();
+ }
+
+ public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
+ boolean needAttach;
+ if (rb.getTexture() == null) {
+ // if it hasn't been created yet, then attach is required.
+ needAttach = rb.getId() == -1;
+ updateRenderBuffer(fb, rb);
+ } else {
+ needAttach = false;
+ updateRenderTexture(fb, rb);
+ }
+ if (needAttach) {
+ Gdx.gl20.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER,
+ convertAttachmentSlot(rb.getSlot()),
+ GL20.GL_RENDERBUFFER,
+ rb.getId());
+
+// RendererUtil.checkGLError();
+ }
+ }
+
+ public void updateFrameBuffer(FrameBuffer fb) {
+ int id = fb.getId();
+ if (id == -1) {
+ intBuf1.clear();
+ // create FBO
+ Gdx.gl20.glGenFramebuffers(1, intBuf1);
+// RendererUtil.checkGLError();
+
+ id = intBuf1.get(0);
+ fb.setId(id);
+ objManager.registerForCleanup(fb);
+
+ statistics.onNewFrameBuffer();
+ }
+
+ if (context.boundFBO != id) {
+ Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, id);
+// RendererUtil.checkGLError();
+
+ // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
+ context.boundDrawBuf = 0;
+ context.boundFBO = id;
+ }
+
+ RenderBuffer depthBuf = fb.getDepthBuffer();
+ if (depthBuf != null) {
+ updateFrameBufferAttachment(fb, depthBuf);
+ }
+
+ for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+ RenderBuffer colorBuf = fb.getColorBuffer(i);
+ updateFrameBufferAttachment(fb, colorBuf);
+ }
+
+ fb.clearUpdateNeeded();
+ }
+
+ public void setMainFrameBufferOverride(FrameBuffer fb){
+ mainFbOverride = fb;
+ }
+
+ public void setFrameBuffer(FrameBuffer fb) {
+ if (fb == null && mainFbOverride != null) {
+ fb = mainFbOverride;
+ }
+
+ if (lastFb == fb) {
+ if (fb == null || !fb.isUpdateNeeded()) {
+ return;
+ }
+ }
+
+ // generate mipmaps for last FB if needed
+ if (lastFb != null) {
+ for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
+ RenderBuffer rb = lastFb.getColorBuffer(i);
+ Texture tex = rb.getTexture();
+ if (tex != null
+ && tex.getMinFilter().usesMipMapLevels()) {
+ setTexture(0, rb.getTexture());
+
+// int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
+ int textureType = convertTextureType(tex.getType());
+ Gdx.gl20.glGenerateMipmap(textureType);
+// RendererUtil.checkGLError();
+ }
+ }
+ }
+
+ if (fb == null) {
+ // unbind any fbos
+ if (context.boundFBO != 0) {
+ Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0);
+// RendererUtil.checkGLError();
+
+ statistics.onFrameBufferUse(null, true);
+
+ context.boundFBO = 0;
+ }
+
+ /*
+ // select back buffer
+ if (context.boundDrawBuf != -1) {
+ glDrawBuffer(initialDrawBuf);
+ context.boundDrawBuf = -1;
+ }
+ if (context.boundReadBuf != -1) {
+ glReadBuffer(initialReadBuf);
+ context.boundReadBuf = -1;
+ }
+ */
+
+ lastFb = null;
+ } else {
+ if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
+ throw new IllegalArgumentException("The framebuffer: " + fb
+ + "\nDoesn't have any color/depth buffers");
+ }
+
+ if (fb.isUpdateNeeded()) {
+ updateFrameBuffer(fb);
+ }
+
+ if (context.boundFBO != fb.getId()) {
+ Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fb.getId());
+// RendererUtil.checkGLError();
+
+ statistics.onFrameBufferUse(fb, true);
+
+ // update viewport to reflect framebuffer's resolution
+ setViewPort(0, 0, fb.getWidth(), fb.getHeight());
+
+ context.boundFBO = fb.getId();
+ } else {
+ statistics.onFrameBufferUse(fb, false);
+ }
+ if (fb.getNumColorBuffers() == 0) {
+// // make sure to select NONE as draw buf
+// // no color buffer attached. select NONE
+ if (context.boundDrawBuf != -2) {
+// glDrawBuffer(GL_NONE);
+ context.boundDrawBuf = -2;
+ }
+ if (context.boundReadBuf != -2) {
+// glReadBuffer(GL_NONE);
+ context.boundReadBuf = -2;
+ }
+ } else {
+ if (fb.getNumColorBuffers() > maxFBOAttachs) {
+ throw new RendererException("Framebuffer has more color "
+ + "attachments than are supported"
+ + " by the video hardware!");
+ }
+ if (fb.isMultiTarget()) {
+ if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
+ throw new RendererException("Framebuffer has more"
+ + " multi targets than are supported"
+ + " by the video hardware!");
+ }
+
+ if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
+ intBuf16.clear();
+ for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+ intBuf16.put(Gdx.gl20.GL_COLOR_ATTACHMENT0 + i);
+ }
+
+ intBuf16.flip();
+// glDrawBuffers(intBuf16);
+ context.boundDrawBuf = 100 + fb.getNumColorBuffers();
+ }
+ } else {
+ RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
+ // select this draw buffer
+ if (context.boundDrawBuf != rb.getSlot()) {
+ Gdx.gl20.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
+// RendererUtil.checkGLError();
+
+ context.boundDrawBuf = rb.getSlot();
+ }
+ }
+ }
+
+ assert fb.getId() >= 0;
+ assert context.boundFBO == fb.getId();
+
+ lastFb = fb;
+
+ checkFrameBufferStatus(fb);
+ }
+ }
+
+ /**
+ * Reads the Color Buffer from OpenGL and stores into the ByteBuffer.
+ * Make sure to call setViewPort with the appropriate viewport size before
+ * calling readFrameBuffer.
+ * @param fb FrameBuffer
+ * @param byteBuf ByteBuffer to store the Color Buffer from OpenGL
+ */
+ public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
+ if (fb != null) {
+ RenderBuffer rb = fb.getColorBuffer();
+ if (rb == null) {
+ throw new IllegalArgumentException("Specified framebuffer"
+ + " does not have a colorbuffer");
+ }
+
+ setFrameBuffer(fb);
+ } else {
+ setFrameBuffer(null);
+ }
+
+ Gdx.gl20.glReadPixels(vpX, vpY, vpW, vpH, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, byteBuf);
+// RendererUtil.checkGLError();
+ }
+
+ private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+ intBuf1.put(0, rb.getId());
+ Gdx.gl20.glDeleteRenderbuffers(1, intBuf1);
+// RendererUtil.checkGLError();
+ }
+
+ public void deleteFrameBuffer(FrameBuffer fb) {
+ if (fb.getId() != -1) {
+ if (context.boundFBO == fb.getId()) {
+ Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0);
+// RendererUtil.checkGLError();
+
+ context.boundFBO = 0;
+ }
+
+ if (fb.getDepthBuffer() != null) {
+ deleteRenderBuffer(fb, fb.getDepthBuffer());
+ }
+ if (fb.getColorBuffer() != null) {
+ deleteRenderBuffer(fb, fb.getColorBuffer());
+ }
+
+ intBuf1.put(0, fb.getId());
+ Gdx.gl20.glDeleteFramebuffers(1, intBuf1);
+// RendererUtil.checkGLError();
+
+ fb.resetObject();
+
+ statistics.onDeleteFrameBuffer();
+ }
+ }
+
+ /*********************************************************************\
+ |* Textures *|
+ \*********************************************************************/
+ private int convertTextureType(Texture.Type type) {
+ switch (type) {
+ case TwoDimensional:
+ return GL20.GL_TEXTURE_2D;
+ // case TwoDimensionalArray:
+ // return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
+// case ThreeDimensional:
+ // return GLES20.GL_TEXTURE_3D;
+ case CubeMap:
+ return GL20.GL_TEXTURE_CUBE_MAP;
+ default:
+ throw new UnsupportedOperationException("Unknown texture type: " + type);
+ }
+ }
+
+ private int convertMagFilter(Texture.MagFilter filter) {
+ switch (filter) {
+ case Bilinear:
+ return GL20.GL_LINEAR;
+ case Nearest:
+ return GL20.GL_NEAREST;
+ default:
+ throw new UnsupportedOperationException("Unknown mag filter: " + filter);
+ }
+ }
+
+ private int convertMinFilter(Texture.MinFilter filter) {
+ switch (filter) {
+ case Trilinear:
+ return GL20.GL_LINEAR_MIPMAP_LINEAR;
+ case BilinearNearestMipMap:
+ return GL20.GL_LINEAR_MIPMAP_NEAREST;
+ case NearestLinearMipMap:
+ return GL20.GL_NEAREST_MIPMAP_LINEAR;
+ case NearestNearestMipMap:
+ return GL20.GL_NEAREST_MIPMAP_NEAREST;
+ case BilinearNoMipMaps:
+ return GL20.GL_LINEAR;
+ case NearestNoMipMaps:
+ return GL20.GL_NEAREST;
+ default:
+ throw new UnsupportedOperationException("Unknown min filter: " + filter);
+ }
+ }
+
+ private int convertWrapMode(Texture.WrapMode mode) {
+ switch (mode) {
+// case BorderClamp:
+// return GLES20.GL_CLAMP_TO_BORDER;
+// case Clamp:
+// return GLES20.GL_CLAMP;
+ case EdgeClamp:
+ return GL20.GL_CLAMP_TO_EDGE;
+ case Repeat:
+ return GL20.GL_REPEAT;
+ case MirroredRepeat:
+ return GL20.GL_MIRRORED_REPEAT;
+ default:
+ throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
+ }
+ }
+
+ /**
+ * <code>setupTextureParams</code> sets the OpenGL context texture parameters
+ * @param tex the Texture to set the texture parameters from
+ */
+ private void setupTextureParams(Texture tex) {
+ int target = convertTextureType(tex.getType());
+
+ // filter things
+ int minFilter = convertMinFilter(tex.getMinFilter());
+ int magFilter = convertMagFilter(tex.getMagFilter());
+
+ if (verboseLogging) {
+ logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MIN_FILTER, " + minFilter + ")");
+ }
+
+ Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MIN_FILTER, minFilter);
+
+ if (verboseLogging) {
+ logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MAG_FILTER, " + magFilter + ")");
+ }
+
+ Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MAG_FILTER, magFilter);
+
+ /*
+ if (tex.getAnisotropicFilter() > 1){
+
+ if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
+ glTexParameterf(target,
+ EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ tex.getAnisotropicFilter());
+ }
+
+ }
+ */
+ // repeat modes
+
+ switch (tex.getType()) {
+ case ThreeDimensional:
+ case CubeMap: // cubemaps use 3D coords
+ // GL_TEXTURE_WRAP_R is not available in api 8
+ //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
+ case TwoDimensional:
+ case TwoDimensionalArray:
+
+ if (verboseLogging) {
+ logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_T, " + convertWrapMode(tex.getWrap(WrapAxis.T)));
+ }
+
+ Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
+
+ // fall down here is intentional..
+// case OneDimensional:
+
+ if (verboseLogging) {
+ logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_S, " + convertWrapMode(tex.getWrap(WrapAxis.S)));
+ }
+
+ Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
+ break;
+ default:
+ throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
+ }
+
+ // R to Texture compare mode
+/*
+ if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
+ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
+ GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
+ if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
+ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
+ }else{
+ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
+ }
+ }
+ */
+ }
+
+ /**
+ * <code>updateTexImageData</code> activates and binds the texture
+ * @param img
+ * @param type
+ * @param mips
+ */
+ public void updateTexImageData(Image img, Texture.Type type, boolean mips) {
+ int texId = img.getId();
+ if (texId == -1) {
+ // create texture
+ if (verboseLogging) {
+ logger.info("GLES20.glGenTexture(1, buffer)");
+ }
+
+ Gdx.gl20.glGenTextures(1, intBuf1);
+ texId = intBuf1.get(0);
+ img.setId(texId);
+ objManager.registerForCleanup(img);
+
+ statistics.onNewTexture();
+ }
+
+ // bind texture
+ int target = convertTextureType(type);
+ if (context.boundTextureUnit != 0) {
+ if (verboseLogging) {
+ logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0)");
+ }
+
+ Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
+ context.boundTextureUnit = 0;
+ }
+ if (context.boundTextures[0] != img) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBindTexture(" + target + ", " + texId + ")");
+ }
+
+ Gdx.gl20.glBindTexture(target, texId);
+ context.boundTextures[0] = img;
+ }
+
+
+ if (target == GL20.GL_TEXTURE_CUBE_MAP) {
+ // Upload a cube map / sky box
+ // TODO
+// @SuppressWarnings("unchecked")
+// List<Bitmap> bmps = (List<Bitmap>) img.getEfficentData();
+// if (bmps != null) {
+// // Native android bitmap
+// if (bmps.size() != 6) {
+// throw new UnsupportedOperationException("Invalid texture: " + img
+// + "Cubemap textures must contain 6 data units.");
+// }
+// for (int i = 0; i < 6; i++) {
+// TextureUtilGdx.uploadTextureBitmap(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i), false, powerOf2);
+// }
+// } else {
+// // Standard jme3 image data
+// List<ByteBuffer> data = img.getData();
+// if (data.size() != 6) {
+// logger.log(Level.WARNING, "Invalid texture: {0}\n"
+// + "Cubemap textures must contain 6 data units.", img);
+// return;
+// }
+// for (int i = 0; i < 6; i++) {
+// TextureUtilGdx.uploadTexture(img, GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc, false, powerOf2);
+// }
+// }
+ } else {
+ // TODO
+ TextureUtilGdx.uploadTexture(img, target, 0, 0, tdc, false, powerOf2);
+
+ if (verboseLogging) {
+ logger.info("GLES20.glTexParameteri(" + target + "GLES11.GL_GENERATE_MIMAP, GLES20.GL_TRUE)");
+ }
+
+ if (!img.hasMipmaps() && mips) {
+ // No pregenerated mips available,
+ // generate from base level if required
+ if (verboseLogging) {
+ logger.info("GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D)");
+ }
+ Gdx.gl20.glGenerateMipmap(GL20.GL_TEXTURE_2D);
+ }
+ }
+
+ img.clearUpdateNeeded();
+ }
+ public void setTexture(int unit, Texture tex) {
+ Image image = tex.getImage();
+ // TODO
+ if (image.getData().size() == 0 || image.getFormat() == null) {
+ return;
+ }
+ if (image.isUpdateNeeded()) {
+// logger.warning("setTexture: isUpdateNeeded");
+// if (image.getEfficentData() instanceof Bitmap) {
+// Bitmap bmp = (Bitmap) image.getEfficentData();
+// if (bmp != null) {
+// // Check if the bitmap got recycled, can happen after wakeup/restart
+// if (bmp.isRecycled()) {
+// // We need to reload the bitmap
+// DesktopAssetManager assetManager;
+// try {
+// assetManager = (DesktopAssetManager) ((AndroidHarness) JmeSystem.getActivity()).getJmeApplication().getAssetManager();
+// } catch (ClassCastException ex) {
+// Application app = JmeSystem.getApplication();
+// assetManager = (DesktopAssetManager) app.getAssetManager();
+// }
+// assetManager.deleteFromCache((TextureKey) tex.getKey());
+// Texture textureReloaded = assetManager.loadTexture((TextureKey) tex.getKey());
+// image.setEfficentData(textureReloaded.getImage().getEfficentData());
+// }
+// }
+// }
+ updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels());
+ setupTextureParams(tex);
+ }
+
+ int texId = image.getId();
+ assert texId != -1;
+
+ if (texId == -1) {
+ logger.warning("error: texture image has -1 id");
+ }
+
+ Image[] textures = context.boundTextures;
+
+ int type = convertTextureType(tex.getType());
+// if (!context.textureIndexList.moveToNew(unit)) {
+// if (context.boundTextureUnit != unit){
+// glActiveTexture(GL_TEXTURE0 + unit);
+// context.boundTextureUnit = unit;
+// }
+// glEnable(type);
+// }
+
+ if (context.boundTextureUnit != unit) {
+ if (verboseLogging) {
+ logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + " + unit + ")");
+ }
+ }
+ if (textures[unit] != image) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBindTexture(" + type + ", " + texId + ")");
+ }
+
+ Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0 + unit);
+ context.boundTextureUnit = unit;
+ Gdx.gl20.glBindTexture(type, texId);
+ textures[unit] = image;
+
+ statistics.onTextureUse(tex.getImage(), true);
+ } else {
+ statistics.onTextureUse(tex.getImage(), false);
+ }
+
+// setupTextureParams(tex);
+ }
+
+ public void clearTextureUnits() {
+// IDList textureList = context.textureIndexList;
+// Image[] textures = context.boundTextures;
+// for (int i = 0; i < textureList.oldLen; i++) {
+// int idx = textureList.oldList[i];
+// if (context.boundTextureUnit != idx){
+// GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + idx);
+// context.boundTextureUnit = idx;
+// }
+// GLES20.glDisable(GLES20.GL_TEXTURE_2D/*convertTextureType(textures[idx].getType())*/);
+// textures[idx] = null;
+// }
+// context.textureIndexList.copyNewToOld();
+ }
+
+ public void deleteImage(Image image) {
+ int texId = image.getId();
+ if (texId != -1) {
+ intBuf1.put(0, texId);
+ intBuf1.position(0).limit(1);
+
+ if (verboseLogging) {
+ logger.info("GLES20.glDeleteTexture(1, buffer)");
+ }
+
+ Gdx.gl20.glDeleteTextures(1, intBuf1);
+ image.resetObject();
+
+ statistics.onDeleteTexture();
+ }
+ }
+
+ /*********************************************************************\
+ |* Vertex Buffers and Attributes *|
+ \*********************************************************************/
+ private int convertUsage(Usage usage) {
+ switch (usage) {
+ case Static:
+ return GL20.GL_STATIC_DRAW;
+ case Dynamic:
+ return GL20.GL_DYNAMIC_DRAW;
+ case Stream:
+ return GL20.GL_STREAM_DRAW;
+ default:
+ throw new RuntimeException("Unknown usage type.");
+ }
+ }
+
+ private int convertFormat(Format format) {
+ switch (format) {
+ case Byte:
+ return GL20.GL_BYTE;
+ case UnsignedByte:
+ return GL20.GL_UNSIGNED_BYTE;
+ case Short:
+ return GL20.GL_SHORT;
+ case UnsignedShort:
+ return GL20.GL_UNSIGNED_SHORT;
+ case Int:
+ return GL20.GL_INT;
+ case UnsignedInt:
+ return GL20.GL_UNSIGNED_INT;
+ /*
+ case Half:
+ return NVHalfFloat.GL_HALF_FLOAT_NV;
+ // return ARBHalfFloatVertex.GL_HALF_FLOAT;
+ */
+ case Float:
+ return GL20.GL_FLOAT;
+// case Double:
+// return GLES20.GL_DOUBLE;
+ default:
+ throw new RuntimeException("Unknown buffer format.");
+
+ }
+ }
+
+ public void updateBufferData(VertexBuffer vb) {
+
+ if (verboseLogging) {
+ logger.info("updateBufferData(" + vb + ")");
+ }
+
+ int bufId = vb.getId();
+ boolean created = false;
+ if (bufId == -1) {
+ // create buffer
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGenBuffers(" + 1 + ", buffer)");
+ }
+
+ Gdx.gl20.glGenBuffers(1, intBuf1);
+ bufId = intBuf1.get(0);
+ vb.setId(bufId);
+ objManager.registerForCleanup(vb);
+
+ created = true;
+ }
+
+ // bind buffer
+ int target;
+ if (vb.getBufferType() == Type.Index) {
+ target = GL20.GL_ELEMENT_ARRAY_BUFFER;
+
+ if (verboseLogging) {
+ logger.info("vb.getBufferType() == VertexBuffer.Type.Index");
+ }
+
+ if (context.boundElementArrayVBO != bufId) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBindBuffer(" + target + ", " + bufId + ")");
+ }
+
+ Gdx.gl20.glBindBuffer(target, bufId);
+ context.boundElementArrayVBO = bufId;
+ }
+ } else {
+ if (verboseLogging) {
+ logger.info("vb.getBufferType() != VertexBuffer.Type.Index");
+ }
+
+ target = GL20.GL_ARRAY_BUFFER;
+
+ if (context.boundArrayVBO != bufId) {
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBindBuffer(" + target + ", " + bufId + ")");
+ }
+
+ Gdx.gl20.glBindBuffer(target, bufId);
+ context.boundArrayVBO = bufId;
+ }
+ }
+
+ int usage = convertUsage(vb.getUsage());
+ vb.getData().clear();
+
+ if (created || vb.hasDataSizeChanged()) {
+ // upload data based on format
+ int size = vb.getData().capacity() * vb.getFormat().getComponentSize();
+
+ switch (vb.getFormat()) {
+ case Byte:
+ case UnsignedByte:
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+ }
+
+ Gdx.gl20.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
+ break;
+ // case Half:
+ case Short:
+ case UnsignedShort:
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+ }
+
+ Gdx.gl20.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
+ break;
+ case Int:
+ case UnsignedInt:
+
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+ }
+
+ Gdx.gl20.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
+ break;
+ case Float:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+ }
+
+ Gdx.gl20.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
+ break;
+ case Double:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
+ }
+
+ Gdx.gl20.glBufferData(target, size, (DoubleBuffer) vb.getData(), usage);
+ break;
+ default:
+ throw new RuntimeException("Unknown buffer format.");
+ }
+ } else {
+ int size = vb.getData().capacity() * vb.getFormat().getComponentSize();
+
+ switch (vb.getFormat()) {
+ case Byte:
+ case UnsignedByte:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+ }
+
+ Gdx.gl20.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
+ break;
+ case Short:
+ case UnsignedShort:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+ }
+
+ Gdx.gl20.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
+ break;
+ case Int:
+ case UnsignedInt:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+ }
+
+ Gdx.gl20.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
+ break;
+ case Float:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+ }
+
+ Gdx.gl20.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
+ break;
+ case Double:
+ if (verboseLogging) {
+ logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
+ }
+
+ Gdx.gl20.glBufferSubData(target, 0, size, (DoubleBuffer) vb.getData());
+ break;
+ default:
+ throw new RuntimeException("Unknown buffer format.");
+ }
+ }
+// }else{
+// if (created || vb.hasDataSizeChanged()){
+// glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
+// }
+//
+// ByteBuffer buf = glMapBuffer(target,
+// GL_WRITE_ONLY,
+// vb.getMappedData());
+//
+// if (buf != vb.getMappedData()){
+// buf = buf.order(ByteOrder.nativeOrder());
+// vb.setMappedData(buf);
+// }
+//
+// buf.clear();
+//
+// switch (vb.getFormat()){
+// case Byte:
+// case UnsignedByte:
+// buf.put( (ByteBuffer) vb.getData() );
+// break;
+// case Short:
+// case UnsignedShort:
+// buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
+// break;
+// case Int:
+// case UnsignedInt:
+// buf.asIntBuffer().put( (IntBuffer) vb.getData() );
+// break;
+// case Float:
+// buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
+// break;
+// case Double:
+// break;
+// default:
+// throw new RuntimeException("Unknown buffer format.");
+// }
+//
+// glUnmapBuffer(target);
+// }
+
+ vb.clearUpdateNeeded();
+ }
+
+ public void deleteBuffer(VertexBuffer vb) {
+ int bufId = vb.getId();
+ if (bufId != -1) {
+ // delete buffer
+ intBuf1.put(0, bufId);
+ intBuf1.position(0).limit(1);
+ if (verboseLogging) {
+ logger.info("GLES20.glDeleteBuffers(1, buffer)");
+ }
+
+ Gdx.gl20.glDeleteBuffers(1, intBuf1);
+ vb.resetObject();
+ }
+ }
+
+ public void clearVertexAttribs() {
+ IDList attribList = context.attribIndexList;
+ int oldLen = attribList.oldLen;
+ for (int i = 0; i < oldLen; i++) {
+ int idx = attribList.oldList[i];
+
+ if (verboseLogging) {
+ logger.info("GLES20.glDisableVertexAttribArray(" + idx + ")");
+ }
+ if (idx != -1) {
+ Gdx.gl20.glDisableVertexAttribArray(idx);
+ context.boundAttribs[idx] = null;
+ }
+ }
+ context.attribIndexList.copyNewToOld();
+ }
+
+ public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
+ if (verboseLogging) {
+ logger.info("setVertexAttrib(" + vb + ", " + idb + ")");
+ }
+
+ if (vb.getBufferType() == Type.Index) {
+ throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+ }
+
+ if (vb.isUpdateNeeded() && idb == null) {
+ updateBufferData(vb);
+ }
+
+ int programId = context.boundShaderProgram;
+ if (programId > 0) {
+ Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+ int loc = attrib.getLocation();
+ if (loc == -1) {
+
+ if (verboseLogging) {
+ logger.warning("location is invalid for attrib: [" + vb.getBufferType().name() + "]");
+ }
+
+ return; // not defined
+ }
+
+ if (loc == -2) {
+// stringBuf.setLength(0);
+// stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
+// updateNameBuffer();
+
+ String attributeName = "in" + vb.getBufferType().name();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glGetAttribLocation(" + programId + ", " + attributeName + ")");
+ }
+
+ loc = Gdx.gl20.glGetAttribLocation(programId, attributeName);
+
+ // not really the name of it in the shader (inPosition\0) but
+ // the internal name of the enum (Position).
+ if (loc < 0) {
+ attrib.setLocation(-1);
+
+ if (verboseLogging) {
+ logger.warning("attribute is invalid in shader: [" + vb.getBufferType().name() + "]");
+ }
+
+ return; // not available in shader.
+ } else {
+ attrib.setLocation(loc);
+ }
+ }
+
+ VertexBuffer[] attribs = context.boundAttribs;
+ if (!context.attribIndexList.moveToNew(loc)) {
+ if (verboseLogging) {
+ logger.info("GLES20.glEnableVertexAttribArray(" + loc + ")");
+ }
+
+ Gdx.gl20.glEnableVertexAttribArray(loc);
+ //System.out.println("Enabled ATTRIB IDX: "+loc);
+ }
+ if (attribs[loc] != vb) {
+ // NOTE: Use id from interleaved buffer if specified
+ int bufId = idb != null ? idb.getId() : vb.getId();
+ assert bufId != -1;
+
+ if (bufId == -1) {
+ logger.warning("invalid buffer id");
+ }
+
+ if (context.boundArrayVBO != bufId) {
+ if (verboseLogging) {
+ logger.info("GLES20.glBindBuffer(" + GL20.GL_ARRAY_BUFFER + ", " + bufId + ")");
+ }
+ Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufId);
+ context.boundArrayVBO = bufId;
+ }
+
+// vb.getData().clear();
+
+ if (verboseLogging) {
+ logger.info("GLES20.glVertexAttribPointer("
+ + "location=" + loc + ", "
+ + "numComponents=" + vb.getNumComponents() + ", "
+ + "format=" + vb.getFormat() + ", "
+ + "isNormalized=" + vb.isNormalized() + ", "
+ + "stride=" + vb.getStride() + ", "
+ + "data.capacity=" + vb.getData().capacity() + ")");
+ }
+
+ Gdx.gl20.glVertexAttribPointer(loc,
+ vb.getNumComponents(),
+ convertFormat(vb.getFormat()),
+ vb.isNormalized(),
+ vb.getStride(),
+ vb.getOffset());
+
+ attribs[loc] = vb;
+ }
+ } else {
+ throw new IllegalStateException("Cannot render mesh without shader bound");
+ }
+ }
+
+ public void setVertexAttrib(VertexBuffer vb) {
+ setVertexAttrib(vb, null);
+ }
+
+ public void drawTriangleArray(Mode mode, int count, int vertCount) {
+ /* if (count > 1){
+ ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
+ vertCount, count);
+ }else{*/
+ if (verboseLogging) {
+ logger.info("GLES20.glDrawArrays(" + vertCount + ")");
+ }
+
+ Gdx.gl20.glDrawArrays(convertElementMode(mode), 0, vertCount);
+ /*
+ }*/
+ }
+
+ public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
+
+ if (verboseLogging) {
+ logger.info("drawTriangleList(" + count + ")");
+ }
+
+ if (indexBuf.getBufferType() != Type.Index) {
+ throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+ }
+
+ if (indexBuf.isUpdateNeeded()) {
+ if (verboseLogging) {
+ logger.info("updateBufferData for indexBuf.");
+ }
+ updateBufferData(indexBuf);
+ }
+
+ int bufId = indexBuf.getId();
+ assert bufId != -1;
+
+ if (bufId == -1) {
+ logger.info("invalid buffer id!");
+ }
+
+ if (context.boundElementArrayVBO != bufId) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, {0})", bufId);
+ }
+
+ Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, bufId);
+ context.boundElementArrayVBO = bufId;
+ }
+
+ int vertCount = mesh.getVertexCount();
+ boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+
+ Buffer indexData = indexBuf.getData();
+
+ if (mesh.getMode() == Mode.Hybrid) {
+ int[] modeStart = mesh.getModeStart();
+ int[] elementLengths = mesh.getElementLengths();
+
+ int elMode = convertElementMode(Mode.Triangles);
+ int fmt = convertFormat(indexBuf.getFormat());
+ int elSize = indexBuf.getFormat().getComponentSize();
+ int listStart = modeStart[0];
+ int stripStart = modeStart[1];
+ int fanStart = modeStart[2];
+ int curOffset = 0;
+ for (int i = 0; i < elementLengths.length; i++) {
+ if (i == stripStart) {
+ elMode = convertElementMode(Mode.TriangleStrip);
+ } else if (i == fanStart) {
+ elMode = convertElementMode(Mode.TriangleStrip);
+ }
+ int elementLength = elementLengths[i];
+
+ if (useInstancing) {
+ //ARBDrawInstanced.
+ throw new IllegalArgumentException("instancing is not supported.");
+ /*
+ GLES20.glDrawElementsInstancedARB(elMode,
+ elementLength,
+ fmt,
+ curOffset,
+ count);
+ */
+ } else {
+ indexBuf.getData().position(curOffset);
+ if (verboseLogging) {
+ logger.log(Level.INFO, "glDrawElements(): {0}, {1}", new Object[]{elementLength, curOffset});
+ }
+
+ Gdx.gl20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+ /*
+ glDrawRangeElements(elMode,
+ 0,
+ vertCount,
+ elementLength,
+ fmt,
+ curOffset);
+ */
+ }
+
+ curOffset += elementLength * elSize;
+ }
+ } else {
+ if (useInstancing) {
+ throw new IllegalArgumentException("instancing is not supported.");
+ //ARBDrawInstanced.
+/*
+ GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
+ indexBuf.getData().capacity(),
+ convertFormat(indexBuf.getFormat()),
+ 0,
+ count);
+ */
+ } else {
+ indexData.clear();
+
+ if (verboseLogging) {
+ logger.log(Level.INFO, "glDrawElements(), indexBuf.capacity ({0}), vertCount ({1})", new Object[]{indexBuf.getData().capacity(), vertCount});
+ }
+
+ Gdx.gl20.glDrawElements(
+ convertElementMode(mesh.getMode()),
+ indexBuf.getData().capacity(),
+ convertFormat(indexBuf.getFormat()),
+ 0);
+ }
+ }
+ }
+
+ /*********************************************************************\
+ |* Render Calls *|
+ \*********************************************************************/
+ public int convertElementMode(Mode mode) {
+ switch (mode) {
+ case Points:
+ return GL20.GL_POINTS;
+ case Lines:
+ return GL20.GL_LINES;
+ case LineLoop:
+ return GL20.GL_LINE_LOOP;
+ case LineStrip:
+ return GL20.GL_LINE_STRIP;
+ case Triangles:
+ return GL20.GL_TRIANGLES;
+ case TriangleFan:
+ return GL20.GL_TRIANGLE_FAN;
+ case TriangleStrip:
+ return GL20.GL_TRIANGLE_STRIP;
+ default:
+ throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
+ }
+ }
+
+ public void updateVertexArray(Mesh mesh) {
+ logger.log(Level.INFO, "updateVertexArray({0})", mesh);
+ int id = mesh.getId();
+ /*
+ if (id == -1){
+ IntBuffer temp = intBuf1;
+ // ARBVertexArrayObject.glGenVertexArrays(temp);
+ GLES20.glGenVertexArrays(temp);
+ id = temp.get(0);
+ mesh.setId(id);
+ }
+
+ if (context.boundVertexArray != id){
+ // ARBVertexArrayObject.glBindVertexArray(id);
+ GLES20.glBindVertexArray(id);
+ context.boundVertexArray = id;
+ }
+ */
+ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+ if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+ updateBufferData(interleavedData);
+ }
+
+ SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+ for (int i = 0; i < buffersList.size(); i++) {
+ VertexBuffer vb = buffersList.get(i);
+
+ if (vb.getBufferType() == Type.InterleavedData
+ || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+ || vb.getBufferType() == Type.Index) {
+ continue;
+ }
+
+ if (vb.getStride() == 0) {
+ // not interleaved
+ setVertexAttrib(vb);
+ } else {
+ // interleaved
+ setVertexAttrib(vb, interleavedData);
+ }
+ }
+ }
+
+ /**
+ * renderMeshVertexArray renders a mesh using vertex arrays
+ * @param mesh
+ * @param lod
+ * @param count
+ */
+ private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
+ if (verboseLogging) {
+ logger.info("renderMeshVertexArray");
+ }
+
+ // IntMap<VertexBuffer> buffers = mesh.getBuffers();
+ IntMap<VertexBuffer> buffers = mesh.getBuffers();
+ IntMap.Entry<VertexBuffer> table[] = buffers.getTable();
+ for (IntMap.Entry<VertexBuffer> entry : table) {
+ if (entry == null) {
+ continue;
+ }
+ VertexBuffer vb = entry.getValue();
+
+ if (vb.getBufferType() == Type.InterleavedData
+ || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+ || vb.getBufferType() == Type.Index) {
+ continue;
+ }
+
+ if (vb.getStride() == 0) {
+ // not interleaved
+ setVertexAttrib_Array(vb);
+ } else {
+ // interleaved
+ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+ setVertexAttrib_Array(vb, interleavedData);
+ }
+ }
+
+ VertexBuffer indices = null;
+ if (mesh.getNumLodLevels() > 0) {
+ indices = mesh.getLodLevel(lod);
+ } else {
+ indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
+ }
+ clearVertexAttribs();
+// clearTextureUnits();
+ if (indices != null) {
+ drawTriangleList_Array(indices, mesh, count);
+ } else {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})",
+ new Object[]{mesh.getMode(), 0, mesh.getVertexCount()});
+ }
+
+ Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+ }
+ }
+
+ private void renderMeshDefault(Mesh mesh, int lod, int count) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})",
+ new Object[]{mesh, lod, count});
+ }
+ VertexBuffer indices = null;
+
+ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+ if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+ updateBufferData(interleavedData);
+ }
+
+ //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ;
+ if (mesh.getNumLodLevels() > 0) {
+ indices = mesh.getLodLevel(lod);
+ } else {
+ indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
+ }
+ SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+ for (int i = 0; i < buffersList.size(); i++) {
+ VertexBuffer vb = buffersList.get(i);
+
+ if (vb.getBufferType() == Type.InterleavedData
+ || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+ || vb.getBufferType() == Type.Index) {
+ continue;
+ }
+
+ if (vb.getStride() == 0) {
+ // not interleaved
+ setVertexAttrib(vb);
+ } else {
+ // interleaved
+ setVertexAttrib(vb, interleavedData);
+ }
+ }
+ clearVertexAttribs();
+// clearTextureUnits();
+ if (indices != null) {
+ drawTriangleList(indices, mesh, count);
+ } else {
+// throw new UnsupportedOperationException("Cannot render without index buffer");
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})",
+ new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()});
+ }
+
+ Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+ }
+ }
+
+ public void renderMesh(Mesh mesh, int lod, int count) {
+ if (context.pointSize != mesh.getPointSize()) {
+
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES10.glPointSize({0})", mesh.getPointSize());
+ }
+ // TODO
+ Gdx.gl10.glPointSize(mesh.getPointSize());
+ context.pointSize = mesh.getPointSize();
+ }
+ if (context.lineWidth != mesh.getLineWidth()) {
+
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glLineWidth({0})", mesh.getLineWidth());
+ }
+
+ Gdx.gl20.glLineWidth(mesh.getLineWidth());
+ context.lineWidth = mesh.getLineWidth();
+ }
+
+ statistics.onMeshDrawn(mesh, lod);
+// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
+// renderMeshVertexArray(mesh, lod, count);
+// }else{
+
+ if (useVBO) {
+ if (verboseLogging) {
+ logger.info("RENDERING A MESH USING VertexBufferObject");
+ }
+
+ renderMeshDefault(mesh, lod, count);
+ } else {
+ if (verboseLogging) {
+ logger.info("RENDERING A MESH USING VertexArray");
+ }
+
+ renderMeshVertexArray(mesh, lod, count);
+ }
+
+// }
+ }
+
+ private void checkGLError() {
+ }
+
+ private void checkGLError2() {
+ int error;
+ while ((error = Gdx.gl20.glGetError()) != GL20.GL_NO_ERROR) {
+ logger.log(Level.WARNING, "glError {0}", error);
+ // throw new RuntimeException("glError " + error);
+ }
+ }
+
+ private boolean log(String message) {
+ logger.info(message);
+ return true;
+ }
+
+ /**
+ * drawTriangleList_Array uses Vertex Array
+ * @param indexBuf
+ * @param mesh
+ * @param count
+ */
+ public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "drawTriangleList_Array(Count = {0})", count);
+ }
+
+ if (indexBuf.getBufferType() != Type.Index) {
+ throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+ }
+
+ boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+ if (useInstancing) {
+ throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
+ }
+
+ int vertCount = mesh.getVertexCount();
+ Buffer indexData = indexBuf.getData();
+ indexData.clear();
+
+ if (mesh.getMode() == Mode.Hybrid) {
+ int[] modeStart = mesh.getModeStart();
+ int[] elementLengths = mesh.getElementLengths();
+
+ int elMode = convertElementMode(Mode.Triangles);
+ int fmt = convertFormat(indexBuf.getFormat());
+ int elSize = indexBuf.getFormat().getComponentSize();
+ int listStart = modeStart[0];
+ int stripStart = modeStart[1];
+ int fanStart = modeStart[2];
+ int curOffset = 0;
+ for (int i = 0; i < elementLengths.length; i++) {
+ if (i == stripStart) {
+ elMode = convertElementMode(Mode.TriangleStrip);
+ } else if (i == fanStart) {
+ elMode = convertElementMode(Mode.TriangleStrip);
+ }
+ int elementLength = elementLengths[i];
+
+ indexBuf.getData().position(curOffset);
+ if (verboseLogging) {
+ logger.log(Level.INFO, "glDrawElements(): {0}, {1}", new Object[]{elementLength, curOffset});
+ }
+
+ Gdx.gl20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+
+ curOffset += elementLength * elSize;
+ }
+ } else {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "glDrawElements(), indexBuf.capacity ({0}), vertCount ({1})", new Object[]{indexBuf.getData().capacity(), vertCount});
+ }
+
+ Gdx.gl20.glDrawElements(
+ convertElementMode(mesh.getMode()),
+ indexBuf.getData().capacity(),
+ convertFormat(indexBuf.getFormat()),
+ indexBuf.getData());
+ }
+ }
+
+ /**
+ * setVertexAttrib_Array uses Vertex Array
+ * @param vb
+ * @param idb
+ */
+ public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
+ if (verboseLogging) {
+ logger.log(Level.INFO, "setVertexAttrib_Array({0}, {1})", new Object[]{vb, idb});
+ }
+
+ if (vb.getBufferType() == Type.Index) {
+ throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+ }
+
+ // Get shader
+ int programId = context.boundShaderProgram;
+ if (programId > 0) {
+ VertexBuffer[] attribs = context.boundAttribs;
+
+ Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+ int loc = attrib.getLocation();
+ if (loc == -1) {
+ //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
+ if (verboseLogging) {
+ logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name());
+ }
+ return;
+ } else if (loc == -2) {
+ String attributeName = "in" + vb.getBufferType().name();
+
+ if (verboseLogging) {
+ logger.log(Level.INFO, "GLES20.glGetAttribLocation({0}, {1})", new Object[]{programId, attributeName});
+ }
+
+ loc = Gdx.gl20.glGetAttribLocation(programId, attributeName);
+ if (loc < 0) {
+ attrib.setLocation(-1);
+ if (verboseLogging) {
+ logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name());
+ }
+ return; // not available in shader.
+ } else {
+ attrib.setLocation(loc);
+ }
+
+ } // if (loc == -2)
+
+ if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
+ System.err.println("isUpdateNeeded "+vb.isUpdateNeeded());
+ vb.clearUpdateNeeded();
+ // NOTE: Use data from interleaved buffer if specified
+ VertexBuffer avb = idb != null ? idb : vb;
+ avb.getData().clear();
+ avb.getData().position(vb.getOffset());
+
+ if (verboseLogging) {
+ logger.log(Level.INFO,
+ "GLES20.glVertexAttribPointer("
+ + "location={0}, "
+ + "numComponents={1}, "
+ + "format={2}, "
+ + "isNormalized={3}, "
+ + "stride={4}, "
+ + "data.capacity={5})",
+ new Object[]{loc, vb.getNumComponents(),
+ vb.getFormat(),
+ vb.isNormalized(),
+ vb.getStride(),
+ avb.getData().capacity()});
+ }
+
+
+ // Upload attribute data
+
+ Gdx.gl20.glVertexAttribPointer(loc,
+ vb.getNumComponents(),
+ convertFormat(vb.getFormat()),
+ vb.isNormalized(),
+ vb.getStride(),
+ convBuffer(avb.getData()));
+ checkGLError();
+
+ Gdx.gl20.glEnableVertexAttribArray(loc);
+
+ attribs[loc] = vb;
+ } // if (attribs[loc] != vb)
+ } else {
+ throw new IllegalStateException("Cannot render mesh without shader bound");
+ }
+ }
+ private ByteBuffer convBuffer(Buffer buf) {
+ System.err.println("convBuffer");
+ if (buf instanceof FloatBuffer) {
+ System.err.println("FloatBuffer");
+ FloatBuffer fb = (FloatBuffer)buf;
+ ByteBuffer bb = BufferUtils.createByteBuffer(buf.capacity() * 4);
+ FloatBuffer fb2 = bb.asFloatBuffer();
+ fb2.put(fb);
+ return bb;
+ } else if (buf instanceof ShortBuffer) {
+ System.err.println("ShortBuffer");
+
+ ShortBuffer sb = (ShortBuffer)buf;
+ ByteBuffer bb = BufferUtils.createByteBuffer(buf.capacity() * 2);
+ ShortBuffer sb2 = bb.asShortBuffer();
+ sb2.put(sb);
+ return bb;
+ } else {
+ return (ByteBuffer)buf;
+ //throw new RuntimeException("type = "+buf.getClass().getName());
+ }
+ }
+
+ /**
+ * setVertexAttrib_Array uses Vertex Array
+ * @param vb
+ */
+ public void setVertexAttrib_Array(VertexBuffer vb) {
+ setVertexAttrib_Array(vb, null);
+ }
+
+ public void setAlphaToCoverage(boolean value) {
+ if (value) {
+ Gdx.gl20.glEnable(GL20.GL_SAMPLE_ALPHA_TO_COVERAGE);
+ } else {
+ Gdx.gl20.glDisable(GL20.GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ }
+
+ @Override
+ public void invalidateState() {
+ context.reset();
+ boundShader = null;
+ lastFb = null;
+ }
+
+ public void resetBoundsTexture() {
+ context.boundTextures[0] = null;
+ if (context.boundTextureUnit != 0) {
+ Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
+ context.boundTextureUnit = 0;
+ }
+// GLES20.glDisable(GLES20.GL_TEXTURE_2D);
+ Gdx.gl20.glBindTexture(GL20.GL_TEXTURE_2D, 0);
+ // context.boundTextureUnit = -2;
+// context.boundElementArrayVBO = -2;
+// context.boundShaderProgram = -1;
+// context.boundArrayVBO = -1;
+// context.boundElementArrayVBO = -1;
+
+ if (context.boundElementArrayVBO != 0) {
+
+
+ Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
+ context.boundElementArrayVBO = 0;
+ }
+ if (context.boundArrayVBO != 0) {
+ Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
+ context.boundArrayVBO = 0;
+ }
+ if (context.boundShaderProgram != 0) {
+ Gdx.gl20.glUseProgram(0);
+ checkGLError();
+ boundShader = null;
+ context.boundShaderProgram = 0;
+ }
+ }
+}
--- /dev/null
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.texture.plugins.gdx;
+
+import com.jme3.math.FastMath;
+import com.jme3.asset.AssetLoader;
+import com.jme3.texture.Image;
+import com.jme3.util.BufferUtils;
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.TextureKey;
+import com.jme3.texture.Image.Format;
+import java.io.BufferedInputStream;
+import java.io.DataInputStream;
+import java.io.IOException;
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+
+/**
+ * <code>TextureManager</code> provides static methods for building a
+ * <code>Texture</code> object. Typically, the information supplied is the
+ * filename and the texture properties.
+ *
+ * @author Mark Powell
+ * @author Joshua Slack - cleaned, commented, added ability to read 16bit true color and color-mapped TGAs.
+ * @author Kirill Vainer - ported to jME3
+ * @version $Id: TGALoader.java 4131 2009-03-19 20:15:28Z blaine.dev $
+ */
+public final class GdxTGALoader implements AssetLoader {
+
+ // 0 - no image data in file
+ public static final int TYPE_NO_IMAGE = 0;
+
+ // 1 - uncompressed, color-mapped image
+ public static final int TYPE_COLORMAPPED = 1;
+
+ // 2 - uncompressed, true-color image
+ public static final int TYPE_TRUECOLOR = 2;
+
+ // 3 - uncompressed, black and white image
+ public static final int TYPE_BLACKANDWHITE = 3;
+
+ // 9 - run-length encoded, color-mapped image
+ public static final int TYPE_COLORMAPPED_RLE = 9;
+
+ // 10 - run-length encoded, true-color image
+ public static final int TYPE_TRUECOLOR_RLE = 10;
+
+ // 11 - run-length encoded, black and white image
+ public static final int TYPE_BLACKANDWHITE_RLE = 11;
+
+ public Object load(AssetInfo info) throws IOException{
+ if (!(info.getKey() instanceof TextureKey))
+ throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
+
+ boolean flip = ((TextureKey)info.getKey()).isFlipY();
+ InputStream in = null;
+ try {
+ in = info.openStream();
+ Image img = load(in, flip);
+ return img;
+ } finally {
+ if (in != null){
+ in.close();
+ }
+ }
+ }
+
+ /**
+ * <code>loadImage</code> is a manual image loader which is entirely
+ * independent of AWT. OUT: RGB888 or RGBA8888 Image object
+ *
+ * @return <code>Image</code> object that contains the
+ * image, either as a RGB888 or RGBA8888
+ * @param flip
+ * Flip the image vertically
+ * @param exp32
+ * Add a dummy Alpha channel to 24b RGB image.
+ * @param fis
+ * InputStream of an uncompressed 24b RGB or 32b RGBA TGA
+ * @throws java.io.IOException
+ */
+ public static Image load(InputStream in, boolean flip) throws IOException {
+ boolean flipH = false;
+
+ // open a stream to the file
+ DataInputStream dis = new DataInputStream(new BufferedInputStream(in));
+
+ // ---------- Start Reading the TGA header ---------- //
+ // length of the image id (1 byte)
+ int idLength = dis.readUnsignedByte();
+
+ // Type of color map (if any) included with the image
+ // 0 - no color map data is included
+ // 1 - a color map is included
+ int colorMapType = dis.readUnsignedByte();
+
+ // Type of image being read:
+ int imageType = dis.readUnsignedByte();
+
+ // Read Color Map Specification (5 bytes)
+ // Index of first color map entry (if we want to use it, uncomment and remove extra read.)
+// short cMapStart = flipEndian(dis.readShort());
+ dis.readShort();
+ // number of entries in the color map
+ short cMapLength = flipEndian(dis.readShort());
+ // number of bits per color map entry
+ int cMapDepth = dis.readUnsignedByte();
+
+ // Read Image Specification (10 bytes)
+ // horizontal coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
+// int xOffset = flipEndian(dis.readShort());
+ dis.readShort();
+ // vertical coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
+// int yOffset = flipEndian(dis.readShort());
+ dis.readShort();
+ // width of image - in pixels
+ int width = flipEndian(dis.readShort());
+ // height of image - in pixels
+ int height = flipEndian(dis.readShort());
+ // bits per pixel in image.
+ int pixelDepth = dis.readUnsignedByte();
+ int imageDescriptor = dis.readUnsignedByte();
+ if ((imageDescriptor & 32) != 0) // bit 5 : if 1, flip top/bottom ordering
+ flip = !flip;
+ if ((imageDescriptor & 16) != 0) // bit 4 : if 1, flip left/right ordering
+ flipH = !flipH;
+
+ // ---------- Done Reading the TGA header ---------- //
+
+ // Skip image ID
+ if (idLength > 0)
+ in.skip(idLength);
+
+ ColorMapEntry[] cMapEntries = null;
+ if (colorMapType != 0) {
+ // read the color map.
+ int bytesInColorMap = (cMapDepth * cMapLength) >> 3;
+ int bitsPerColor = Math.min(cMapDepth/3 , 8);
+
+ byte[] cMapData = new byte[bytesInColorMap];
+ in.read(cMapData);
+
+ // Only go to the trouble of constructing the color map
+ // table if this is declared a color mapped image.
+ if (imageType == TYPE_COLORMAPPED || imageType == TYPE_COLORMAPPED_RLE) {
+ cMapEntries = new ColorMapEntry[cMapLength];
+ int alphaSize = cMapDepth - (3*bitsPerColor);
+ float scalar = 255f / (FastMath.pow(2, bitsPerColor) - 1);
+ float alphaScalar = 255f / (FastMath.pow(2, alphaSize) - 1);
+ for (int i = 0; i < cMapLength; i++) {
+ ColorMapEntry entry = new ColorMapEntry();
+ int offset = cMapDepth * i;
+ entry.red = (byte)(int)(getBitsAsByte(cMapData, offset, bitsPerColor) * scalar);
+ entry.green = (byte)(int)(getBitsAsByte(cMapData, offset+bitsPerColor, bitsPerColor) * scalar);
+ entry.blue = (byte)(int)(getBitsAsByte(cMapData, offset+(2*bitsPerColor), bitsPerColor) * scalar);
+ if (alphaSize <= 0)
+ entry.alpha = (byte)255;
+ else
+ entry.alpha = (byte)(int)(getBitsAsByte(cMapData, offset+(3*bitsPerColor), alphaSize) * alphaScalar);
+
+ cMapEntries[i] = entry;
+ }
+ }
+ }
+
+
+ // Allocate image data array
+ Format format;
+ byte[] rawData = null;
+ int dl;
+ if (pixelDepth == 32) {
+ rawData = new byte[width * height * 4];
+ dl = 4;
+ } else {
+ rawData = new byte[width * height * 3];
+ dl = 3;
+ }
+ int rawDataIndex = 0;
+
+ if (imageType == TYPE_TRUECOLOR) {
+ byte red = 0;
+ byte green = 0;
+ byte blue = 0;
+ byte alpha = 0;
+
+ // Faster than doing a 16-or-24-or-32 check on each individual pixel,
+ // just make a seperate loop for each.
+ if (pixelDepth == 16) {
+ byte[] data = new byte[2];
+ float scalar = 255f/31f;
+ for (int i = 0; i <= (height - 1); i++) {
+ if (!flip)
+ rawDataIndex = (height - 1 - i) * width * dl;
+ for (int j = 0; j < width; j++) {
+ data[1] = dis.readByte();
+ data[0] = dis.readByte();
+ rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 1, 5) * scalar);
+ rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 6, 5) * scalar);
+ rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 11, 5) * scalar);
+ if (dl == 4) {
+ // create an alpha channel
+ alpha = getBitsAsByte(data, 0, 1);
+ if (alpha == 1) alpha = (byte)255;
+ rawData[rawDataIndex++] = alpha;
+ } else {
+ rawData[rawDataIndex++] = (byte)0xff;
+ }
+ }
+ }
+
+ format = dl == 4 ? Format.RGBA8 : Format.RGB8;
+ } else if (pixelDepth == 24){
+ for (int y = 0; y < height; y++) {
+ if (!flip)
+ rawDataIndex = (height - 1 - y) * width * dl;
+ else
+ rawDataIndex = y * width * dl;
+
+// dis.readFully(rawData, rawDataIndex, width * dl);
+ for (int x = 0; x < width; x++) {
+// read scanline
+ blue = dis.readByte();
+ green = dis.readByte();
+ red = dis.readByte();
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ }
+ }
+ format = Format.RGB8;
+ } else if (pixelDepth == 32){
+ for (int i = 0; i <= (height - 1); i++) {
+ if (!flip)
+ rawDataIndex = (height - 1 - i) * width * dl;
+
+ for (int j = 0; j < width; j++) {
+ blue = dis.readByte();
+ green = dis.readByte();
+ red = dis.readByte();
+ alpha = dis.readByte();
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ rawData[rawDataIndex++] = alpha;
+ }
+ }
+ format = Format.RGBA8;
+ }else{
+ throw new IOException("Unsupported TGA true color depth: "+pixelDepth);
+ }
+ } else if( imageType == TYPE_TRUECOLOR_RLE ) {
+ byte red = 0;
+ byte green = 0;
+ byte blue = 0;
+ byte alpha = 0;
+ // Faster than doing a 16-or-24-or-32 check on each individual pixel,
+ // just make a seperate loop for each.
+ if( pixelDepth == 32 ){
+ for( int i = 0; i <= ( height - 1 ); ++i ){
+ if( !flip ){
+ rawDataIndex = ( height - 1 - i ) * width * dl;
+ }
+
+ for( int j = 0; j < width; ++j ){
+ // Get the number of pixels the next chunk covers (either packed or unpacked)
+ int count = dis.readByte();
+ if( ( count & 0x80 ) != 0 ){
+ // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
+ count &= 0x07f;
+ j += count;
+ blue = dis.readByte();
+ green = dis.readByte();
+ red = dis.readByte();
+ alpha = dis.readByte();
+ while( count-- >= 0 ){
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ rawData[rawDataIndex++] = alpha;
+ }
+ } else{
+ // Its not RLE packed, but the next <count> pixels are raw.
+ j += count;
+ while( count-- >= 0 ){
+ blue = dis.readByte();
+ green = dis.readByte();
+ red = dis.readByte();
+ alpha = dis.readByte();
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ rawData[rawDataIndex++] = alpha;
+ }
+ }
+ }
+ }
+ format = Format.RGBA8;
+ } else if( pixelDepth == 24 ){
+ for( int i = 0; i <= ( height - 1 ); i++ ){
+ if( !flip ){
+ rawDataIndex = ( height - 1 - i ) * width * dl;
+ }
+ for( int j = 0; j < width; ++j ){
+ // Get the number of pixels the next chunk covers (either packed or unpacked)
+ int count = dis.readByte();
+ if( ( count & 0x80 ) != 0 ){
+ // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
+ count &= 0x07f;
+ j += count;
+ blue = dis.readByte();
+ green = dis.readByte();
+ red = dis.readByte();
+ while( count-- >= 0 ){
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ }
+ } else{
+ // Its not RLE packed, but the next <count> pixels are raw.
+ j += count;
+ while( count-- >= 0 ){
+ blue = dis.readByte();
+ green = dis.readByte();
+ red = dis.readByte();
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ }
+ }
+ }
+ }
+ format = Format.RGB8;
+ } else if( pixelDepth == 16 ){
+ byte[] data = new byte[ 2 ];
+ float scalar = 255f / 31f;
+ for( int i = 0; i <= ( height - 1 ); i++ ){
+ if( !flip ){
+ rawDataIndex = ( height - 1 - i ) * width * dl;
+ }
+ for( int j = 0; j < width; j++ ){
+ // Get the number of pixels the next chunk covers (either packed or unpacked)
+ int count = dis.readByte();
+ if( ( count & 0x80 ) != 0 ){
+ // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
+ count &= 0x07f;
+ j += count;
+ data[1] = dis.readByte();
+ data[0] = dis.readByte();
+ blue = (byte) (int) ( getBitsAsByte( data, 1, 5 ) * scalar );
+ green = (byte) (int) ( getBitsAsByte( data, 6, 5 ) * scalar );
+ red = (byte) (int) ( getBitsAsByte( data, 11, 5 ) * scalar );
+ while( count-- >= 0 ){
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ }
+ } else{
+ // Its not RLE packed, but the next <count> pixels are raw.
+ j += count;
+ while( count-- >= 0 ){
+ data[1] = dis.readByte();
+ data[0] = dis.readByte();
+ blue = (byte) (int) ( getBitsAsByte( data, 1, 5 ) * scalar );
+ green = (byte) (int) ( getBitsAsByte( data, 6, 5 ) * scalar );
+ red = (byte) (int) ( getBitsAsByte( data, 11, 5 ) * scalar );
+ rawData[rawDataIndex++] = red;
+ rawData[rawDataIndex++] = green;
+ rawData[rawDataIndex++] = blue;
+ }
+ }
+ }
+ }
+ format = Format.RGB8;
+ } else{
+ throw new IOException( "Unsupported TGA true color depth: " + pixelDepth );
+ }
+
+ } else if( imageType == TYPE_COLORMAPPED ){
+ int bytesPerIndex = pixelDepth / 8;
+
+ if (bytesPerIndex == 1) {
+ for (int i = 0; i <= (height - 1); i++) {
+ if (!flip)
+ rawDataIndex = (height - 1 - i) * width * dl;
+ for (int j = 0; j < width; j++) {
+ int index = dis.readUnsignedByte();
+ if (index >= cMapEntries.length || index < 0)
+ throw new IOException("TGA: Invalid color map entry referenced: "+index);
+
+ ColorMapEntry entry = cMapEntries[index];
+ rawData[rawDataIndex++] = entry.red;
+ rawData[rawDataIndex++] = entry.green;
+ rawData[rawDataIndex++] = entry.blue;
+ if (dl == 4) {
+ rawData[rawDataIndex++] = entry.alpha;
+ } else {
+ rawData[rawDataIndex++] = (byte)0xff;
+ }
+ }
+ }
+ } else if (bytesPerIndex == 2) {
+ for (int i = 0; i <= (height - 1); i++) {
+ if (!flip)
+ rawDataIndex = (height - 1 - i) * width * dl;
+ for (int j = 0; j < width; j++) {
+ int index = flipEndian(dis.readShort());
+ if (index >= cMapEntries.length || index < 0)
+ throw new IOException("TGA: Invalid color map entry referenced: "+index);
+
+ ColorMapEntry entry = cMapEntries[index];
+ rawData[rawDataIndex++] = entry.red;
+ rawData[rawDataIndex++] = entry.green;
+ rawData[rawDataIndex++] = entry.blue;
+ if (dl == 4) {
+ rawData[rawDataIndex++] = entry.alpha;
+ } else {
+ rawData[rawDataIndex++] = (byte)0xff;
+ }
+ }
+ }
+ } else {
+ throw new IOException("TGA: unknown colormap indexing size used: "+bytesPerIndex);
+ }
+
+ format = dl == 4 ? Format.RGBA8 : Format.RGB8;
+ } else {
+ throw new IOException("Grayscale TGA not supported");
+ }
+
+
+ in.close();
+ Image textureImage = new Image();
+ textureImage.setFormat(format);
+ textureImage.setWidth(FastMath.nearestPowerOfTwo(width));
+ textureImage.setHeight(FastMath.nearestPowerOfTwo(height));
+ if (format != Format.RGBA8) {
+ rawData = resize2(width, height, FastMath.nearestPowerOfTwo(width), FastMath.nearestPowerOfTwo(height), rawData);
+ //textureImage.setFormat(Format.RGBA8);
+ } else {
+ rawData = resize(width, height, FastMath.nearestPowerOfTwo(width), FastMath.nearestPowerOfTwo(height), rawData);
+ }
+ ByteBuffer bb = BufferUtils.createByteBuffer(rawData.length);
+ for(int i=0;i<rawData.length;i++) {
+ bb.put(rawData[i]);
+ }
+ bb.position(0);
+ textureImage.setData(bb);
+ System.out.println("pixelDepth = "+pixelDepth);
+ return textureImage;
+ }
+
+ private static byte getBitsAsByte(byte[] data, int offset, int length) {
+ int offsetBytes = offset / 8;
+ int indexBits = offset % 8;
+ int rVal = 0;
+
+ // start at data[offsetBytes]... spill into next byte as needed.
+ for (int i = length; --i >=0;) {
+ byte b = data[offsetBytes];
+ int test = indexBits == 7 ? 1 : 2 << (6-indexBits);
+ if ((b & test) != 0) {
+ if (i == 0)
+ rVal++;
+ else
+ rVal += (2 << i-1);
+ }
+ indexBits++;
+ if (indexBits == 8) {
+ indexBits = 0;
+ offsetBytes++;
+ }
+ }
+
+ return (byte)rVal;
+ }
+
+ /**
+ * <code>flipEndian</code> is used to flip the endian bit of the header
+ * file.
+ *
+ * @param signedShort
+ * the bit to flip.
+ * @return the flipped bit.
+ */
+ private static short flipEndian(short signedShort) {
+ int input = signedShort & 0xFFFF;
+ return (short) (input << 8 | (input & 0xFF00) >>> 8);
+ }
+
+ static class ColorMapEntry {
+ byte red, green, blue, alpha;
+
+ @Override
+ public String toString() {
+ return "entry: "+red+","+green+","+blue+","+alpha;
+ }
+ }
+ private static byte[] resize(int w1,int h1, int w2, int h2, byte[] buf) {
+// w2 = w1;
+// h2 = h1;
+ if (w1 == w2 && h1 == h2) {
+ return buf;
+ }
+ byte[] out = new byte[w2 * h2 * 4];
+ float f1 = ((float)w1) / (float)w2;
+ float f2 = ((float)h1) / (float)h2;
+ for(int x = 0;x<w2;x++) {
+ for(int y = 0;y<h2;y++) {
+ int index = (int)(((int)(f2 * (float)y)) * (float)w1 + f1 * (float)x);
+ if (index >= w1 * h1) {
+ index = 0;
+ }
+ for(int i=0;i<4;i++) {
+ out[(x + y * w2)*4+i] = buf[index * 4 + i];
+ }
+ }
+ }
+ return out;
+ }
+ private static byte[] resize2(int w1,int h1, int w2, int h2, byte[] buf) {
+// w2 = w1;
+// h2 = h1;
+ if (w1 == w2 && h1 == h2) {
+ //return buf;
+ }
+ byte[] out = new byte[w2 * h2 * 3];
+ float f1 = ((float)w1) / (float)w2;
+ float f2 = ((float)h1) / (float)h2;
+ for(int x = 0;x<w2;x++) {
+ for(int y = 0;y<h2;y++) {
+ int index = (int)(((int)(f2 * (float)y)) * (float)w1 + f1 * (float)x);
+ if (index >= w1 * h1) {
+ index = 0;
+ }
+ for(int i=0;i<3;i++) {
+ out[(x + y * w2)*3+i] = buf[index * 3 + i];
+ }
+ }
+ }
+ return out;
+ }
+}