Steps[i - 1]->Move(Ogre::Vector3(pos, risersize * (i - 4), 0));
else if (i == num_steps)
Steps[i - 1]->Move(Ogre::Vector3(pos, risersize * (i - 5), 0));
+ Steps[i - 1]->vector = Ogre::Vector3::ZERO;
+ Steps[1 - 1]->speed = 0;
if (i == 1)
start = Steps[i - 1]->GetPosition();
Steps[i - 1]->Move(Ogre::Vector3(pos, risersize * (i - 4), 0));
else if (i == num_steps)
Steps[i - 1]->Move(Ogre::Vector3(pos, risersize * (i - 5), 0));
+ Steps[i - 1]->vector = Ogre::Vector3::ZERO;
+ Steps[1 - 1]->speed = 0;
if (i == 1)
start = Steps[i - 1]->GetPosition();
Steps[i - 1]->Move(Ogre::Vector3(0, risersize * (i - 4), pos));
else if (i == num_steps)
Steps[i - 1]->Move(Ogre::Vector3(0, risersize * (i - 5), pos));
+ Steps[i - 1]->vector = Ogre::Vector3::ZERO;
+ Steps[1 - 1]->speed = 0;
if (i == 1)
start = Steps[i - 1]->GetPosition();
Steps[i - 1]->Move(Ogre::Vector3(0, risersize * (i - 4), pos));
else if (i == num_steps)
Steps[i - 1]->Move(Ogre::Vector3(0, risersize * (i - 5), pos));
+ Steps[i - 1]->vector = Ogre::Vector3::ZERO;
+ Steps[1 - 1]->speed = 0;
if (i == 1)
start = Steps[i - 1]->GetPosition();