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#24068 見逃しミスが2回分カウントされてしまう不具合の修正。
authorikanick <ikanick@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 10 Jan 2011 01:32:22 +0000 (01:32 +0000)
committerikanick <ikanick@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 10 Jan 2011 01:32:22 +0000 (01:32 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/trunk@61 16f42ceb-6dc6-49c8-ba94-f2d53467949d

DTXManiaプロジェクト/コード/ステージ/07.演奏/ギター画面/CStage演奏ギター画面.cs
DTXManiaプロジェクト/コード/ステージ/07.演奏/ドラム画面/CStage演奏ドラム画面.cs

index 33f562e..510dc99 100644 (file)
@@ -948,8 +948,10 @@ namespace DTXMania
                                                        case E判定.Bad:\r
                                                                this.nヒット数・Auto含まない.Guitar.Miss++;\r
                                                                break;\r
+                            default:     // #24068 2011.1.10 ikanick changed\r
+                                this.nヒット数・Auto含まない.Guitar[(int)eJudgeResult]++;\r
+                                break;\r
                                                }\r
-                                               this.nヒット数・Auto含まない.Guitar[(int)eJudgeResult]++;\r
                                        }\r
                                        switch (eJudgeResult)\r
                                        {\r
@@ -982,8 +984,10 @@ namespace DTXMania
                                                        case E判定.Bad:\r
                                                                this.nヒット数・Auto含まない.Bass.Miss++;\r
                                                                break;\r
+                            default:     // #24068 2011.1.10 ikanick changed\r
+                                this.nヒット数・Auto含まない.Bass[(int)eJudgeResult]++;\r
+                                break;\r
                                                }\r
-                                               this.nヒット数・Auto含まない.Bass[(int)eJudgeResult]++;\r
                                        }\r
                                        switch (eJudgeResult)\r
                                        {\r
index 2cd0c9e..d7147c9 100644 (file)
@@ -1173,9 +1173,11 @@ namespace DTXMania
                                                        case E判定.Miss:\r
                                                        case E判定.Bad:\r
                                                                this.nヒット数・Auto含まない.Drums.Miss++;\r
-                                                               break;\r
+                                break;\r
+                            default:    // #24068 2011.1.10 ikanick changed\r
+                                this.nヒット数・Auto含まない.Drums[(int)eJudgeResult]++;\r
+                                break;\r
                                                }\r
-                                               this.nヒット数・Auto含まない.Drums[(int)eJudgeResult]++;\r
                                        }\r
                                        if (CDTXMania.ConfigIni.bドラムが全部オートプレイである || !bIsAutoPlay)\r
                                        {\r
@@ -1210,9 +1212,11 @@ namespace DTXMania
                                                        case E判定.Miss:\r
                                                        case E判定.Bad:\r
                                                                this.nヒット数・Auto含まない.Guitar.Miss++;\r
-                                                               break;\r
+                                break;\r
+                            default:    // #24068 2011.1.10 ikanick changed\r
+                                this.nヒット数・Auto含まない.Guitar[(int)eJudgeResult]++;\r
+                                break;\r
                                                }\r
-                                               this.nヒット数・Auto含まない.Guitar[(int)eJudgeResult]++;\r
                                        }\r
                                        switch (eJudgeResult)\r
                                        {\r
@@ -1245,8 +1249,10 @@ namespace DTXMania
                                                        case E判定.Bad:\r
                                                                this.nヒット数・Auto含まない.Bass.Miss++;\r
                                                                break;\r
+                            default:    // #24068 2011.1.10 ikanick changed\r
+                                this.nヒット数・Auto含まない.Bass[(int)eJudgeResult]++;\r
+                                break;\r
                                                }\r
-                                               this.nヒット数・Auto含まない.Bass[(int)eJudgeResult]++;\r
                                        }\r
                                        switch( eJudgeResult )\r
                                        {\r