end = 0;
buffer_zone_steps = 2;
+ //create sound object
+ sound = new Sound(this, name, true);
+ sound->Load(sound_file);
+
//move object
Move(CenterX, voffset, CenterZ);
Steps.push_back(mesh);
}
- //create sound object
- sound = new Sound(this, name, true);
- sound->Load(sound_file);
- sound->SetPosition(CenterX, voffset, CenterZ);
-
//create steps
CreateSteps(texture, direction, width, risersize, treadsize, tw, th);
}
StepContainer = new DynamicMesh(this, GetSceneNode(), name + " Step Container", 0, true);
+ //create sound object
+ sound = new Sound(this, name, true);
+ sound->Load(sound_file);
+
//move object
Move(CenterX, voffset, CenterZ);
Steps.push_back(mesh);
}
- //create sound object
- sound = new Sound(this, name, true);
- sound->Load(sound_file);
- sound->SetPosition(CenterX, voffset, CenterZ);
-
//create steps
CreateSteps(texture, direction, width, treadsize, tw, th);
}