#include "emu.h"
#include "qt_main.h"
+
+Action_Control_QC10::Action_Control_QC10(QObject *parent) : Action_Control(parent)
+{
+ mz_binds = new Object_Menu_Control_QC10(parent);
+}
+
+Action_Control_QC10::~Action_Control_QC10(){
+ delete mz_binds;
+}
+
+Object_Menu_Control_QC10::Object_Menu_Control_QC10(QObject *parent) : Object_Menu_Control(parent)
+{
+}
+
+Object_Menu_Control_QC10::~Object_Menu_Control_QC10(){
+}
+
+void Object_Menu_Control_QC10::set_dipsw(bool flag)
+{
+ emit sig_dipsw(getValue1(), flag);
+}
+
+
void META_MainWindow::retranslateUi(void)
{
retranslateControlMenu(" ", false);
#if defined(USE_FD4)
retranslateFloppyMenu(3, 4);
#endif
-
retranslateSoundMenu();
retranslateScreenMenu();
retranslateMachineMenu();
retranslateEmulatorMenu();
retranslateUI_Help();
-
+ QString tmps;
+ QString n_tmps;
+ int i;
+ menu_Emu_DipSw->setTitle(QApplication::translate("MainWindow", "DIP Switches", 0));
+ for(i = 0; i < 8; i++) {
+ tmps = QApplication::translate("MainWindow", "DIP Switch #", 0);
+ n_tmps.setNum(i + 1);
+ action_Emu_DipSw[i]->setText(tmps + n_tmps);
+ }
this->setWindowTitle(QApplication::translate("MainWindow", "MainWindow", 0));
} // retranslateUi
void META_MainWindow::setupUI_Emu(void)
{
-
+ int i;
+ QString tmps;
+
+ menuMachine->setVisible(true);
+ menu_Emu_DipSw = new QMenu(menuMachine);
+ menu_Emu_DipSw->setObjectName(QString::fromUtf8("menu_DipSw"));
+ actionGroup_DipSw = new QActionGroup(this);
+ actionGroup_DipSw->setExclusive(false);
+ menuMachine->addAction(menu_Emu_DipSw);
+
+ for(i = 0; i < 3; i++) {
+ action_Emu_DipSw[i] = new Action_Control_QC10(this);
+ action_Emu_DipSw[i]->setCheckable(true);
+ action_Emu_DipSw[i]->setValue(i);
+ tmps.number(i + 1);
+ tmps = QString::fromUtf8("actionEmu_DipSw") + tmps;
+ action_Emu_DipSw[i]->setObjectName(tmps);
+ menu_Emu_DipSw->addAction(action_Emu_DipSw[i]);
+ if((config.dipswitch & (1 << i)) != 0) action_Emu_DipSw[i]->setChecked(true);
+
+ actionGroup_DipSw->addAction(action_Emu_DipSw[i]);
+ connect(action_Emu_DipSw[i], SIGNAL(toggled(bool)),
+ action_Emu_DipSw[i]->qc_binds, SLOT(set_dipsw(bool)));
+ connect(action_Emu_DipSw[i]->qc_binds, SIGNAL(sig_dipsw(int, bool)),
+ this, SLOT(set_dipsw(int, bool)));
+ }
}
#define _CSP_QT_MENUCLASSES_H
#include "mainwidget.h"
+#include "commonclasses.h"
+
// This extends class CSP_MainWindow as Ui_MainWindow.
// You may use this as
QT_BEGIN_NAMESPACE
-class Ui_MainWindow;
+class Object_Menu_Control_QC10: public Object_Menu_Control
+{
+ Q_OBJECT
+ public:
+ Object_Menu_Control_QC10(QObject *parent);
+ ~Object_Menu_Control_QC10();
+signals:
+ int sig_dipsw(int, bool);
+public slots:
+ void set_dipsw(bool);
+};
+class Action_Control_QC10 : public Action_Control
+{
+ Q_OBJECT
+public:
+ Object_Menu_Control_QC10 *mz_binds;
+ Action_Control_QC10(QObject *parent);
+ ~Action_Control_QC10();
+};
+
+class Ui_MainWindow;
// wrote of Specific menu.
class META_MainWindow : public Ui_MainWindow {
- Q_OBJECT
- protected:
- void setupUI_Emu(void);
- void retranslateUi(void);
- public:
- META_MainWindow(QWidget *parent = 0);
- ~META_MainWindow();
- public slots:
-
+ Q_OBJECT
+protected:
+ QMenu *menu_Emu_DipSw;
+ Action_Control_QC10 *action_Emu_DipSw[8];
+ void setupUI_Emu(void);
+ void retranslateUi(void);
+public:
+ META_MainWindow(QWidget *parent = 0);
+ ~META_MainWindow();
+public slots:
};
QT_END_NAMESPACE