// args[0] : stageName if blank warp in the stage
// args[1] : move_to x location(pixel) to warp
// args[2] : move_to y
// args[3] : size_x (省略可)
// args[4] : size_y (省略可)
// args[5] : saveInertia 慣性状態を保存
document.write("<script type='text/javascript' src='corelib/classes/EnemyCharacterClass.js'></script>");
document.write("<script type='text/javascript' src='corelib/classes/FireObjectClass.js'></script>");
document.write("<script type='text/javascript' src='corelib/classes/BreadItemWidgetClass.js'></script>");
+document.write("<script type='text/javascript' src='corelib/classes/WarpItemClass.js'></script>");
document.write("<script type='text/javascript' src='corelib/classes/EnemyCharacters/EnemyCharacterClass_Bear.js'></script>");
document.write("<script type='text/javascript' src='corelib/classes/EnemyCharacters/EnemyCharacterClass_Farmer.js'></script>");
document.write("<script type='text/javascript' src='corelib/classes/EnemyCharacters/EnemyCharacterClass_FastHotoke.js'></script>");