- if(Utarget->C.A->D->seed == 0) DMG = DMG * unitBreak->C.R_C.blow/100;
- if(Utarget->C.A->D->seed == 1) DMG = DMG * unitBreak->C.R_C.slash/100;
- if(Utarget->C.A->D->seed == 2) DMG = DMG * unitBreak->C.R_C.stub/100;
- if(Utarget->C.A->D->seed == 3) DMG = DMG * unitBreak->C.R_C.arrow/100;
- if(Utarget->C.A->D->seed == 4) DMG = DMG * unitBreak->C.R_C.gun/100;
- if(Utarget->C.A->D->seed == 5) DMG = DMG * unitBreak->C.R_C.shell/100;
-
- if(Utarget->C.A->D->seed == 6) DMG = DMG * unitBreak->C.R_C.flame/100;
- if(Utarget->C.A->D->seed == 7) DMG = DMG * unitBreak->C.R_C.cold/100;
- if(Utarget->C.A->D->seed == 8) DMG = DMG * unitBreak->C.R_C.electoric/100;
- if(Utarget->C.A->D->seed == 9) DMG = DMG * unitBreak->C.R_C.air/100;
- if(Utarget->C.A->D->seed == 10) DMG = DMG * unitBreak->C.R_C.water/100;
- if(Utarget->C.A->D->seed == 11) DMG = DMG * unitBreak->C.R_C.gas/100;
- if(Utarget->C.A->D->seed == 12) DMG = DMG * unitBreak->C.R_C.holy/100;
- if(Utarget->C.A->D->seed == 13) DMG = DMG * unitBreak->C.R_C.dark/100;
- if(Utarget->C.A->D->seed == 14) DMG = DMG * unitBreak->C.R_C.explosion/100;
- if(Utarget->C.A->D->seed == 15) DMG = DMG * unitBreak->C.R_C.blood/100;
-
- if(Utarget->C.A->D->seed == 16) DMG = DMG * unitBreak->C.R_C.paralysis/100;
- if(Utarget->C.A->D->seed == 17) DMG = DMG * unitBreak->C.R_C.confusion/100;
- if(Utarget->C.A->D->seed == 18) DMG = DMG * unitBreak->C.R_C.poison/100;
- if(Utarget->C.A->D->seed == 19) DMG = DMG * unitBreak->C.R_C.sleep/100;
- if(Utarget->C.A->D->seed == 20) DMG = DMG * unitBreak->C.R_C.charm/100;
- if(Utarget->C.A->D->seed == 21) DMG = DMG * unitBreak->C.R_C.silent/100;
+ if(unitBreak->C.A->D->seed == 0) DMG = DMG * Utarget->C.R_C.blow/100;
+ if(unitBreak->C.A->D->seed == 1) DMG = DMG * Utarget->C.R_C.slash/100;
+ if(unitBreak->C.A->D->seed == 2) DMG = DMG * Utarget->C.R_C.stub/100;
+ if(unitBreak->C.A->D->seed == 3) DMG = DMG * Utarget->C.R_C.arrow/100;
+ if(unitBreak->C.A->D->seed == 4) DMG = DMG * Utarget->C.R_C.gun/100;
+ if(unitBreak->C.A->D->seed == 5) DMG = DMG * Utarget->C.R_C.shell/100;
+
+ if(unitBreak->C.A->D->seed == 6) DMG = DMG * Utarget->C.R_C.flame/100;
+ if(unitBreak->C.A->D->seed == 7) DMG = DMG * Utarget->C.R_C.cold/100;
+ if(unitBreak->C.A->D->seed == 8) DMG = DMG * Utarget->C.R_C.electoric/100;
+ if(unitBreak->C.A->D->seed == 9) DMG = DMG * Utarget->C.R_C.air/100;
+ if(unitBreak->C.A->D->seed == 10) DMG = DMG * Utarget->C.R_C.water/100;
+ if(unitBreak->C.A->D->seed == 11) DMG = DMG * Utarget->C.R_C.gas/100;
+ if(unitBreak->C.A->D->seed == 12) DMG = DMG * Utarget->C.R_C.holy/100;
+ if(unitBreak->C.A->D->seed == 13) DMG = DMG * Utarget->C.R_C.dark/100;
+ if(unitBreak->C.A->D->seed == 14) DMG = DMG * Utarget->C.R_C.explosion/100;
+ if(unitBreak->C.A->D->seed == 15) DMG = DMG * Utarget->C.R_C.blood/100;
+
+ if(unitBreak->C.A->D->seed == 16) DMG = DMG * Utarget->C.R_C.paralysis/100;
+ if(unitBreak->C.A->D->seed == 17) DMG = DMG * Utarget->C.R_C.confusion/100;
+ if(unitBreak->C.A->D->seed == 18) DMG = DMG * Utarget->C.R_C.poison/100;
+ if(unitBreak->C.A->D->seed == 19) DMG = DMG * Utarget->C.R_C.sleep/100;
+ if(unitBreak->C.A->D->seed == 20) DMG = DMG * Utarget->C.R_C.charm/100;
+ if(unitBreak->C.A->D->seed == 21) DMG = DMG * Utarget->C.R_C.silent/100;