-<p align="left">With this command, texture_name is the name of the previously
-loaded texture to draw text onto (loaded with either Load or LoadRange). Name
-is the name to call this new texture. Font_filename is the filename of the font
-to use - fonts are in Skyscraper's data/fonts directory. X1, y1, x2, and y2 are
-coordinate values mainly used to position the text in a boxed area, with the
-position of 0, 0 (x 0, y 0) being on the top left.. If any value is -1, the
-dimension of the texture will be used (so in this example, the loaded texture
-has a size of 128x128 pixels, and so the values are 0, 0, 128, 128). This will
-place the text in the center of the texture image, but to position it
-elsewhere, specify the pixel box to place it in. H_align and v_align determine
-the alignment of the text - for h_align, it can either be "left", "right" or
-"center", and for v_align either "top", "bottom" or "center". ColorR, ColorG
-and ColorB determine the color of the text, and the values range from 0 to 255.
-If all values are 255, the text is white, and if all values are 0, then it's
-black. The <em>force</em> value is optional, and if set to false, autosizing
-will always be disabled for this texture; if set to true, autosizing will
-always be enabled. Note that the source texture needs to be a power-of-two
-size, such as 128x128, 256x256, 512x512, etc - this is because the work is done
-directly on the graphics card, and the majority of cards only support those
-kinds of sizes. Normal textures loaded with the Load command are internally
-resized by Crystal Space before use, and don't have that limitation.</p>
+<p align="left">With this command, <em>texture_name</em> is the name of the
+previously loaded texture to draw text onto (loaded with either Load or
+LoadRange). <em>Name</em> is the name to call this new texture.
+<em>Font_filename</em> is the filename of the font to use - fonts are in
+Skyscraper's data/fonts directory. <em>X1</em>, <em>y1</em>, <em>x2</em>, and
+<em>y2</em> are coordinate values mainly used to position the text in a boxed
+area, with the position of 0, 0 (x 0, y 0) being on the top left.. If any value
+is -1, the dimension of the texture will be used (so in this example, the
+loaded texture has a size of 128x128 pixels, and so the values are 0, 0, 128,
+128). This will place the text in the center of the texture image, but to
+position it elsewhere, specify the pixel box to place it in. <em>H_align</em>
+and <em>v_align</em> determine the alignment of the text - for h_align, it can
+either be "left", "right" or "center", and for v_align either "top", "bottom"
+or "center". <em>ColorR</em>, <em>ColorG</em> and <em>ColorB</em> determine the
+color of the text, and the values range from 0 to 255. If all values are 255,
+the text is white, and if all values are 0, then it's black. The <em>force</em>
+value is optional, and if set to false, autosizing will always be disabled for
+this texture; if set to true, autosizing will always be enabled. Note that the
+source texture needs to be a power-of-two size, such as 128x128, 256x256,
+512x512, etc - this is because the work is done directly on the graphics card,
+and the majority of cards only support those kinds of sizes. Normal textures
+loaded with the Load command are internally resized before use, and don't have
+that limitation.</p>