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Add proper isInWorld check to base collision object, instead of a rigid body variable
authorryan <>
Fri, 22 Jan 2016 00:12:35 +0000 (00:12 +0000)
committerryan <>
Fri, 22 Jan 2016 00:12:35 +0000 (00:12 +0000)
commitba6a1088dcdde8d097ad418d82bac56014f67051
treed0d5df91a3ad14ea03f3dd8364334aac93aad378
parent9389e5823cf0071763502113ddea75e180fff1da
Add proper isInWorld check to base collision object, instead of a rigid body variable
ogrebullet/Collisions/include/OgreBulletCollisionsObject.h
ogrebullet/Collisions/src/OgreBulletCollisionsObject.cpp
ogrebullet/Dynamics/include/OgreBulletDynamicsRigidBody.h
ogrebullet/Dynamics/src/OgreBulletDynamicsRigidBody.cpp