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shaders: vpp: gen8/9: use yuv to rgb matrix to compute rgb values
authorLionel Landwerlin <lionel.g.landwerlin@intel.com>
Tue, 3 Nov 2015 14:50:21 +0000 (14:50 +0000)
committerSean V Kelley <seanvk@posteo.de>
Mon, 9 Nov 2015 22:21:21 +0000 (14:21 -0800)
commita524f65a9e598857bc9e3900fb43c860fff247cc
treea278f8a346b87916ee8db34d1d4f3fe45b1e52b2
parent3178c3bad604a6da686be7e705cc2f0f97e61311
shaders: vpp: gen8/9: use yuv to rgb matrix to compute rgb values

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Zhao Yakui <yakui.zhao@intel.com>
Reviewed-by: Sean V Kelley <seanvk@posteo.de>
src/shaders/post_processing/gen8/YUV_to_RGB.g8a
src/shaders/post_processing/gen8/pl2_to_rgbx.g8b
src/shaders/post_processing/gen9/pl2_to_rgbx.g9b