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- If a player, including a monitor, stuck at the time of sending
authorbeatles <beatles@b8c68f68-1e22-0410-b08e-880e1f8202b4>
Sat, 28 Jun 2008 12:56:32 +0000 (12:56 +0000)
committerbeatles <beatles@b8c68f68-1e22-0410-b08e-880e1f8202b4>
Sat, 28 Jun 2008 12:56:32 +0000 (12:56 +0000)
commit85d13bc41737851b7d665a883188205a072a32ca
treeccbb33930ca897fcd5f9788cf8e3f18aa2b7ad20
parentccd953e7b54b086ba7a7880f9ae6a34091c95609
- If a player, including a monitor, stuck at the time of sending
  messages to the wire, which means that the giant lock was locked,
  it might have prevented other players from processing until
  timeout occurred. This issue has been fixed. (Closes #12555)
changelog
shogi_server/player.rb