void RevolvingDoor::OnHit()
{
if (sbs->Verbose)
- sbs->Report("Moving revolving door '" + GetName() + "'");
+ Report("Moving revolving door '" + GetName() + "'");
EnableLoop(true);
//check lock state
if (IsLocked() == true)
{
- sbs->ReportError("Revolving door '" + GetName() + "' is locked");
+ ReportError("Revolving door '" + GetName() + "' is locked");
return;
}
if (KeyID != 0)
{
if (sbs->CheckKey(KeyID) == false && force == false)
- return sbs->ReportError("Need key " + ToString(KeyID) + " to lock/unlock revolving door '" + GetName() + "'");
+ return ReportError("Need key " + ToString(KeyID) + " to lock/unlock revolving door '" + GetName() + "'");
}
Locked = !Locked;
if (Locked == true)
- sbs->Report("Locked revolving door '" + GetName() + "'");
+ Report("Locked revolving door '" + GetName() + "'");
else
- sbs->Report("Unlocked revolving door '" + GetName() + "'");
+ Report("Unlocked revolving door '" + GetName() + "'");
return true;
}