cobj->lknown ? "" : "\82Þ\81[\82ñ\81C");
#endif
else if (cobj->lknown)
+/*JP
pline("%s is locked.", The(xname(cobj)));
+*/
+ pline("%s\82Í\8c®\82ª\82©\82©\82Á\82Ä\82¢\82é\81D", xname(cobj));
else
+/*JP
pline("Hmmm, %s turns out to be locked.", the(xname(cobj)));
+*/
+ pline("\82Þ\81[\82ñ\81C%s\82Í\8c®\82ª\82©\82©\82Á\82Ä\82¢\82é\81D", xname(cobj));
cobj->lknown = 1;
return 0;
}
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "", MENU_UNSELECTED);
if (more_containers) {
any.a_int = 7; /* 'n' */
+#if 0 /*JP*/
add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
"loot next container", MENU_SELECTED);
+#else
+ add_menu(win, NO_GLYPH, &any, menuselector[any.a_int], 0, ATR_NONE,
+ "\8e\9f\82Ì\94 \82ð\8aJ\82¯\82é", MENU_SELECTED);
+#endif
}
any.a_int = 8; /* 'q' */
/*JP
/* use 'i' for inventory unless there are so many
containers that it's already being used */
i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
+#if 0 /*JP*/
add_menu(win, NO_GLYPH, &any, i, 0, ATR_NONE,
"tip something being carried", MENU_SELECTED);
+#else
+ add_menu(win, NO_GLYPH, &any, i, 0, ATR_NONE,
+ "\93ü\82ê\95¨\82ð\82Ð\82Á\82\82è\82©\82¦\82·", MENU_SELECTED);
+#endif
}
- end_menu(win, "Tip which container?");
+ end_menu(win, "\82Ç\82Ì\93ü\82ê\95¨\82ð\82Ð\82Á\82\82è\82©\82¦\82·\81H");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
/*