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st/mesa: don't expose ARB_color_buffer_float without driver support in GL core
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
index fd95075..2d8b9ef 100644 (file)
@@ -70,6 +70,8 @@ void st_init_limits(struct st_context *st)
    struct pipe_screen *screen = st->pipe->screen;
    struct gl_constants *c = &st->ctx->Const;
    gl_shader_type sh;
+   boolean can_ubo = TRUE;
+   int max_const_buffers;
 
    c->MaxTextureLevels
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -218,6 +220,17 @@ void st_init_limits(struct st_context *st)
       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
 
+      if (pc->MaxNativeInstructions) {
+         if (options->EmitNoIndirectUniform)
+         can_ubo = FALSE;
+
+         max_const_buffers = screen->get_shader_param(screen, sh,
+                                                      PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
+         /* we need 13 buffers - 1 constant, 12 UBO */
+         if (max_const_buffers < 13)
+            can_ubo = FALSE;
+      }
+
       if (options->EmitNoLoops)
          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
       else
@@ -251,6 +264,12 @@ void st_init_limits(struct st_context *st)
 
    c->GLSLSkipStrictMaxVaryingLimitCheck =
       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
+
+   if (can_ubo) {
+      st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
+      st->ctx->Const.UniformBufferOffsetAlignment =
+         screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
+   }
 }
 
 
@@ -298,7 +317,8 @@ static void init_format_extensions(struct st_context *st,
 {
    struct pipe_screen *screen = st->pipe->screen;
    GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
-   int i, j;
+   unsigned i;
+   int j;
    int num_formats = Elements(mapping->format);
    int num_ext = Elements(mapping->extension_offset);
 
@@ -354,7 +374,9 @@ void st_init_extensions(struct st_context *st)
       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
+      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
+      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
 
       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
@@ -364,7 +386,6 @@ void st_init_extensions(struct st_context *st)
       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
-      { o(EXT_timer_query),                  PIPE_CAP_TIMER_QUERY                      },
       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
 
       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
@@ -375,6 +396,9 @@ void st_init_extensions(struct st_context *st)
       /* GL_NV_point_sprite is not supported by gallium because we don't
        * support the GL_POINT_SPRITE_R_MODE_NV option. */
       { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
+
+      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
+      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   }
    };
 
    /* Required: render target and sampler support */
@@ -397,6 +421,10 @@ void st_init_extensions(struct st_context *st)
       { { o(EXT_texture_integer) },
         { PIPE_FORMAT_R32G32B32A32_UINT,
           PIPE_FORMAT_R32G32B32A32_SINT } },
+
+      { { o(ARB_texture_rg) },
+        { PIPE_FORMAT_R8_UNORM,
+          PIPE_FORMAT_R8G8_UNORM } },
    };
 
    /* Required: depth stencil and sampler support */
@@ -420,9 +448,6 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_RGTC2_UNORM,
           PIPE_FORMAT_RGTC2_SNORM } },
 
-      { { o(ARB_texture_rg) },
-        { PIPE_FORMAT_R8G8_UNORM } },
-
       { { o(EXT_texture_compression_latc) },
         { PIPE_FORMAT_LATC1_UNORM,
           PIPE_FORMAT_LATC1_SNORM,
@@ -430,7 +455,7 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_LATC2_SNORM } },
 
       { { o(EXT_texture_compression_s3tc),
-          o(S3_s3tc) },
+          o(ANGLE_texture_compression_dxt) },
         { PIPE_FORMAT_DXT1_RGB,
           PIPE_FORMAT_DXT1_RGBA,
           PIPE_FORMAT_DXT3_RGBA,
@@ -473,11 +498,18 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_B10G10R10A2_SSCALED } },
    };
 
+   static const struct st_extension_format_mapping tbo_rgb32[] = {
+      { {o(ARB_texture_buffer_object_rgb32) },
+        { PIPE_FORMAT_R32G32B32_FLOAT,
+          PIPE_FORMAT_R32G32B32_UINT,
+          PIPE_FORMAT_R32G32B32_SINT,
+        } },
+   };
+
    /*
     * Extensions that are supported by all Gallium drivers:
     */
    ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
-   ctx->Extensions.ARB_copy_buffer = GL_TRUE;
    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
@@ -485,8 +517,8 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+   ctx->Extensions.ARB_internalformat_query = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
-   ctx->Extensions.ARB_sampler_objects = GL_TRUE;
    ctx->Extensions.ARB_shader_objects = GL_TRUE;
    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
@@ -495,17 +527,14 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
    ctx->Extensions.ARB_texture_storage = GL_TRUE;
-   ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
    ctx->Extensions.ARB_vertex_program = GL_TRUE;
    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-   ctx->Extensions.ARB_window_pos = GL_TRUE;
 
    ctx->Extensions.EXT_blend_color = GL_TRUE;
    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
@@ -516,31 +545,19 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
 
-   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-
    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
 
    ctx->Extensions.MESA_pack_invert = GL_TRUE;
 
    ctx->Extensions.NV_blend_square = GL_TRUE;
    ctx->Extensions.NV_fog_distance = GL_TRUE;
-   ctx->Extensions.NV_texgen_reflection = GL_TRUE;
    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
-#if 0
-   /* possibly could support the following two */
-   ctx->Extensions.NV_vertex_program = GL_TRUE;
-   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
 
-#if FEATURE_OES_EGL_image
    ctx->Extensions.OES_EGL_image = GL_TRUE;
-   if (ctx->API != API_OPENGL)
+   if (ctx->API != API_OPENGL_COMPAT)
       ctx->Extensions.OES_EGL_image_external = GL_TRUE;
-#endif
-#if FEATURE_OES_draw_texture
    ctx->Extensions.OES_draw_texture = GL_TRUE;
-#endif
 
    /* Expose the extensions which directly correspond to gallium caps. */
    for (i = 0; i < Elements(cap_mapping); i++) {
@@ -564,7 +581,9 @@ void st_init_extensions(struct st_context *st)
    /* Figure out GLSL support. */
    glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
 
-   if (glsl_feature_level >= 130) {
+   if (glsl_feature_level >= 140) {
+      ctx->Const.GLSLVersion = 140;
+   } else if (glsl_feature_level >= 130) {
       ctx->Const.GLSLVersion = 130;
    } else {
       ctx->Const.GLSLVersion = 120;
@@ -576,9 +595,11 @@ void st_init_extensions(struct st_context *st)
       ctx->Const.NativeIntegers = GL_TRUE;
       ctx->Const.MaxClipPlanes = 8;
 
-      /* Extensions that only depend on GLSL 1.3. */
+      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
       ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+      ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
+      ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -593,7 +614,7 @@ void st_init_extensions(struct st_context *st)
 
    if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
-      ctx->Extensions.S3_s3tc = GL_FALSE;
+      ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
    }
 
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
@@ -608,6 +629,7 @@ void st_init_extensions(struct st_context *st)
       ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
    }
 
+   /* ARB_color_buffer_float. */
    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
 
@@ -618,6 +640,16 @@ void st_init_extensions(struct st_context *st)
       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
          st->clamp_frag_color_in_shader = TRUE;
       }
+
+      /* For drivers which cannot do color clamping, it's better to just
+       * disable ARB_color_buffer_float in the core profile, because
+       * the clamping is deprecated there anyway. */
+      if (ctx->API == API_OPENGL_CORE &&
+          (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+         st->clamp_vert_color_in_shader = GL_FALSE;
+         st->clamp_frag_color_in_shader = GL_FALSE;
+         ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+      }
    }
 
    if (screen->fence_finish) {
@@ -633,7 +665,62 @@ void st_init_extensions(struct st_context *st)
          break;
       }
    }
+   if (ctx->Const.MaxSamples == 1) {
+      /* one sample doesn't really make sense */
+      ctx->Const.MaxSamples = 0;
+   }
+   else if (ctx->Const.MaxSamples >= 2) {
+      ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+   }
 
    if (ctx->Const.MaxDualSourceDrawBuffers > 0)
       ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
+
+   st->has_time_elapsed =
+      screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
+
+   if (st->has_time_elapsed ||
+       ctx->Extensions.ARB_timer_query) {
+      ctx->Extensions.EXT_timer_query = GL_TRUE;
+   }
+
+   if (ctx->Extensions.ARB_transform_feedback2 &&
+       ctx->Extensions.ARB_draw_instanced) {
+      ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
+   }
+   if (st->options.force_glsl_extensions_warn)
+          ctx->Const.ForceGLSLExtensionsWarn = 1;
+
+   ctx->Const.MinMapBufferAlignment =
+      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
+   if (ctx->Const.MinMapBufferAlignment >= 64) {
+      ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
+   }
+   if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
+      ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+
+      ctx->Const.TextureBufferOffsetAlignment =
+         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
+
+      if (ctx->Const.TextureBufferOffsetAlignment)
+         ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
+
+      init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
+                             PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
+   }
+
+
+   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
+    * If the number of available texture indirections is very limited, then we
+    * prefer to disable varying packing rather than run the risk of varying
+    * packing preventing a shader from running.
+    */
+   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
+      /* We can't disable varying packing if transform feedback is available,
+       * because transform feedback code assumes a packed varying layout.
+       */
+      if (!ctx->Extensions.EXT_transform_feedback)
+         ctx->Const.DisableVaryingPacking = GL_TRUE;
+   }
 }