struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
gl_shader_type sh;
+ boolean can_ubo = TRUE;
+ int max_const_buffers;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
+ if (pc->MaxNativeInstructions) {
+ if (options->EmitNoIndirectUniform)
+ can_ubo = FALSE;
+
+ max_const_buffers = screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
+ /* we need 13 buffers - 1 constant, 12 UBO */
+ if (max_const_buffers < 13)
+ can_ubo = FALSE;
+ }
+
if (options->EmitNoLoops)
options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
else
options->MaxUnrollIterations = 255; /* SM3 limit */
+ options->LowerClipDistance = true;
}
/* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
c->UniformBooleanTrue = ~0;
- c->MaxTransformFeedbackSeparateAttribs =
+ c->MaxTransformFeedbackBuffers =
screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
+ c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
c->MaxTransformFeedbackSeparateComponents =
screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
c->MaxTransformFeedbackInterleavedComponents =
c->GLSLSkipStrictMaxVaryingLimitCheck =
screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
+
+ if (can_ubo) {
+ st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
+ st->ctx->Const.UniformBufferOffsetAlignment =
+ screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
+ }
}
{
struct pipe_screen *screen = st->pipe->screen;
GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
- int i, j;
+ unsigned i;
+ int j;
int num_formats = Elements(mapping->format);
int num_ext = Elements(mapping->extension_offset);
GLboolean *extensions = (GLboolean *) &ctx->Extensions;
static const struct st_extension_cap_mapping cap_mapping[] = {
+ { o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
{ o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
{ o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
{ o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
{ o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
+ { o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
{ o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
+ { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
{ o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
{ o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
{ o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
{ o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
- { o(EXT_timer_query), PIPE_CAP_TIMER_QUERY },
{ o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
{ o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
/* GL_NV_point_sprite is not supported by gallium because we don't
* support the GL_POINT_SPRITE_R_MODE_NV option. */
{ o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
+
+ { o(OES_standard_derivatives), PIPE_CAP_SM3 },
+ { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }
};
/* Required: render target and sampler support */
{ { o(EXT_texture_integer) },
{ PIPE_FORMAT_R32G32B32A32_UINT,
PIPE_FORMAT_R32G32B32A32_SINT } },
+
+ { { o(ARB_texture_rg) },
+ { PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM } },
};
/* Required: depth stencil and sampler support */
PIPE_FORMAT_RGTC2_UNORM,
PIPE_FORMAT_RGTC2_SNORM } },
- { { o(ARB_texture_rg) },
- { PIPE_FORMAT_R8G8_UNORM } },
-
{ { o(EXT_texture_compression_latc) },
{ PIPE_FORMAT_LATC1_UNORM,
PIPE_FORMAT_LATC1_SNORM,
PIPE_FORMAT_LATC2_SNORM } },
{ { o(EXT_texture_compression_s3tc),
- o(S3_s3tc) },
+ o(ANGLE_texture_compression_dxt) },
{ PIPE_FORMAT_DXT1_RGB,
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_B10G10R10A2_SSCALED } },
};
+ static const struct st_extension_format_mapping tbo_rgb32[] = {
+ { {o(ARB_texture_buffer_object_rgb32) },
+ { PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32_UINT,
+ PIPE_FORMAT_R32G32B32_SINT,
+ } },
+ };
+
/*
* Extensions that are supported by all Gallium drivers:
*/
ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
- ctx->Extensions.ARB_copy_buffer = GL_TRUE;
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ ctx->Extensions.ARB_internalformat_query = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_sampler_objects = GL_TRUE;
ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
ctx->Extensions.ARB_texture_storage = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
ctx->Extensions.EXT_blend_minmax = GL_TRUE;
ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.MESA_pack_invert = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_fog_distance = GL_TRUE;
- ctx->Extensions.NV_texgen_reflection = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;
-#if 0
- /* possibly could support the following two */
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-#if FEATURE_OES_EGL_image
ctx->Extensions.OES_EGL_image = GL_TRUE;
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
ctx->Extensions.OES_EGL_image_external = GL_TRUE;
-#endif
-#if FEATURE_OES_draw_texture
ctx->Extensions.OES_draw_texture = GL_TRUE;
-#endif
/* Expose the extensions which directly correspond to gallium caps. */
for (i = 0; i < Elements(cap_mapping); i++) {
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
- if (glsl_feature_level >= 130) {
+ if (glsl_feature_level >= 140) {
+ ctx->Const.GLSLVersion = 140;
+ } else if (glsl_feature_level >= 130) {
ctx->Const.GLSLVersion = 130;
} else {
ctx->Const.GLSLVersion = 120;
ctx->Const.NativeIntegers = GL_TRUE;
ctx->Const.MaxClipPlanes = 8;
- /* Extensions that only depend on GLSL 1.3. */
+ /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
ctx->Extensions.ARB_conservative_depth = GL_TRUE;
+ ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
+ ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
- ctx->Extensions.S3_s3tc = GL_FALSE;
+ ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
}
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
ctx->Extensions.NV_primitive_restart = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
- st->sw_primitive_restart = GL_TRUE;
ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
}
+ /* ARB_color_buffer_float. */
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
st->clamp_frag_color_in_shader = TRUE;
}
+
+ /* For drivers which cannot do color clamping, it's better to just
+ * disable ARB_color_buffer_float in the core profile, because
+ * the clamping is deprecated there anyway. */
+ if (ctx->API == API_OPENGL_CORE &&
+ (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+ st->clamp_vert_color_in_shader = GL_FALSE;
+ st->clamp_frag_color_in_shader = GL_FALSE;
+ ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+ }
}
if (screen->fence_finish) {
break;
}
}
+ if (ctx->Const.MaxSamples == 1) {
+ /* one sample doesn't really make sense */
+ ctx->Const.MaxSamples = 0;
+ }
+ else if (ctx->Const.MaxSamples >= 2) {
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ }
if (ctx->Const.MaxDualSourceDrawBuffers > 0)
ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
+
+ st->has_time_elapsed =
+ screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
+
+ if (st->has_time_elapsed ||
+ ctx->Extensions.ARB_timer_query) {
+ ctx->Extensions.EXT_timer_query = GL_TRUE;
+ }
+
+ if (ctx->Extensions.ARB_transform_feedback2 &&
+ ctx->Extensions.ARB_draw_instanced) {
+ ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
+ }
+ if (st->options.force_glsl_extensions_warn)
+ ctx->Const.ForceGLSLExtensionsWarn = 1;
+
+ ctx->Const.MinMapBufferAlignment =
+ screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
+ if (ctx->Const.MinMapBufferAlignment >= 64) {
+ ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
+ ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+
+ ctx->Const.TextureBufferOffsetAlignment =
+ screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
+
+ if (ctx->Const.TextureBufferOffsetAlignment)
+ ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
+
+ init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
+ PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
+ }
+
+
+ /* Unpacking a varying in the fragment shader costs 1 texture indirection.
+ * If the number of available texture indirections is very limited, then we
+ * prefer to disable varying packing rather than run the risk of varying
+ * packing preventing a shader from running.
+ */
+ if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
+ /* We can't disable varying packing if transform feedback is available,
+ * because transform feedback code assumes a packed varying layout.
+ */
+ if (!ctx->Extensions.EXT_transform_feedback)
+ ctx->Const.DisableVaryingPacking = GL_TRUE;
+ }
}