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st/mesa: don't expose ARB_color_buffer_float without driver support in GL core
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
index 726d868..2d8b9ef 100644 (file)
@@ -265,8 +265,11 @@ void st_init_limits(struct st_context *st)
    c->GLSLSkipStrictMaxVaryingLimitCheck =
       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
 
-   if (can_ubo)
+   if (can_ubo) {
       st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
+      st->ctx->Const.UniformBufferOffsetAlignment =
+         screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
+   }
 }
 
 
@@ -371,6 +374,7 @@ void st_init_extensions(struct st_context *st)
       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
+      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
 
@@ -382,7 +386,6 @@ void st_init_extensions(struct st_context *st)
       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
-      { o(EXT_timer_query),                  PIPE_CAP_TIMER_QUERY                      },
       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
 
       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
@@ -418,6 +421,10 @@ void st_init_extensions(struct st_context *st)
       { { o(EXT_texture_integer) },
         { PIPE_FORMAT_R32G32B32A32_UINT,
           PIPE_FORMAT_R32G32B32A32_SINT } },
+
+      { { o(ARB_texture_rg) },
+        { PIPE_FORMAT_R8_UNORM,
+          PIPE_FORMAT_R8G8_UNORM } },
    };
 
    /* Required: depth stencil and sampler support */
@@ -441,9 +448,6 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_RGTC2_UNORM,
           PIPE_FORMAT_RGTC2_SNORM } },
 
-      { { o(ARB_texture_rg) },
-        { PIPE_FORMAT_R8G8_UNORM } },
-
       { { o(EXT_texture_compression_latc) },
         { PIPE_FORMAT_LATC1_UNORM,
           PIPE_FORMAT_LATC1_SNORM,
@@ -451,7 +455,7 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_LATC2_SNORM } },
 
       { { o(EXT_texture_compression_s3tc),
-          o(S3_s3tc) },
+          o(ANGLE_texture_compression_dxt) },
         { PIPE_FORMAT_DXT1_RGB,
           PIPE_FORMAT_DXT1_RGBA,
           PIPE_FORMAT_DXT3_RGBA,
@@ -494,6 +498,14 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_B10G10R10A2_SSCALED } },
    };
 
+   static const struct st_extension_format_mapping tbo_rgb32[] = {
+      { {o(ARB_texture_buffer_object_rgb32) },
+        { PIPE_FORMAT_R32G32B32_FLOAT,
+          PIPE_FORMAT_R32G32B32_UINT,
+          PIPE_FORMAT_R32G32B32_SINT,
+        } },
+   };
+
    /*
     * Extensions that are supported by all Gallium drivers:
     */
@@ -505,6 +517,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+   ctx->Extensions.ARB_internalformat_query = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_shader_objects = GL_TRUE;
    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
@@ -522,7 +535,6 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
@@ -583,9 +595,11 @@ void st_init_extensions(struct st_context *st)
       ctx->Const.NativeIntegers = GL_TRUE;
       ctx->Const.MaxClipPlanes = 8;
 
-      /* Extensions that only depend on GLSL 1.3. */
+      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
       ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+      ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
+      ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -600,7 +614,7 @@ void st_init_extensions(struct st_context *st)
 
    if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
-      ctx->Extensions.S3_s3tc = GL_FALSE;
+      ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
    }
 
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
@@ -615,6 +629,7 @@ void st_init_extensions(struct st_context *st)
       ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
    }
 
+   /* ARB_color_buffer_float. */
    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
 
@@ -625,6 +640,16 @@ void st_init_extensions(struct st_context *st)
       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
          st->clamp_frag_color_in_shader = TRUE;
       }
+
+      /* For drivers which cannot do color clamping, it's better to just
+       * disable ARB_color_buffer_float in the core profile, because
+       * the clamping is deprecated there anyway. */
+      if (ctx->API == API_OPENGL_CORE &&
+          (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+         st->clamp_vert_color_in_shader = GL_FALSE;
+         st->clamp_frag_color_in_shader = GL_FALSE;
+         ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+      }
    }
 
    if (screen->fence_finish) {
@@ -640,13 +665,23 @@ void st_init_extensions(struct st_context *st)
          break;
       }
    }
+   if (ctx->Const.MaxSamples == 1) {
+      /* one sample doesn't really make sense */
+      ctx->Const.MaxSamples = 0;
+   }
+   else if (ctx->Const.MaxSamples >= 2) {
+      ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+   }
 
    if (ctx->Const.MaxDualSourceDrawBuffers > 0)
       ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
 
-   if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY) &&
-       screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP)) {
-      ctx->Extensions.ARB_timer_query = GL_TRUE;
+   st->has_time_elapsed =
+      screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
+
+   if (st->has_time_elapsed ||
+       ctx->Extensions.ARB_timer_query) {
+      ctx->Extensions.EXT_timer_query = GL_TRUE;
    }
 
    if (ctx->Extensions.ARB_transform_feedback2 &&
@@ -661,6 +696,31 @@ void st_init_extensions(struct st_context *st)
    if (ctx->Const.MinMapBufferAlignment >= 64) {
       ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
    }
-   if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS))
+   if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
       ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+
+      ctx->Const.TextureBufferOffsetAlignment =
+         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
+
+      if (ctx->Const.TextureBufferOffsetAlignment)
+         ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
+
+      init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
+                             PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
+   }
+
+
+   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
+    * If the number of available texture indirections is very limited, then we
+    * prefer to disable varying packing rather than run the risk of varying
+    * packing preventing a shader from running.
+    */
+   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
+      /* We can't disable varying packing if transform feedback is available,
+       * because transform feedback code assumes a packed varying layout.
+       */
+      if (!ctx->Extensions.EXT_transform_feedback)
+         ctx->Const.DisableVaryingPacking = GL_TRUE;
+   }
 }