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[Build][Win32] Add some virtual machines.
[csp-qt/common_source_project-fm7.git] / source / fm7.vcxproj
index 4ceedac..6d55ff2 100644 (file)
       <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <BufferSecurityCheck>false</BufferSecurityCheck>
+      <BufferSecurityCheck>true</BufferSecurityCheck>
+      <WholeProgramOptimization>false</WholeProgramOptimization>
     </ClCompile>
     <ResourceCompile>
       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <DataExecutionPrevention />
       <TargetMachine>MachineX86</TargetMachine>
       <AdditionalLibraryDirectories>C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
     </Link>
     <Bscmake>
       <SuppressStartupBanner>true</SuppressStartupBanner>
     <ClCompile Include="src\fileio.cpp" />
     <ClCompile Include="src\vm\datarec.cpp" />
     <ClCompile Include="src\vm\disk.cpp" />
+    <ClCompile Include="src\vm\dummydevice.cpp" />
     <ClCompile Include="src\vm\event.cpp" />
     <ClCompile Include="src\vm\fm7\display.cpp" />
     <ClCompile Include="src\vm\fm7\floppy.cpp" />
     <ClInclude Include="src\vm\debugger.h" />
     <ClInclude Include="src\vm\device.h" />
     <ClInclude Include="src\vm\disk.h" />
+    <ClInclude Include="src\vm\dummydevice.h" />
     <ClInclude Include="src\vm\event.h" />
     <ClInclude Include="src\vm\fm7\fm7.h" />
     <ClInclude Include="src\vm\fm7\fm7_common.h" />