}
#define RGB48(name, R, B, READ)\
-static inline void name ## ToY(int16_t *dst, const uint16_t *src, long width, uint32_t *unused)\
+static inline void name ## ToY(int16_t *dst, const uint16_t *src, int width, uint32_t *unused)\
{\
int i;\
for (i = 0; i < width; i++) {\
\
static inline void name ## ToUV(int16_t *dstU, int16_t *dstV,\
const uint16_t *src1, const uint16_t *src2,\
- long width, uint32_t *unused)\
+ int width, uint32_t *unused)\
{\
int i;\
assert(src1==src2);\
\
static inline void name ## ToUV_half(int16_t *dstU, int16_t *dstV,\
const uint16_t *src1, const uint16_t *src2,\
- long width, uint32_t *unused)\
+ int width, uint32_t *unused)\
{\
int i;\
assert(src1==src2);\
RGB48(bgr48BE, 2, 0, AV_RB16)
#define BGR2Y(type, name, shr, shg, shb, maskr, maskg, maskb, RY, GY, BY, S)\
-static inline void name(int16_t *dst, const uint8_t *src, long width, uint32_t *unused)\
+static inline void name(int16_t *dst, const uint8_t *src, int width, uint32_t *unused)\
{\
int i;\
for (i=0; i<width; i++) {\
BGR2Y(uint16_t, rgb16ToY, 0, 0, 0, 0xF800, 0x07E0, 0x001F, RY , GY<<5, BY<<11, RGB2YUV_SHIFT+8)
BGR2Y(uint16_t, rgb15ToY, 0, 0, 0, 0x7C00, 0x03E0, 0x001F, RY , GY<<5, BY<<10, RGB2YUV_SHIFT+7)
-static inline void abgrToA(int16_t *dst, const uint8_t *src, long width, uint32_t *unused)
+static inline void abgrToA(int16_t *dst, const uint8_t *src, int width, uint32_t *unused)
{
int i;
for (i=0; i<width; i++) {
}
#define BGR2UV(type, name, shr, shg, shb, shp, maskr, maskg, maskb, RU, GU, BU, RV, GV, BV, S) \
-static inline void name(int16_t *dstU, int16_t *dstV, const uint8_t *src, const uint8_t *dummy, long width, uint32_t *unused)\
+static inline void name(int16_t *dstU, int16_t *dstV, const uint8_t *src, const uint8_t *dummy, int width, uint32_t *unused)\
{\
int i;\
for (i=0; i<width; i++) {\
dstV[i]= ((RV)*r + (GV)*g + (BV)*b + (256<<((S)-1)) + (1<<(S-7)))>>((S)-6);\
}\
}\
-static inline void name ## _half(int16_t *dstU, int16_t *dstV, const uint8_t *src, const uint8_t *dummy, long width, uint32_t *unused)\
+static inline void name ## _half(int16_t *dstU, int16_t *dstV, const uint8_t *src, const uint8_t *dummy, int width, uint32_t *unused)\
{\
int i;\
for (i=0; i<width; i++) {\
BGR2UV(uint16_t, rgb16ToUV, 0, 0, 0, 0, 0xF800, 0x07E0, 0x001F, RU , GU<<5, BU<<11, RV , GV<<5, BV<<11, RGB2YUV_SHIFT+8)
BGR2UV(uint16_t, rgb15ToUV, 0, 0, 0, 0, 0x7C00, 0x03E0, 0x001F, RU , GU<<5, BU<<10, RV , GV<<5, BV<<10, RGB2YUV_SHIFT+7)
-static inline void palToA(int16_t *dst, const uint8_t *src, long width, uint32_t *pal)
+static inline void palToA(int16_t *dst, const uint8_t *src, int width, uint32_t *pal)
{
int i;
for (i=0; i<width; i++) {
static inline void palToUV(uint16_t *dstU, int16_t *dstV,
const uint8_t *src1, const uint8_t *src2,
- long width, uint32_t *pal)
+ int width, uint32_t *pal)
{
int i;
assert(src1 == src2);
}
}
-static inline void monowhite2Y(int16_t *dst, const uint8_t *src, long width, uint32_t *unused)
+static inline void monowhite2Y(int16_t *dst, const uint8_t *src, int width, uint32_t *unused)
{
int i, j;
for (i=0; i<width/8; i++) {
}
}
-static inline void monoblack2Y(int16_t *dst, const uint8_t *src, long width, uint32_t *unused)
+static inline void monoblack2Y(int16_t *dst, const uint8_t *src, int width, uint32_t *unused)
{
int i, j;
for (i=0; i<width/8; i++) {
return srcSliceH;
}
-static void gray8aToPacked32(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
+static void gray8aToPacked32(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette)
{
- long i;
+ int i;
for (i=0; i<num_pixels; i++)
((uint32_t *) dst)[i] = ((const uint32_t *)palette)[src[i<<1]] | (src[(i<<1)+1] << 24);
}
-static void gray8aToPacked32_1(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
+static void gray8aToPacked32_1(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette)
{
- long i;
+ int i;
for (i=0; i<num_pixels; i++)
((uint32_t *) dst)[i] = ((const uint32_t *)palette)[src[i<<1]] | src[(i<<1)+1];
}
-static void gray8aToPacked24(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
+static void gray8aToPacked24(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette)
{
- long i;
+ int i;
for (i=0; i<num_pixels; i++) {
//FIXME slow?
{
const enum PixelFormat srcFormat= c->srcFormat;
const enum PixelFormat dstFormat= c->dstFormat;
- void (*conv)(const uint8_t *src, uint8_t *dst, long num_pixels,
+ void (*conv)(const uint8_t *src, uint8_t *dst, int num_pixels,
const uint8_t *palette)=NULL;
int i;
uint8_t *dstPtr= dst[0] + dstStride[0]*srcSliceY;
const int dstBpp= (c->dstFormatBpp + 7) >> 3;
const int srcId= c->srcFormatBpp >> 2; /* 1:0, 4:1, 8:2, 15:3, 16:4, 24:6, 32:8 */
const int dstId= c->dstFormatBpp >> 2;
- void (*conv)(const uint8_t *src, uint8_t *dst, long src_size)=NULL;
+ void (*conv)(const uint8_t *src, uint8_t *dst, int src_size)=NULL;
#define CONV_IS(src, dst) (srcFormat == PIX_FMT_##src && dstFormat == PIX_FMT_##dst)
#endif
/* Convert the palette to the same packed 32-bit format as the palette */
-void sws_convertPalette8ToPacked32(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
+void sws_convertPalette8ToPacked32(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette)
{
- long i;
+ int i;
for (i=0; i<num_pixels; i++)
((uint32_t *) dst)[i] = ((const uint32_t *) palette)[src[i]];
}
/* Palette format: ABCD -> dst format: ABC */
-void sws_convertPalette8ToPacked24(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
+void sws_convertPalette8ToPacked24(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette)
{
- long i;
+ int i;
for (i=0; i<num_pixels; i++) {
//FIXME slow?