return virtual_stack_dynamic_rtx;
/* Otherwise, show we're calling alloca or equivalent. */
- current_function_calls_alloca = 1;
+ cfun->calls_alloca = 1;
/* Ensure the size is in the proper mode. */
if (GET_MODE (size) != VOIDmode && GET_MODE (size) != Pmode)
/* We can't attempt to minimize alignment necessary, because we don't
know the final value of preferred_stack_boundary yet while executing
this code. */
- cfun->preferred_stack_boundary = PREFERRED_STACK_BOUNDARY;
+ crtl->preferred_stack_boundary = PREFERRED_STACK_BOUNDARY;
/* We will need to ensure that the address we return is aligned to
BIGGEST_ALIGNMENT. If STACK_DYNAMIC_OFFSET is defined, we don't
would use reg notes to store the "optimized" size and fix things
up later. These days we know this information before we ever
start building RTL so the reg notes are unnecessary. */
- if (!current_function_calls_setjmp)
+ if (!cfun->calls_setjmp)
{
int align = PREFERRED_STACK_BOUNDARY / BITS_PER_UNIT;
#endif
/* Check stack bounds if necessary. */
- if (current_function_limit_stack)
+ if (crtl->limit_stack)
{
rtx available;
rtx space_available = gen_label_rtx ();