const char *comment, ...)
{
va_list ap;
+ const char *op = integer_asm_op (size, FALSE);
va_start (ap, comment);
if (size * 8 < HOST_BITS_PER_WIDE_INT)
value &= ~(~(unsigned HOST_WIDE_INT) 0 << (size * 8));
- dw2_assemble_integer (size, GEN_INT (value));
+ if (op)
+ fprintf (asm_out_file, "%s" HOST_WIDE_INT_PRINT_HEX, op, value);
+ else
+ assemble_integer (GEN_INT (value), size, BITS_PER_UNIT, 1);
if (flag_debug_asm && comment)
{
va_end (ap);
}
-/* Output a section-relative reference to a label. In general this
- can only be done for debugging symbols. E.g. on most targets with
- the GNU linker, this is accomplished with a direct reference and
- the knowledge that the debugging section will be placed at VMA 0.
- Some targets have special relocations for this that we must use. */
+/* Output a section-relative reference to a LABEL, which was placed in
+ BASE. In general this can only be done for debugging symbols.
+ E.g. on most targets with the GNU linker, this is accomplished with
+ a direct reference and the knowledge that the debugging section
+ will be placed at VMA 0. Some targets have special relocations for
+ this that we must use. */
void
dw2_asm_output_offset (int size, const char *label,
+ section *base ATTRIBUTE_UNUSED,
const char *comment, ...)
{
va_list ap;
va_start (ap, comment);
#ifdef ASM_OUTPUT_DWARF_OFFSET
- ASM_OUTPUT_DWARF_OFFSET (asm_out_file, size, label);
+ ASM_OUTPUT_DWARF_OFFSET (asm_out_file, size, label, base);
#else
dw2_assemble_integer (size, gen_rtx_SYMBOL_REF (Pmode, label));
#endif
}
#endif /* 0 */
\f
-static rtx dw2_force_const_mem (rtx);
+static rtx dw2_force_const_mem (rtx, bool);
static int dw2_output_indirect_constant_1 (splay_tree_node, void *);
static GTY((param1_is (char *), param2_is (tree))) splay_tree indirect_pool;
/* Put X, a SYMBOL_REF, in memory. Return a SYMBOL_REF to the allocated
memory. Differs from force_const_mem in that a single pool is used for
the entire unit of translation, and the memory is not guaranteed to be
- "near" the function in any interesting sense. */
+ "near" the function in any interesting sense. PUBLIC controls whether
+ the symbol can be shared across the entire application (or DSO). */
static rtx
-dw2_force_const_mem (rtx x)
+dw2_force_const_mem (rtx x, bool public)
{
splay_tree_node node;
const char *str;
{
tree id;
- if (USE_LINKONCE_INDIRECT)
+ if (public && USE_LINKONCE_INDIRECT)
{
char *ref_name = alloca (strlen (str) + sizeof "DW.ref.");
{
const char *sym;
rtx sym_ref;
+ tree decl;
sym = (const char *) node->key;
+ decl = (tree) node->value;
sym_ref = gen_rtx_SYMBOL_REF (Pmode, sym);
- if (USE_LINKONCE_INDIRECT)
+ if (TREE_PUBLIC (decl) && USE_LINKONCE_INDIRECT)
fprintf (asm_out_file, "\t.hidden %sDW.ref.%s\n", user_label_prefix, sym);
- assemble_variable ((tree) node->value, 1, 1, 1);
+ assemble_variable (decl, 1, 1, 1);
assemble_integer (sym_ref, POINTER_SIZE / BITS_PER_UNIT, POINTER_SIZE, 1);
return 0;
splay_tree_foreach (indirect_pool, dw2_output_indirect_constant_1, NULL);
}
-/* Like dw2_asm_output_addr_rtx, but encode the pointer as directed. */
+/* Like dw2_asm_output_addr_rtx, but encode the pointer as directed.
+ If PUBLIC is set and the encoding is DW_EH_PE_indirect, the indirect
+ reference is shared across the entire application (or DSO). */
void
-dw2_asm_output_encoded_addr_rtx (int encoding, rtx addr,
+dw2_asm_output_encoded_addr_rtx (int encoding, rtx addr, bool public,
const char *comment, ...)
{
int size;
/* It is very tempting to use force_const_mem so that we share data
with the normal constant pool. However, we've already emitted
the constant pool for this function. Moreover, we'd like to
- share these constants across the entire unit of translation,
- or better, across the entire application (or DSO). */
- addr = dw2_force_const_mem (addr);
+ share these constants across the entire unit of translation and
+ even, if possible, across the entire application (or DSO). */
+ addr = dw2_force_const_mem (addr, public);
encoding &= ~DW_EH_PE_indirect;
goto restart;
}